VirtualBox

source: vbox/trunk/doc/VBox-CodingGuidelines.cpp@ 55747

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1/* $Id: VBox-CodingGuidelines.cpp 53944 2015-01-23 03:01:42Z vboxsync $ */
2/** @file
3 * VBox - Coding Guidelines.
4 */
5
6/*
7 * Copyright (C) 2006-2012 Oracle Corporation
8 *
9 * This file is part of VirtualBox Open Source Edition (OSE), as
10 * available from http://www.virtualbox.org. This file is free software;
11 * you can redistribute it and/or modify it under the terms of the GNU
12 * General Public License (GPL) as published by the Free Software
13 * Foundation, in version 2 as it comes in the "COPYING" file of the
14 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
15 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
16 */
17
18/** @page pg_vbox_guideline VBox Coding Guidelines
19 *
20 * The VBox Coding guidelines are followed by all of VBox with the exception of
21 * qemu. Qemu is using whatever the frenchman does.
22 *
23 * There are a few compulsory rules and a bunch of optional ones. The following
24 * sections will describe these in details. In addition there is a section of
25 * Subversion 'rules'.
26 *
27 *
28 *
29 * @section sec_vbox_guideline_compulsory Compulsory
30 *
31 *
32 * - The indentation size is 4 chars.
33 *
34 * - Tabs are only ever used in makefiles.
35 *
36 * - Use RT and VBOX types.
37 *
38 * - Use Runtime functions.
39 *
40 * - Use the standard bool, uintptr_t, intptr_t and [u]int[1-9+]_t types.
41 *
42 * - Avoid using plain unsigned and int.
43 *
44 * - Use static wherever possible. This makes the namespace less polluted
45 * and avoids nasty name clash problems which can occur, especially on
46 * Unix-like systems. (1)
47 *
48 * - Public names are of the form Domain[Subdomain[]]Method, using mixed
49 * casing to mark the words. The main domain is all uppercase.
50 * (Think like java, mapping domain and subdomain to packages/classes.)
51 *
52 * - Public names are always declared using the appropriate DECL macro. (2)
53 *
54 * - Internal names starts with a lowercased main domain.
55 *
56 * - Defines are all uppercase and separate words with underscore.
57 * This applies to enum values too.
58 *
59 * - Typedefs are all uppercase and contain no underscores to distinguish
60 * them from defines.
61 *
62 * - Pointer typedefs start with 'P'. If pointer to const then 'PC'.
63 *
64 * - Function typedefs start with 'FN'. If pointer to FN then 'PFN'.
65 *
66 * - All files are case sensitive.
67 *
68 * - Slashes are unix slashes ('/') runtime converts when necessary.
69 *
70 * - char strings are UTF-8.
71 *
72 * - All functions return VBox status codes. There are three general
73 * exceptions from this:
74 * -# Predicate functions. These are function which are boolean in
75 * nature and usage. They return bool. The function name will
76 * include 'Has', 'Is' or similar.
77 * -# Functions which by nature cannot possibly fail.
78 * These return void.
79 * -# "Get"-functions which return what they ask for.
80 * A get function becomes a "Query" function if there is any
81 * doubt about getting what is ask for.
82 *
83 * - VBox status codes have three subdivisions:
84 * -# Errors, which are VERR_ prefixed and negative.
85 * -# Warnings, which are VWRN_ prefixed and positive.
86 * -# Informational, which are VINF_ prefixed and positive.
87 *
88 * - Platform/OS operation are generalized and put in the IPRT.
89 *
90 * - Other useful constructs are also put in the IPRT.
91 *
92 * - The code shall not cause compiler warnings. Check this on ALL
93 * the platforms.
94 *
95 * - All files have file headers with $Id and a file tag which describes
96 * the file in a sentence or two.
97 * Note: Remember to enable keyword expansion when adding files to svn.
98 *
99 * - All public functions are fully documented in Doxygen style using the
100 * javadoc dialect (using the 'at' instead of the 'slash' as
101 * commandprefix.)
102 *
103 * - All structures in header files are described, including all their
104 * members.
105 *
106 * - All modules have a documentation 'page' in the main source file which
107 * describes the intent and actual implementation.
108 *
109 * - Code which is doing things that are not immediately comprehensible
110 * shall include explanatory comments.
