1 | /* Locking in multithreaded situations.
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2 | Copyright (C) 2005-2012 Free Software Foundation, Inc.
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3 |
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4 | This program is free software; you can redistribute it and/or modify
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5 | it under the terms of the GNU General Public License as published by
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6 | the Free Software Foundation; either version 3, or (at your option)
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7 | any later version.
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8 |
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9 | This program is distributed in the hope that it will be useful,
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10 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 | GNU General Public License for more details.
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13 |
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14 | You should have received a copy of the GNU General Public License
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15 | along with this program; if not, see <http://www.gnu.org/licenses/>. */
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16 |
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17 | /* Written by Bruno Haible <[email protected]>, 2005.
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18 | Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h,
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19 | gthr-win32.h. */
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20 |
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21 | #include <config.h>
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22 |
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23 | #include "glthread/lock.h"
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24 |
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25 | /* ========================================================================= */
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26 |
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27 | #if USE_POSIX_THREADS
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28 |
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29 | /* -------------------------- gl_lock_t datatype -------------------------- */
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30 |
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31 | /* ------------------------- gl_rwlock_t datatype ------------------------- */
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32 |
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33 | # if HAVE_PTHREAD_RWLOCK
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34 |
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35 | # if !defined PTHREAD_RWLOCK_INITIALIZER
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36 |
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37 | int
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38 | glthread_rwlock_init_multithreaded (gl_rwlock_t *lock)
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39 | {
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40 | int err;
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41 |
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42 | err = pthread_rwlock_init (&lock->rwlock, NULL);
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43 | if (err != 0)
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44 | return err;
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45 | lock->initialized = 1;
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46 | return 0;
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47 | }
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48 |
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49 | int
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50 | glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock)
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51 | {
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52 | if (!lock->initialized)
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53 | {
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54 | int err;
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55 |
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56 | err = pthread_mutex_lock (&lock->guard);
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57 | if (err != 0)
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58 | return err;
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59 | if (!lock->initialized)
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60 | {
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61 | err = glthread_rwlock_init_multithreaded (lock);
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62 | if (err != 0)
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63 | {
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64 | pthread_mutex_unlock (&lock->guard);
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65 | return err;
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66 | }
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67 | }
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68 | err = pthread_mutex_unlock (&lock->guard);
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69 | if (err != 0)
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70 | return err;
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71 | }
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72 | return pthread_rwlock_rdlock (&lock->rwlock);
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73 | }
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74 |
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75 | int
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76 | glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock)
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77 | {
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78 | if (!lock->initialized)
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79 | {
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80 | int err;
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81 |
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82 | err = pthread_mutex_lock (&lock->guard);
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83 | if (err != 0)
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84 | return err;
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85 | if (!lock->initialized)
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86 | {
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87 | err = glthread_rwlock_init_multithreaded (lock);
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88 | if (err != 0)
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89 | {
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90 | pthread_mutex_unlock (&lock->guard);
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91 | return err;
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92 | }
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93 | }
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94 | err = pthread_mutex_unlock (&lock->guard);
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95 | if (err != 0)
