VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/OpenGL/OGLSimpleAsync.cpp@ 8155

Last change on this file since 8155 was 8155, checked in by vboxsync, 17 years ago

The Big Sun Rebranding Header Change

File size: 8.5 KB
Line 
1/** @file
2 *
3 * VirtualBox Windows NT/2000/XP guest OpenGL ICD
4 *
5 * Simple buffered OpenGL functions
6 *
7 * Copyright (C) 2006-2007 Sun Microsystems, Inc.
8 *
9 * This file is part of VirtualBox Open Source Edition (OSE), as
10 * available from http://www.virtualbox.org. This file is free software;
11 * you can redistribute it and/or modify it under the terms of the GNU
12 * General Public License (GPL) as published by the Free Software
13 * Foundation, in version 2 as it comes in the "COPYING" file of the
14 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
15 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
16 *
17 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa
18 * Clara, CA 95054 USA or visit http://www.sun.com if you need
19 * additional information or have any questions.
20 */
21
22#include "VBoxOGL.h"
23
24/** @todo sync? */
25GL_GEN_FUNC1(ReadBuffer, GLenum);
26
27/** @todo sync? */
28GL_GEN_VPAR_FUNC5(CopyPixels, GLint, GLint, GLsizei, GLsizei, GLenum);
29
30GL_GEN_FUNC1(Enable, GLenum);
31GL_GEN_FUNC1(Disable, GLenum);
32
33GL_GEN_VPAR_FUNC2(Accum, GLenum, GLfloat);
34GL_GEN_VPAR_FUNC2(AlphaFunc, GLenum, GLclampf);
35GL_GEN_VPAR_FUNC2(BindTexture, GLenum, GLuint);
36
37GL_GEN_FUNC1(ArrayElement, GLint);
38
39GL_GEN_FUNC1(Begin, GLenum);
40GL_GEN_FUNC2(BlendFunc, GLenum);
41
42GL_GEN_FUNC1(CallList, GLuint);
43
44GL_GEN_FUNC3V(Color3b, GLbyte);
45GL_GEN_FUNC3V(Color3d, GLdouble);
46GL_GEN_FUNC3V(Color3f, GLfloat);
47GL_GEN_FUNC3V(Color3i, GLint);
48GL_GEN_FUNC3V(Color3s, GLshort);
49
50GL_GEN_FUNC3V(Color3ub, GLubyte);
51GL_GEN_FUNC3V(Color3ui, GLuint);
52GL_GEN_FUNC3V(Color3us, GLushort);
53
54GL_GEN_FUNC4V(Color4b, GLbyte);
55GL_GEN_FUNC4V(Color4d, GLdouble);
56GL_GEN_FUNC4V(Color4f, GLfloat);
57GL_GEN_FUNC4V(Color4i, GLint);
58GL_GEN_FUNC4V(Color4s, GLshort);
59
60GL_GEN_FUNC4V(Color4ub, GLubyte);
61GL_GEN_FUNC4V(Color4ui, GLuint);
62GL_GEN_FUNC4V(Color4us, GLushort);
63
64GL_GEN_FUNC1(Clear, GLbitfield);
65GL_GEN_FUNC4(ClearAccum, GLfloat);
66GL_GEN_FUNC4(ClearColor, GLclampf);
67GL_GEN_FUNC1(ClearDepth, GLclampd);
68GL_GEN_FUNC1(ClearIndex, GLfloat);
69GL_GEN_FUNC1(ClearStencil, GLint);
70
71GL_GEN_FUNC2V(Vertex2d, GLdouble);
72GL_GEN_FUNC2V(Vertex2f, GLfloat);
73GL_GEN_FUNC2V(Vertex2i, GLint);
74GL_GEN_FUNC2V(Vertex2s, GLshort);
75
76GL_GEN_FUNC3V(Vertex3d, GLdouble);
77GL_GEN_FUNC3V(Vertex3f, GLfloat);
78GL_GEN_FUNC3V(Vertex3i, GLint);
79GL_GEN_FUNC3V(Vertex3s, GLshort);
80
81GL_GEN_FUNC4V(Vertex4d, GLdouble);
82GL_GEN_FUNC4V(Vertex4f, GLfloat);
83GL_GEN_FUNC4V(Vertex4i, GLint);
84GL_GEN_FUNC4V(Vertex4s, GLshort);
85
86GL_GEN_FUNC1V(TexCoord1d, GLdouble);
87GL_GEN_FUNC1V(TexCoord1f, GLfloat);
88GL_GEN_FUNC1V(TexCoord1i, GLint);