111 *
112 * - Documentation and comments are kept up to date.
113 *
114 * - Headers in /include/VBox shall not contain any slash-slash C++
115 * comments, only ANSI C comments!
116 *
117 * - Comments on \#else indicates what begins while the comment on a
118 * \#endif indicates what ended.
119 *
120 *
121 * (1) It is common practice on Unix to have a single symbol namespace for an
122 * entire process. If one is careless symbols might be resolved in a
123 * different way that one expects, leading to weird problems.
124 *
125 * (2) This is common practice among most projects dealing with modules in
126 * shared libraries. The Windows / PE __declspect(import) and
127 * __declspect(export) constructs are the main reason for this.
128 * OTOH, we do perhaps have a bit too detailed graining of this in VMM...
129 *
130 *
131 * @subsection sec_vbox_guideline_compulsory_sub64 64-bit and 32-bit
132 *
133 * Here are some amendments which address 64-bit vs. 32-bit portability issues.
134 *
135 * Some facts first:
136 *
137 * - On 64-bit Windows the type long remains 32-bit. On nearly all other
138 * 64-bit platforms long is 64-bit.
139 *
140 * - On all 64-bit platforms we care about, int is 32-bit, short is 16 bit
141 * and char is 8-bit.
142 * (I don't know about any platforms yet where this isn't true.)
143 *
144 * - size_t, ssize_t, uintptr_t, ptrdiff_t and similar are all 64-bit on
145 * 64-bit platforms. (These are 32-bit on 32-bit platforms.)
146 *
147 * - There is no inline assembly support in the 64-bit Microsoft compilers.
148 *
149 *
150 * Now for the guidelines:
151 *
152 * - Never, ever, use int, long, ULONG, LONG, DWORD or similar to cast a
153 * pointer to integer. Use uintptr_t or intptr_t. If you have to use
154 * NT/Windows types, there is the choice of ULONG_PTR and DWORD_PTR.
155 *
156 * - RT_OS_WINDOWS is defined to indicate Windows. Do not use __WIN32__,
157 * __WIN64__ and __WIN__ because they are all deprecated and scheduled
158 * for removal (if not removed already). Do not use the compiler
159 * defined _WIN32, _WIN64, or similar either. The bitness can be
160 * determined by testing ARCH_BITS.
161 * Example:
162 * @code
163 * #ifdef RT_OS_WINDOWS
164 * // call win32/64 api.
165 * #endif
166 * #ifdef RT_OS_WINDOWS
167 * # if ARCH_BITS == 64
168 * // call win64 api.
169 * # else // ARCH_BITS == 32
170 * // call win32 api.
171 * # endif // ARCH_BITS == 32
172 * #else // !RT_OS_WINDOWS
173 * // call posix api
174 * #endif // !RT_OS_WINDOWS
175 * @endcode
176 *
177 * - There are RT_OS_xxx defines for each OS, just like RT_OS_WINDOWS
178 * mentioned above. Use these defines instead of any predefined
179 * compiler stuff or defines from system headers.
180 *
181 * - RT_ARCH_X86 is defined when compiling for the x86 the architecture.
182 * Do not use __x86__, __X86__, __[Ii]386__, __[Ii]586__, or similar
183 * for this purpose.
184 *
185 * - RT_ARCH_AMD64 is defined when compiling for the AMD64 architecture.
186 * Do not use __AMD64__, __amd64__ or __x64_86__.
187 *
188 * - Take care and use size_t when you have to, esp. when passing a pointer
189 * to a size_t as a parameter.
190 *
191 * - Be wary of type promotion to (signed) integer. For example the
192 * following will cause u8 to be promoted to int in the shift, and then
193 * sign extended in the assignment 64-bit:
194 * @code
195 * uint8_t u8 = 0xfe;
196 * uint64_t u64 = u8 << 24;
197 * // u64 == 0xfffffffffe000000
198 * @endcode
199 *
200 *
201 * @subsection sec_vbox_guideline_compulsory_cppmain C++ guidelines for Main
202 *
203 * Main is currently (2009) full of hard-to-maintain code that uses complicated
204 * templates. The new mid-term goal for Main is to have less custom templates
205 * instead of more for the following reasons:
206 *
207 * - Template code is harder to read and understand. Custom templates create
208 * territories which only the code writer understands.
209 *
210 * - Errors in using templates create terrible C++ compiler messages.
