VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/cubetexture.c@ 20227

Last change on this file since 20227 was 19678, checked in by vboxsync, 16 years ago

opengl: update wine to 1.1.21, add d3d9.dll to build list

  • Property svn:eol-style set to native
File size: 11.9 KB
Line 
1/*
2 * IDirect3DCubeTexture8 implementation
3 *
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21/*
22 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
23 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
24 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
25 * a choice of LGPL license versions is made available with the language indicating
26 * that LGPLv2 or any later version may be used, or where a choice of which version
27 * of the LGPL is applied is otherwise unspecified.
28 */
29
30#include "config.h"
31#include "d3d8_private.h"
32
33WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
34
35/* IDirect3DCubeTexture8 IUnknown parts follow: */
36static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
37 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
38 if (IsEqualGUID(riid, &IID_IUnknown)
39 || IsEqualGUID(riid, &IID_IDirect3DResource8)
40 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
41 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
42 IUnknown_AddRef(iface);
43 *ppobj = This;
44 return S_OK;
45 }
46
47 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
48 *ppobj = NULL;
49 return E_NOINTERFACE;
50}
51
52static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) {
53 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
54 ULONG ref = InterlockedIncrement(&This->ref);
55
56 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
57
58 return ref;
59}
60
61static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
62 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
63 ULONG ref = InterlockedDecrement(&This->ref);
64
65 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
66
67 if (ref == 0) {
68 TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
69 EnterCriticalSection(&d3d8_cs);
70 IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture, D3D8CB_DestroySurface);
71 LeaveCriticalSection(&d3d8_cs);
72 IUnknown_Release(This->parentDevice);
73 HeapFree(GetProcessHeap(), 0, This);
74 }
75 return ref;
76}
77
78/* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
79static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
80 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
81 IWineD3DDevice *wined3d_device;
82 HRESULT hr;
83 TRACE("(%p) Relay\n" , This);
84
85 EnterCriticalSection(&d3d8_cs);
86 hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
87 if (SUCCEEDED(hr))
88 {
89 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
90 IWineD3DDevice_Release(wined3d_device);
91 }
92 LeaveCriticalSection(&d3d8_cs);
93 return hr;
94}
95
96static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
97 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
98 HRESULT hr;
99 TRACE("(%p) Relay\n", This);
100
101 EnterCriticalSection(&d3d8_cs);
102 hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
103 LeaveCriticalSection(&d3d8_cs);
104 return hr;
105}
106
107static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
108 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
109 HRESULT hr;
110 TRACE("(%p) Relay\n", This);
111
112 EnterCriticalSection(&d3d8_cs);
113 hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
114 LeaveCriticalSection(&d3d8_cs);
115 return hr;
116}
117
118static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) {
119 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
120 HRESULT hr;
121 TRACE("(%p) Relay\n", This);
122
123 EnterCriticalSection(&d3d8_cs);
124 hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
125 LeaveCriticalSection(&d3d8_cs);
126 return hr;
127}
128
129static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) {
130 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
131 DWORD ret;
132 TRACE("(%p) Relay\n", This);
133
134 EnterCriticalSection(&d3d8_cs);
135 ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
136 LeaveCriticalSection(&d3d8_cs);
137 return ret;
138}
139
140static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) {
141 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
142 DWORD ret;
143 TRACE("(%p) Relay\n", This);
144
145 EnterCriticalSection(&d3d8_cs);
146 ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
147 LeaveCriticalSection(&d3d8_cs);
148 return ret;
149}
150
151static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
152 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
153 TRACE("(%p) Relay\n", This);
154
155 EnterCriticalSection(&d3d8_cs);
156 IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
157 LeaveCriticalSection(&d3d8_cs);
158}
159
160static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
161 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
