1 | /*
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2 | * IDirect3DDevice8 implementation
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3 | *
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4 | * Copyright 2002-2004 Jason Edmeades
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5 | * Copyright 2004 Christian Costa
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6 | *
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7 | * This library is free software; you can redistribute it and/or
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8 | * modify it under the terms of the GNU Lesser General Public
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9 | * License as published by the Free Software Foundation; either
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10 | * version 2.1 of the License, or (at your option) any later version.
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11 | *
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12 | * This library is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 | * Lesser General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU Lesser General Public
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18 | * License along with this library; if not, write to the Free Software
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19 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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20 | */
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21 |
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22 | /*
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23 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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24 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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25 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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26 | * a choice of LGPL license versions is made available with the language indicating
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27 | * that LGPLv2 or any later version may be used, or where a choice of which version
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28 | * of the LGPL is applied is otherwise unspecified.
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29 | */
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30 |
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31 | #include "config.h"
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32 |
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33 | #include <math.h>
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34 | #include <stdarg.h>
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35 |
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36 | #define NONAMELESSUNION
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37 | #define NONAMELESSSTRUCT
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38 | #include "windef.h"
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39 | #include "winbase.h"
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40 | #include "winuser.h"
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41 | #include "wingdi.h"
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42 | #include "wine/debug.h"
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43 |
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44 | #include "d3d8_private.h"
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45 |
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46 | WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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47 |
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48 | D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
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49 | {
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50 | BYTE *c = (BYTE *)&format;
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51 |
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52 | /* Don't translate FOURCC formats */
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53 | if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
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54 |
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55 | switch(format)
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56 | {
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57 | case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
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58 | case WINED3DFMT_R8G8B8: return D3DFMT_R8G8B8;
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59 | case WINED3DFMT_A8R8G8B8: return D3DFMT_A8R8G8B8;
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60 | case WINED3DFMT_X8R8G8B8: return D3DFMT_X8R8G8B8;
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61 | case WINED3DFMT_R5G6B5: return D3DFMT_R5G6B5;
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62 | case WINED3DFMT_X1R5G5B5: return D3DFMT_X1R5G5B5;
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63 | case WINED3DFMT_A1R5G5B5: return D3DFMT_A1R5G5B5;
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64 | case WINED3DFMT_A4R4G4B4: return D3DFMT_A4R4G4B4;
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65 | case WINED3DFMT_R3G3B2: return D3DFMT_R3G3B2;
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66 | case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
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67 | case WINED3DFMT_A8R3G3B2: return D3DFMT_A8R3G3B2;
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68 | case WINED3DFMT_X4R4G4B4: return D3DFMT_X4R4G4B4;
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69 | case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
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70 | case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
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71 | case WINED3DFMT_A8P8: return D3DFMT_A8P8;
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72 | case WINED3DFMT_P8: return D3DFMT_P8;
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73 | case WINED3DFMT_L8: return D3DFMT_L8;
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74 | case WINED3DFMT_A8L8: return D3DFMT_A8L8;
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75 | case WINED3DFMT_A4L4: return D3DFMT_A4L4;
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76 | case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
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77 | case WINED3DFMT_L6V5U5: return D3DFMT_L6V5U5;
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78 | case WINED3DFMT_X8L8V8U8: return D3DFMT_X8L8V8U8;
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79 | case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
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80 | case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
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81 | case WINED3DFMT_A2W10V10U10: return D3DFMT_A2W10V10U10;
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82 | case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
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83 | case WINED3DFMT_D32: return D3DFMT_D32;
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84 | case WINED3DFMT_D15S1: return D3DFMT_D15S1;
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85 | case WINED3DFMT_D24S8: return D3DFMT_D24S8;
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86 | case WINED3DFMT_D24X8: return D3DFMT_D24X8;
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87 | case WINED3DFMT_D24X4S4: return D3DFMT_D24X4S4;
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88 | case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
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89 | case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
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90 | case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
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91 | case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
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92 | default:
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93 | FIXME("Unhandled WINED3DFORMAT %#x\n", format);
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94 | return D3DFMT_UNKNOWN;
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95 | }
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96 | }
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97 |
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98 | WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
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99 | {
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100 | BYTE *c = (BYTE *)&format;
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101 |
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102 | /* Don't translate FOURCC formats */
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103 | if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
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104 |
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105 | switch(format)
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106 | {
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107 | case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
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108 | case D3DFMT_R8G8B8: return WINED3DFMT_R8G8B8;
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109 | case D3DFMT_A8R8G8B8: return WINED3DFMT_A8R8G8B8;
