/** @file * * VirtualBox Windows NT/2000/XP guest OpenGL ICD * * Simple buffered OpenGL functions * * Copyright (C) 2006-2007 innotek GmbH * * This file is part of VirtualBox Open Source Edition (OSE), as * available from http://www.virtualbox.org. This file is free software; * you can redistribute it and/or modify it under the terms of the GNU * General Public License (GPL) as published by the Free Software * Foundation, in version 2 as it comes in the "COPYING" file of the * VirtualBox OSE distribution. VirtualBox OSE is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind. */ #include "VBoxOGL.h" /** @todo sync? */ GL_GEN_FUNC1(ReadBuffer, GLenum); /** @todo sync? */ GL_GEN_VPAR_FUNC5(CopyPixels, GLint, GLint, GLsizei, GLsizei, GLenum); GL_GEN_FUNC1(Enable, GLenum); GL_GEN_FUNC1(Disable, GLenum); GL_GEN_VPAR_FUNC2(Accum, GLenum, GLfloat); GL_GEN_VPAR_FUNC2(AlphaFunc, GLenum, GLclampf); GL_GEN_VPAR_FUNC2(BindTexture, GLenum, GLuint); GL_GEN_FUNC1(ArrayElement, GLint); GL_GEN_FUNC1(Begin, GLenum); GL_GEN_FUNC2(BlendFunc, GLenum); GL_GEN_FUNC1(CallList, GLuint); GL_GEN_FUNC3V(Color3b, GLbyte); GL_GEN_FUNC3V(Color3d, GLdouble); GL_GEN_FUNC3V(Color3f, GLfloat); GL_GEN_FUNC3V(Color3i, GLint); GL_GEN_FUNC3V(Color3s, GLshort); GL_GEN_FUNC3V(Color3ub, GLubyte); GL_GEN_FUNC3V(Color3ui, GLuint); GL_GEN_FUNC3V(Color3us, GLushort); GL_GEN_FUNC4V(Color4b, GLbyte); GL_GEN_FUNC4V(Color4d, GLdouble); GL_GEN_FUNC4V(Color4f, GLfloat); GL_GEN_FUNC4V(Color4i, GLint); GL_GEN_FUNC4V(Color4s, GLshort); GL_GEN_FUNC4V(Color4ub, GLubyte); GL_GEN_FUNC4V(Color4ui, GLuint); GL_GEN_FUNC4V(Color4us, GLushort); GL_GEN_FUNC1(Clear, GLbitfield); GL_GEN_FUNC4(ClearAccum, GLfloat); GL_GEN_FUNC4(ClearColor, GLclampf); GL_GEN_FUNC1(ClearDepth, GLclampd); GL_GEN_FUNC1(ClearIndex, GLfloat); GL_GEN_FUNC1(ClearStencil, GLint); GL_GEN_FUNC2V(Vertex2d, GLdouble); GL_GEN_FUNC2V(Vertex2f, GLfloat); GL_GEN_FUNC2V(Vertex2i, GLint); GL_GEN_FUNC2V(Vertex2s, GLshort); GL_GEN_FUNC3V(Vertex3d, GLdouble); GL_GEN_FUNC3V(Vertex3f, GLfloat); GL_GEN_FUNC3V(Vertex3i, GLint); GL_GEN_FUNC3V(Vertex3s, GLshort); GL_GEN_FUNC4V(Vertex4d, GLdouble); GL_GEN_FUNC4V(Vertex4f, GLfloat); GL_GEN_FUNC4V(Vertex4i, GLint); GL_GEN_FUNC4V(Vertex4s, GLshort); GL_GEN_FUNC1V(TexCoord1d, GLdouble); GL_GEN_FUNC1V(TexCoord1f, GLfloat); GL_GEN_FUNC1V(TexCoord1i, GLint); GL_GEN_FUNC1V(TexCoord1s, GLshort); GL_GEN_FUNC2V(TexCoord2d, GLdouble); GL_GEN_FUNC2V(TexCoord2f, GLfloat); GL_GEN_FUNC2V(TexCoord2i, GLint); GL_GEN_FUNC2V(TexCoord2s, GLshort); GL_GEN_FUNC3V(TexCoord3d, GLdouble); GL_GEN_FUNC3V(TexCoord3f, GLfloat); GL_GEN_FUNC3V(TexCoord3i, GLint); GL_GEN_FUNC3V(TexCoord3s, GLshort); GL_GEN_FUNC4V(TexCoord4d, GLdouble); GL_GEN_FUNC4V(TexCoord4f, GLfloat); GL_GEN_FUNC4V(TexCoord4i, GLint); GL_GEN_FUNC4V(TexCoord4s, GLshort); GL_GEN_FUNC3V(Normal3b, GLbyte); GL_GEN_FUNC3V(Normal3d, GLdouble); GL_GEN_FUNC3V(Normal3f, GLfloat); GL_GEN_FUNC3V(Normal3i, GLint); GL_GEN_FUNC3V(Normal3s, GLshort); GL_GEN_FUNC2V(RasterPos2d, GLdouble); GL_GEN_FUNC2V(RasterPos2f, GLfloat); GL_GEN_FUNC2V(RasterPos2i, GLint); GL_GEN_FUNC2V(RasterPos2s, GLshort); GL_GEN_FUNC3V(RasterPos3d, GLdouble); GL_GEN_FUNC3V(RasterPos3f, GLfloat); GL_GEN_FUNC3V(RasterPos3i, GLint); GL_GEN_FUNC3V(RasterPos3s, GLshort); GL_GEN_FUNC4V(RasterPos4d, GLdouble); GL_GEN_FUNC4V(RasterPos4f, GLfloat); GL_GEN_FUNC4V(RasterPos4i, GLint); GL_GEN_FUNC4V(RasterPos4s, GLshort); GL_GEN_FUNC1V(EvalCoord1d, GLdouble); GL_GEN_FUNC1V(EvalCoord1f, GLfloat); GL_GEN_FUNC2V(EvalCoord2d, GLdouble); GL_GEN_FUNC2V(EvalCoord2f, GLfloat); GL_GEN_FUNC1(EvalPoint1, GLint); GL_GEN_FUNC2(EvalPoint2, GLint); GL_GEN_FUNC1V(Indexd, GLdouble); GL_GEN_FUNC1V(Indexf, GLfloat); GL_GEN_FUNC1V(Indexi, GLint); GL_GEN_FUNC1V(Indexs, GLshort); GL_GEN_FUNC1V(Indexub, GLubyte); GL_GEN_FUNC4(Rotated, GLdouble); GL_GEN_FUNC4(Rotatef, GLfloat); GL_GEN_FUNC3(Scaled, GLdouble); GL_GEN_FUNC3(Scalef, GLfloat); GL_GEN_FUNC3(Translated, GLdouble); GL_GEN_FUNC3(Translatef, GLfloat); GL_GEN_FUNC1(DepthFunc, GLenum); GL_GEN_FUNC1(DepthMask, GLboolean); GL_GEN_FUNC1(CullFace, GLenum); GL_GEN_VPAR_FUNC2(DeleteLists, GLuint, GLsizei); GL_GEN_VPAR_FUNC2(DepthRange, GLclampd, GLclampd); GL_GEN_VPAR_FUNC3(EvalMesh1, GLenum, GLint, GLint); GL_GEN_VPAR_FUNC5(EvalMesh2, GLenum, GLint, GLint, GLint, GLint); GL_GEN_VPAR_FUNC2(LineStipple, GLint, GLushort); GL_GEN_FUNC1(LineWidth, GLfloat); GL_GEN_FUNC1(ListBase, GLuint); GL_GEN_VPAR_FUNC2(Fogf, GLenum, GLfloat); GL_GEN_VPAR_FUNC2(Fogi, GLenum, GLint); GL_GEN_VPAR_FUNC2(LightModelf, GLenum, GLfloat); GL_GEN_VPAR_FUNC2(LightModeli, GLenum, GLint); GL_GEN_VPAR_FUNC3(Lightf, GLenum, GLenum, GLfloat); GL_GEN_VPAR_FUNC3(Lighti, GLenum, GLenum, GLint); GL_GEN_VPAR_FUNC3(DrawArrays, GLenum, GLint, GLsizei); GL_GEN_FUNC1(DrawBuffer, GLenum); GL_GEN_FUNC1V(EdgeFlag, GLboolean); GL_GEN_FUNC(End); GL_GEN_FUNC(EndList); GL_GEN_FUNC1(FrontFace, GLenum); GL_GEN_VPAR_FUNC7(CopyTexImage1D, GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint ); GL_GEN_VPAR_FUNC8(CopyTexImage2D, GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint ); GL_GEN_VPAR_FUNC6(CopyTexSubImage1D, GLenum , GLint , GLint , GLint , GLint , GLsizei ); GL_GEN_VPAR_FUNC8(CopyTexSubImage2D, GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ); GL_GEN_VPAR_FUNC4(ColorMask, GLboolean , GLboolean , GLboolean , GLboolean ); GL_GEN_VPAR_FUNC2(ColorMaterial, GLenum, GLenum ); GL_GEN_FUNC1(LogicOp, GLenum); GL_GEN_VPAR_FUNC3(MapGrid1d, GLint, GLdouble, GLdouble); GL_GEN_VPAR_FUNC3(MapGrid1f, GLint, GLfloat, GLfloat); GL_GEN_VPAR_FUNC6(MapGrid2d, GLint , GLdouble , GLdouble , GLint , GLdouble , GLdouble ); GL_GEN_VPAR_FUNC6(MapGrid2f, GLint , GLfloat , GLfloat , GLint , GLfloat , GLfloat ); GL_GEN_VPAR_FUNC3(Materialf, GLenum , GLenum , GLfloat ); GL_GEN_VPAR_FUNC3(Materiali, GLenum , GLenum , GLint ); GL_GEN_FUNC1(MatrixMode, GLenum); GL_GEN_VPAR_FUNC6(Ortho, GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble ); GL_GEN_FUNC1(PassThrough, GLfloat); GL_GEN_VPAR_FUNC2(PixelStoref, GLenum, GLfloat); GL_GEN_VPAR_FUNC2(PixelStorei, GLenum, GLint); GL_GEN_VPAR_FUNC2(PixelTransferf, GLenum, GLfloat); GL_GEN_VPAR_FUNC2(PixelTransferi, GLenum, GLint); GL_GEN_FUNC2(PixelZoom, GLfloat); GL_GEN_FUNC1(PointSize, GLfloat); GL_GEN_FUNC2(PolygonMode, GLenum) GL_GEN_FUNC2(PolygonOffset, GLfloat); GL_GEN_FUNC(PopAttrib); GL_GEN_FUNC(PopClientAttrib); GL_GEN_FUNC(PopMatrix); GL_GEN_FUNC(PopName); GL_GEN_FUNC1(PushAttrib, GLbitfield); GL_GEN_FUNC1(PushClientAttrib, GLbitfield); GL_GEN_FUNC (PushMatrix); GL_GEN_FUNC1(PushName, GLuint); GL_GEN_VPAR_FUNC3(TexEnvf, GLenum , GLenum , GLfloat); GL_GEN_VPAR_FUNC3(TexEnvi, GLenum , GLenum , GLint); GL_GEN_VPAR_FUNC3(TexGend, GLenum , GLenum , GLdouble); GL_GEN_VPAR_FUNC3(TexGenf, GLenum , GLenum , GLfloat); GL_GEN_VPAR_FUNC3(TexGeni, GLenum , GLenum , GLint); GL_GEN_VPAR_FUNC3(TexParameterf, GLenum , GLenum , GLfloat ); GL_GEN_VPAR_FUNC3(TexParameteri, GLenum , GLenum , GLint ); GL_GEN_FUNC (LoadIdentity); GL_GEN_FUNC1(LoadName, GLuint); GL_GEN_FUNC1(ShadeModel, GLenum); GL_GEN_VPAR_FUNC3(StencilFunc, GLenum, GLint, GLuint); GL_GEN_FUNC1(StencilMask, GLuint); GL_GEN_VPAR_FUNC3(StencilOp, GLenum, GLenum, GLenum); GL_GEN_VPAR_FUNC4(Viewport, GLint, GLint, GLsizei, GLsizei); GL_GEN_VPAR_FUNC4(Scissor, GLint, GLint, GLsizei, GLsizei); GL_GEN_FUNC4(Rectd, GLdouble); GL_GEN_FUNC4(Rectf, GLfloat); GL_GEN_FUNC4(Recti, GLint); GL_GEN_FUNC4(Rects, GLshort); GL_GEN_VPAR_FUNC2(NewList, GLuint, GLenum); GL_GEN_FUNC2(Hint, GLenum); GL_GEN_FUNC1(IndexMask, GLuint); GL_GEN_FUNC(InitNames); GL_GEN_FUNC6(Frustum, GLdouble);