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96 | return err;
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97 | }
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98 | return pthread_rwlock_wrlock (&lock->rwlock);
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99 | }
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100 |
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101 | int
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102 | glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock)
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103 | {
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104 | if (!lock->initialized)
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105 | return EINVAL;
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106 | return pthread_rwlock_unlock (&lock->rwlock);
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107 | }
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108 |
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109 | int
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110 | glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock)
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111 | {
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112 | int err;
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113 |
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114 | if (!lock->initialized)
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115 | return EINVAL;
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116 | err = pthread_rwlock_destroy (&lock->rwlock);
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117 | if (err != 0)
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118 | return err;
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119 | lock->initialized = 0;
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120 | return 0;
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121 | }
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122 |
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123 | # endif
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124 |
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125 | # else
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126 |
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127 | int
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128 | glthread_rwlock_init_multithreaded (gl_rwlock_t *lock)
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129 | {
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130 | int err;
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131 |
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132 | err = pthread_mutex_init (&lock->lock, NULL);
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133 | if (err != 0)
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134 | return err;
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135 | err = pthread_cond_init (&lock->waiting_readers, NULL);
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136 | if (err != 0)
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137 | return err;
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138 | err = pthread_cond_init (&lock->waiting_writers, NULL);
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139 | if (err != 0)
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140 | return err;
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141 | lock->waiting_writers_count = 0;
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142 | lock->runcount = 0;
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143 | return 0;
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144 | }
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145 |
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146 | int
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147 | glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock)
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148 | {
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149 | int err;
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150 |
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151 | err = pthread_mutex_lock (&lock->lock);
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152 | if (err != 0)
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153 | return err;
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154 | /* Test whether only readers are currently running, and whether the runcount
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155 | field will not overflow. */
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156 | /* POSIX says: "It is implementation-defined whether the calling thread
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157 | acquires the lock when a writer does not hold the lock and there are
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158 | writers blocked on the lock." Let's say, no: give the writers a higher
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159 | priority. */
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160 | while (!(lock->runcount + 1 > 0 && lock->waiting_writers_count == 0))
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161 | {
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162 | /* This thread has to wait for a while. Enqueue it among the
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163 | waiting_readers. */
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164 | err = pthread_cond_wait (&lock->waiting_readers, &lock->lock);
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165 | if (err != 0)
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166 | {
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167 | pthread_mutex_unlock (&lock->lock);
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168 | return err;
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169 | }
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170 | }
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171 | lock->runcount++;
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172 | return pthread_mutex_unlock (&lock->lock);
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173 | }
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174 |
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175 | int
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176 | glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock)
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177 | {
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178 | int err;
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179 |
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180 | err = pthread_mutex_lock (&lock->lock);
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181 | if (err != 0)
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182 | return err;
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183 | /* Test whether no readers or writers are currently running. */
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184 | while (!(lock->runcount == 0))
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185 | {
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186 | /* This thread has to wait for a while. Enqueue it among the
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187 | waiting_writers. */
