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2 | <html lang="en">
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3 | <head>
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4 | <meta http-equiv="content-type" content="text/html; charset=utf-8">
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5 | <title>Mesa Release Notes</title>
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6 | <link rel="stylesheet" type="text/css" href="../mesa.css">
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7 | </head>
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8 | <body>
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9 |
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10 | <div class="header">
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11 | <h1>The Mesa 3D Graphics Library</h1>
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12 | </div>
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13 |
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14 | <iframe src="../contents.html"></iframe>
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15 | <div class="content">
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16 |
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17 | <h1>Mesa 10.0.4 Release Notes / (March 12, 2014)</h1>
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18 |
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19 | <p>
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20 | Mesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3 release.
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21 | </p>
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22 | <p>
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23 | Mesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by
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24 | glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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25 | glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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26 | Some drivers don't support all the features required in OpenGL 3.3. OpenGL
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27 | 3.3 is <strong>only</strong> available if requested at context creation
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28 | because compatibility contexts not supported.
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29 | </p>
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30 |
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31 |
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32 | <h2>MD5 checksums</h2>
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33 | <pre>
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34 | 5a3c5b90776ec8a9fcd777c99e0607e2 MesaLib-10.0.4.tar.gz
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35 | 8b148869d2620b0720c8a8d2b7eb3e38 MesaLib-10.0.4.tar.bz2
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36 | da2418d25bfbc273660af7e755fb367e MesaLib-10.0.4.zip
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37 | </pre>
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38 |
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39 |
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40 | <h2>New features</h2>
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41 | <p>None</p>
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42 |
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43 | <h2>Bug fixes</h2>
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44 |
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45 | <p>This list is likely incomplete.</p>
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46 |
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47 | <ul>
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48 |
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49 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71870">Bug 71870</a> - Metro: Last Light rendering issues</li>
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50 |
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51 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72895">Bug 72895</a> - Missing trees in flightgear 2.12.1 with mesa 10.0.1</li>
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52 |
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53 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74251">Bug 74251</a> - Segfault in st_finalize_texture with Texture Buffer</li>
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54 |
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55 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74723">Bug 74723</a> - main/shaderapi.c:407: detach_shader: Assertion `shProg->Shaders[j]->Type == 0x8B31 || shProg->Shaders[j]->Type == 0x8B30' failed.</li>
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56 |
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57 | </ul>
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58 |
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59 | <h2>Changes</h2>
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60 |
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61 | <p>The full set of changes can be viewed by using the following git command:</p>
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62 |
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63 | <pre>
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64 | git log mesa-10.0.3..mesa-10.0.4
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65 | </pre>
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66 |
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67 | <p>Anuj Phogat (4):</p>
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68 | <ul>
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69 | <li>mesa: Generate correct error code in glDrawBuffers()</li>
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70 | <li>mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to legal_get_tex_level_parameter_target()</li>
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71 | <li>glsl: Fix condition to generate shader link error</li>
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72 | <li>i965: Fix the region's pitch condition to use blitter</li>
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73 | </ul>
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74 |
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75 | <p>Brian Paul (8):</p>
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76 | <ul>
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77 | <li>r200: move driContextSetFlags(ctx) call after ctx var is initialized</li>
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78 | <li>radeon: move driContextSetFlags(ctx) call after ctx var is initialized</li>
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79 | <li>gallium/auxiliary/indices: replace free() with FREE()</li>
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80 | <li>draw: fix incorrect color of flat-shaded clipped lines</li>
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81 | <li>st/mesa: avoid sw fallback for getting/decompressing textures</li>
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82 | <li>mesa: update assertion in detach_shader() for geom shaders</li>
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83 | <li>mesa: do depth/stencil format conversion in glGetTexImage</li>
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84 | <li>softpipe: use 64-bit arithmetic in softpipe_resource_layout()</li>
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85 | </ul>
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86 |
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87 | <p>Carl Worth (4):</p>
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88 | <ul>
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89 | <li>docs: Add md5sums for 10.0.3 release</li>
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90 | <li>main: Avoid double-free of shader Label</li>
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91 | <li>get-pick-list: Update to only find patches nominated for the 10.0 branch</li>
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92 | <li>Update version to 10.0.4</li>
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93 | </ul>
