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Ticket #5640: crlog.txt.1

File crlog.txt.1, 8.1 KB (added by Vladimir, 15 years ago)
Line 
1[0x3a4] OpenGL Debug: In crNetConnectToServer( "vboxhgcm://host:0", port=7000, mtu=1024, broker=0 )
2[0x3a4] OpenGL Debug: Connecting to host on port 0, with protocol vboxhgcm
3[0x3a4] OpenGL Debug: HGCM connect was successful: client id =0x18
4
5[0x3a4] OpenGL Debug: Done connecting to vboxhgcm://host:0 (swapping=0)
6[0x3a4] OpenGL Debug: SPU 1/2: (0) "feedback"
7[0x3a4] OpenGL Debug: SPU 2/2: (1) "pack"
8[0x3a4] OpenGL Debug: Initializing error SPU
9[0x3a4] OpenGL Debug: Initializing pack SPU
10[0x3a4] OpenGL Debug: In crNetConnectToServer( "vboxhgcm://llp:7000", port=7000, mtu=5242880, broker=0 )
11[0x3a4] OpenGL Debug: Connecting to llp on port 7000, with protocol vboxhgcm
12[0x3a4] OpenGL Debug: HGCM connect was successful: client id =0x19
13
14[0x3a4] OpenGL Debug: Done connecting to vboxhgcm://llp:7000 (swapping=0)
15[0x3a4] OpenGL Debug: Buffer pool 01462078 was empty; allocating new 5242900 byte buffer.
16[0x3a4] OpenGL Debug: Using system malloc
17
18[0x3a4] OpenGL Debug: Initializing error SPU
19[0x3a4] OpenGL Debug: Initializing passthrough SPU
20[0x3a4] OpenGL Debug: Initializing feedback SPU
21[0x3a4] OpenGL Debug: Looking for the system's OpenGL library...
22[0x3a4] OpenGL Debug: Found it in default path.
23[0x3a4] OpenGL Debug: glLoader: NULL function glCopyTexSubImage3D
24[0x3a4] OpenGL Debug: glLoader: NULL function glDrawRangeElements
25[0x3a4] OpenGL Debug: glLoader: NULL function glTexImage3D
26[0x3a4] OpenGL Debug: glLoader: NULL function glTexSubImage3D
27[0x3a4] OpenGL Debug: DrvValidateVersion 0 -> TRUE
28
29[0x3a4] OpenGL Debug: stubSPUSafeTearDown
30[0x3a4] OpenGL Debug: In crNetConnectToServer( "vboxhgcm://host:0", port=7000, mtu=1024, broker=0 )
31[0x3a4] OpenGL Debug: Connecting to host on port 0, with protocol vboxhgcm
32[0x3a4] OpenGL Debug: HGCM connect was successful: client id =0x1a
33
34[0x3a4] OpenGL Debug: Done connecting to vboxhgcm://host:0 (swapping=0)
35[0x3a4] OpenGL Debug: SPU 1/2: (0) "feedback"
36[0x3a4] OpenGL Debug: SPU 2/2: (1) "pack"
37[0x3a4] OpenGL Debug: Initializing error SPU
38[0x3a4] OpenGL Debug: Initializing pack SPU
39[0x3a4] OpenGL Debug: In crNetConnectToServer( "vboxhgcm://llp:7000", port=7000, mtu=5242880, broker=0 )
40[0x3a4] OpenGL Debug: Connecting to llp on port 7000, with protocol vboxhgcm
41[0x3a4] OpenGL Debug: HGCM connect was successful: client id =0x1b
42
43[0x3a4] OpenGL Debug: Done connecting to vboxhgcm://llp:7000 (swapping=0)
44[0x3a4] OpenGL Debug: Buffer pool 01E63A08 was empty; allocating new 5242900 byte buffer.
45[0x3a4] OpenGL Debug: Using system malloc
46
47[0x3a4] OpenGL Debug: OpenGL Warning: State tracker is being re-initialized..