89GL_GEN_FUNC1V(TexCoord1s, GLshort);
90
91GL_GEN_FUNC2V(TexCoord2d, GLdouble);
92GL_GEN_FUNC2V(TexCoord2f, GLfloat);
93GL_GEN_FUNC2V(TexCoord2i, GLint);
94GL_GEN_FUNC2V(TexCoord2s, GLshort);
95
96GL_GEN_FUNC3V(TexCoord3d, GLdouble);
97GL_GEN_FUNC3V(TexCoord3f, GLfloat);
98GL_GEN_FUNC3V(TexCoord3i, GLint);
99GL_GEN_FUNC3V(TexCoord3s, GLshort);
100
101GL_GEN_FUNC4V(TexCoord4d, GLdouble);
102GL_GEN_FUNC4V(TexCoord4f, GLfloat);
103GL_GEN_FUNC4V(TexCoord4i, GLint);
104GL_GEN_FUNC4V(TexCoord4s, GLshort);
105
106GL_GEN_FUNC3V(Normal3b, GLbyte);
107GL_GEN_FUNC3V(Normal3d, GLdouble);
108GL_GEN_FUNC3V(Normal3f, GLfloat);
109GL_GEN_FUNC3V(Normal3i, GLint);
110GL_GEN_FUNC3V(Normal3s, GLshort);
111
112GL_GEN_FUNC2V(RasterPos2d, GLdouble);
113GL_GEN_FUNC2V(RasterPos2f, GLfloat);
114GL_GEN_FUNC2V(RasterPos2i, GLint);
115GL_GEN_FUNC2V(RasterPos2s, GLshort);
116
117GL_GEN_FUNC3V(RasterPos3d, GLdouble);
118GL_GEN_FUNC3V(RasterPos3f, GLfloat);
119GL_GEN_FUNC3V(RasterPos3i, GLint);
120GL_GEN_FUNC3V(RasterPos3s, GLshort);
121
122GL_GEN_FUNC4V(RasterPos4d, GLdouble);
123GL_GEN_FUNC4V(RasterPos4f, GLfloat);
124GL_GEN_FUNC4V(RasterPos4i, GLint);
125GL_GEN_FUNC4V(RasterPos4s, GLshort);
126
127GL_GEN_FUNC1V(EvalCoord1d, GLdouble);
128GL_GEN_FUNC1V(EvalCoord1f, GLfloat);
129
130GL_GEN_FUNC2V(EvalCoord2d, GLdouble);
131GL_GEN_FUNC2V(EvalCoord2f, GLfloat);
132
133GL_GEN_FUNC1(EvalPoint1, GLint);
134GL_GEN_FUNC2(EvalPoint2, GLint);
135
136GL_GEN_FUNC1V(Indexd, GLdouble);
137GL_GEN_FUNC1V(Indexf, GLfloat);
138GL_GEN_FUNC1V(Indexi, GLint);
139GL_GEN_FUNC1V(Indexs, GLshort);
140GL_GEN_FUNC1V(Indexub, GLubyte);
141
142GL_GEN_FUNC4(Rotated, GLdouble);
143GL_GEN_FUNC4(Rotatef, GLfloat);
144
145GL_GEN_FUNC3(Scaled, GLdouble);
146GL_GEN_FUNC3(Scalef, GLfloat);
147
148GL_GEN_FUNC3(Translated, GLdouble);
149GL_GEN_FUNC3(Translatef, GLfloat);
150
151GL_GEN_FUNC1(DepthFunc, GLenum);
152GL_GEN_FUNC1(DepthMask, GLboolean);
153
154GL_GEN_FUNC1(CullFace, GLenum);
155
156GL_GEN_VPAR_FUNC2(DeleteLists, GLuint, GLsizei);
157
158GL_GEN_VPAR_FUNC2(DepthRange, GLclampd, GLclampd);
159GL_GEN_VPAR_FUNC3(EvalMesh1, GLenum, GLint, GLint);
160GL_GEN_VPAR_FUNC5(EvalMesh2, GLenum, GLint, GLint, GLint, GLint);
161GL_GEN_VPAR_FUNC2(LineStipple, GLint, GLushort);
162GL_GEN_FUNC1(LineWidth, GLfloat);
163GL_GEN_FUNC1(ListBase, GLuint);
164
165GL_GEN_VPAR_FUNC2(Fogf, GLenum, GLfloat);
166GL_GEN_VPAR_FUNC2(Fogi, GLenum, GLint);
167
168
169GL_GEN_VPAR_FUNC2(LightModelf, GLenum, GLfloat);
170GL_GEN_VPAR_FUNC2(LightModeli, GLenum, GLint);
171
172
173GL_GEN_VPAR_FUNC3(Lightf, GLenum, GLenum, GLfloat);
174GL_GEN_VPAR_FUNC3(Lighti, GLenum, GLenum, GLint);
175
176
177GL_GEN_VPAR_FUNC3(DrawArrays, GLenum, GLint, GLsizei);
178
179GL_GEN_FUNC1(DrawBuffer, GLenum);
180
181GL_GEN_FUNC1V(EdgeFlag, GLboolean);
182
183GL_GEN_FUNC(End);
184GL_GEN_FUNC(EndList);
185
186GL_GEN_FUNC1(FrontFace, GLenum);
187
188
189GL_GEN_VPAR_FUNC7(CopyTexImage1D, GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint );