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188 | lock->waiting_writers_count++;
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189 | err = pthread_cond_wait (&lock->waiting_writers, &lock->lock);
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190 | if (err != 0)
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191 | {
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192 | lock->waiting_writers_count--;
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193 | pthread_mutex_unlock (&lock->lock);
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194 | return err;
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195 | }
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196 | lock->waiting_writers_count--;
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197 | }
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198 | lock->runcount--; /* runcount becomes -1 */
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199 | return pthread_mutex_unlock (&lock->lock);
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200 | }
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201 |
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202 | int
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203 | glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock)
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204 | {
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205 | int err;
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206 |
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207 | err = pthread_mutex_lock (&lock->lock);
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208 | if (err != 0)
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209 | return err;
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210 | if (lock->runcount < 0)
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211 | {
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212 | /* Drop a writer lock. */
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213 | if (!(lock->runcount == -1))
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214 | {
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215 | pthread_mutex_unlock (&lock->lock);
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216 | return EINVAL;
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217 | }
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218 | lock->runcount = 0;
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219 | }
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220 | else
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221 | {
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222 | /* Drop a reader lock. */
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223 | if (!(lock->runcount > 0))
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224 | {
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225 | pthread_mutex_unlock (&lock->lock);
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226 | return EINVAL;
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227 | }
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228 | lock->runcount--;
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229 | }
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230 | if (lock->runcount == 0)
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231 | {
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232 | /* POSIX recommends that "write locks shall take precedence over read
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233 | locks", to avoid "writer starvation". */
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234 | if (lock->waiting_writers_count > 0)
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235 | {
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236 | /* Wake up one of the waiting writers. */
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237 | err = pthread_cond_signal (&lock->waiting_writers);
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238 | if (err != 0)
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239 | {
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240 | pthread_mutex_unlock (&lock->lock);
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241 | return err;
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242 | }
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243 | }
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244 | else
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245 | {
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246 | /* Wake up all waiting readers. */
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247 | err = pthread_cond_broadcast (&lock->waiting_readers);
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248 | if (err != 0)
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249 | {
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250 | pthread_mutex_unlock (&lock->lock);
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251 | return err;
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252 | }
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253 | }
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254 | }
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255 | return pthread_mutex_unlock (&lock->lock);
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256 | }
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257 |
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258 | int
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259 | glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock)
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260 | {
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261 | int err;
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262 |
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263 | err = pthread_mutex_destroy (&lock->lock);
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264 | if (err != 0)
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265 | return err;
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266 | err = pthread_cond_destroy (&lock->waiting_readers);
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267 | if (err != 0)
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268 | return err;
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269 | err = pthread_cond_destroy (&lock->waiting_writers);
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270 | if (err != 0)
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271 | return err;
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272 | return 0;
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273 | }
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274 |
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275 | # endif
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276 |
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277 | /* --------------------- gl_recursive_lock_t datatype --------------------- */
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278 |
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279 | # if HAVE_PTHREAD_MUTEX_RECURSIVE
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280 |
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281 | # if defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP
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282 |