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110 | case D3DFMT_X8R8G8B8: return WINED3DFMT_X8R8G8B8;
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111 | case D3DFMT_R5G6B5: return WINED3DFMT_R5G6B5;
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112 | case D3DFMT_X1R5G5B5: return WINED3DFMT_X1R5G5B5;
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113 | case D3DFMT_A1R5G5B5: return WINED3DFMT_A1R5G5B5;
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114 | case D3DFMT_A4R4G4B4: return WINED3DFMT_A4R4G4B4;
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115 | case D3DFMT_R3G3B2: return WINED3DFMT_R3G3B2;
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116 | case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
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117 | case D3DFMT_A8R3G3B2: return WINED3DFMT_A8R3G3B2;
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118 | case D3DFMT_X4R4G4B4: return WINED3DFMT_X4R4G4B4;
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119 | case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
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120 | case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
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121 | case D3DFMT_A8P8: return WINED3DFMT_A8P8;
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122 | case D3DFMT_P8: return WINED3DFMT_P8;
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123 | case D3DFMT_L8: return WINED3DFMT_L8;
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124 | case D3DFMT_A8L8: return WINED3DFMT_A8L8;
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125 | case D3DFMT_A4L4: return WINED3DFMT_A4L4;
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126 | case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
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127 | case D3DFMT_L6V5U5: return WINED3DFMT_L6V5U5;
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128 | case D3DFMT_X8L8V8U8: return WINED3DFMT_X8L8V8U8;
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129 | case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
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130 | case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
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131 | case D3DFMT_A2W10V10U10: return WINED3DFMT_A2W10V10U10;
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132 | case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
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133 | case D3DFMT_D32: return WINED3DFMT_D32;
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134 | case D3DFMT_D15S1: return WINED3DFMT_D15S1;
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135 | case D3DFMT_D24S8: return WINED3DFMT_D24S8;
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136 | case D3DFMT_D24X8: return WINED3DFMT_D24X8;
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137 | case D3DFMT_D24X4S4: return WINED3DFMT_D24X4S4;
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138 | case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
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139 | case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
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140 | case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
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141 | case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
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142 | default:
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143 | FIXME("Unhandled D3DFORMAT %#x\n", format);
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144 | return WINED3DFMT_UNKNOWN;
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145 | }
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146 | }
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147 |
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148 | static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
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149 | {
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150 | switch(primitive_type)
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151 | {
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152 | case D3DPT_POINTLIST:
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153 | return primitive_count;
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154 |
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155 | case D3DPT_LINELIST:
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156 | return primitive_count * 2;
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157 |
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158 | case D3DPT_LINESTRIP:
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159 | return primitive_count + 1;
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160 |
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161 | case D3DPT_TRIANGLELIST:
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162 | return primitive_count * 3;
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163 |
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164 | case D3DPT_TRIANGLESTRIP:
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165 | case D3DPT_TRIANGLEFAN:
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166 | return primitive_count + 2;
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167 |
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168 | default:
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169 | FIXME("Unhandled primitive type %#x\n", primitive_type);
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170 | return 0;
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171 | }
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172 | }
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173 |
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174 | /* Handle table functions */
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175 | static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object)
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176 | {
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177 | if (t->free_entries)
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178 | {
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179 | /* Use a free handle */
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180 | void **entry = t->free_entries;
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181 | t->free_entries = *entry;
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182 | *entry = object;
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183 | return entry - t->entries;
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184 | }
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185 |
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186 | if (!(t->entry_count < t->table_size))
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187 | {
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188 | /* Grow the table */
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189 | UINT new_size = t->table_size + (t->table_size >> 1);
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190 | void **new_entries = HeapReAlloc(GetProcessHeap(), 0, t->entries, new_size * sizeof(void *));
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191 | if (!new_entries) return D3D8_INVALID_HANDLE;
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192 | t->entries = new_entries;
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193 | t->table_size = new_size;
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194 | }
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195 |
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196 | t->entries[t->entry_count] = object;
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197 | return t->entry_count++;
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198 | }
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199 |
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200 | static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle)
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201 | {
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202 | void **entry, *object;
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203 |
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204 | if (handle >= t->entry_count) return NULL;
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205 |
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206 | entry = &t->entries[handle];
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207 | object = *entry;
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208 | *entry = t->free_entries;
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209 | t->free_entries = entry;
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210 |
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211 | return object;
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212 | }
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213 |
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214 | static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle)
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215 | {
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216 | if (handle >= t->entry_count) return NULL;
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217 | return t->entries[handle];
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218 | }
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219 |
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220 | /* IDirect3D IUnknown parts follow: */