211 *
212 * - Template code is really hard to look at in a debugger.
213 *
214 * - Templates slow down the compiler a lot.
215 *
216 * In particular, the following bits should be considered deprecated and should
217 * NOT be used in new code:
218 *
219 * - everything in include/iprt/cpputils.h (auto_ref_ptr, exception_trap_base,
220 * char_auto_ptr and friends)
221 *
222 * Generally, in many cases, a simple class with a proper destructor can achieve
223 * the same effect as a 1,000-line template include file, and the code is
224 * much more accessible that way.
225 *
226 * Using standard STL templates like std::list, std::vector and std::map is OK.
227 * Exceptions are:
228 *
229 * - Guest Additions because we don't want to link against libstdc++ there.
230 *
231 * - std::string should not be used because we have iprt::MiniString and
232 * com::Utf8Str which can convert efficiently with COM's UTF-16 strings.
233 *
234 * - std::auto_ptr<> in general; that part of the C++ standard is just broken.
235 * Write a destructor that calls delete.
236 *
237 *
238 * @subsection sec_vbox_guideline_compulsory_cppqtgui C++ guidelines for the Qt GUI
239 *
240 * The Qt GUI is currently (2010) on its way to become more compatible to the
241 * rest of VirtualBox coding style wise. From now on, all the coding style
242 * rules described in this file are also mandatory for the Qt GUI. Additionally
243 * the following rules should be respected:
244 *
245 * - GUI classes which correspond to GUI tasks should be prefixed by UI (no VBox anymore)
246 *
247 * - Classes which extents some of the Qt classes should be prefix by QI
248 *
249 * - General task classes should be prefixed by C
250 *
251 * - Slots are prefixed by slt -> sltName
252 *
253 * - Signals are prefixed by sig -> sigName
254 *
255 * - Use Qt classes for lists, strings and so on, the use of STL classes should
256 * be avoided
257 *
258 * - All files like .cpp, .h, .ui, which belong together are located in the
259 * same directory and named the same
260 *
261 *
262 * @subsection sec_vbox_guideline_compulsory_xslt XSLT
263 *
264 * XSLT (eXtensible Stylesheet Language Transformations) is used quite a bit in
265 * the Main API area of VirtualBox to generate sources and bindings to that API.
266 * There are a couple of common pitfalls worth mentioning:
267 *
268 * - Never do repeated //interface[@name=...] and //enum[@name=...] lookups
269 * because they are expensive. Instead delcare xsl:key elements for these
270 * searches and do the lookup using the key() function. xsltproc uses
271 * (per current document) hash tables for each xsl:key, i.e. very fast.
272 *
273 * - When output type is 'text' make sure to call xsltprocNewlineOutputHack
274 * from typemap-shared.inc.xsl every few KB of output, or xsltproc will
275 * end up wasting all the time reallocating the output buffer.
276 *
277 *
278 * @section sec_vbox_guideline_optional Optional
279 *
280 * First part is the actual coding style and all the prefixes. The second part
281 * is a bunch of good advice.
282 *
283 *
284 * @subsection sec_vbox_guideline_optional_layout The code layout
285 *
286 * - Max line length is 130 chars. Exceptions are table-like
287 * code/initializers and Log*() statements (don't waste unnecessary
288 * vertical space on debug logging).
289 *
290 * - Comments should try stay within the usual 80 columns as these are
291 * denser and too long lines may be harder to read.
292 *
293 * - Curly brackets are not indented. Example:
294 * @code
295 * if (true)
296 * {
297 * Something1();
298 * Something2();
299 * }
300 * else
301 * {
302 * SomethingElse1().
303 * SomethingElse2().
304 * }
305 * @endcode
306 *
307 * - Space before the parentheses when it comes after a C keyword.
308 *
309 * - No space between argument and parentheses. Exception for complex
310 * expression. Example:
311 * @code
312 * if (PATMR3IsPatchGCAddr(pVM, GCPtr))
313 * @endcode
314 *
315 * - The else of an if is always the first statement on a line. (No curly
316 * stuff before it!)
