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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/basetexture.c@ 16477

Last change on this file since 16477 was 16477, checked in by vboxsync, 16 years ago

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1/*
2 * IDirect3DBaseTexture8 implementation
3 *
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21/*
22 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
23 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
24 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
25 * a choice of LGPL license versions is made available with the language indicating
26 * that LGPLv2 or any later version may be used, or where a choice of which version
27 * of the LGPL is applied is otherwise unspecified.
28 */
29
30#include "config.h"
31#include "d3d8_private.h"
32
33WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
34
35/* IDirect3DBaseTexture8 IUnknown parts follow: */
36static HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
37 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
38 TRACE("(%p) Relay\n" , This);
39 if (IsEqualGUID(riid, &IID_IUnknown)
40 || IsEqualGUID(riid, &IID_IDirect3DResource8)
41 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)) {
42 IUnknown_AddRef(iface);
43 *ppobj = This;
44 return S_OK;
45 }
46
47 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
48
49 *ppobj = NULL;
50 return E_NOINTERFACE;
51}
52
53static ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface) {
54 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
55 ULONG ref = InterlockedIncrement(&This->ref);
56
57 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
58
59 return ref;
60}
61
62static ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface) {
63 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
64 ULONG ref = InterlockedDecrement(&This->ref);
65
66 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
67
68 if (ref == 0) {
69 IWineD3DBaseTexture_Release(This->wineD3DBaseTexture);
70 HeapFree(GetProcessHeap(), 0, This);
71 }
72
73 return ref;
74}
75
76/* IDirect3DBaseTexture8 IDirect3DResource8 Interface follow: */
77static HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
78 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
79 TRACE("(%p) Relay\n" , This);
80
81 return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
82}
83
84static HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
85 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
86 TRACE("(%p) Relay\n" , This);
87
88 return IWineD3DBaseTexture_SetPrivateData(This->wineD3DBaseTexture, refguid, pData, SizeOfData, Flags);
89}
90
91static HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
92 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
93 TRACE("(%p) Relay\n" , This);
94
95 return IWineD3DBaseTexture_GetPrivateData(This->wineD3DBaseTexture, refguid, pData, pSizeOfData);
96}
97
98static HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid) {
99 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
100 TRACE("(%p) Relay\n" , This);
101
102 return IWineD3DBaseTexture_FreePrivateData(This->wineD3DBaseTexture, refguid);
103}
104
105static DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew) {
106 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
107 TRACE("(%p) Relay\n" , This);
108
109 return IWineD3DBaseTexture_SetPriority(This->wineD3DBaseTexture, PriorityNew);
110}
111
112static DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface) {
113 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
114 TRACE("(%p) Relay\n" , This);
115
116 return IWineD3DBaseTexture_GetPriority(This->wineD3DBaseTexture);
117}
118
119static void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface) {
120 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
121 TRACE("(%p) Relay\n" , This);
122
123 IWineD3DBaseTexture_PreLoad(This->wineD3DBaseTexture);
124 return;
125}
126
127static D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface) {
128 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
129 TRACE("(%p) Relay\n" , This);
130
131 return IWineD3DBaseTexture_GetType(This->wineD3DBaseTexture);
132}
133
134/* IDirect3DBaseTexture8 Interface follow: */
135static DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew) {
136 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
137 TRACE("(%p) Relay\n" , This);
138
139 return IWineD3DBaseTexture_SetLOD(This->wineD3DBaseTexture, LODNew);
140}
141
142static DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface) {
143 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
144 TRACE("(%p) Relay\n" , This);
145
146 return IWineD3DBaseTexture_GetLOD(This->wineD3DBaseTexture);
147}
148
149static DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface) {
150 IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
151 TRACE("(%p) Relay\n" , This);
152
153 return IWineD3DBaseTexture_GetLevelCount(This->wineD3DBaseTexture);
154}
155
156const IDirect3DBaseTexture8Vtbl Direct3DBaseTexture8_Vtbl =
157{
158 IDirect3DBaseTexture8Impl_QueryInterface,
159 IDirect3DBaseTexture8Impl_AddRef,
160 IDirect3DBaseTexture8Impl_Release,
161 IDirect3DBaseTexture8Impl_GetDevice,
162 IDirect3DBaseTexture8Impl_SetPrivateData,
163 IDirect3DBaseTexture8Impl_GetPrivateData,
164 IDirect3DBaseTexture8Impl_FreePrivateData,
165 IDirect3DBaseTexture8Impl_SetPriority,
166 IDirect3DBaseTexture8Impl_GetPriority,
167 IDirect3DBaseTexture8Impl_PreLoad,
168 IDirect3DBaseTexture8Impl_GetType,
169
170 IDirect3DBaseTexture8Impl_SetLOD,
171 IDirect3DBaseTexture8Impl_GetLOD,
172 IDirect3DBaseTexture8Impl_GetLevelCount
173};
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