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221 | static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
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222 | {
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223 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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224 |
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225 | if (IsEqualGUID(riid, &IID_IUnknown)
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226 | || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
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227 | IUnknown_AddRef(iface);
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228 | *ppobj = This;
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229 | return S_OK;
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230 | }
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231 |
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232 | if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
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233 | {
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234 | IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
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235 | *ppobj = &This->device_parent_vtbl;
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236 | return S_OK;
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237 | }
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238 |
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239 | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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240 | *ppobj = NULL;
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241 | return E_NOINTERFACE;
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242 | }
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243 |
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244 | static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
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245 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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246 | ULONG ref = InterlockedIncrement(&This->ref);
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247 |
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248 | TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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249 |
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250 | return ref;
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251 | }
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252 |
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253 | static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
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254 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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255 | ULONG ref;
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256 |
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257 | if (This->inDestruction) return 0;
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258 | ref = InterlockedDecrement(&This->ref);
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259 |
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260 | TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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261 |
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262 | if (ref == 0) {
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263 | unsigned i;
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264 |
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265 | TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
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266 | EnterCriticalSection(&d3d8_cs);
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267 | This->inDestruction = TRUE;
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268 |
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269 | for(i = 0; i < This->numConvertedDecls; i++) {
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270 | IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
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271 | }
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272 | HeapFree(GetProcessHeap(), 0, This->decls);
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273 |
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274 | IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
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275 | IWineD3DDevice_Release(This->WineD3DDevice);
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276 | HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
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277 | HeapFree(GetProcessHeap(), 0, This);
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278 | LeaveCriticalSection(&d3d8_cs);
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279 | }
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280 | return ref;
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281 | }
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282 |
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283 | /* IDirect3DDevice Interface follow: */
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284 | static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
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285 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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286 | HRESULT hr;
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287 |
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288 | TRACE("(%p) : Relay\n", This);
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289 | EnterCriticalSection(&d3d8_cs);
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290 | hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
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291 | LeaveCriticalSection(&d3d8_cs);
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292 | return hr;
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293 | }
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294 |
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295 | static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
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296 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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297 | HRESULT hr;
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298 |
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299 | TRACE("(%p) Relay\n", This);
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300 | EnterCriticalSection(&d3d8_cs);
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301 | hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
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302 | LeaveCriticalSection(&d3d8_cs);
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303 | return hr;
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304 | }
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305 |
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306 | static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
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307 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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308 | HRESULT hr;
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309 |
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310 | TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
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311 | EnterCriticalSection(&d3d8_cs);
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312 | hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
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313 | LeaveCriticalSection(&d3d8_cs);
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314 | return hr;
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315 | }
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316 |
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317 | static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
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318 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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319 | HRESULT hr = D3D_OK;
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320 | IWineD3D* pWineD3D;
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321 |
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322 | TRACE("(%p) Relay\n", This);
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323 |
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324 | if (NULL == ppD3D8) {
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325 | return D3DERR_INVALIDCALL;
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326 | }
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327 |
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328 | EnterCriticalSection(&d3d8_cs);
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329 | hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
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330 | if (hr == D3D_OK && pWineD3D != NULL)
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331 | {
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332 | IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
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333 | IWineD3D_Release(pWineD3D);
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334 | } else {