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94 |
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95 | <p>Chris Forbes (1):</p>
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96 | <ul>
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97 | <li>i965: Validate (and resolve) all the bound textures.</li>
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98 | </ul>
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99 |
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100 | <p>Christian König (1):</p>
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101 | <ul>
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102 | <li>radeon/uvd: fix feedback buffer handling v2</li>
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103 | </ul>
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104 |
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105 | <p>Daniel Kurtz (1):</p>
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106 | <ul>
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107 | <li>glsl: Add locking to builtin_builder singleton</li>
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108 | </ul>
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109 |
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110 | <p>Emil Velikov (3):</p>
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111 | <ul>
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112 | <li>dri/nouveau: Pass the API into _mesa_initialize_context</li>
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113 | <li>nv50: correctly calculate the number of vertical blocks during transfer map</li>
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114 | <li>dri/i9*5: correctly calculate the amount of system memory</li>
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115 | </ul>
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116 |
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117 | <p>Fredrik Höglund (3):</p>
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118 | <ul>
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119 | <li>mesa: Preserve the NewArrays state when copying a VAO</li>
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120 | <li>glx: Fix the default values for GLXFBConfig attributes</li>
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121 | <li>glx: Fix the GLXFBConfig attrib sort priorities</li>
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122 | </ul>
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123 |
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124 | <p>Hans (2):</p>
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125 | <ul>
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126 | <li>util: don't define isfinite(), isnan() for MSVC >= 1800</li>
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127 | <li>mesa: don't define c99 math functions for MSVC >= 1800</li>
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128 | </ul>
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129 |
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130 | <p>Ian Romanick (6):</p>
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131 | <ul>
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132 | <li>meta: Release resources used by decompress_texture_image</li>
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133 | <li>meta: Release resources used by _mesa_meta_DrawPixels</li>
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134 | <li>meta: Fallback to software for GetTexImage of compressed GL_TEXTURE_CUBE_MAP_ARRAY</li>
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135 | <li>meta: Consistenly use non-Apple VAO functions</li>
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136 | <li>glcpp: Only warn for macro names containing __</li>
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137 | <li>glsl: Only warn for macro names containing __</li>
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138 | </ul>
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139 |
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140 | <p>Ilia Mirkin (3):</p>
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141 | <ul>
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142 | <li>nv30: report 8 maximum inputs</li>
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143 | <li>nouveau/video: make sure that firmware is present when checking caps</li>
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144 | <li>nouveau: fix chipset checks for nv1a by using the oclass instead</li>
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145 | </ul>
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146 |
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147 | <p>Julien Cristau (1):</p>
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148 | <ul>
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149 | <li>glx/dri2: fix build failure on HURD</li>
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150 | </ul>
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151 |
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152 | <p>Kenneth Graunke (2):</p>
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153 | <ul>
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154 | <li>glsl: Don't lose precision qualifiers when encountering "centroid".</li>
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155 | <li>i965: Create a hardware context before initializing state module.</li>
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156 | </ul>
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157 |
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158 | <p>Kusanagi Kouichi (1):</p>
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159 | <ul>
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160 | <li>targets/vdpau: Always use c++ to link</li>
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161 | </ul>
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162 |
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163 | <p>Marek Olšák (1):</p>
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164 | <ul>
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165 | <li>st/mesa: fix crash when a shader uses a TBO and it's not bound</li>
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166 | </ul>
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167 |
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168 | <p>Matt Turner (1):</p>
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169 | <ul>
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170 | <li>glsl: Initialize ubo_binding_mask flags to zero.</li>
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171 | </ul>
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172 |
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173 | <p>Paul Berry (2):</p>
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174 | <ul>
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175 | <li>glsl: Make condition_to_hir() callable from outside ast_iteration_statement.</li>
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176 | <li>glsl: Fix continue statements in do-while loops.</li>
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177 | </ul>
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178 |
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179 | <p>Tom Stellard (1):</p>
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180 | <ul>
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181 | <li>r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUs</li>
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182 | </ul>
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183 |
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184 | <p>Topi Pohjolainen (1):</p>
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185 | <ul>
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186 | <li>i965/blorp: do not use unnecessary hw-blending support</li>
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187 | </ul>
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188 |
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189 | </div>
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190 | </body>
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191 | </html>
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