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283 | int
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284 | glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock)
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285 | {
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286 | pthread_mutexattr_t attributes;
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287 | int err;
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288 |
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289 | err = pthread_mutexattr_init (&attributes);
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290 | if (err != 0)
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291 | return err;
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292 | err = pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE);
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293 | if (err != 0)
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294 | {
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295 | pthread_mutexattr_destroy (&attributes);
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296 | return err;
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297 | }
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298 | err = pthread_mutex_init (lock, &attributes);
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299 | if (err != 0)
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300 | {
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301 | pthread_mutexattr_destroy (&attributes);
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302 | return err;
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303 | }
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304 | err = pthread_mutexattr_destroy (&attributes);
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305 | if (err != 0)
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306 | return err;
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307 | return 0;
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308 | }
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309 |
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310 | # else
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311 |
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312 | int
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313 | glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock)
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314 | {
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315 | pthread_mutexattr_t attributes;
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316 | int err;
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317 |
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318 | err = pthread_mutexattr_init (&attributes);
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319 | if (err != 0)
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320 | return err;
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321 | err = pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE);
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322 | if (err != 0)
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323 | {
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324 | pthread_mutexattr_destroy (&attributes);
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325 | return err;
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326 | }
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327 | err = pthread_mutex_init (&lock->recmutex, &attributes);
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328 | if (err != 0)
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329 | {
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330 | pthread_mutexattr_destroy (&attributes);
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331 | return err;
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332 | }
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333 | err = pthread_mutexattr_destroy (&attributes);
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334 | if (err != 0)
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335 | return err;
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336 | lock->initialized = 1;
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337 | return 0;
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338 | }
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339 |
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340 | int
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341 | glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock)
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342 | {
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343 | if (!lock->initialized)
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344 | {
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345 | int err;
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346 |
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347 | err = pthread_mutex_lock (&lock->guard);
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348 | if (err != 0)
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349 | return err;
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350 | if (!lock->initialized)
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351 | {
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352 | err = glthread_recursive_lock_init_multithreaded (lock);
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353 | if (err != 0)
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354 | {
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355 | pthread_mutex_unlock (&lock->guard);
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356 | return err;
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357 | }
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358 | }
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359 | err = pthread_mutex_unlock (&lock->guard);
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360 | if (err != 0)
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361 | return err;
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362 | }
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363 | return pthread_mutex_lock (&lock->recmutex);
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364 | }
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365 |
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366 | int
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367 | glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock)
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368 | {
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369 | if (!lock->initialized)
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370 | return EINVAL;
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371 | return pthread_mutex_unlock (&lock->recmutex);
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372 | }
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373 |
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374 | int
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375 | glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock)
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376 | {
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377 | int err;
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378 |