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335 | FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
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336 | *ppD3D8 = NULL;
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337 | }
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338 | TRACE("(%p) returning %p\n",This , *ppD3D8);
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339 | LeaveCriticalSection(&d3d8_cs);
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340 |
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341 | return hr;
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342 | }
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343 |
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344 | static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
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345 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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346 | HRESULT hrc = D3D_OK;
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347 | WINED3DCAPS *pWineCaps;
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348 |
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349 | TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
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350 | if(NULL == pCaps){
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351 | return D3DERR_INVALIDCALL;
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352 | }
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353 | pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
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354 | if(pWineCaps == NULL){
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355 | return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
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356 | }
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357 |
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358 | EnterCriticalSection(&d3d8_cs);
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359 | hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
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360 | LeaveCriticalSection(&d3d8_cs);
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361 | WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
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362 | HeapFree(GetProcessHeap(), 0, pWineCaps);
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363 |
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364 | /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
|
---|
365 | if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
|
---|
366 | pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
|
---|
367 | }
|
---|
368 | if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
|
---|
369 | pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
|
---|
370 | }
|
---|
371 | pCaps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
|
---|
372 |
|
---|
373 | TRACE("Returning %p %p\n", This, pCaps);
|
---|
374 | return hrc;
|
---|
375 | }
|
---|
376 |
|
---|
377 | static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
|
---|
378 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
379 | HRESULT hr;
|
---|
380 | TRACE("(%p) Relay\n", This);
|
---|
381 |
|
---|
382 | EnterCriticalSection(&d3d8_cs);
|
---|
383 | hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
|
---|
384 | LeaveCriticalSection(&d3d8_cs);
|
---|
385 |
|
---|
386 | if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
|
---|
387 |
|
---|
388 | return hr;
|
---|
389 | }
|
---|
390 |
|
---|
391 | static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
|
---|
392 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
393 | HRESULT hr;
|
---|
394 | TRACE("(%p) Relay\n", This);
|
---|
395 |
|
---|
396 | EnterCriticalSection(&d3d8_cs);
|
---|
397 | hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
|
---|
398 | LeaveCriticalSection(&d3d8_cs);
|
---|
399 | return hr;
|
---|
400 | }
|
---|
401 |
|
---|
402 | static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
|
---|
403 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
404 | IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
|
---|
405 | HRESULT hr;
|
---|
406 | TRACE("(%p) Relay\n", This);
|
---|
407 | if(!pCursorBitmap) {
|
---|
408 | WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
|
---|
409 | return WINED3DERR_INVALIDCALL;
|
---|
410 | }
|
---|
411 |
|
---|
412 | EnterCriticalSection(&d3d8_cs);
|
---|
413 | hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
|
---|
414 | LeaveCriticalSection(&d3d8_cs);
|
---|
415 | return hr;
|
---|
416 | }
|
---|
417 |
|
---|
418 | static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
|
---|
419 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
420 | TRACE("(%p) Relay\n", This);
|
---|
421 |
|
---|
422 | EnterCriticalSection(&d3d8_cs);
|
---|
423 | IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
|
---|
424 | LeaveCriticalSection(&d3d8_cs);
|
---|
425 | }
|
---|
426 |
|
---|
427 | static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
|
---|
428 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
429 | BOOL ret;
|
---|
430 | TRACE("(%p) Relay\n", This);
|
---|
431 |
|
---|
432 | EnterCriticalSection(&d3d8_cs);
|
---|
433 | ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
|
---|
434 | LeaveCriticalSection(&d3d8_cs);
|
---|
435 | return ret;
|
---|
436 | }
|
---|
437 |
|
---|
438 | static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
|
---|
439 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
440 | IDirect3DSwapChain8Impl* object;
|
---|
441 | HRESULT hrc = D3D_OK;
|
---|
442 | WINED3DPRESENT_PARAMETERS localParameters;
|
---|
443 |
|
---|
444 | TRACE("(%p) Relay\n", This);
|
---|
445 |
|
---|
446 | /* Fix the back buffer count */
|
---|
447 | if(pPresentationParameters->BackBufferCount == 0) {
|
---|
448 | pPresentationParameters->BackBufferCount = 1;
|
---|
449 | }
|
---|
450 |
|
---|
451 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
452 | if (NULL == object) {
|
---|
453 | FIXME("Allocation of memory failed\n");
|
---|
454 | *pSwapChain = NULL;
|
---|
455 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
456 | }
|
---|
457 | object->ref = 1;
|
---|
458 | object->lpVtbl = &Direct3DSwapChain8_Vtbl;
|
---|
459 |
|
---|
460 | /* Allocate an associated WineD3DDevice object */
|
---|
461 | localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
|
---|
462 | localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
|
---|
463 | localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
|
---|
464 | localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
|
---|
465 | localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
|
---|
466 | localParameters.MultiSampleQuality = 0; /* d3d9 only */
|
---|
467 | localParameters.SwapEffect = pPresentationParameters->SwapEffect;
|
---|
468 | localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
|
---|
469 | localParameters.Windowed = pPresentationParameters->Windowed;
|
---|
470 | localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
|
---|
471 | localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
|
---|
472 | localParameters.Flags = pPresentationParameters->Flags;
|
---|
473 | localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
|
---|
474 | localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
|
---|
475 | localParameters.AutoRestoreDisplayMode = TRUE;
|
---|
476 |
|
---|
477 | EnterCriticalSection(&d3d8_cs);
|
---|
478 | hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters,
|
---|
479 | &object->wineD3DSwapChain, (IUnknown *)object, SURFACE_OPENGL);
|
---|
480 | LeaveCriticalSection(&d3d8_cs);
|
---|
481 |
|
---|
482 | pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
|
---|
483 | pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
|
---|
484 | pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
|
---|
485 | pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
|
---|
486 | pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
|
---|
487 | pPresentationParameters->SwapEffect = localParameters.SwapEffect;
|
---|
488 | pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
|
---|
489 | pPresentationParameters->Windowed = localParameters.Windowed;
|
---|
490 | pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
|
---|
491 | pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
|
---|
492 | pPresentationParameters->Flags = localParameters.Flags;
|
---|
493 | pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
|
---|
494 | pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
|
---|
495 |
|
---|
496 | if (hrc != D3D_OK) {
|
---|
497 | FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This);
|
---|
498 | HeapFree(GetProcessHeap(), 0 , object);
|
---|
499 | *pSwapChain = NULL;
|
---|
500 | }else{
|
---|
501 | IUnknown_AddRef(iface);
|
---|
502 | object->parentDevice = iface;
|
---|
503 | *pSwapChain = (IDirect3DSwapChain8 *)object;
|
---|
504 | }
|
---|
505 | TRACE("(%p) returning %p\n", This, *pSwapChain);
|
---|
506 | return hrc;
|
---|
507 | }
|
---|
508 |
|
---|
509 | static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
|
---|
510 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
511 | WINED3DPRESENT_PARAMETERS localParameters;
|
---|
512 | HRESULT hr;
|
---|
513 |
|
---|
514 | TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
|
---|
515 |
|
---|
516 | localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
|
---|
517 | localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
|
---|
518 | localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
|
---|