48
49[0x3a4] OpenGL Debug: Initializing error SPU
50[0x3a4] OpenGL Debug: Initializing passthrough SPU
51[0x3a4] OpenGL Debug: Initializing feedback SPU
52[0x3a4] OpenGL Debug: OpenGL Warning: State tracker is being re-initialized..
53
54[0x3a4] OpenGL Debug: Looking for the system's OpenGL library...
55[0x3a4] OpenGL Debug: Found it in default path.
56[0x3a4] OpenGL Debug: glLoader: NULL function glCopyTexSubImage3D
57[0x3a4] OpenGL Debug: glLoader: NULL function glDrawRangeElements
58[0x3a4] OpenGL Debug: glLoader: NULL function glTexImage3D
59[0x3a4] OpenGL Debug: glLoader: NULL function glTexSubImage3D
60[0x3a4] OpenGL Debug: DrvValidateVersion 1 -> TRUE
61
62[0x3a4] OpenGL Debug: DrvSetPixelFormat(0x19010487, 1) called.
63[0x3a4] OpenGL Debug: DrvCreateLayerContext(0x19010487, 0) called.
64[0x3a4] OpenGL Debug: DrvCreateContext(0x19010487) called.
65[0x3a4] OpenGL Debug: Buffer pool 01E63A08 was empty; allocating new 5242900 byte buffer.
66[0x3a4] OpenGL Debug: Using system malloc
67
68[0x3a4] OpenGL Debug: Dispatched: WindowShow(12, 1)
69[0x3a4] OpenGL Debug: Returning GetProcAddress:NULL for wglMakeContextCurrentARB
70[0x3a4] OpenGL Debug: Returning GetProcAddress:NULL for wglGetCurrentReadDCARB
71[0x3a4] OpenGL Debug: Returning GetProcAddress:NULL for wglCreatePbufferARB
72[0x3a4] OpenGL Debug: Returning GetProcAddress:NULL for wglGetPbufferDCARB
73[0x3a4] OpenGL Debug: Returning GetProcAddress:NULL for wglReleasePbufferDCARB
74[0x3a4] OpenGL Debug: Returning GetProcAddress:NULL for wglDestroyPbufferARB
75[0x3a4] OpenGL Debug: Returning GetProcAddress:NULL for wglQueryPbufferARB
76[0x3a4] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
77[0x3a4] OpenGL Debug: Resolution changed(1280,975), forcing window Pos/Size update
78[0x3a4] OpenGL Debug: Dispatched WindowVisibleRegion (12, cRects=0)
79[0x1a4] OpenGL Debug: DrvValidateVersion 0 -> TRUE
80
81[0x1a4] OpenGL Debug: DrvSetPixelFormat(0x1010053, 1) called.
82[0x1a4] OpenGL Debug: DrvCreateLayerContext(0x1010053, 0) called.
83[0x1a4] OpenGL Debug: DrvCreateContext(0x1010053) called.
84[0x1a4] OpenGL Debug: In crNetConnectToServer( "vboxhgcm://llp:7000", port=7000, mtu=5242880, broker=0 )
85[0x1a4] OpenGL Debug: Connecting to llp on port 7000, with protocol vboxhgcm
86[0x1a4] OpenGL Debug: HGCM connect was successful: client id =0x1c
87
88[0x1a4] OpenGL Debug: Done connecting to vboxhgcm://llp:7000 (swapping=0)
89[0x1a4] OpenGL Debug: Buffer pool 01E63A08 was empty; allocating new 5242900 byte buffer.
