1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
---|
2 | <html lang="en">
|
---|
3 | <head>
|
---|
4 | <meta http-equiv="content-type" content="text/html; charset=utf-8">
|
---|
5 | <title>Mesa Release Notes</title>
|
---|
6 | <link rel="stylesheet" type="text/css" href="../mesa.css">
|
---|
7 | </head>
|
---|
8 | <body>
|
---|
9 |
|
---|
10 | <div class="header">
|
---|
11 | <h1>The Mesa 3D Graphics Library</h1>
|
---|
12 | </div>
|
---|
13 |
|
---|
14 | <iframe src="../contents.html"></iframe>
|
---|
15 | <div class="content">
|
---|
16 |
|
---|
17 | <h1>Mesa 10.6.8 Release Notes / September 20, 2015</h1>
|
---|
18 |
|
---|
19 | <p>
|
---|
20 | Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 release.
|
---|
21 | </p>
|
---|
22 | <p>
|
---|
23 | Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by
|
---|
24 | glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
|
---|
25 | glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
|
---|
26 | Some drivers don't support all the features required in OpenGL 3.3. OpenGL
|
---|
27 | 3.3 is <strong>only</strong> available if requested at context creation
|
---|
28 | because compatibility contexts are not supported.
|
---|
29 | </p>
|
---|
30 |
|
---|
31 |
|
---|
32 | <h2>SHA256 checksums</h2>
|
---|
33 | <pre>
|
---|
34 | 1f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250 mesa-10.6.8.tar.gz
|
---|
35 | e36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd mesa-10.6.8.tar.xz
|
---|
36 | </pre>
|
---|
37 |
|
---|
38 |
|
---|
39 | <h2>New features</h2>
|
---|
40 | <p>None</p>
|
---|
41 |
|
---|
42 | <h2>Bug fixes</h2>
|
---|
43 |
|
---|
44 | <p>This list is likely incomplete.</p>
|
---|
45 |
|
---|
46 | <ul>
|
---|
47 |
|
---|
48 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90621">Bug 90621</a> - Mesa fail to build from git</li>
|
---|
49 |
|
---|
50 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
|
---|
51 |
|
---|
52 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>
|
---|
53 |
|
---|
54 | </ul>
|
---|
55 |
|
---|
56 |
|
---|
57 | <h2>Changes</h2>
|
---|
58 |
|
---|
59 | <p>Alejandro Piñeiro (1):</p>
|
---|
60 | <ul>
|
---|
61 | <li>i965/vec4: fill src_reg type using the constructor type parameter</li>
|
---|
62 | </ul>
|
---|
63 |
|
---|
64 | <p>Antia Puentes (1):</p>
|
---|
65 | <ul>
|
---|
66 | <li>i965/vec4: Fix saturation errors when coalescing registers</li>
|
---|
67 | </ul>
|
---|
68 |
|
---|
69 | <p>Emil Velikov (2):</p>
|
---|
70 | <ul>
|
---|
71 | <li>docs: add sha256 checksums for 10.6.7</li>
|
---|
72 | <li>cherry-ignore: add commit non applicable for 10.6</li>
|
---|
73 | </ul>
|
---|
74 |
|
---|
75 | <p>Hans de Goede (4):</p>
|
---|
76 | <ul>
|
---|
77 | <li>nv30: Fix creation of scanout buffers</li>
|
---|
78 | <li>nv30: Implement color resolve for msaa</li>
|
---|
79 | <li>nv30: Fix max width / height checks in nv30 sifm code</li>
|
---|
80 | <li>nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA</li>
|
---|
81 | </ul>
|
---|
82 |
|
---|
83 | <p>Ian Romanick (2):</p>
|
---|
84 | <ul>
|
---|
85 | <li>mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type</li>
|
---|
86 | <li>mesa: Don't allow wrong type setters for matrix uniforms</li>
|
---|
87 | </ul>
|
---|
88 |
|
---|
89 | <p>Ilia Mirkin (5):</p>
|
---|
90 | <ul>
|
---|
91 | <li>st/mesa: don't fall back to 16F when 32F is requested</li>
|
---|
92 | <li>nvc0: always emit a full shader colormask</li>
|
---|
93 | <li>nvc0: remove BGRA4 format support</li>
|
---|
94 | <li>st/mesa: avoid integer overflows with buffers >= 512MB</li>
|
---|
95 | <li>nv50, nvc0: fix max texture buffer size to 128M elements</li>
|
---|
96 | </ul>
|
---|
97 |
|
---|
98 | <p>Jason Ekstrand (1):</p>
|
---|
99 | <ul>
|
---|
100 | <li>i965/vec4: Don't reswizzle hardware registers</li>
|
---|
101 | </ul>
|
---|
102 |
|
---|
103 | <p>Jose Fonseca (1):</p>
|
---|
104 | <ul>
|
---|
105 | <li>gallivm: Workaround LLVM PR23628.</li>
|
---|
106 | </ul>
|
---|
107 |
|
---|
108 | <p>Kenneth Graunke (1):</p>
|
---|
109 | <ul>
|
---|
110 | <li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li>
|
---|
111 | </ul>
|
---|
112 |
|
---|
113 | <p>Oded Gabbay (1):</p>
|
---|
114 | <ul>
|
---|
115 | <li>llvmpipe: convert double to long long instead of unsigned long long</li>
|
---|
116 | </ul>
|
---|
117 |
|
---|
118 | <p>Ray Strode (1):</p>
|
---|
119 | <ul>
|
---|
120 | <li>gbm: convert gbm bo format to fourcc format on dma-buf import</li>
|
---|
121 | </ul>
|
---|
122 |
|
---|
123 | <p>Ulrich Weigand (1):</p>
|
---|
124 | <ul>
|
---|
125 | <li>mesa: Fix texture compression on big-endian systems</li>
|
---|
126 | </ul>
|
---|
127 |
|
---|
128 | <p>Vinson Lee (1):</p>
|
---|
129 | <ul>
|
---|
130 | <li>gallivm: Do not use NoFramePointerElim with LLVM 3.7.</li>
|
---|
131 | </ul>
|
---|
132 |
|
---|
133 |
|
---|
134 | </div>
|
---|
135 | </body>
|
---|
136 | </html>
|
---|