519 | localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
|
---|
520 | localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
|
---|
521 | localParameters.MultiSampleQuality = 0; /* d3d9 only */
|
---|
522 | localParameters.SwapEffect = pPresentationParameters->SwapEffect;
|
---|
523 | localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
|
---|
524 | localParameters.Windowed = pPresentationParameters->Windowed;
|
---|
525 | localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
|
---|
526 | localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
|
---|
527 | localParameters.Flags = pPresentationParameters->Flags;
|
---|
528 | localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
|
---|
529 | localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
|
---|
530 | localParameters.AutoRestoreDisplayMode = TRUE;
|
---|
531 |
|
---|
532 | EnterCriticalSection(&d3d8_cs);
|
---|
533 | hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
|
---|
534 | LeaveCriticalSection(&d3d8_cs);
|
---|
535 |
|
---|
536 | pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
|
---|
537 | pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
|
---|
538 | pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
|
---|
539 | pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
|
---|
540 | pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
|
---|
541 | pPresentationParameters->SwapEffect = localParameters.SwapEffect;
|
---|
542 | pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
|
---|
543 | pPresentationParameters->Windowed = localParameters.Windowed;
|
---|
544 | pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
|
---|
545 | pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
|
---|
546 | pPresentationParameters->Flags = localParameters.Flags;
|
---|
547 | pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
|
---|
548 | pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
|
---|
549 |
|
---|
550 | return hr;
|
---|
551 | }
|
---|
552 |
|
---|
553 | static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
|
---|
554 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
555 | HRESULT hr;
|
---|
556 | TRACE("(%p) Relay\n", This);
|
---|
557 |
|
---|
558 | EnterCriticalSection(&d3d8_cs);
|
---|
559 | hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
|
---|
560 | LeaveCriticalSection(&d3d8_cs);
|
---|
561 | return hr;
|
---|
562 | }
|
---|
563 |
|
---|
564 | static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
|
---|
565 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
566 | IWineD3DSurface *retSurface = NULL;
|
---|
567 | HRESULT rc = D3D_OK;
|
---|
568 |
|
---|
569 | TRACE("(%p) Relay\n", This);
|
---|
570 |
|
---|
571 | EnterCriticalSection(&d3d8_cs);
|
---|
572 | rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
|
---|
573 | if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
|
---|
574 | IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
|
---|
575 | IWineD3DSurface_Release(retSurface);
|
---|
576 | }
|
---|
577 | LeaveCriticalSection(&d3d8_cs);
|
---|
578 | return rc;
|
---|
579 | }
|
---|
580 |
|
---|
581 | static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
|
---|
582 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
583 | HRESULT hr;
|
---|
584 | TRACE("(%p) Relay\n", This);
|
---|
585 |
|
---|
586 | EnterCriticalSection(&d3d8_cs);
|
---|
587 | hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
|
---|
588 | LeaveCriticalSection(&d3d8_cs);
|
---|
589 | return hr;
|
---|
590 | }
|
---|
591 |
|
---|
592 | static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
|
---|
593 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
594 | TRACE("(%p) Relay\n", This);
|
---|
595 |
|
---|
596 | /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
|
---|
597 | EnterCriticalSection(&d3d8_cs);
|
---|
598 | IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
|
---|
599 | LeaveCriticalSection(&d3d8_cs);
|
---|
600 | }
|
---|
601 |
|
---|
602 | static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
|
---|
603 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
604 | TRACE("(%p) Relay\n", This);
|
---|
605 |
|
---|
606 | /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
|
---|
607 | EnterCriticalSection(&d3d8_cs);
|
---|
608 | IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
|
---|
609 | LeaveCriticalSection(&d3d8_cs);
|
---|
610 | }
|
---|
611 |
|
---|
612 | static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
|
---|
613 | D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
|
---|
614 | IDirect3DTexture8Impl *object;
|
---|
615 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
616 | HRESULT hrc = D3D_OK;
|
---|
617 |
|
---|
618 | TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
|
---|
619 |
|
---|
620 | /* Allocate the storage for the device */
|
---|
621 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
|
---|
622 |
|
---|
623 | if (NULL == object) {
|
---|
624 | FIXME("Allocation of memory failed\n");
|
---|
625 | /* *ppTexture = NULL; */
|
---|
626 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
627 | }
|
---|
628 |
|
---|
629 | object->lpVtbl = &Direct3DTexture8_Vtbl;
|
---|
630 | object->ref = 1;
|
---|
631 | EnterCriticalSection(&d3d8_cs);
|
---|
632 | hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
|
---|
633 | wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, (IUnknown *)object);
|
---|
634 | LeaveCriticalSection(&d3d8_cs);
|
---|
635 |
|
---|
636 | if (FAILED(hrc)) {
|
---|
637 | /* free up object */
|
---|
638 | FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
|
---|
639 | HeapFree(GetProcessHeap(), 0, object);
|
---|
640 | /* *ppTexture = NULL; */
|
---|
641 | } else {
|
---|
642 | IUnknown_AddRef(iface);
|
---|
643 | object->parentDevice = iface;
|
---|
644 | *ppTexture = (LPDIRECT3DTEXTURE8) object;
|
---|
645 | TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
|
---|
646 | }
|
---|
647 |
|
---|
648 | return hrc;
|
---|
649 | }
|
---|
650 |
|
---|
651 | static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
|
---|
652 | UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
|
---|
653 | D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
|
---|
654 |
|
---|
655 | IDirect3DVolumeTexture8Impl *object;
|
---|
656 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
657 | HRESULT hrc = D3D_OK;
|
---|
658 |
|
---|
659 | TRACE("(%p) Relay\n", This);
|
---|
660 |
|
---|
661 | /* Allocate the storage for the device */
|
---|
662 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
|
---|
663 | if (NULL == object) {
|
---|
664 | FIXME("(%p) allocation of memory failed\n", This);
|
---|
665 | *ppVolumeTexture = NULL;
|
---|
666 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
667 | }
|
---|
668 |
|
---|
669 | object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
|
---|
670 | object->ref = 1;
|
---|
671 | EnterCriticalSection(&d3d8_cs);
|
---|
672 | hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels,
|
---|
673 | Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format),
|
---|
674 | Pool, &object->wineD3DVolumeTexture, (IUnknown *)object);
|
---|
675 | LeaveCriticalSection(&d3d8_cs);
|
---|
676 |
|
---|
677 | if (hrc != D3D_OK) {
|
---|
678 |
|
---|
679 | /* free up object */
|
---|
680 | FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
|
---|
681 | HeapFree(GetProcessHeap(), 0, object);
|
---|
682 | *ppVolumeTexture = NULL;
|
---|
683 | } else {
|
---|
684 | IUnknown_AddRef(iface);
|
---|
685 | object->parentDevice = iface;
|
---|
686 | *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
|
---|
687 | }
|
---|
688 | TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
|
---|
689 | return hrc;
|
---|
690 | }
|
---|
691 |
|
---|
692 | static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
|
---|
693 | D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
|
---|
694 |
|
---|
695 | IDirect3DCubeTexture8Impl *object;
|
---|
696 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
697 | HRESULT hr = D3D_OK;
|
---|
698 |
|
---|
699 | TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
|
---|
700 |
|
---|
701 | /* Allocate the storage for the device */
|
---|
702 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
703 |
|
---|
704 | if (NULL == object) {
|
---|
705 | FIXME("(%p) allocation of CubeTexture failed\n", This);
|
---|
706 | *ppCubeTexture = NULL;
|
---|
707 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
708 | }
|
---|
709 |
|
---|
710 | object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
|
---|
711 | object->ref = 1;
|
---|
712 | EnterCriticalSection(&d3d8_cs);
|
---|
713 | hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
|
---|
714 | wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DCubeTexture, (IUnknown *)object);
|
---|
715 | LeaveCriticalSection(&d3d8_cs);
|
---|
716 |
|
---|
717 | if (hr != D3D_OK){
|
---|
718 |
|
---|
719 | /* free up object */
|
---|
720 | FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
|
---|
721 | HeapFree(GetProcessHeap(), 0, object);
|
---|
722 | *ppCubeTexture = NULL;
|
---|
723 | } else {
|
---|
724 | IUnknown_AddRef(iface);
|
---|
725 | object->parentDevice = iface;
|
---|
726 | *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
|
---|
727 | }
|
---|
728 |
|
---|
729 | TRACE("(%p) returning %p\n",This, *ppCubeTexture);
|
---|
730 | return hr;
|
---|
731 | }
|
---|
732 |
|
---|
733 | static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
|
---|
734 | IDirect3DVertexBuffer8Impl *object;
|
---|
735 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
736 | HRESULT hrc = D3D_OK;
|
---|
737 |
|
---|
738 | TRACE("(%p) Relay\n", This);
|
---|
