VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/cubetexture.c@ 30720

Last change on this file since 30720 was 25949, checked in by vboxsync, 15 years ago

crOpenGL: update to wine 1.1.36 and disable unnecessary fbo state poll

  • Property svn:eol-style set to native
File size: 13.1 KB
Line 
1/*
2 * IDirect3DCubeTexture8 implementation
3 *
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21/*
22 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
23 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
24 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
25 * a choice of LGPL license versions is made available with the language indicating
26 * that LGPLv2 or any later version may be used, or where a choice of which version
27 * of the LGPL is applied is otherwise unspecified.
28 */
29
30#include "config.h"
31#include "d3d8_private.h"
32
33WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
34
35/* IDirect3DCubeTexture8 IUnknown parts follow: */
36static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
37 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
38
39 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
40
41 if (IsEqualGUID(riid, &IID_IUnknown)
42 || IsEqualGUID(riid, &IID_IDirect3DResource8)
43 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
44 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
45 IUnknown_AddRef(iface);
46 *ppobj = This;
47 return S_OK;
48 }
49
50 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
51 *ppobj = NULL;
52 return E_NOINTERFACE;
53}
54
55static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) {
56 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
57 ULONG ref = InterlockedIncrement(&This->ref);
58
59 TRACE("%p increasing refcount to %u.\n", iface, ref);
60
61 if (ref == 1)
62 {
63 IUnknown_AddRef(This->parentDevice);
64 wined3d_mutex_lock();
65 IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture);
66 wined3d_mutex_unlock();
67 }
68
69 return ref;
70}
71
72static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
73 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
74 ULONG ref = InterlockedDecrement(&This->ref);
75
76 TRACE("%p decreasing refcount to %u.\n", iface, ref);
77
78 if (ref == 0) {
79 IDirect3DDevice8 *parentDevice = This->parentDevice;
80
81 TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
82
83 wined3d_mutex_lock();
84 IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
85 wined3d_mutex_unlock();
86
87 /* Release the device last, as it may cause the device to be destroyed. */
88 IDirect3DDevice8_Release(parentDevice);
89 }
90 return ref;
91}
92
93/* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
94static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(IDirect3DCubeTexture8 *iface, IDirect3DDevice8 **device)
95{
96 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
97
98 TRACE("iface %p, device %p.\n", iface, device);
99
100 *device = (IDirect3DDevice8 *)This->parentDevice;
101 IDirect3DDevice8_AddRef(*device);
102
103 TRACE("Returning device %p.\n", *device);
104
105 return D3D_OK;
106}
107
108static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
109 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
110 HRESULT hr;
111
112 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
113 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
114
115 wined3d_mutex_lock();
116 hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
117 wined3d_mutex_unlock();
118
119 return hr;
120}
121
122static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
123 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
124 HRESULT hr;
125
126 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
127 iface, debugstr_guid(refguid), pData, pSizeOfData);
128
129 wined3d_mutex_lock();
130 hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
131 wined3d_mutex_unlock();
132
133 return hr;
134}
135
136static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) {
137 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
138 HRESULT hr;
139
140 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
141
142 wined3d_mutex_lock();
143 hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
144 wined3d_mutex_unlock();
145
146 return hr;
147}
148
149static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) {
150 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
151 DWORD ret;
152
153 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
154
155 wined3d_mutex_lock();
156 ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
157 wined3d_mutex_unlock();
158
159 return ret;
160}
161
162static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) {
163 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
164 DWORD ret;
165
166 TRACE("iface %p.\n", iface);
167
168 wined3d_mutex_lock();
169 ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
170 wined3d_mutex_unlock();
171
172 return ret;
173}
174
175static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
176 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
177
178 TRACE("iface %p.\n", iface);
179
180 wined3d_mutex_lock();
181 IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
182 wined3d_mutex_unlock();
183}
184
185static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
186 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
187 D3DRESOURCETYPE type;
188
189 TRACE("iface %p.\n", iface);
190
191 wined3d_mutex_lock();
192 type = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
193 wined3d_mutex_unlock();
194
195 return type;
196}
197
198/* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
