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2 | <html lang="en">
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3 | <head>
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4 | <meta http-equiv="content-type" content="text/html; charset=utf-8">
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5 | <title>Gallium Post-processing</title>
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6 | <link rel="stylesheet" type="text/css" href="mesa.css">
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7 | </head>
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8 | <body>
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9 |
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10 | <div class="header">
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11 | <h1>The Mesa 3D Graphics Library</h1>
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12 | </div>
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13 |
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14 | <iframe src="contents.html"></iframe>
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15 | <div class="content">
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16 |
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17 | <h1>Gallium Post-processing</h1>
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18 |
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19 | <p>
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20 | The Gallium drivers support user-defined image post-processing.
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21 | At the end of drawing a frame a post-processing filter can be applied to
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22 | the rendered image.
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23 | Example filters include morphological antialiasing and cell shading.
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24 | </p>
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25 |
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26 | <p>
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27 | The filters can be toggled per-app via driconf, or per-session via the
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28 | corresponding environment variables.
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29 | </p>
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30 |
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31 | <p>
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32 | Multiple filters can be used together.
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33 | </p>
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34 |
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35 |
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36 | <h2>PP environment variables</h2>
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37 |
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38 | <ul>
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39 | <li>PP_DEBUG - If defined debug information will be printed to stderr.
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40 | </ul>
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41 |
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42 | <h2>Current filters</h2>
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43 |
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44 | <ul>
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45 | <li>pp_nored, pp_nogreen, pp_noblue - set to 1 to remove the corresponding color channel.
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46 | These are basic filters for easy testing of the PP queue.
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47 | <li>pp_jimenezmlaa, pp_jimenezmlaa_color -
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48 | <a href="https://www.iryokufx.com/mlaa/" target=_blank>Jimenez's MLAA</a>
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49 | is a morphological antialiasing filter.
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50 | The two versions use depth and color data, respectively.
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51 | Which works better depends on the app - depth will not blur text, but it will
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52 | miss transparent textures for example.
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53 | Set to a number from 2 to 32, roughly corresponding to quality.
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54 | Numbers higher than 8 see minimizing gains.
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55 | <li>pp_celshade - set to 1 to enable cell shading (a more complex color filter).
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56 | </ul>
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57 |
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58 |
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59 | <br>
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60 | <br>
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61 |
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62 | </div>
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63 | </body>
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64 | </html>
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