739 | /* Allocate the storage for the device */
|
---|
740 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
|
---|
741 | if (NULL == object) {
|
---|
742 | FIXME("Allocation of memory failed\n");
|
---|
743 | *ppVertexBuffer = NULL;
|
---|
744 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
745 | }
|
---|
746 |
|
---|
747 | object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
|
---|
748 | object->ref = 1;
|
---|
749 | EnterCriticalSection(&d3d8_cs);
|
---|
750 | hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK,
|
---|
751 | 0 /* fvf for ddraw only */, (WINED3DPOOL)Pool, &object->wineD3DVertexBuffer, (IUnknown *)object);
|
---|
752 | LeaveCriticalSection(&d3d8_cs);
|
---|
753 | object->fvf = FVF;
|
---|
754 |
|
---|
755 | if (D3D_OK != hrc) {
|
---|
756 |
|
---|
757 | /* free up object */
|
---|
758 | FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
|
---|
759 | HeapFree(GetProcessHeap(), 0, object);
|
---|
760 | *ppVertexBuffer = NULL;
|
---|
761 | } else {
|
---|
762 | IUnknown_AddRef(iface);
|
---|
763 | object->parentDevice = iface;
|
---|
764 | *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
|
---|
765 | }
|
---|
766 | return hrc;
|
---|
767 | }
|
---|
768 |
|
---|
769 | static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
|
---|
770 | IDirect3DIndexBuffer8Impl *object;
|
---|
771 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
772 | HRESULT hrc = D3D_OK;
|
---|
773 |
|
---|
774 | TRACE("(%p) Relay\n", This);
|
---|
775 | /* Allocate the storage for the device */
|
---|
776 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
777 | if (NULL == object) {
|
---|
778 | FIXME("Allocation of memory failed\n");
|
---|
779 | *ppIndexBuffer = NULL;
|
---|
780 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
781 | }
|
---|
782 |
|
---|
783 | object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
|
---|
784 | object->ref = 1;
|
---|
785 | object->format = wined3dformat_from_d3dformat(Format);
|
---|
786 | TRACE("Calling wined3d create index buffer\n");
|
---|
787 | EnterCriticalSection(&d3d8_cs);
|
---|
788 | hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK,
|
---|
789 | (WINED3DPOOL)Pool, &object->wineD3DIndexBuffer, (IUnknown *)object);
|
---|
790 | LeaveCriticalSection(&d3d8_cs);
|
---|
791 |
|
---|
792 | if (D3D_OK != hrc) {
|
---|
793 |
|
---|
794 | /* free up object */
|
---|
795 | FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
|
---|
796 | HeapFree(GetProcessHeap(), 0, object);
|
---|
797 | *ppIndexBuffer = NULL;
|
---|
798 | } else {
|
---|
799 | IUnknown_AddRef(iface);
|
---|
800 | object->parentDevice = iface;
|
---|
801 | *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
|
---|
802 | }
|
---|
803 | return hrc;
|
---|
804 | }
|
---|
805 |
|
---|
806 | static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
|
---|
807 | HRESULT hrc;
|
---|
808 | IDirect3DSurface8Impl *object;
|
---|
809 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
810 | TRACE("(%p) Relay\n", This);
|
---|
811 |
|
---|
812 | if(MultisampleQuality > 0){
|
---|
813 | FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
|
---|
814 | /*
|
---|
815 | MultisampleQuality
|
---|
816 | [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
|
---|
817 | */
|
---|
818 | MultisampleQuality=0;
|
---|
819 | }
|
---|
820 | /*FIXME: Check MAX bounds of MultisampleQuality*/
|
---|
821 |
|
---|
822 | /* Allocate the storage for the device */
|
---|
823 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
|
---|
824 | if (NULL == object) {
|
---|
825 | FIXME("Allocation of memory failed\n");
|
---|
826 | *ppSurface = NULL;
|
---|
827 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
828 | }
|
---|
829 |
|
---|
830 | object->lpVtbl = &Direct3DSurface8_Vtbl;
|
---|
831 | object->ref = 1;
|
---|
832 |
|
---|
833 | TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
|
---|
834 |
|
---|
835 | EnterCriticalSection(&d3d8_cs);
|
---|
836 | hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, wined3dformat_from_d3dformat(Format),
|
---|
837 | Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK,
|
---|
838 | (WINED3DPOOL)Pool, MultiSample, MultisampleQuality, SURFACE_OPENGL, (IUnknown *)object);
|
---|
839 | LeaveCriticalSection(&d3d8_cs);
|
---|
840 | if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
|
---|
841 | /* free up object */
|
---|
842 | FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
|
---|
843 | HeapFree(GetProcessHeap(), 0, object);
|
---|
844 | *ppSurface = NULL;
|
---|
845 | } else {
|
---|
846 | IUnknown_AddRef(iface);
|
---|
847 | object->parentDevice = iface;
|
---|
848 | *ppSurface = (LPDIRECT3DSURFACE8) object;
|
---|
849 | }
|
---|
850 | return hrc;
|
---|
851 | }
|
---|
852 |
|
---|
853 | static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
|
---|
854 | HRESULT hr;
|
---|
855 | TRACE("Relay\n");
|
---|
856 |
|
---|
857 | hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
|
---|
858 | return hr;
|
---|
859 | }
|
---|
860 |
|
---|
861 | static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
|
---|
862 | HRESULT hr;
|
---|
863 | TRACE("Relay\n");
|
---|
864 |
|
---|
865 | /* TODO: Verify that Discard is false */
|
---|
866 | hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
|
---|
867 | ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
|
---|
868 | D3DPOOL_DEFAULT, MultiSample, 0);
|
---|
869 | return hr;
|
---|
870 | }
|
---|
871 |
|
---|
872 | /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
|
---|
873 | static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
|
---|
874 | HRESULT hr;
|
---|
875 | TRACE("Relay\n");
|
---|
876 |
|
---|
877 | hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface,
|
---|
878 | D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
|
---|
879 | return hr;
|
---|
880 | }
|
---|
881 |
|
---|
882 | static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
|
---|
883 | IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
|
---|
884 | IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
|
---|
885 |
|
---|
886 | HRESULT hr = WINED3D_OK;
|
---|
887 | WINED3DFORMAT srcFormat, destFormat;
|
---|
888 | UINT srcWidth, destWidth;
|
---|
889 | UINT srcHeight, destHeight;
|
---|
890 | UINT srcSize;
|
---|
891 | WINED3DSURFACE_DESC winedesc;
|
---|
892 |
|
---|
893 | TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
|
---|
894 | pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
|
---|
895 |
|
---|
896 |
|
---|
897 | /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
|
---|
898 | memset(&winedesc, 0, sizeof(winedesc));
|
---|
899 |
|
---|
900 | winedesc.Format = &srcFormat;
|
---|
901 | winedesc.Width = &srcWidth;
|
---|
902 | winedesc.Height = &srcHeight;
|
---|
903 | winedesc.Size = &srcSize;
|
---|
904 | EnterCriticalSection(&d3d8_cs);
|
---|
905 | IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
|
---|
906 |
|
---|
907 | winedesc.Format = &destFormat;
|
---|
908 | winedesc.Width = &destWidth;
|
---|
909 | winedesc.Height = &destHeight;
|
---|
910 | winedesc.Size = NULL;
|
---|
911 | IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
|
---|
912 |
|
---|
913 | /* Check that the source and destination formats match */
|
---|
914 | if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
|
---|
915 | WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
|
---|
916 | LeaveCriticalSection(&d3d8_cs);
|
---|
917 | return WINED3DERR_INVALIDCALL;
|
---|
918 | } else if (WINED3DFMT_UNKNOWN == destFormat) {
|
---|
919 | TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
|
---|
920 | IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
|
---|
921 | destFormat = srcFormat;
|
---|
922 | }
|
---|
923 |
|
---|
924 | /* Quick if complete copy ... */
|
---|
925 | if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
|
---|
926 | IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
|
---|
927 | } else {
|
---|
928 | unsigned int i;
|
---|
929 | /* Copy rect by rect */
|
---|
930 | if (NULL != pSourceRects && NULL != pDestPoints) {
|
---|
931 | for (i = 0; i < cRects; ++i) {
|
---|
932 | IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
|
---|
933 | }
|
---|
934 | } else {
|
---|
935 | for (i = 0; i < cRects; ++i) {
|
---|
936 | IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
|
---|
937 | }
|
---|
938 | }
|
---|
939 | }
|
---|
940 | LeaveCriticalSection(&d3d8_cs);
|
---|
941 |
|
---|
942 | return hr;
|
---|
943 | }
|
---|
944 |
|
---|
945 | static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
|
---|
946 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
947 | HRESULT hr;
|
---|
948 | TRACE("(%p) Relay\n" , This);
|
---|
949 |
|
---|
950 | EnterCriticalSection(&d3d8_cs);
|
---|
951 | hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
|
---|
952 | LeaveCriticalSection(&d3d8_cs);
|
---|
953 | return hr;
|
---|
954 | }
|
---|
955 |
|
---|
956 | static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
|
---|
957 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
958 | IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
|
---|
959 | HRESULT hr;
|
---|
960 |
|
---|
961 | TRACE("(%p) Relay\n" , This);
|
---|
962 |
|
---|
963 | if (pDestSurface == NULL) {
|
---|
964 | WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
|
---|
965 | return D3DERR_INVALIDCALL;
|
---|
966 | }
|
---|
967 |
|
---|
968 | EnterCriticalSection(&d3d8_cs);
|
---|
969 | hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
|
---|
970 | LeaveCriticalSection(&d3d8_cs);
|
---|
971 | return hr;
|
---|
972 | }
|
---|
973 |
|
---|
974 | static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
|
---|
975 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