317 *
318 * - else and if go on the same line if no { compound statement }
319 * follows the if. Example:
320 * @code
321 * if (fFlags & MYFLAGS_1)
322 * fFlags &= ~MYFLAGS_10;
323 * else if (fFlags & MYFLAGS_2)
324 * {
325 * fFlags &= ~MYFLAGS_MASK;
326 * fFlags |= MYFLAGS_5;
327 * }
328 * else if (fFlags & MYFLAGS_3)
329 * @endcode
330 *
331 *
332 * - Slightly complex boolean expressions are split into multiple lines,
333 * putting the operators first on the line and indenting it all according
334 * to the nesting of the expression. The purpose is to make it as easy as
335 * possible to read. Example:
336 * @code
337 * if ( RT_SUCCESS(rc)
338 * || (fFlags & SOME_FLAG))
339 * @endcode
340 *
341 * - When 'if' or 'while' statements gets long, the closing parentheses
342 * goes right below the opening parentheses. This may be applied to
343 * sub-expression. Example:
344 * @code
345 * if ( RT_SUCCESS(rc)
346 * || ( fSomeStuff
347 * && fSomeOtherStuff
348 * && fEvenMoreStuff
349 * )
350 * || SomePredicateFunction()
351 * )
352 * {
353 * ...
354 * }
355 * @endcode
356 *
357 * - The case is indented from the switch (to avoid having the braces for
358 * the 'case' at the same level as the 'switch' statement).
359 *
360 * - If a case needs curly brackets they contain the entire case, are not
361 * indented from the case, and the break or return is placed inside them.
362 * Example:
363 * @code
364 * switch (pCur->eType)
365 * {
366 * case PGMMAPPINGTYPE_PAGETABLES:
367 * {
368 * unsigned iPDE = pCur->GCPtr >> PGDIR_SHIFT;
369 * unsigned iPT = (pCur->GCPtrEnd - pCur->GCPtr) >> PGDIR_SHIFT;
370 * while (iPT-- > 0)
371 * if (pPD->a[iPDE + iPT].n.u1Present)
372 * return VERR_HYPERVISOR_CONFLICT;
373 * break;
374 * }
375 * }
376 * @endcode
377 *
378 * - In a do while construction, the while is on the same line as the
379 * closing "}" if any are used.
380 * Example:
381 * @code
382 * do
383 * {
384 * stuff;
385 * i--;
386 * } while (i > 0);
387 * @endcode
388 *
389 * - Comments are in C style. C++ style comments are used for temporary
390 * disabling a few lines of code.
391 *
392 * - No unnecessary parentheses in expressions (just don't over do this
393 * so that gcc / msc starts bitching). Find a correct C/C++ operator
394 * precedence table if needed.
395 *
396 * - 'for (;;)' is preferred over 'while (true)' and 'while (1)'.
397 *
398 * - Parameters are indented to the start parentheses when breaking up
399 * function calls, declarations or prototypes. (This is in line with
400 * how 'if', 'for' and 'while' statements are done as well.) Example:
401 * @code
402 * RTPROCESS hProcess;
403 * int rc = RTProcCreateEx(papszArgs[0],
404 * papszArgs,
405 * RTENV_DEFAULT,
406 * fFlags,
407 * NULL, // phStdIn
408 * NULL, // phStdOut
409 * NULL, // phStdErr
410 * NULL, // pszAsUser
411 * NULL, // pszPassword
412 * &hProcess);
413 * @endcode
414 *
415 * - That Dijkstra is dead is no excuse for using gotos.
416 *
417 *
418 *
419 * @subsection sec_vbox_guideline_optional_prefix Variable / Member Prefixes
420 *
421 * Prefixes are meant to provide extra context clues to a variable/member, we
422 * therefore avoid using prefixes that just indicating the type if a better
423 * choice is available.
424 *
425 *
426 * The prefixes:
427 *
428 * - The 'g_' (or 'g') prefix means a global variable, either on file or module level.
429 *
430 * - The 's_' (or 's') prefix means a static variable inside a function or class.
431 *
432 * - The 'm_' (or 'm') prefix means a class data member.
433 *
434 * In new code in Main, use "m_" (and common sense). As an exception,
435 * in Main, if a class encapsulates its member variables in an anonymous
436 * structure which is declared in the class, but defined only in the
437 * implementation (like this: 'class X { struct Data; Data *m; }'), then
438 * the pointer to that struct is called 'm' itself and its members then
439 * need no prefix, because the members are accessed with 'm->member'
440 * already which is clear enough.
