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2 | <html lang="en">
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3 | <head>
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4 | <meta http-equiv="content-type" content="text/html; charset=utf-8">
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5 | <title>Mesa Release Notes</title>
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6 | <link rel="stylesheet" type="text/css" href="../mesa.css">
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7 | </head>
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8 | <body>
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9 |
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10 | <div class="header">
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11 | <h1>The Mesa 3D Graphics Library</h1>
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12 | </div>
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13 |
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14 | <iframe src="../contents.html"></iframe>
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15 | <div class="content">
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16 |
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17 | <h1>Mesa 13.0.1 Release Notes / November 14, 2016</h1>
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18 |
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19 | <p>
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20 | Mesa 13.0.1 is a bug fix release which fixes bugs found since the 13.0.0 release.
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21 | </p>
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22 | <p>
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23 | Mesa 13.0.1 implements the OpenGL 4.4 API, but the version reported by
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24 | glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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25 | glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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26 | Some drivers don't support all the features required in OpenGL 4.4. OpenGL
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27 | 4.4 is <strong>only</strong> available if requested at context creation
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28 | because compatibility contexts are not supported.
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29 | </p>
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30 |
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31 |
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32 | <h2>SHA256 checksums</h2>
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33 | <pre>
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34 | 7cbb91dead05cde279ee95f86e8321c8e1c8fc9deb88f12e0f587672a10d88c5 mesa-13.0.1.tar.gz
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35 | 71962fb2bf77d33b0ad4a565b490dbbeaf4619099c6d9722f04a73187957a731 mesa-13.0.1.tar.xz
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36 | </pre>
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37 |
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38 |
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39 | <h2>New features</h2>
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40 | <p>None</p>
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41 |
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42 |
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43 | <h2>Bug fixes</h2>
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44 |
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45 | <ul>
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46 |
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47 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97715">Bug 97715</a> - [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error checks</li>
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48 |
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49 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98012">Bug 98012</a> - [IVB] Segfault when running Dolphin twice with Vulkan</li>
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50 |
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51 | <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98512">Bug 98512</a> - radeon r600 vdpau: Invalid command stream: texture bo too small</li>
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52 |
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53 | </ul>
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54 |
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55 |
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56 | <h2>Changes</h2>
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57 |
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58 | <p>Adam Jackson (2):</p>
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59 | <ul>
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60 | <li>glx/glvnd: Don't modify the dummy slot in the dispatch table</li>
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61 | <li>glx/glvnd: Fix dispatch function names and indices</li>
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62 | </ul>
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63 |
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64 | <p>Andreas Boll (1):</p>
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65 | <ul>
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66 | <li>glx/windows: Add wgl.h to the sources list</li>
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67 | </ul>
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68 |
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69 | <p>Anuj Phogat (1):</p>
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70 | <ul>
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71 | <li>i965: Fix GPU hang related to multiple render targets and alpha testing</li>
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72 | </ul>
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73 |
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74 | <p>Chih-Wei Huang (1):</p>
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75 | <ul>
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76 | <li>android: avoid using libdrm with host modules</li>
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77 | </ul>
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78 |
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79 | <p>Darren Salt (1):</p>
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80 | <ul>
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81 | <li>radv/pipeline: Don't dereference NULL dynamic state pointers</li>
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82 | </ul>
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83 |
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84 | <p>Dave Airlie (8):</p>
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85 | <ul>
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86 | <li>radv: expose xlib platform extension</li>
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87 | <li>radv: fix dual source blending</li>
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88 | <li>Revert "st/vdpau: use linear layout for output surfaces"</li>
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89 | <li>radv: emit correct last export when Z/stencil export is enabled</li>
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90 | <li>ac/nir: add support for discard_if intrinsic (v2)</li>
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91 | <li>nir: add conditional discard optimisation (v4)</li>
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92 | <li>radv: enable conditional discard optimisation on radv.</li>
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93 | <li>radv: fix GetFenceStatus for signaled fences</li>
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94 | </ul>
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95 |
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96 | <p>Emil Velikov (6):</p>
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97 | <ul>
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98 | <li>docs: add sha256 checksums for 13.0.0</li>