162 D3DRESOURCETYPE type;
163 TRACE("(%p) Relay\n", This);
164
165 EnterCriticalSection(&d3d8_cs);
166 type = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
167 LeaveCriticalSection(&d3d8_cs);
168 return type;
169}
170
171/* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
172static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) {
173 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
174 DWORD lod;
175 TRACE("(%p) Relay\n", This);
176
177 EnterCriticalSection(&d3d8_cs);
178 lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
179 LeaveCriticalSection(&d3d8_cs);
180 return lod;
181}
182
183static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) {
184 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
185 DWORD lod;
186 TRACE("(%p) Relay\n", This);
187
188 EnterCriticalSection(&d3d8_cs);
189 lod = IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This);
190 LeaveCriticalSection(&d3d8_cs);
191 return lod;
192}
193
194static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) {
195 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
196 DWORD cnt;
197 TRACE("(%p) Relay\n", This);
198
199 EnterCriticalSection(&d3d8_cs);
200 cnt = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
201 LeaveCriticalSection(&d3d8_cs);
202 return cnt;
203}
204
205/* IDirect3DCubeTexture8 Interface follow: */
206static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
207 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
208 HRESULT hr;
209 WINED3DSURFACE_DESC wined3ddesc;
210
211 TRACE("(%p) Relay\n", This);
212
213 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
214 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
215 wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
216 wined3ddesc.Usage = &pDesc->Usage;
217 wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
218 wined3ddesc.Size = &pDesc->Size;
219 wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
220 wined3ddesc.MultiSampleQuality = NULL; /* DirectX9 only */
221 wined3ddesc.Width = &pDesc->Width;
222 wined3ddesc.Height = &pDesc->Height;
223
224 EnterCriticalSection(&d3d8_cs);
225 hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
226 LeaveCriticalSection(&d3d8_cs);
227
228 if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(pDesc->Format);
229
230 return hr;
231}
232
233static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface) {
234 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
235 HRESULT hrc = D3D_OK;
236 IWineD3DSurface *mySurface = NULL;
237
238 TRACE("(%p) Relay\n", This);
239
240 EnterCriticalSection(&d3d8_cs);
241 hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
242 if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
243 IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
244 IWineD3DCubeTexture_Release(mySurface);
245 }
246 LeaveCriticalSection(&d3d8_cs);
247 return hrc;
248}
249
250static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) {
251 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
252 HRESULT hr;
253 TRACE("(%p) Relay\n", This);
254
255 EnterCriticalSection(&d3d8_cs);
256 hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
257 LeaveCriticalSection(&d3d8_cs);
258 return hr;
259}
260
261static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
262 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
263 HRESULT hr;
264 TRACE("(%p) Relay\n", This);
265
266 EnterCriticalSection(&d3d8_cs);
267 hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
268 LeaveCriticalSection(&d3d8_cs);
269 return hr;
270}
271
272static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT *pDirtyRect) {
273 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
274 HRESULT hr;
275 TRACE("(%p) Relay\n", This);
276
277 EnterCriticalSection(&d3d8_cs);
278 hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
279 LeaveCriticalSection(&d3d8_cs);
280 return hr;
281}
282
283
284const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
285{
286 /* IUnknown */
287 IDirect3DCubeTexture8Impl_QueryInterface,
288 IDirect3DCubeTexture8Impl_AddRef,
289 IDirect3DCubeTexture8Impl_Release,
290 /* IDirect3DResource8 */
291 IDirect3DCubeTexture8Impl_GetDevice,
292 IDirect3DCubeTexture8Impl_SetPrivateData,
293 IDirect3DCubeTexture8Impl_GetPrivateData,
294 IDirect3DCubeTexture8Impl_FreePrivateData,
295 IDirect3DCubeTexture8Impl_SetPriority,
296 IDirect3DCubeTexture8Impl_GetPriority,
297 IDirect3DCubeTexture8Impl_PreLoad,
298 IDirect3DCubeTexture8Impl_GetType,
299 /* IDirect3DBaseTexture8 */
300 IDirect3DCubeTexture8Impl_SetLOD,
301 IDirect3DCubeTexture8Impl_GetLOD,
302 IDirect3DCubeTexture8Impl_GetLevelCount,
303 /* IDirect3DCubeTexture8 */
304 IDirect3DCubeTexture8Impl_GetLevelDesc,
305 IDirect3DCubeTexture8Impl_GetCubeMapSurface,
306 IDirect3DCubeTexture8Impl_LockRect,
307 IDirect3DCubeTexture8Impl_UnlockRect,
308 IDirect3DCubeTexture8Impl_AddDirtyRect
309};
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