441 *
442 * - The 'a_' prefix means a parameter (argument) variable. This is
443 * sometimes written 'a' in parts of the source code that does not use
444 * the array prefix.
445 *
446 * - The 'p' prefix means pointer. For instance 'pVM' is pointer to VM.
447 *
448 * - The 'r' prefix means that something is passed by reference.
449 *
450 * - The 'k' prefix means that something is a constant. For instance
451 * 'enum { kStuff };'. This is usually not used in combination with
452 * 'p', 'r' or any such thing, it's main main use is to make enums
453 * easily identifiable.
454 *
455 * - The 'a' prefix means array. For instance 'aPages' could be read as
456 * array of pages.
457 *
458 * - The 'c' prefix means count. For instance 'cbBlock' could be read,
459 * count of bytes in block.
460 *
461 * - The 'cx' prefix means width (count of 'x' units).
462 *
463 * - The 'cy' prefix means height (count of 'y' units).
464 *
465 * - The 'x', 'y' and 'z' prefix refers to the x-, y- , and z-axis
466 * respectively.
467 *
468 * - The 'off' prefix means offset.
469 *
470 * - The 'i' or 'idx' prefixes usually means index. Although the 'i' one
471 * can sometimes just mean signed integer.
472 *
473 * - The 'i[1-9]+' prefix means a fixed bit size variable. Frequently
474 * used with the int[1-9]+_t types where the width is really important.
475 * In most cases 'i' is more appropriate. [type]
476 *
477 * - The 'e' (or 'enm') prefix means enum.
478 *
479 * - The 'u' prefix usually means unsigned integer. Exceptions follows.
480 *
481 * - The 'u[1-9]+' prefix means a fixed bit size variable. Frequently
482 * used with the uint[1-9]+_t types and with bitfields where the width is
483 * really important. In most cases 'u' or 'b' (byte) would be more
484 * appropriate. [type]
485 *
486 * - The 'b' prefix means byte or bytes. [type]
487 *
488 * - The 'f' prefix means flags. Flags are unsigned integers of some kind
489 * or booleans.
490 *
491 * - TODO: need prefix for real float. [type]
492 *
493 * - The 'rd' prefix means real double and is used for 'double' variables.
494 * [type]
495 *
496 * - The 'lrd' prefix means long real double and is used for 'long double'
497 * variables. [type]
498 *
499 * - The 'ch' prefix means a char, the (signed) char type. [type]
500 *
501 * - The 'wc' prefix means a wide/windows char, the RTUTF16 type. [type]
502 *
503 * - The 'uc' prefix means a Unicode Code point, the RTUNICP type. [type]
504 *
505 * - The 'uch' prefix means unsigned char. It's rarely used. [type]
506 *
507 * - The 'sz' prefix means zero terminated character string (array of
508 * chars). (UTF-8)
509 *
510 * - The 'wsz' prefix means zero terminated wide/windows character string
511 * (array of RTUTF16).
512 *
513 * - The 'usz' prefix means zero terminated Unicode string (array of
514 * RTUNICP).
515 *
516 * - The 'str' prefix means C++ string; either a std::string or, in Main,
517 * a Utf8Str or, in Qt, a QString. When used with 'p', 'r', 'a' or 'c'
518 * the first letter should be capitalized.
519 *
520 * - The 'bstr' prefix, in Main, means a UTF-16 Bstr. When used with 'p',
521 * 'r', 'a' or 'c' the first letter should be capitalized.
522 *
523 * - The 'pfn' prefix means pointer to function. Common usage is 'pfnCallback'
524 * and such like.
525 *
526 * - The 'psz' prefix is a combination of 'p' and 'sz' and thus means
527 * pointer to a zero terminated character string. (UTF-8)
528 *
529 * - The 'pcsz' prefix is used to indicate constant string pointers in
530 * parts of the code. Most code uses 'psz' for const and non-const
531 * string pointers.
532 *
533 * - The 'l' prefix means (signed) long. We try avoid using this,
534 * expecially with the 'LONG' types in Main as these are not 'long' on
535 * 64-bit non-Windows platforms and can cause confusion. Alternatives:
536 * 'i' or 'i32'. [type]
537 *
538 * - The 'ul' prefix means unsigned long. We try avoid using this,
539 * expecially with the 'ULONG' types in Main as these are not 'unsigned
540 * long' on 64-bit non-Windows platforms and can cause confusion.