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379 | if (!lock->initialized)
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380 | return EINVAL;
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381 | err = pthread_mutex_destroy (&lock->recmutex);
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382 | if (err != 0)
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383 | return err;
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384 | lock->initialized = 0;
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385 | return 0;
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386 | }
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387 |
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388 | # endif
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389 |
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390 | # else
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391 |
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392 | int
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393 | glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock)
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394 | {
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395 | int err;
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396 |
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397 | err = pthread_mutex_init (&lock->mutex, NULL);
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398 | if (err != 0)
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399 | return err;
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400 | lock->owner = (pthread_t) 0;
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401 | lock->depth = 0;
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402 | return 0;
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403 | }
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404 |
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405 | int
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406 | glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock)
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407 | {
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408 | pthread_t self = pthread_self ();
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409 | if (lock->owner != self)
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410 | {
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411 | int err;
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412 |
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413 | err = pthread_mutex_lock (&lock->mutex);
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414 | if (err != 0)
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415 | return err;
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416 | lock->owner = self;
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417 | }
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418 | if (++(lock->depth) == 0) /* wraparound? */
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419 | {
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420 | lock->depth--;
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421 | return EAGAIN;
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422 | }
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423 | return 0;
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424 | }
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425 |
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426 | int
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427 | glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock)
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428 | {
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429 | if (lock->owner != pthread_self ())
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430 | return EPERM;
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431 | if (lock->depth == 0)
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432 | return EINVAL;
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433 | if (--(lock->depth) == 0)
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434 | {
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435 | lock->owner = (pthread_t) 0;
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436 | return pthread_mutex_unlock (&lock->mutex);
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437 | }
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438 | else
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439 | return 0;
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440 | }
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441 |
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442 | int
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443 | glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock)
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444 | {
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445 | if (lock->owner != (pthread_t) 0)
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446 | return EBUSY;
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447 | return pthread_mutex_destroy (&lock->mutex);
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448 | }
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449 |
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450 | # endif
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451 |
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452 | /* -------------------------- gl_once_t datatype -------------------------- */
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453 |
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454 | static const pthread_once_t fresh_once = PTHREAD_ONCE_INIT;
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455 |
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456 | int
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457 | glthread_once_singlethreaded (pthread_once_t *once_control)
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458 | {
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459 | /* We don't know whether pthread_once_t is an integer type, a floating-point
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460 | type, a pointer type, or a structure type. */
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461 | char *firstbyte = (char *)once_control;
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462 | if (*firstbyte == *(const char *)&fresh_once)
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463 | {
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464 | /* First time use of once_control. Invert the first byte. */
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465 | *firstbyte = ~ *(const char *)&fresh_once;
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466 | return 1;
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467 | }
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468 | else
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469 | return 0;
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470 | }
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471 |
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472 | #endif
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473 |
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474 | /* ========================================================================= */
