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3 | <head>
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4 | <meta http-equiv="content-type" content="text/html; charset=utf-8">
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5 | <title>Mesa Release Notes</title>
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6 | <link rel="stylesheet" type="text/css" href="../mesa.css">
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7 | </head>
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8 | <body>
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9 |
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10 | <div class="header">
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11 | <h1>The Mesa 3D Graphics Library</h1>
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12 | </div>
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13 |
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14 | <iframe src="../contents.html"></iframe>
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15 | <div class="content">
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16 |
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17 | <h1>Mesa 11.1.2 Release Notes / February 10, 2016</h1>
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18 |
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19 | <p>
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20 | Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1 release.
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21 | </p>
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22 | <p>
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23 | Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by
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24 | glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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25 | glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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26 | Some drivers don't support all the features required in OpenGL 4.1. OpenGL
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27 | 4.1 is <strong>only</strong> available if requested at context creation
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28 | because compatibility contexts are not supported.
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29 | </p>
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30 |
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31 |
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32 | <h2>SHA256 checksums</h2>
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33 | <pre>
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34 | ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea mesa-11.1.2.tar.gz
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35 | 8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b mesa-11.1.2.tar.xz
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36 | </pre>
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37 |
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38 |
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39 | <h2>New features</h2>
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40 | <p>None</p>
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41 |
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42 | <h2>Bug fixes</h2>
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43 |
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44 | <p>This list is likely incomplete.</p>
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45 |
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46 | <ul>
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47 |
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48 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
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49 |
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50 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93628">Bug 93628</a> - Exception: attempt to use unavailable module DRM when building MesaGL 11.1.0 on windows</li>
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51 |
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52 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93648">Bug 93648</a> - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)</li>
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53 |
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54 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93650">Bug 93650</a> - GL_ARB_separate_shader_objects is buggy (PCSX2)</li>
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55 |
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56 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93717">Bug 93717</a> - Meta mipmap generation can corrupt texture state</li>
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57 |
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58 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">Bug 93722</a> - Segfault when compiling shader with a subroutine that takes a parameter</li>
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59 |
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60 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93731">Bug 93731</a> - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location</li>
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61 |
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62 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93761">Bug 93761</a> - A conditional discard in a fragment shader causes no depth writing at all</li>
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63 |
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64 | </ul>
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65 |
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66 |
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67 | <h2>Changes</h2>
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68 |
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69 | <p>Ben Widawsky (1):</p>
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70 | <ul>
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71 | <li>i965/bxt: Fix conservative wm thread counts.</li>
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72 | </ul>
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73 |
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74 | <p>Dave Airlie (1):</p>
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75 | <ul>
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76 | <li>glsl: fix subroutine lowering reusing actual parmaters</li>
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77 | </ul>
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78 |
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79 | <p>Emil Velikov (6):</p>
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80 | <ul>
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81 | <li>docs: add sha256 checksums for 11.1.1</li>
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82 | <li>cherry-ignore: drop the i965/kbl .num_slices patch</li>
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83 | <li>i915: correctly parse/set the context flags</li>
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84 | <li>targets/dri: android: use WHOLE static libraries</li>
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85 | <li>egl/dri2: expose srgb configs when KHR_gl_colorspace is available</li>
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86 | <li>Update version to 11.1.2</li>
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87 | </ul>
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88 |
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89 | <p>Eric Anholt (2):</p>
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90 | <ul>
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91 | <li>vc4: Don't record the seqno of a failed job submit.</li>
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92 | <li>vc4: Throttle outstanding rendering after submission.</li>
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93 | </ul>