541 * Alternatives: 'u' or 'u32'. [type]
542 *
543 *
544 * @subsection sec_vbox_guideline_optional_misc Misc / Advice / Stuff
545 *
546 * - When writing code think as the reader.
547 *
548 * - When writing code think as the compiler. (2)
549 *
550 * - When reading code think as if it's full of bugs - find them and fix them.
551 *
552 * - Pointer within range tests like:
553 * @code
554 * if ((uintptr_t)pv >= (uintptr_t)pvBase && (uintptr_t)pv < (uintptr_t)pvBase + cbRange)
555 * @endcode
556 * Can also be written as (assuming cbRange unsigned):
557 * @code
558 * if ((uintptr_t)pv - (uintptr_t)pvBase < cbRange)
559 * @endcode
560 * Which is shorter and potentially faster. (1)
561 *
562 * - Avoid unnecessary casting. All pointers automatically cast down to
563 * void *, at least for non class instance pointers.
564 *
565 * - It's very very bad practise to write a function larger than a
566 * screen full (1024x768) without any comprehensibility and explaining
567 * comments.
568 *
569 * - More to come....
570 *
571 *
572 * (1) Important, be very careful with the casting. In particular, note that
573 * a compiler might treat pointers as signed (IIRC).
574 *
575 * (2) "A really advanced hacker comes to understand the true inner workings of
576 * the machine - he sees through the language he's working in and glimpses
577 * the secret functioning of the binary code - becomes a Ba'al Shem of
578 * sorts." (Neal Stephenson "Snow Crash")
579 *
580 *
581 *
582 * @section sec_vbox_guideline_warnings Compiler Warnings
583 *
584 * The code should when possible compile on all platforms and compilers without any
585 * warnings. That's a nice idea, however, if it means making the code harder to read,
586 * less portable, unreliable or similar, the warning should not be fixed.
587 *
588 * Some of the warnings can seem kind of innocent at first glance. So, let's take the
589 * most common ones and explain them.
590 *
591 *
592 * @subsection sec_vbox_guideline_warnings_signed_unsigned_compare Signed / Unsigned Compare
593 *
594 * GCC says: "warning: comparison between signed and unsigned integer expressions"
595 * MSC says: "warning C4018: '<|<=|==|>=|>' : signed/unsigned mismatch"
596 *
597 * The following example will not output what you expect:
598@code
599#include <stdio.h>
600int main()
601{
602 signed long a = -1;
603 unsigned long b = 2294967295;
604 if (a < b)
605 printf("%ld < %lu: true\n", a, b);
606 else
607 printf("%ld < %lu: false\n", a, b);
608 return 0;
609}
610@endcode
611 * If I understood it correctly, the compiler will convert a to an
612 * unsigned long before doing the compare.
613 *
614 *
615 *
616 * @section sec_vbox_guideline_svn Subversion Commit Rules
617 *
618 *
619 * Before checking in:
620 *
621 * - Check Tinderbox and make sure the tree is green across all platforms. If it's
622 * red on a platform, don't check in. If you want, warn in the \#vbox channel and
623 * help make the responsible person fix it.
624 * NEVER CHECK IN TO A BROKEN BUILD.
625 *
626 * - When checking in keep in mind that a commit is atomic and that the Tinderbox and
627 * developers are constantly checking out the tree. Therefore do not split up the
628 * commit unless it's into 100% independent parts. If you need to split it up in order
629 * to have sensible commit comments, make the sub-commits as rapid as possible.
630 *
631 * - If you make a user visible change, such as fixing a reported bug,
632 * make sure you add an entry to doc/manual/user_ChangeLogImpl.xml.
633 *
634 * - If you are adding files make sure set the right attributes.
635 * svn-ps.sh/cmd was created for this purpose, please make use of it.
636 *
637 *
638 * After checking in:
639 *
640 * - After checking-in, you watch Tinderbox until your check-ins clear. You do not
641 * go home. You do not sleep. You do not log out or experiment with drugs. You do
642 * not become unavailable. If you break the tree, add a comment saying that you're
643 * fixing it. If you can't fix it and need help, ask in the \#innotek channel or back
644 * out the change.
645 *
646 * (Inspired by mozilla tree rules.)
647 */
648
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