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475 |
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476 | #if USE_PTH_THREADS
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477 |
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478 | /* Use the GNU Pth threads library. */
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479 |
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480 | /* -------------------------- gl_lock_t datatype -------------------------- */
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481 |
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482 | /* ------------------------- gl_rwlock_t datatype ------------------------- */
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483 |
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484 | /* --------------------- gl_recursive_lock_t datatype --------------------- */
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485 |
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486 | /* -------------------------- gl_once_t datatype -------------------------- */
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487 |
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488 | static void
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489 | glthread_once_call (void *arg)
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490 | {
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491 | void (**gl_once_temp_addr) (void) = (void (**) (void)) arg;
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492 | void (*initfunction) (void) = *gl_once_temp_addr;
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493 | initfunction ();
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494 | }
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495 |
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496 | int
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497 | glthread_once_multithreaded (pth_once_t *once_control, void (*initfunction) (void))
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498 | {
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499 | void (*temp) (void) = initfunction;
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500 | return (!pth_once (once_control, glthread_once_call, &temp) ? errno : 0);
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501 | }
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502 |
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503 | int
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504 | glthread_once_singlethreaded (pth_once_t *once_control)
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505 | {
|
---|
506 | /* We know that pth_once_t is an integer type. */
|
---|
507 | if (*once_control == PTH_ONCE_INIT)
|
---|
508 | {
|
---|
509 | /* First time use of once_control. Invert the marker. */
|
---|
510 | *once_control = ~ PTH_ONCE_INIT;
|
---|
511 | return 1;
|
---|
512 | }
|
---|
513 | else
|
---|
514 | return 0;
|
---|
515 | }
|
---|
516 |
|
---|
517 | #endif
|
---|
518 |
|
---|
519 | /* ========================================================================= */
|
---|
520 |
|
---|
521 | #if USE_SOLARIS_THREADS
|
---|
522 |
|
---|
523 | /* Use the old Solaris threads library. */
|
---|
524 |
|
---|
525 | /* -------------------------- gl_lock_t datatype -------------------------- */
|
---|
526 |
|
---|
527 | /* ------------------------- gl_rwlock_t datatype ------------------------- */
|
---|
528 |
|
---|
529 | /* --------------------- gl_recursive_lock_t datatype --------------------- */
|
---|
530 |
|
---|
531 | int
|
---|
532 | glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock)
|
---|
533 | {
|
---|
534 | int err;
|
---|
535 |
|
---|
536 | err = mutex_init (&lock->mutex, USYNC_THREAD, NULL);
|
---|
537 | if (err != 0)
|
---|
538 | return err;
|
---|
539 | lock->owner = (thread_t) 0;
|
---|
540 | lock->depth = 0;
|
---|
541 | return 0;
|
---|
542 | }
|
---|
543 |
|
---|
544 | int
|
---|
545 | glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock)
|
---|
546 | {
|
---|
547 | thread_t self = thr_self ();
|
---|
548 | if (lock->owner != self)
|
---|
549 | {
|
---|
550 | int err;
|
---|
551 |
|
---|
552 | err = mutex_lock (&lock->mutex);
|
---|
553 | if (err != 0)
|
---|
554 | return err;
|
---|
555 | lock->owner = self;
|
---|
556 | }
|
---|
557 | if (++(lock->depth) == 0) /* wraparound? */
|
---|
558 | {
|
---|
559 | lock->depth--;
|
---|
560 | return EAGAIN;
|
---|
561 | }
|
---|
562 | return 0;
|
---|
563 | }
|
---|
564 |
|
---|
565 | int
|
---|
566 | glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock)
|
---|
567 | {
|
---|
568 | if (lock->owner != thr_self ())
|
---|
569 | return EPERM;
|
---|
570 | if (lock->depth == 0)
|
---|
571 | return EINVAL;
|
---|
572 | if (--(lock->depth) == 0)
|
---|
573 | {
|
---|
574 | lock->owner = (thread_t) 0;
|
---|
575 | return mutex_unlock (&lock->mutex);
|
---|
576 | }
|
---|
577 | else
|
---|
578 | return 0;
|
---|
579 | }
|
---|
580 |
|
---|
581 | int
|
---|
582 | glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock)
|
---|
583 | {
|
---|
584 | if (lock->owner != (thread_t) 0)
|
---|
585 | return EBUSY;
|
---|
586 | return mutex_destroy (&lock->mutex);
|
---|
587 | }
|
---|
588 |
|
---|
589 | /* -------------------------- gl_once_t datatype -------------------------- */
|
---|
590 |
|
---|
591 | int
|
---|
592 | glthread_once_multithreaded (gl_once_t *once_control, void (*initfunction) (void))
|
---|
593 | {
|
---|
594 | if (!once_control->inited)
|
---|
595 | {
|
---|
596 | int err;
|
---|
597 |
|
---|
598 | /* Use the mutex to guarantee that if another thread is already calling
|
---|
599 | the initfunction, this thread waits until it's finished. */
|
---|
600 | err = mutex_lock (&once_control->mutex);
|
---|
601 | if (err != 0)
|
---|
602 | return err;
|
---|
603 | if (!once_control->inited)
|
---|
604 | {
|
---|
605 | once_control->inited = 1;
|
---|
606 | initfunction ();
|
---|
607 | }
|
---|
608 | return mutex_unlock (&once_control->mutex);
|
---|
609 | }
|
---|
610 | else
|
---|
611 | return 0;
|
---|
612 | }
|
---|
613 |
|
---|
614 | int
|
---|
615 | glthread_once_singlethreaded (gl_once_t *once_control)
|
---|
616 | {
|
---|
617 | /* We know that gl_once_t contains an integer type. */
|
---|
618 | if (!once_control->inited)
|
---|
619 | {
|
---|
620 | /* First time use of once_control. Invert the marker. */
|
---|
621 | once_control->inited = ~ 0;
|
---|
622 | return 1;
|
---|
623 | }
|
---|
624 | else
|
---|
625 | return 0;
|
---|
626 | }
|
---|
627 |
|
---|
628 | #endif
|
---|
629 |
|
---|
630 | /* ========================================================================= */
|
---|
631 |
|
---|
632 | #if USE_WINDOWS_THREADS
|
---|
633 |
|
---|
634 | /* -------------------------- gl_lock_t datatype -------------------------- */
|
---|
635 |
|
---|
636 | void
|
---|
637 | glthread_lock_init_func (gl_lock_t *lock)
|
---|
638 | {
|
---|
639 | InitializeCriticalSection (&lock->lock);
|
---|
640 | lock->guard.done = 1;
|
---|
641 | }
|
---|
642 |
|
---|
643 | int
|
---|
644 | glthread_lock_lock_func (gl_lock_t *lock)
|
---|
645 | {
|
---|
646 | if (!lock->guard.done)
|
---|
647 | {
|
---|
648 | if (InterlockedIncrement (&lock->guard.started) == 0)
|
---|
649 | /* This thread is the first one to need this lock. Initialize it. */
|
