1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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2 | <html lang="en">
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3 | <head>
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4 | <meta http-equiv="content-type" content="text/html; charset=utf-8">
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5 | <title>Mesa Release Notes</title>
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6 | <link rel="stylesheet" type="text/css" href="../mesa.css">
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7 | </head>
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8 | <body>
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9 |
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10 | <div class="header">
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11 | <h1>The Mesa 3D Graphics Library</h1>
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12 | </div>
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13 |
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14 | <iframe src="../contents.html"></iframe>
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15 | <div class="content">
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16 |
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17 | <h1>Mesa 11.0.1 Release Notes / September 26, 2015</h1>
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18 |
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19 | <p>
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20 | Mesa 11.0.1 is a bug fix release which fixes bugs found since the 11.0.0 release.
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21 | </p>
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22 | <p>
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23 | Mesa 11.0.1 implements the OpenGL 4.1 API, but the version reported by
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24 | glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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25 | glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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26 | Some drivers don't support all the features required in OpenGL 4.1. OpenGL
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27 | 4.1 is <strong>only</strong> available if requested at context creation
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28 | because compatibility contexts are not supported.
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29 | </p>
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30 |
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31 |
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32 | <h2>SHA256 checksums</h2>
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33 | <pre>
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34 | 6dab262877e12c0546a0e2970c6835a0f217e6d4026ccecb3cd5dd733d1ce867 mesa-11.0.1.tar.gz
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35 | 43d0dfcd1f1e36f07f8228cd76d90175d3fc74c1ed25d7071794a100a98ef2a6 mesa-11.0.1.tar.xz
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36 | </pre>
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37 |
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38 |
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39 | <h2>New features</h2>
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40 | <p>None</p>
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41 |
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42 | <h2>Bug fixes</h2>
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43 |
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44 | <p>This list is likely incomplete.</p>
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45 |
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46 | <ul>
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47 |
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48 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38109">Bug 38109</a> - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)</li>
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49 |
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50 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91114">Bug 91114</a> - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li>
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51 |
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52 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91716">Bug 91716</a> - [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB</li>
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53 |
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54 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>
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55 |
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56 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92009">Bug 92009</a> - ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails</li>
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57 |
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58 | </ul>
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59 |
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60 |
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61 | <h2>Changes</h2>
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62 |
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63 | <p>Antia Puentes (2):</p>
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64 | <ul>
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65 | <li>i965/vec4: Fix saturation errors when coalescing registers</li>
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66 | <li>i965/vec4_nir: Load constants as integers</li>
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67 | </ul>
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68 |
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69 | <p>Anuj Phogat (1):</p>
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70 | <ul>
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71 | <li>meta: Abort meta pbo path if TexSubImage need signed unsigned conversion</li>
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72 | </ul>
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73 |
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74 | <p>Emil Velikov (2):</p>
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75 | <ul>
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76 | <li>docs: add sha256 checksums for 11.0.0</li>
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77 | <li>Update version to 11.0.1</li>
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78 | </ul>
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79 |
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80 | <p>Iago Toral Quiroga (1):</p>
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81 | <ul>
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82 | <li>mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.</li>
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83 | </ul>
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84 |
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85 | <p>Ian Romanick (5):</p>
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86 | <ul>
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87 | <li>t_dd_dmatmp: Make "count" actually be the count</li>
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88 | <li>t_dd_dmatmp: Clean up improper code formatting from previous patch</li>
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89 | <li>t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere</li>
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90 | <li>t_dd_dmatmp: Pull out common 'count -= count & 3' code</li>
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91 | <li>t_dd_dmatmp: Use addition instead of subtraction in loop bounds</li>
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92 | </ul>
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93 |
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94 | <p>Ilia Mirkin (6):</p>
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95 | <ul>
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96 | <li>st/mesa: avoid integer overflows with buffers >= 512MB</li>
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97 | <li>nv50, nvc0: fix max texture buffer size to 128M elements</li>
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98 | <li>freedreno/a3xx: fix blending of L8 format</li>
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99 | <li>nv50,nvc0: detect underlying resource changes and update tic</li>
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100 | <li>nv50,nvc0: flush texture cache in presence of coherent bufs</li>
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101 | <li>radeonsi: load fmask ptr relative to the resources array</li>
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102 | </ul>
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103 |
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104 | <p>Jason Ekstrand (2):</p>
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105 | <ul>
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106 | <li>nir: Fix a bunch of ralloc parenting errors</li>
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107 | <li>i965/vec4: Don't reswizzle hardware registers</li>
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108 | </ul>
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109 |
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110 | <p>Jeremy Huddleston (1):</p>
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111 | <ul>
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112 | <li>configure.ac: Add support to enable read-only text segment on x86.</li>
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113 | </ul>
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114 |
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115 | <p>Ray Strode (1):</p>
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116 | <ul>
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117 | <li>gbm: convert gbm bo format to fourcc format on dma-buf import</li>
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118 | </ul>
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119 |
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120 | <p>Tapani Pälli (2):</p>
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121 | <ul>
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122 | <li>mesa: fix errors when reading depth with glReadPixels</li>
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123 | <li>i965: fix textureGrad for cubemaps</li>
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124 | </ul>
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125 |
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126 | <p>Ulrich Weigand (1):</p>
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127 | <ul>
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128 | <li>mesa: Fix texture compression on big-endian systems</li>
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129 | </ul>
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130 |
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131 |
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132 | </div>
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133 | </body>
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134 | </html>
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