976 | IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
|
---|
977 | IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
|
---|
978 | IWineD3DSurface *original_ds = NULL;
|
---|
979 | HRESULT hr;
|
---|
980 | TRACE("(%p) Relay\n" , This);
|
---|
981 |
|
---|
982 | EnterCriticalSection(&d3d8_cs);
|
---|
983 |
|
---|
984 | hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
|
---|
985 | if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
|
---|
986 | {
|
---|
987 | hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
|
---|
988 | if (SUCCEEDED(hr) && pSurface)
|
---|
989 | hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface);
|
---|
990 | if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
|
---|
991 | }
|
---|
992 | if (original_ds) IWineD3DSurface_Release(original_ds);
|
---|
993 |
|
---|
994 | LeaveCriticalSection(&d3d8_cs);
|
---|
995 | return hr;
|
---|
996 | }
|
---|
997 |
|
---|
998 | static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
|
---|
999 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1000 | HRESULT hr = D3D_OK;
|
---|
1001 | IWineD3DSurface *pRenderTarget;
|
---|
1002 |
|
---|
1003 | TRACE("(%p) Relay\n" , This);
|
---|
1004 |
|
---|
1005 | if (ppRenderTarget == NULL) {
|
---|
1006 | return D3DERR_INVALIDCALL;
|
---|
1007 | }
|
---|
1008 | EnterCriticalSection(&d3d8_cs);
|
---|
1009 | hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
|
---|
1010 |
|
---|
1011 | if (hr == D3D_OK && pRenderTarget != NULL) {
|
---|
1012 | IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
|
---|
1013 | IWineD3DSurface_Release(pRenderTarget);
|
---|
1014 | } else {
|
---|
1015 | FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
|
---|
1016 | *ppRenderTarget = NULL;
|
---|
1017 | }
|
---|
1018 | LeaveCriticalSection(&d3d8_cs);
|
---|
1019 |
|
---|
1020 | return hr;
|
---|
1021 | }
|
---|
1022 |
|
---|
1023 | static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
|
---|
1024 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1025 | HRESULT hr = D3D_OK;
|
---|
1026 | IWineD3DSurface *pZStencilSurface;
|
---|
1027 |
|
---|
1028 | TRACE("(%p) Relay\n" , This);
|
---|
1029 | if(ppZStencilSurface == NULL){
|
---|
1030 | return D3DERR_INVALIDCALL;
|
---|
1031 | }
|
---|
1032 |
|
---|
1033 | EnterCriticalSection(&d3d8_cs);
|
---|
1034 | hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
|
---|
1035 | if (hr == WINED3D_OK) {
|
---|
1036 | IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
|
---|
1037 | IWineD3DSurface_Release(pZStencilSurface);
|
---|
1038 | }else{
|
---|
1039 | if (hr != WINED3DERR_NOTFOUND)
|
---|
1040 | FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
|
---|
1041 | *ppZStencilSurface = NULL;
|
---|
1042 | }
|
---|
1043 | LeaveCriticalSection(&d3d8_cs);
|
---|
1044 |
|
---|
1045 | return hr;
|
---|
1046 | }
|
---|
1047 |
|
---|
1048 | static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
|
---|
1049 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1050 | HRESULT hr;
|
---|
1051 | TRACE("(%p) Relay\n" , This);
|
---|
1052 |
|
---|
1053 | EnterCriticalSection(&d3d8_cs);
|
---|
1054 | hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
|
---|
1055 | LeaveCriticalSection(&d3d8_cs);
|
---|
1056 | return hr;
|
---|
1057 | }
|
---|
1058 |
|
---|
1059 | static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
|
---|
1060 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1061 | HRESULT hr;
|
---|
1062 | TRACE("(%p) Relay\n" , This);
|
---|
1063 |
|
---|
1064 | EnterCriticalSection(&d3d8_cs);
|
---|
1065 | hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
|
---|
1066 | LeaveCriticalSection(&d3d8_cs);
|
---|
1067 | return hr;
|
---|
1068 | }
|
---|
1069 |
|
---|
1070 | static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
|
---|
1071 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1072 | HRESULT hr;
|
---|
1073 | TRACE("(%p) Relay\n" , This);
|
---|
1074 |
|
---|
1075 | /* Note: D3DRECT is compatible with WINED3DRECT */
|
---|
1076 | EnterCriticalSection(&d3d8_cs);
|
---|
1077 | hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
|
---|
1078 | LeaveCriticalSection(&d3d8_cs);
|
---|
1079 | return hr;
|
---|
1080 | }
|
---|
1081 |
|
---|
1082 | static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
|
---|
1083 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1084 | HRESULT hr;
|
---|
1085 | TRACE("(%p) Relay\n" , This);
|
---|
1086 |
|
---|
1087 | /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
|
---|
1088 | EnterCriticalSection(&d3d8_cs);
|
---|
1089 | hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
|
---|
1090 | LeaveCriticalSection(&d3d8_cs);
|
---|
1091 | return hr;
|
---|
1092 | }
|
---|
1093 |
|
---|
1094 | static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
|
---|
1095 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1096 | HRESULT hr;
|
---|
1097 | TRACE("(%p) Relay\n" , This);
|
---|
1098 |
|
---|
1099 | /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
|
---|
1100 | EnterCriticalSection(&d3d8_cs);
|
---|
1101 | hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
|
---|
1102 | LeaveCriticalSection(&d3d8_cs);
|
---|
1103 | return hr;
|
---|
1104 | }
|
---|
1105 |
|
---|
1106 | static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
|
---|
1107 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1108 | HRESULT hr;
|
---|
1109 | TRACE("(%p) Relay\n" , This);
|
---|
1110 |
|
---|
1111 | /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
|
---|
1112 | EnterCriticalSection(&d3d8_cs);
|
---|
1113 | hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
|
---|
1114 | LeaveCriticalSection(&d3d8_cs);
|
---|
1115 | return hr;
|
---|
1116 | }
|
---|
1117 |
|
---|
1118 | static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
|
---|
1119 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1120 | HRESULT hr;
|
---|
1121 | TRACE("(%p) Relay\n" , This);
|
---|
1122 |
|
---|
1123 | /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
|
---|
1124 | EnterCriticalSection(&d3d8_cs);
|
---|
1125 | hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
|
---|
1126 | LeaveCriticalSection(&d3d8_cs);
|
---|
1127 | return hr;
|
---|
1128 | }
|
---|
1129 |
|
---|
1130 | static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
|
---|
1131 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1132 | HRESULT hr;
|
---|
1133 | TRACE("(%p) Relay\n" , This);
|
---|
1134 |
|
---|
1135 | /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
|
---|
1136 | EnterCriticalSection(&d3d8_cs);
|
---|
1137 | hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
|
---|
1138 | LeaveCriticalSection(&d3d8_cs);
|
---|
1139 | return hr;
|
---|
1140 | }
|
---|
1141 |
|
---|
1142 | static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
|
---|
1143 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1144 | HRESULT hr;
|
---|
1145 | TRACE("(%p) Relay\n" , This);
|
---|
1146 |
|
---|
1147 | /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
|
---|
1148 | EnterCriticalSection(&d3d8_cs);
|
---|
1149 | hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
|
---|
1150 | LeaveCriticalSection(&d3d8_cs);
|
---|
1151 | return hr;
|
---|
1152 | }
|
---|
1153 |
|
---|
1154 | static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
|
---|
1155 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1156 | HRESULT hr;
|
---|
1157 | TRACE("(%p) Relay\n" , This);
|
---|
1158 |
|
---|
1159 | /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
|
---|
1160 | EnterCriticalSection(&d3d8_cs);
|
---|
1161 | hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
|
---|
1162 | LeaveCriticalSection(&d3d8_cs);
|
---|
1163 | return hr;
|
---|
1164 | }
|
---|
1165 |
|
---|
1166 | static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
|
---|
1167 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1168 | HRESULT hr;
|
---|
1169 | TRACE("(%p) Relay\n" , This);
|
---|
1170 |
|
---|
1171 | /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
|
---|
1172 | EnterCriticalSection(&d3d8_cs);
|
---|
1173 | hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
|
---|
1174 | LeaveCriticalSection(&d3d8_cs);
|
---|
1175 | return hr;
|
---|
1176 | }
|
---|
1177 |
|
---|
1178 | static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
|
---|
1179 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1180 | HRESULT hr;
|
---|
1181 | TRACE("(%p) Relay\n" , This);
|
---|
1182 |
|
---|
1183 | /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
|
---|
1184 | EnterCriticalSection(&d3d8_cs);
|
---|
1185 | hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
|
---|
1186 | LeaveCriticalSection(&d3d8_cs);
|
---|
1187 | return hr;
|
---|
1188 | }
|
---|
1189 |
|
---|
1190 | static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
|
---|
1191 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1192 | HRESULT hr;
|
---|
1193 | TRACE("(%p) Relay\n" , This);
|
---|
1194 |
|
---|
1195 | EnterCriticalSection(&d3d8_cs);
|
---|
1196 | hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
|
---|
1197 | LeaveCriticalSection(&d3d8_cs);
|
---|
1198 | return hr;
|
---|
1199 | }
|
---|
1200 |
|
---|
1201 | static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
|
---|
1202 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1203 | HRESULT hr;
|
---|
1204 | TRACE("(%p) Relay\n" , This);
|
---|
1205 |
|
---|
1206 | EnterCriticalSection(&d3d8_cs);
|
---|
1207 | hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
|
---|
1208 | LeaveCriticalSection(&d3d8_cs);
|
---|
1209 | return hr;
|
---|
1210 | }
|
---|
1211 |
|
---|
1212 | static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
|
---|
