1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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2 | <html lang="en">
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3 | <head>
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4 | <meta http-equiv="content-type" content="text/html; charset=utf-8">
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5 | <title>Mesa Release Notes</title>
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6 | <link rel="stylesheet" type="text/css" href="../mesa.css">
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7 | </head>
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8 | <body>
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9 |
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10 | <div class="header">
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11 | <h1>The Mesa 3D Graphics Library</h1>
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12 | </div>
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13 |
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14 | <iframe src="../contents.html"></iframe>
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15 | <div class="content">
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16 |
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17 | <h1>Mesa 10.6.5 Release Notes / August 22, 2015</h1>
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18 |
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19 | <p>
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20 | Mesa 10.6.5 is a bug fix release which fixes bugs found since the 10.6.4 release.
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21 | </p>
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22 | <p>
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23 | Mesa 10.6.5 implements the OpenGL 3.3 API, but the version reported by
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24 | glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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25 | glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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26 | Some drivers don't support all the features required in OpenGL 3.3. OpenGL
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27 | 3.3 is <strong>only</strong> available if requested at context creation
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28 | because compatibility contexts are not supported.
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29 | </p>
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30 |
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31 |
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32 | <h2>SHA256 checksums</h2>
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33 | <pre>
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34 | afe290fc7af75a25df5ee52396a9f09e5dba85fb3e159304bdda265b8564b0d4 mesa-10.6.5.tar.gz
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35 | fb6fac3c85bcfa9d06b8dd439169f23f0c0924a88e44362e738b99b1feff762f mesa-10.6.5.tar.xz
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36 | </pre>
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37 |
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38 |
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39 | <h2>New features</h2>
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40 | <p>None</p>
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41 |
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42 | <h2>Bug fixes</h2>
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43 |
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44 | <p>This list is likely incomplete.</p>
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45 |
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46 | <ul>
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47 |
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48 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85252">Bug 85252</a> - Segfault in compiler while processing ternary operator with void arguments</li>
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49 |
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50 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91570">Bug 91570</a> - Upgrading mesa to 10.6 causes segfault in OpenGL applications with GeForce4 MX 440 / AGP 8X</li>
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51 |
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52 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91610">Bug 91610</a> - [BSW] GPU hang for spec.shaders.point-vertex-id gl_instanceid divisor</li>
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53 |
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54 | </ul>
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55 |
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56 |
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57 | <h2>Changes</h2>
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58 |
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59 | <p>Adam Jackson (1):</p>
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60 | <ul>
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61 | <li>glx: Fix __glXWireToEvent for BufferSwapComplete</li>
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62 | </ul>
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63 |
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64 | <p>Alex Deucher (2):</p>
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65 | <ul>
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66 | <li>radeonsi: add new OLAND pci id</li>
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67 | <li>radeonsi: properly set the raster_config for KV</li>
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68 | </ul>
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69 |
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70 | <p>Emil Velikov (4):</p>
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71 | <ul>
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72 | <li>docs: add sha256 checksums for 10.6.4</li>
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73 | <li>vc4: add missing nir include, to fix the build</li>
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74 | <li>Revert "radeonsi: properly set the raster_config for KV"</li>
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75 | <li>Update version to 10.6.5</li>
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76 | </ul>
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77 |
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78 | <p>Frank Binns (1):</p>
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79 | <ul>
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80 | <li>egl/x11: don't abort when creating a DRI2 drawable fails</li>
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81 | </ul>
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82 |
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83 | <p>Ilia Mirkin (3):</p>
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84 | <ul>
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85 | <li>nouveau: no need to do tnl wakeup, state updates are always hooked up</li>
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86 | <li>gm107/ir: indirect handle goes first on maxwell also</li>
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87 | <li>nv50,nvc0: take level into account when doing eng2d multi-layer blits</li>
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88 | </ul>
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89 |
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90 | <p>Jason Ekstrand (4):</p>
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91 | <ul>
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92 | <li>meta/copy_image: Stash off the scissor</li>
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93 | <li>mesa/formats: Only do byteswapping for packed formats</li>
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94 | <li>mesa/formats: Fix swizzle flipping for big-endian targets</li>
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95 | <li>mesa/formats: Don't flip channels of null array formats</li>
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96 | </ul>
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97 |
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98 | <p>Marek Olšák (3):</p>
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99 | <ul>
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100 | <li>radeonsi: fix polygon offset scale</li>
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101 | <li>r600g: fix polygon offset scale</li>
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102 | <li>r600g: allow setting geometry shader sampler states</li>
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103 | </ul>
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104 |
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105 | <p>Neil Roberts (1):</p>
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106 | <ul>
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107 | <li>i965/bdw: Fix setting the instancing state for the SGVS element</li>
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108 | </ul>
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109 |
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110 | <p>Oded Gabbay (2):</p>
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111 | <ul>
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112 | <li>mesa: clear existing swizzle info before bitwise-OR</li>
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113 | <li>mesa/formats: don't byteswap when building array formats</li>
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114 | </ul>
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115 |
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116 | <p>Renaud Gaubert (1):</p>
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117 | <ul>
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118 | <li>glsl: avoid compiler's segfault when processing operators with void arguments</li>
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119 | </ul>
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120 |
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121 |
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122 | </div>
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123 | </body>
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124 | </html>
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