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99 | <li>amd/addrlib: limit fastcall/regparm to GCC i386</li>
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100 | <li>anv: use correct .specVersion for extensions</li>
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101 | <li>radv: use correct .specVersion for extensions</li>
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102 | <li>radv: Suffix the radeon_icd file with the host CPU</li>
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103 | <li>Update version to 13.0.1</li>
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104 | </ul>
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105 |
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106 | <p>Eric Anholt (1):</p>
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107 | <ul>
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108 | <li>vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.</li>
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109 | </ul>
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110 |
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111 | <p>Francisco Jerez (1):</p>
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112 | <ul>
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113 | <li>nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().</li>
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114 | </ul>
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115 |
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116 | <p>Fredrik Höglund (1):</p>
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117 | <ul>
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118 | <li>radv: add support for anisotropic filtering on VI+</li>
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119 | </ul>
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120 |
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121 | <p>Jason Ekstrand (21):</p>
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122 | <ul>
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123 | <li>anv/device: Return DEVICE_LOST if execbuf2 fails</li>
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124 | <li>vulkan/wsi/x11: Better handle wsi_x11_connection_create failure</li>
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125 | <li>vulkan/wsi/x11: Clean up connections in finish_wsi</li>
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126 | <li>anv: Better handle return codes from anv_physical_device_init</li>
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127 | <li>intel/blorp: Use wm_prog_data instead of hand-rolling our own</li>
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128 | <li>intel/blorp: Pass a brw_stage_prog_data to upload_shader</li>
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129 | <li>anv/pipeline: Put actual pointers in anv_shader_bin</li>
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130 | <li>anv/pipeline: Properly cache prog_data::param</li>
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131 | <li>intel/blorp: Emit all the binding tables</li>
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132 | <li>anv/device: Add an execbuf wrapper</li>
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133 | <li>anv: Add a cmd_buffer_execbuf helper</li>
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134 | <li>anv: Don't presume to know what address is in a surface relocation</li>
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135 | <li>anv: Add a new bo_pool_init helper</li>
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136 | <li>anv/allocator: Simplify anv_scratch_pool</li>
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137 | <li>anv: Initialize anv_bo::offset to -1</li>
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138 | <li>anv/batch_chain: Improve write_reloc</li>
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139 | <li>anv: Add an anv_execbuf helper struct</li>
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140 | <li>anv/batch: Move last_ss_pool_bo_offset to the command buffer</li>
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141 | <li>anv: Move relocation handling from EndCommandBuffer to QueueSubmit</li>
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142 | <li>anv/cmd_buffer: Take a command buffer instead of a batch in two helpers</li>
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143 | <li>anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4</li>
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144 | </ul>
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145 |
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146 | <p>Kenneth Graunke (2):</p>
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147 | <ul>
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148 | <li>glsl: Update deref types when resizing implicitly sized arrays.</li>
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149 | <li>mesa: Fix pixel shader scratch space allocation on Gen9+ platforms.</li>
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150 | </ul>
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151 |
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152 | <p>Kristian Høgsberg (1):</p>
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153 | <ul>
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154 | <li>anv: Do relocations in userspace before execbuf ioctl</li>
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155 | </ul>
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156 |
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157 | <p>Marek Olšák (4):</p>
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158 | <ul>
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159 | <li>egl: use util/macros.h</li>
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160 | <li>egl: make interop ABI visible again</li>
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161 | <li>glx: make interop ABI visible again</li>
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162 | <li>radeonsi: fix an assertion failure in si_decompress_sampler_color_textures</li>
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163 | </ul>
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164 |
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165 | <p>Nicolai Hähnle (4):</p>
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166 | <ul>
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167 | <li>radeonsi: fix BFE/BFI lowering for GLSL semantics</li>
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168 | <li>glsl: fix lowering of UBO references of named blocks</li>
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169 | <li>st/glsl_to_tgsi: fix dvec[34] loads from SSBO</li>
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170 | <li>st/mesa: fix the layer of VDPAU surface samplers</li>
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171 | </ul>
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172 |
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173 | <p>Steven Toth (3):</p>
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174 | <ul>
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175 | <li>gallium/hud: fix a problem where objects are free'd while in use.</li>
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176 | <li>gallium/hud: close a previously opened handle</li>
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177 | <li>gallium/hud: protect against and initialization race</li>
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178 | </ul>
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179 |
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180 | <p>Timothy Arceri (1):</p>
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181 | <ul>
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182 | <li>mesa/glsl: delete previously linked shaders earlier when linking</li>
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183 | </ul>
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184 |
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185 |
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186 | </div>
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187 | </body>
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188 | </html>
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