190
191GL_GEN_VPAR_FUNC8(CopyTexImage2D, GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint );
192
193GL_GEN_VPAR_FUNC6(CopyTexSubImage1D, GLenum , GLint , GLint , GLint , GLint , GLsizei );
194
195GL_GEN_VPAR_FUNC8(CopyTexSubImage2D, GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei );
196
197GL_GEN_VPAR_FUNC4(ColorMask, GLboolean , GLboolean , GLboolean , GLboolean );
198
199GL_GEN_VPAR_FUNC2(ColorMaterial, GLenum, GLenum );
200
201GL_GEN_FUNC1(LogicOp, GLenum);
202
203GL_GEN_VPAR_FUNC3(MapGrid1d, GLint, GLdouble, GLdouble);
204GL_GEN_VPAR_FUNC3(MapGrid1f, GLint, GLfloat, GLfloat);
205
206GL_GEN_VPAR_FUNC6(MapGrid2d, GLint , GLdouble , GLdouble , GLint , GLdouble , GLdouble );
207
208GL_GEN_VPAR_FUNC6(MapGrid2f, GLint , GLfloat , GLfloat , GLint , GLfloat , GLfloat );
209
210GL_GEN_VPAR_FUNC3(Materialf, GLenum , GLenum , GLfloat );
211
212GL_GEN_VPAR_FUNC3(Materiali, GLenum , GLenum , GLint );
213
214GL_GEN_FUNC1(MatrixMode, GLenum);
215
216GL_GEN_VPAR_FUNC6(Ortho, GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble );
217
218GL_GEN_FUNC1(PassThrough, GLfloat);
219
220GL_GEN_VPAR_FUNC2(PixelStoref, GLenum, GLfloat);
221GL_GEN_VPAR_FUNC2(PixelStorei, GLenum, GLint);
222GL_GEN_VPAR_FUNC2(PixelTransferf, GLenum, GLfloat);
223GL_GEN_VPAR_FUNC2(PixelTransferi, GLenum, GLint);
224
225GL_GEN_FUNC2(PixelZoom, GLfloat);
226GL_GEN_FUNC1(PointSize, GLfloat);
227
228GL_GEN_FUNC2(PolygonMode, GLenum)
229GL_GEN_FUNC2(PolygonOffset, GLfloat);
230
231GL_GEN_FUNC(PopAttrib);
232GL_GEN_FUNC(PopClientAttrib);
233GL_GEN_FUNC(PopMatrix);
234GL_GEN_FUNC(PopName);
235
236
237GL_GEN_FUNC1(PushAttrib, GLbitfield);
238GL_GEN_FUNC1(PushClientAttrib, GLbitfield);
239GL_GEN_FUNC (PushMatrix);
240GL_GEN_FUNC1(PushName, GLuint);
241
242GL_GEN_VPAR_FUNC3(TexEnvf, GLenum , GLenum , GLfloat);
243GL_GEN_VPAR_FUNC3(TexEnvi, GLenum , GLenum , GLint);
244GL_GEN_VPAR_FUNC3(TexGend, GLenum , GLenum , GLdouble);
245GL_GEN_VPAR_FUNC3(TexGenf, GLenum , GLenum , GLfloat);
246GL_GEN_VPAR_FUNC3(TexGeni, GLenum , GLenum , GLint);
247
248GL_GEN_VPAR_FUNC3(TexParameterf, GLenum , GLenum , GLfloat );
249GL_GEN_VPAR_FUNC3(TexParameteri, GLenum , GLenum , GLint );
250
251GL_GEN_FUNC (LoadIdentity);
252GL_GEN_FUNC1(LoadName, GLuint);
253
254GL_GEN_FUNC1(ShadeModel, GLenum);
255GL_GEN_VPAR_FUNC3(StencilFunc, GLenum, GLint, GLuint);
256GL_GEN_FUNC1(StencilMask, GLuint);
257GL_GEN_VPAR_FUNC3(StencilOp, GLenum, GLenum, GLenum);
258
259GL_GEN_VPAR_FUNC4(Viewport, GLint, GLint, GLsizei, GLsizei);
260GL_GEN_VPAR_FUNC4(Scissor, GLint, GLint, GLsizei, GLsizei);
261
262
263GL_GEN_FUNC4(Rectd, GLdouble);
264GL_GEN_FUNC4(Rectf, GLfloat);
265GL_GEN_FUNC4(Recti, GLint);
266GL_GEN_FUNC4(Rects, GLshort);
267
268GL_GEN_VPAR_FUNC2(NewList, GLuint, GLenum);
269
270GL_GEN_FUNC2(Hint, GLenum);
271GL_GEN_FUNC1(IndexMask, GLuint);
272GL_GEN_FUNC(InitNames);
273
274
275GL_GEN_FUNC6(Frustum, GLdouble);
276
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