199static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) {
200 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
201 DWORD lod;
202
203 TRACE("iface %p, lod %u.\n", iface, LODNew);
204
205 wined3d_mutex_lock();
206 lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
207 wined3d_mutex_unlock();
208
209 return lod;
210}
211
212static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) {
213 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
214 DWORD lod;
215
216 TRACE("iface %p.\n", iface);
217
218 wined3d_mutex_lock();
219 lod = IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This);
220 wined3d_mutex_unlock();
221
222 return lod;
223}
224
225static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) {
226 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
227 DWORD cnt;
228
229 TRACE("iface %p.\n", iface);
230
231 wined3d_mutex_lock();
232 cnt = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
233 wined3d_mutex_unlock();
234
235 return cnt;
236}
237
238/* IDirect3DCubeTexture8 Interface follow: */
239static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
240 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
241 HRESULT hr;
242 WINED3DSURFACE_DESC wined3ddesc;
243
244 TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
245
246 wined3d_mutex_lock();
247 hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
248 wined3d_mutex_unlock();
249
250 if (SUCCEEDED(hr))
251 {
252 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
253 pDesc->Type = wined3ddesc.resource_type;
254 pDesc->Usage = wined3ddesc.usage;
255 pDesc->Pool = wined3ddesc.pool;
256 pDesc->Size = wined3ddesc.size;
257 pDesc->MultiSampleType = wined3ddesc.multisample_type;
258 pDesc->Width = wined3ddesc.width;
259 pDesc->Height = wined3ddesc.height;
260 }
261
262 return hr;
263}
264
265static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface) {
266 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
267 HRESULT hrc = D3D_OK;
268 IWineD3DSurface *mySurface = NULL;
269
270 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, FaceType, Level, ppCubeMapSurface);
271
272 wined3d_mutex_lock();
273 hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
274 if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
275 IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
276 IWineD3DCubeTexture_Release(mySurface);
277 }
278 wined3d_mutex_unlock();
279
280 return hrc;
281}
282
283static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) {
284 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
285 HRESULT hr;
286
287 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
288 iface, FaceType, Level, pLockedRect, pRect, Flags);
289
290 wined3d_mutex_lock();
291 hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
292 wined3d_mutex_unlock();
293
294 return hr;
295}
296
297static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
298 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
299 HRESULT hr;
300
301 TRACE("iface %p, face %#x, level %u.\n", iface, FaceType, Level);
302
303 wined3d_mutex_lock();
304 hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
305 wined3d_mutex_unlock();
306
307 return hr;
308}
309
310static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT *pDirtyRect) {
311 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
312 HRESULT hr;
313
314 TRACE("iface %p, face %#x, dirty_rect %p.\n", iface, FaceType, pDirtyRect);
315
316 wined3d_mutex_lock();
317 hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
318 wined3d_mutex_unlock();
319
320 return hr;
321}
322
323static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
324{
325 /* IUnknown */
326 IDirect3DCubeTexture8Impl_QueryInterface,
327 IDirect3DCubeTexture8Impl_AddRef,
328 IDirect3DCubeTexture8Impl_Release,
329 /* IDirect3DResource8 */
330 IDirect3DCubeTexture8Impl_GetDevice,
331 IDirect3DCubeTexture8Impl_SetPrivateData,
332 IDirect3DCubeTexture8Impl_GetPrivateData,
333 IDirect3DCubeTexture8Impl_FreePrivateData,
334 IDirect3DCubeTexture8Impl_SetPriority,
335 IDirect3DCubeTexture8Impl_GetPriority,
336 IDirect3DCubeTexture8Impl_PreLoad,
337 IDirect3DCubeTexture8Impl_GetType,
338 /* IDirect3DBaseTexture8 */
339 IDirect3DCubeTexture8Impl_SetLOD,
340 IDirect3DCubeTexture8Impl_GetLOD,
341 IDirect3DCubeTexture8Impl_GetLevelCount,
342 /* IDirect3DCubeTexture8 */
343 IDirect3DCubeTexture8Impl_GetLevelDesc,
344 IDirect3DCubeTexture8Impl_GetCubeMapSurface,
345 IDirect3DCubeTexture8Impl_LockRect,
346 IDirect3DCubeTexture8Impl_UnlockRect,
347 IDirect3DCubeTexture8Impl_AddDirtyRect
348};
349
350static void STDMETHODCALLTYPE d3d8_cubetexture_wined3d_object_destroyed(void *parent)
351{
352 HeapFree(GetProcessHeap(), 0, parent);
353}
354
355static const struct wined3d_parent_ops d3d8_cubetexture_wined3d_parent_ops =
356{
357 d3d8_cubetexture_wined3d_object_destroyed,
358};
359
360HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
361 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
362{
363 HRESULT hr;
364
365 texture->lpVtbl = &Direct3DCubeTexture8_Vtbl;
366 texture->ref = 1;
367
368 wined3d_mutex_lock();
369 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage & WINED3DUSAGE_MASK,
370 wined3dformat_from_d3dformat(format), pool, &texture->wineD3DCubeTexture,
371 (IUnknown *)texture, &d3d8_cubetexture_wined3d_parent_ops);
372 wined3d_mutex_unlock();
373 if (FAILED(hr))
374 {
375 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
376 return hr;
377 }
378
379 texture->parentDevice = (IDirect3DDevice8 *)device;
380 IDirect3DDevice8_AddRef(texture->parentDevice);
381
382 return D3D_OK;
383}
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