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94 |
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95 | <p>François Tigeot (1):</p>
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96 | <ul>
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97 | <li>gallium: Add DragonFly support</li>
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98 | </ul>
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99 |
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100 | <p>Grazvydas Ignotas (1):</p>
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101 | <ul>
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102 | <li>r600g: don't leak driver const buffers</li>
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103 | </ul>
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104 |
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105 | <p>Ian Romanick (2):</p>
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106 | <ul>
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107 | <li>meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE</li>
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108 | <li>meta: Use internal functions to set texture parameters</li>
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109 | </ul>
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110 |
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111 | <p>Ilia Mirkin (6):</p>
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112 | <ul>
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113 | <li>st/mesa: use surface format to generate mipmaps when available</li>
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114 | <li>glsl: always compute proper varying type, irrespective of varying packing</li>
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115 | <li>nvc0: avoid crashing when there are holes in vertex array bindings</li>
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116 | <li>nv50,nvc0: fix buffer clearing to respect engine alignment requirements</li>
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117 | <li>nv50/ir: fix false global CSE on instructions with multiple defs</li>
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118 | <li>st/mesa: treat a write as a read for range purposes</li>
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119 | </ul>
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120 |
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121 | <p>Jason Ekstrand (3):</p>
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122 | <ul>
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123 | <li>i965/vec4: Use UW type for multiply into accumulator on GEN8+</li>
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124 | <li>i965/fs/generator: Take an actual shader stage rather than a string</li>
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125 | <li>i965/fs: Always set channel 2 of texture headers in some stages</li>
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126 | </ul>
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127 |
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128 | <p>Jose Fonseca (2):</p>
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129 | <ul>
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130 | <li>scons: Conditionally use DRM module on pipe-loader.</li>
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131 | <li>pipe-loader: Fix PATH_MAX define on MSVC.</li>
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132 | </ul>
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133 |
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134 | <p>Karol Herbst (1):</p>
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135 | <ul>
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136 | <li>nv50/ir: fix memory corruption when spilling and redoing RA</li>
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137 | </ul>
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138 |
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139 | <p>Kenneth Graunke (2):</p>
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140 | <ul>
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141 | <li>glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.</li>
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142 | <li>glsl: Allow implicit int -> uint conversions for bitwise operators (&, ^, |).</li>
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143 | </ul>
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144 |
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145 | <p>Leo Liu (2):</p>
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146 | <ul>
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147 | <li>vl: add zig zag scan for list 4x4</li>
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148 | <li>st/omx/dec/h264: fix corruption when scaling matrix present flag set</li>
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149 | </ul>
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150 |
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151 | <p>Marek Olšák (1):</p>
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152 | <ul>
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153 | <li>radeonsi: don't miss changes to SPI_TMPRING_SIZE</li>
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154 | </ul>
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155 |
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156 | <p>Nicolai Hähnle (11):</p>
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157 | <ul>
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158 | <li>mesa/bufferobj: make _mesa_delete_buffer_object externally accessible</li>
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159 | <li>st/mesa: use _mesa_delete_buffer_object</li>
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160 | <li>radeon: use _mesa_delete_buffer_object</li>
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161 | <li>i915: use _mesa_delete_buffer_object</li>
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162 | <li>i965: use _mesa_delete_buffer_object</li>
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163 | <li>util/u_pstipple.c: copy immediates during transformation</li>
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164 | <li>radeonsi: extract the VGT_GS_MODE calculation into its own function</li>
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165 | <li>radeonsi: ensure that VGT_GS_MODE is sent when necessary</li>
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166 | <li>radeonsi: add DCC buffer for sampler views on new CS</li>
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167 | <li>st/mesa: use the correct address generation functions in st_TexSubImage blit</li>
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168 | <li>radeonsi: fix discard-only fragment shaders (11.1 version)</li>
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169 | </ul>
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170 |
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171 | <p>Timothy Arceri (4):</p>
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172 | <ul>
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173 | <li>glsl: fix segfault linking subroutine uniform with explicit location</li>
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174 | <li>mesa: fix segfault in glUniformSubroutinesuiv()</li>
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175 | <li>glsl: fix interface block error message</li>
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176 | <li>glsl: create helper to remove outer vertex index array used by some stages</li>
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177 | </ul>
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178 |
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179 |
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180 | </div>
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181 | </body>
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182 | </html>
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