---|
650 | glthread_lock_init (lock);
|
---|
651 | else
|
---|
652 | /* Yield the CPU while waiting for another thread to finish
|
---|
653 | initializing this lock. */
|
---|
654 | while (!lock->guard.done)
|
---|
655 | Sleep (0);
|
---|
656 | }
|
---|
657 | EnterCriticalSection (&lock->lock);
|
---|
658 | return 0;
|
---|
659 | }
|
---|
660 |
|
---|
661 | int
|
---|
662 | glthread_lock_unlock_func (gl_lock_t *lock)
|
---|
663 | {
|
---|
664 | if (!lock->guard.done)
|
---|
665 | return EINVAL;
|
---|
666 | LeaveCriticalSection (&lock->lock);
|
---|
667 | return 0;
|
---|
668 | }
|
---|
669 |
|
---|
670 | int
|
---|
671 | glthread_lock_destroy_func (gl_lock_t *lock)
|
---|
672 | {
|
---|
673 | if (!lock->guard.done)
|
---|
674 | return EINVAL;
|
---|
675 | DeleteCriticalSection (&lock->lock);
|
---|
676 | lock->guard.done = 0;
|
---|
677 | return 0;
|
---|
678 | }
|
---|
679 |
|
---|
680 | /* ------------------------- gl_rwlock_t datatype ------------------------- */
|
---|
681 |
|
---|
682 | /* In this file, the waitqueues are implemented as circular arrays. */
|
---|
683 | #define gl_waitqueue_t gl_carray_waitqueue_t
|
---|
684 |
|
---|
685 | static inline void
|
---|
686 | gl_waitqueue_init (gl_waitqueue_t *wq)
|
---|
687 | {
|
---|
688 | wq->array = NULL;
|
---|
689 | wq->count = 0;
|
---|
690 | wq->alloc = 0;
|
---|
691 | wq->offset = 0;
|
---|
692 | }
|
---|
693 |
|
---|
694 | /* Enqueues the current thread, represented by an event, in a wait queue.
|
---|
695 | Returns INVALID_HANDLE_VALUE if an allocation failure occurs. */
|
---|
696 | static HANDLE
|
---|
697 | gl_waitqueue_add (gl_waitqueue_t *wq)
|
---|
698 | {
|
---|
699 | HANDLE event;
|
---|
700 | unsigned int index;
|
---|
701 |
|
---|
702 | if (wq->count == wq->alloc)
|
---|
703 | {
|
---|
704 | unsigned int new_alloc = 2 * wq->alloc + 1;
|
---|
705 | HANDLE *new_array =
|
---|
706 | (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE));
|
---|
707 | if (new_array == NULL)
|
---|
708 | /* No more memory. */
|
---|
709 | return INVALID_HANDLE_VALUE;
|
---|
710 | /* Now is a good opportunity to rotate the array so that its contents
|
---|
711 | starts at offset 0. */
|
---|
712 | if (wq->offset > 0)
|
---|
713 | {
|
---|
714 | unsigned int old_count = wq->count;
|
---|
715 | unsigned int old_alloc = wq->alloc;
|
---|
716 | unsigned int old_offset = wq->offset;
|
---|
717 | unsigned int i;
|
---|
718 | if (old_offset + old_count > old_alloc)
|
---|
719 | {
|
---|
720 | unsigned int limit = old_offset + old_count - old_alloc;
|
---|
721 | for (i = 0; i < limit; i++)
|
---|
722 | new_array[old_alloc + i] = new_array[i];
|
---|
723 | }
|
---|
724 | for (i = 0; i < old_count; i++)
|
---|
725 | new_array[i] = new_array[old_offset + i];
|
---|
726 | wq->offset = 0;
|
---|
727 | }
|
---|
728 | wq->array = new_array;
|
---|
729 | wq->alloc = new_alloc;
|
---|
730 | }
|
---|
731 | /* Whether the created event is a manual-reset one or an auto-reset one,
|
---|
732 | does not matter, since we will wait on it only once. */
|
---|
733 | event = CreateEvent (NULL, TRUE, FALSE, NULL);
|
---|
734 | if (event == INVALID_HANDLE_VALUE)
|
---|
735 | /* No way to allocate an event. */
|
---|
736 | return INVALID_HANDLE_VALUE;
|
---|
737 | index = wq->offset + wq->count;
|
---|
738 | if (index >= wq->alloc)
|
---|
739 | index -= wq->alloc;
|
---|
740 | wq->array[index] = event;
|
---|
741 | wq->count++;
|
---|
742 | return event;
|
---|
743 | }
|
---|
744 |
|
---|
745 | /* Notifies the first thread from a wait queue and dequeues it. */
|
---|
746 | static inline void
|
---|
747 | gl_waitqueue_notify_first (gl_waitqueue_t *wq)
|
---|
748 | {
|
---|
749 | SetEvent (wq->array[wq->offset + 0]);
|
---|
750 | wq->offset++;
|
---|
751 | wq->count--;
|
---|
752 | if (wq->count == 0 || wq->offset == wq->alloc)
|
---|
753 | wq->offset = 0;
|
---|
754 | }
|
---|
755 |
|
---|
756 | /* Notifies all threads from a wait queue and dequeues them all. */
|
---|
757 | static inline void
|
---|
758 | gl_waitqueue_notify_all (gl_waitqueue_t *wq)
|
---|
759 | {
|
---|
760 | unsigned int i;
|
---|
761 |
|
---|
762 | for (i = 0; i < wq->count; i++)
|
---|
763 | {
|
---|
764 | unsigned int index = wq->offset + i;
|
---|
765 | if (index >= wq->alloc)
|
---|
766 | index -= wq->alloc;
|
---|
767 | SetEvent (wq->array[index]);
|
---|
768 | }
|
---|
769 | wq->count = 0;
|
---|
770 | wq->offset = 0;
|
---|
771 | }
|
---|
772 |
|
---|
773 | void
|
---|
774 | glthread_rwlock_init_func (gl_rwlock_t *lock)
|
---|
775 | {
|
---|
776 | InitializeCriticalSection (&lock->lock);
|
---|
777 | gl_waitqueue_init (&lock->waiting_readers);
|
---|
778 | gl_waitqueue_init (&lock->waiting_writers);
|
---|
779 | lock->runcount = 0;
|
---|
780 | lock->guard.done = 1;
|
---|
781 | }
|
---|
782 |
|
---|
783 | int
|
---|
784 | glthread_rwlock_rdlock_func (gl_rwlock_t *lock)
|
---|
785 | {
|
---|
786 | if (!lock->guard.done)
|
---|
787 | {
|
---|
788 | if (InterlockedIncrement (&lock->guard.started) == 0)
|
---|
789 | /* This thread is the first one to need this lock. Initialize it. */
|
---|
790 | glthread_rwlock_init (lock);
|
---|
791 | else
|
---|
792 | /* Yield the CPU while waiting for another thread to finish
|
---|
793 | initializing this lock. */
|
---|
794 | while (!lock->guard.done)
|
---|
795 | Sleep (0);
|
---|
796 | }
|
---|
797 | EnterCriticalSection (&lock->lock);
|
---|
798 | /* Test whether only readers are currently running, and whether the runcount
|
---|
799 | field will not overflow. */
|
---|
800 | if (!(lock->runcount + 1 > 0))
|
---|
801 | {
|
---|
802 | /* This thread has to wait for a while. Enqueue it among the
|
---|
803 | waiting_readers. */
|
---|
804 | HANDLE event = gl_waitqueue_add (&lock->waiting_readers);
|
---|
805 | if (event != INVALID_HANDLE_VALUE)
|
---|
806 | {
|
---|
807 | DWORD result;
|
---|
808 | LeaveCriticalSection (&lock->lock);
|
---|
809 | /* Wait until another thread signals this event. */
|
---|
810 | result = WaitForSingleObject (event, INFINITE);
|
---|
811 | if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
|
---|
812 | abort ();
|
---|
813 | CloseHandle (event);
|
---|
814 | /* The thread which signalled the event already did the bookkeeping:
|
---|
815 | removed us from the waiting_readers, incremented lock->runcount. */
|
---|
816 | if (!(lock->runcount > 0))
|
---|
817 | abort ();
|
---|
818 | return 0;
|
---|
819 | }
|
---|
820 | else
|
---|
821 | {
|
---|
822 | /* Allocation failure. Weird. */
|
---|
823 | do
|
---|
824 | {
|
---|
825 | LeaveCriticalSection (&lock->lock);
|
---|
826 | Sleep (1);
|
---|
827 | EnterCriticalSection (&lock->lock);
|
---|
828 | }
|
---|
829 | while (!(lock->runcount + 1 > 0));
|
---|
830 | }
|
---|
831 | }
|
---|
832 | lock->runcount++;
|
---|
833 | LeaveCriticalSection (&lock->lock);
|
---|
834 | return 0;
|
---|
835 | }
|
---|
836 |
|
---|
837 | int
|
---|
838 | glthread_rwlock_wrlock_func (gl_rwlock_t *lock)
|
---|
839 | {
|
---|
840 | if (!lock->guard.done)
|
---|
841 | {
|
---|
842 | if (InterlockedIncrement (&lock->guard.started) == 0)
|
---|
843 | /* This thread is the first one to need this lock. Initialize it. */
|
---|
844 | glthread_rwlock_init (lock);
|
---|
845 | else
|
---|
846 | /* Yield the CPU while waiting for another thread to finish
|
---|
847 | initializing this lock. */
|
---|
848 | while (!lock->guard.done)
|
---|
849 | Sleep (0);
|
---|
850 | }