90[0x1a4] OpenGL Debug: Using system malloc
91
92[0x1a4] OpenGL Debug: Dispatched: WindowShow(13, 1)
93[0x1a4] OpenGL Debug: Returning GetProcAddress:NULL for wglMakeContextCurrentARB
94[0x1a4] OpenGL Debug: Returning GetProcAddress:NULL for wglGetCurrentReadDCARB
95[0x1a4] OpenGL Debug: Returning GetProcAddress:NULL for wglCreatePbufferARB
96[0x1a4] OpenGL Debug: Returning GetProcAddress:NULL for wglGetPbufferDCARB
97[0x1a4] OpenGL Debug: Returning GetProcAddress:NULL for wglReleasePbufferDCARB
98[0x1a4] OpenGL Debug: Returning GetProcAddress:NULL for wglDestroyPbufferARB
99[0x1a4] OpenGL Debug: Returning GetProcAddress:NULL for wglQueryPbufferARB
100[0x1a4] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
101[0x1a4] OpenGL Debug: Resolution changed(1280,975), forcing window Pos/Size update
102[0x1a4] OpenGL Debug: Dispatched WindowVisibleRegion (13, cRects=0)
103[0x1a4] OpenGL Debug: DrvSetPixelFormat(0x1010053, 1) called.
104[0x1a4] OpenGL Debug: DrvCreateLayerContext(0x1010053, 0) called.
105[0x1a4] OpenGL Debug: DrvCreateContext(0x1010053) called.
106[0x1a4] OpenGL Debug: Dispatched: WindowShow(14, 1)
107[0x1a4] OpenGL Debug: Resolution changed(640,480), forcing window Pos/Size update
108[0x1a4] OpenGL Debug: Dispatched WindowSize (14)
109[0x1a4] OpenGL Debug: Dispatched WindowPosition (14)
110[0x1a4] OpenGL Debug: Dispatched WindowVisibleRegion (14, cRects=2)
111[0x1a4] OpenGL Debug: Dispatched WindowVisibleRegion (14, cRects=3)
112[0x1a4] OpenGL Debug: DrvValidateVersion 0 -> TRUE
113
114[0x1a4] OpenGL Debug: DrvSetPixelFormat(0xf10104e8, 1) called.
115[0x1a4] OpenGL Debug: DrvCreateLayerContext(0xf10104e8, 0) called.
116[0x1a4] OpenGL Debug: DrvCreateContext(0xf10104e8) called.
117[0x1a4] OpenGL Debug: Dispatched: WindowShow(15, 1)
118[0x1a4] OpenGL Debug: Returning GetProcAddress:NULL for wglMakeContextCurrentARB
119[0x1a4] OpenGL Debug: Returning GetProcAddress:NULL for wglGetCurrentReadDCARB
120[0x1a4] OpenGL Debug: Returning GetProcAddress:NULL for wglCreatePbufferARB
121[0x1a4] OpenGL Debug: Returning GetProcAddress:NULL for wglGetPbufferDCARB
122[0x1a4] OpenGL Debug: Returning GetProcAddress:NULL for wglReleasePbufferDCARB
123[0x1a4] OpenGL Debug: Returning GetProcAddress:NULL for wglDestroyPbufferARB
124[0x1a4] OpenGL Debug: Returning GetProcAddress:NULL for wglQueryPbufferARB
125[0x1a4] OpenGL Debug: Returning GetProcAddress:NULL for wglSetPixelFormatWINE
126[0x1a4] OpenGL Debug: Resolution changed(1280,975), forcing window Pos/Size update
127[0x1a4] OpenGL Debug: Dispatched WindowVisibleRegion (15, cRects=0)
128[0x1a4] OpenGL Debug: DrvSetPixelFormat(0x19010487, 1) called.
129[0x1a4] OpenGL Debug: DrvCreateLayerContext(0x19010487, 0) called.
130[0x1a4] OpenGL Debug: DrvCreateContext(0x19010487) called.
131[0x1a4] OpenGL Debug: Dispatched: WindowShow(16, 1)
132[0x1a4] OpenGL Debug: Resolution changed(800,600), forcing window Pos/Size update
133[0x1a4] OpenGL Debug: Dispatched WindowSize (16)
134[0x1a4] OpenGL Debug: Dispatched WindowPosition (16)
135[0x1a4] OpenGL Debug: Dispatched WindowVisibleRegion (16, cRects=2)
136[0x1a4] OpenGL Debug: Dispatched WindowVisibleRegion (16, cRects=3)
137[0x3a4] OpenGL Debug: stubSPUSafeTearDown

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