|
---|
851 | EnterCriticalSection (&lock->lock);
|
---|
852 | /* Test whether no readers or writers are currently running. */
|
---|
853 | if (!(lock->runcount == 0))
|
---|
854 | {
|
---|
855 | /* This thread has to wait for a while. Enqueue it among the
|
---|
856 | waiting_writers. */
|
---|
857 | HANDLE event = gl_waitqueue_add (&lock->waiting_writers);
|
---|
858 | if (event != INVALID_HANDLE_VALUE)
|
---|
859 | {
|
---|
860 | DWORD result;
|
---|
861 | LeaveCriticalSection (&lock->lock);
|
---|
862 | /* Wait until another thread signals this event. */
|
---|
863 | result = WaitForSingleObject (event, INFINITE);
|
---|
864 | if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
|
---|
865 | abort ();
|
---|
866 | CloseHandle (event);
|
---|
867 | /* The thread which signalled the event already did the bookkeeping:
|
---|
868 | removed us from the waiting_writers, set lock->runcount = -1. */
|
---|
869 | if (!(lock->runcount == -1))
|
---|
870 | abort ();
|
---|
871 | return 0;
|
---|
872 | }
|
---|
873 | else
|
---|
874 | {
|
---|
875 | /* Allocation failure. Weird. */
|
---|
876 | do
|
---|
877 | {
|
---|
878 | LeaveCriticalSection (&lock->lock);
|
---|
879 | Sleep (1);
|
---|
880 | EnterCriticalSection (&lock->lock);
|
---|
881 | }
|
---|
882 | while (!(lock->runcount == 0));
|
---|
883 | }
|
---|
884 | }
|
---|
885 | lock->runcount--; /* runcount becomes -1 */
|
---|
886 | LeaveCriticalSection (&lock->lock);
|
---|
887 | return 0;
|
---|
888 | }
|
---|
889 |
|
---|
890 | int
|
---|
891 | glthread_rwlock_unlock_func (gl_rwlock_t *lock)
|
---|
892 | {
|
---|
893 | if (!lock->guard.done)
|
---|
894 | return EINVAL;
|
---|
895 | EnterCriticalSection (&lock->lock);
|
---|
896 | if (lock->runcount < 0)
|
---|
897 | {
|
---|
898 | /* Drop a writer lock. */
|
---|
899 | if (!(lock->runcount == -1))
|
---|
900 | abort ();
|
---|
901 | lock->runcount = 0;
|
---|
902 | }
|
---|
903 | else
|
---|
904 | {
|
---|
905 | /* Drop a reader lock. */
|
---|
906 | if (!(lock->runcount > 0))
|
---|
907 | {
|
---|
908 | LeaveCriticalSection (&lock->lock);
|
---|
909 | return EPERM;
|
---|
910 | }
|
---|
911 | lock->runcount--;
|
---|
912 | }
|
---|
913 | if (lock->runcount == 0)
|
---|
914 | {
|
---|
915 | /* POSIX recommends that "write locks shall take precedence over read
|
---|
916 | locks", to avoid "writer starvation". */
|
---|
917 | if (lock->waiting_writers.count > 0)
|
---|
918 | {
|
---|
919 | /* Wake up one of the waiting writers. */
|
---|
920 | lock->runcount--;
|
---|
921 | gl_waitqueue_notify_first (&lock->waiting_writers);
|
---|
922 | }
|
---|
923 | else
|
---|
924 | {
|
---|
925 | /* Wake up all waiting readers. */
|
---|
926 | lock->runcount += lock->waiting_readers.count;
|
---|
927 | gl_waitqueue_notify_all (&lock->waiting_readers);
|
---|
928 | }
|
---|
929 | }
|
---|
930 | LeaveCriticalSection (&lock->lock);
|
---|
931 | return 0;
|
---|
932 | }
|
---|
933 |
|
---|
934 | int
|
---|
935 | glthread_rwlock_destroy_func (gl_rwlock_t *lock)
|
---|
936 | {
|
---|
937 | if (!lock->guard.done)
|
---|
938 | return EINVAL;
|
---|
939 | if (lock->runcount != 0)
|
---|
940 | return EBUSY;
|
---|
941 | DeleteCriticalSection (&lock->lock);
|
---|
942 | if (lock->waiting_readers.array != NULL)
|
---|
943 | free (lock->waiting_readers.array);
|
---|
944 | if (lock->waiting_writers.array != NULL)
|
---|
945 | free (lock->waiting_writers.array);
|
---|
946 | lock->guard.done = 0;
|
---|
947 | return 0;
|
---|
948 | }
|
---|
949 |
|
---|
950 | /* --------------------- gl_recursive_lock_t datatype --------------------- */
|
---|
951 |
|
---|
952 | void
|
---|
953 | glthread_recursive_lock_init_func (gl_recursive_lock_t *lock)
|
---|
954 | {
|
---|
955 | lock->owner = 0;
|
---|
956 | lock->depth = 0;
|
---|
957 | InitializeCriticalSection (&lock->lock);
|
---|
958 | lock->guard.done = 1;
|
---|
959 | }
|
---|
960 |
|
---|
961 | int
|
---|
962 | glthread_recursive_lock_lock_func (gl_recursive_lock_t *lock)
|
---|
963 | {
|
---|
964 | if (!lock->guard.done)
|
---|
965 | {
|
---|
966 | if (InterlockedIncrement (&lock->guard.started) == 0)
|
---|
967 | /* This thread is the first one to need this lock. Initialize it. */
|
---|
968 | glthread_recursive_lock_init (lock);
|
---|
969 | else
|
---|
970 | /* Yield the CPU while waiting for another thread to finish
|
---|
971 | initializing this lock. */
|
---|
972 | while (!lock->guard.done)
|
---|
973 | Sleep (0);
|
---|
974 | }
|
---|
975 | {
|
---|
976 | DWORD self = GetCurrentThreadId ();
|
---|
977 | if (lock->owner != self)
|
---|
978 | {
|
---|
979 | EnterCriticalSection (&lock->lock);
|
---|
980 | lock->owner = self;
|
---|
981 | }
|
---|
982 | if (++(lock->depth) == 0) /* wraparound? */
|
---|
983 | {
|
---|
984 | lock->depth--;
|
---|
985 | return EAGAIN;
|
---|
986 | }
|
---|
987 | }
|
---|
988 | return 0;
|
---|
989 | }
|
---|
990 |
|
---|
991 | int
|
---|
992 | glthread_recursive_lock_unlock_func (gl_recursive_lock_t *lock)
|
---|
993 | {
|
---|
994 | if (lock->owner != GetCurrentThreadId ())
|
---|
995 | return EPERM;
|
---|
996 | if (lock->depth == 0)
|
---|
997 | return EINVAL;
|
---|
998 | if (--(lock->depth) == 0)
|
---|
999 | {
|
---|
1000 | lock->owner = 0;
|
---|
1001 | LeaveCriticalSection (&lock->lock);
|
---|
1002 | }
|
---|
1003 | return 0;
|
---|
1004 | }
|
---|
1005 |
|
---|
1006 | int
|
---|
1007 | glthread_recursive_lock_destroy_func (gl_recursive_lock_t *lock)
|
---|
1008 | {
|
---|
1009 | if (lock->owner != 0)
|
---|
1010 | return EBUSY;
|
---|
1011 | DeleteCriticalSection (&lock->lock);
|
---|
1012 | lock->guard.done = 0;
|
---|
1013 | return 0;
|
---|
1014 | }
|
---|
1015 |
|
---|
1016 | /* -------------------------- gl_once_t datatype -------------------------- */
|
---|
1017 |
|
---|
1018 | void
|
---|
1019 | glthread_once_func (gl_once_t *once_control, void (*initfunction) (void))
|
---|
1020 | {
|
---|
1021 | if (once_control->inited <= 0)
|
---|
1022 | {
|
---|
1023 | if (InterlockedIncrement (&once_control->started) == 0)
|
---|
1024 | {
|
---|
1025 | /* This thread is the first one to come to this once_control. */
|
---|
1026 | InitializeCriticalSection (&once_control->lock);
|
---|
1027 | EnterCriticalSection (&once_control->lock);
|
---|
1028 | once_control->inited = 0;
|
---|
1029 | initfunction ();
|
---|
1030 | once_control->inited = 1;
|
---|
1031 | LeaveCriticalSection (&once_control->lock);
|
---|
1032 | }
|
---|
1033 | else
|
---|
1034 | {
|
---|
1035 | /* Undo last operation. */
|
---|
1036 | InterlockedDecrement (&once_control->started);
|
---|
1037 | /* Some other thread has already started the initialization.
|
---|
1038 | Yield the CPU while waiting for the other thread to finish
|
---|
1039 | initializing and taking the lock. */
|
---|
1040 | while (once_control->inited < 0)
|
---|
1041 | Sleep (0);
|
---|
1042 | if (once_control->inited <= 0)
|
---|
1043 | {
|
---|
1044 | /* Take the lock. This blocks until the other thread has
|
---|
1045 | finished calling the initfunction. */
|
---|
1046 | EnterCriticalSection (&once_control->lock);
|
---|
1047 | LeaveCriticalSection (&once_control->lock);
|
---|
1048 | if (!(once_control->inited > 0))
|
---|
1049 | abort ();
|
---|
1050 | }
|
---|
1051 | }
|
---|
1052 | }
|
---|
1053 | }
|
---|
1054 |
|
---|
1055 | #endif
|
---|
1056 |
|
---|
1057 | /* ========================================================================= */
|
---|