1213 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1214 | HRESULT hr;
|
---|
1215 | TRACE("(%p) Relay\n" , This);
|
---|
1216 |
|
---|
1217 | EnterCriticalSection(&d3d8_cs);
|
---|
1218 | hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
|
---|
1219 | LeaveCriticalSection(&d3d8_cs);
|
---|
1220 | return hr;
|
---|
1221 | }
|
---|
1222 |
|
---|
1223 | static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
|
---|
1224 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1225 | HRESULT hr;
|
---|
1226 | TRACE("(%p) Relay\n" , This);
|
---|
1227 |
|
---|
1228 | EnterCriticalSection(&d3d8_cs);
|
---|
1229 | hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
|
---|
1230 | LeaveCriticalSection(&d3d8_cs);
|
---|
1231 | return hr;
|
---|
1232 | }
|
---|
1233 |
|
---|
1234 | static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
|
---|
1235 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1236 | HRESULT hr;
|
---|
1237 | TRACE("(%p) Relay\n" , This);
|
---|
1238 |
|
---|
1239 | EnterCriticalSection(&d3d8_cs);
|
---|
1240 | hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
|
---|
1241 | LeaveCriticalSection(&d3d8_cs);
|
---|
1242 | return hr;
|
---|
1243 | }
|
---|
1244 |
|
---|
1245 | static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
|
---|
1246 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1247 | HRESULT hr;
|
---|
1248 | TRACE("(%p) Relay\n" , This);
|
---|
1249 |
|
---|
1250 | EnterCriticalSection(&d3d8_cs);
|
---|
1251 | hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
|
---|
1252 | LeaveCriticalSection(&d3d8_cs);
|
---|
1253 | return hr;
|
---|
1254 | }
|
---|
1255 |
|
---|
1256 | static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
|
---|
1257 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1258 | HRESULT hr;
|
---|
1259 | TRACE("(%p)\n", This);
|
---|
1260 |
|
---|
1261 | EnterCriticalSection(&d3d8_cs);
|
---|
1262 | hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
|
---|
1263 | LeaveCriticalSection(&d3d8_cs);
|
---|
1264 | return hr;
|
---|
1265 | }
|
---|
1266 |
|
---|
1267 | static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
|
---|
1268 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1269 | HRESULT hr;
|
---|
1270 | IWineD3DStateBlock* wineD3DStateBlock;
|
---|
1271 | IDirect3DStateBlock8Impl* object;
|
---|
1272 |
|
---|
1273 | TRACE("(%p) Relay\n", This);
|
---|
1274 |
|
---|
1275 | /* Tell wineD3D to endstateblock before anything else (in case we run out
|
---|
1276 | * of memory later and cause locking problems)
|
---|
1277 | */
|
---|
1278 | EnterCriticalSection(&d3d8_cs);
|
---|
1279 | hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
|
---|
1280 | if (hr != D3D_OK) {
|
---|
1281 | WARN("IWineD3DDevice_EndStateBlock returned an error\n");
|
---|
1282 | LeaveCriticalSection(&d3d8_cs);
|
---|
1283 | return hr;
|
---|
1284 | }
|
---|
1285 |
|
---|
1286 | /* allocate a new IDirectD3DStateBlock */
|
---|
1287 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
|
---|
1288 | object->ref = 1;
|
---|
1289 | object->lpVtbl = &Direct3DStateBlock8_Vtbl;
|
---|
1290 |
|
---|
1291 | object->wineD3DStateBlock = wineD3DStateBlock;
|
---|
1292 |
|
---|
1293 | *pToken = d3d8_allocate_handle(&This->handle_table, object);
|
---|
1294 | LeaveCriticalSection(&d3d8_cs);
|
---|
1295 |
|
---|
1296 | if (*pToken == D3D8_INVALID_HANDLE)
|
---|
1297 | {
|
---|
1298 | ERR("Failed to create a handle\n");
|
---|
1299 | IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object);
|
---|
1300 | return E_FAIL;
|
---|
1301 | }
|
---|
1302 | ++*pToken;
|
---|
1303 |
|
---|
1304 | TRACE("Returning %#x (%p).\n", *pToken, object);
|
---|
1305 |
|
---|
1306 | return hr;
|
---|
1307 | }
|
---|
1308 |
|
---|
1309 | static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
|
---|
1310 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1311 | IDirect3DStateBlock8Impl *pSB;
|
---|
1312 | HRESULT hr;
|
---|
1313 |
|
---|
1314 | TRACE("(%p) %#x Relay\n", This, Token);
|
---|
1315 |
|
---|
1316 | EnterCriticalSection(&d3d8_cs);
|
---|
1317 | pSB = d3d8_get_object(&This->handle_table, Token - 1);
|
---|
1318 | if (!pSB)
|
---|
1319 | {
|
---|
1320 | WARN("Invalid handle (%#x) passed.\n", Token);
|
---|
1321 | LeaveCriticalSection(&d3d8_cs);
|
---|
1322 | return D3DERR_INVALIDCALL;
|
---|
1323 | }
|
---|
1324 | hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
|
---|
1325 | LeaveCriticalSection(&d3d8_cs);
|
---|
1326 | return hr;
|
---|
1327 | }
|
---|
1328 |
|
---|
1329 | static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
|
---|
1330 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1331 | IDirect3DStateBlock8Impl *pSB;
|
---|
1332 | HRESULT hr;
|
---|
1333 |
|
---|
1334 | TRACE("(%p) %#x Relay\n", This, Token);
|
---|
1335 |
|
---|
1336 | EnterCriticalSection(&d3d8_cs);
|
---|
1337 | pSB = d3d8_get_object(&This->handle_table, Token - 1);
|
---|
1338 | if (!pSB)
|
---|
1339 | {
|
---|
1340 | WARN("Invalid handle (%#x) passed.\n", Token);
|
---|
1341 | LeaveCriticalSection(&d3d8_cs);
|
---|
1342 | return D3DERR_INVALIDCALL;
|
---|
1343 | }
|
---|
1344 | hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
|
---|
1345 | LeaveCriticalSection(&d3d8_cs);
|
---|
1346 | return hr;
|
---|
1347 | }
|
---|
1348 |
|
---|
1349 | static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
|
---|
1350 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1351 | IDirect3DStateBlock8Impl *pSB;
|
---|
1352 |
|
---|
1353 | TRACE("(%p) Relay\n", This);
|
---|
1354 |
|
---|
1355 | EnterCriticalSection(&d3d8_cs);
|
---|
1356 | pSB = d3d8_free_handle(&This->handle_table, Token - 1);
|
---|
1357 | LeaveCriticalSection(&d3d8_cs);
|
---|
1358 |
|
---|
1359 | if (!pSB)
|
---|
1360 | {
|
---|
1361 | WARN("Invalid handle (%#x) passed.\n", Token);
|
---|
1362 | return D3DERR_INVALIDCALL;
|
---|
1363 | }
|
---|
1364 |
|
---|
1365 | if (IUnknown_Release((IUnknown *)pSB))
|
---|
1366 | {
|
---|
1367 | ERR("Stateblock %p has references left, this shouldn't happen.\n", pSB);
|
---|
1368 | }
|
---|
1369 |
|
---|
1370 | return D3D_OK;
|
---|
1371 | }
|
---|
1372 |
|
---|
1373 | static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
|
---|
1374 | D3DSTATEBLOCKTYPE Type, DWORD *handle)
|
---|
1375 | {
|
---|
1376 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1377 | IDirect3DStateBlock8Impl *object;
|
---|
1378 | HRESULT hr;
|
---|
1379 |
|
---|
1380 | TRACE("(%p) Relay\n", This);
|
---|
1381 |
|
---|
1382 | if (Type != D3DSBT_ALL
|
---|
1383 | && Type != D3DSBT_PIXELSTATE
|
---|
1384 | && Type != D3DSBT_VERTEXSTATE)
|
---|
1385 | {
|
---|
1386 | WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
|
---|
1387 | return D3DERR_INVALIDCALL;
|
---|
1388 | }
|
---|
1389 |
|
---|
1390 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
|
---|
1391 | if (!object)
|
---|
1392 | {
|
---|
1393 | ERR("Failed to allocate memory.\n");
|
---|
1394 | return E_OUTOFMEMORY;
|
---|
1395 | }
|
---|
1396 |
|
---|
1397 | object->lpVtbl = &Direct3DStateBlock8_Vtbl;
|
---|
1398 | object->ref = 1;
|
---|
1399 |
|
---|
1400 | EnterCriticalSection(&d3d8_cs);
|
---|
1401 | hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type,
|
---|
1402 | &object->wineD3DStateBlock, (IUnknown *)object);
|
---|
1403 | if (FAILED(hr))
|
---|
1404 | {
|
---|
1405 | LeaveCriticalSection(&d3d8_cs);
|
---|
1406 | ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
|
---|
1407 | HeapFree(GetProcessHeap(), 0, object);
|
---|
1408 | return hr;
|
---|
1409 | }
|
---|
1410 |
|
---|
1411 | *handle = d3d8_allocate_handle(&This->handle_table, object);
|
---|
1412 | LeaveCriticalSection(&d3d8_cs);
|
---|
1413 |
|
---|
1414 | if (*handle == D3D8_INVALID_HANDLE)
|
---|
1415 | {
|
---|
1416 | ERR("Failed to allocate a handle.\n");
|
---|
1417 | IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object);
|
---|
1418 | return E_FAIL;
|
---|
1419 | }
|
---|
1420 | ++*handle;
|
---|
1421 |
|
---|
1422 | TRACE("Returning %#x (%p).\n", *handle, object);
|
---|
1423 |
|
---|
1424 | return hr;
|
---|
1425 | }
|
---|
1426 |
|
---|
1427 | static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
|
---|
1428 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1429 | HRESULT hr;
|
---|
1430 | TRACE("(%p) Relay\n" , This);
|
---|
1431 | /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
|
---|
1432 | EnterCriticalSection(&d3d8_cs);
|
---|
1433 | hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
|
---|
1434 | LeaveCriticalSection(&d3d8_cs);
|
---|
1435 | return hr;
|
---|
1436 | }
|
---|
1437 |
|
---|
1438 | static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
|
---|
1439 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1440 | HRESULT hr;
|
---|
1441 | TRACE("(%p) Relay\n" , This);
|
---|
1442 |
|
---|
1443 | EnterCriticalSection(&d3d8_cs);
|
---|
1444 | hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
|
---|
1445 | LeaveCriticalSection(&d3d8_cs);
|
---|
1446 | return hr;
|
---|
1447 | }
|
---|
1448 |
|
---|
1449 | static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
|
---|
1450 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1451 | IWineD3DBaseTexture *retTexture = NULL;
|
---|
1452 | HRESULT rc = D3D_OK;
|
---|
1453 |
|
---|
1454 | TRACE("(%p) Relay\n" , This);
|
---|
1455 |
|
---|
1456 | if(ppTexture == NULL){
|
---|
1457 | return D3DERR_INVALIDCALL;
|
---|
1458 | }
|
---|
1459 |
|
---|
1460 | EnterCriticalSection(&d3d8_cs);
|
---|
1461 | rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
|
---|
1462 | if (rc == D3D_OK && NULL != retTexture) {
|
---|
1463 | IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
|
---|
1464 | IWineD3DBaseTexture_Release(retTexture);
|
---|
1465 | } else {
|
---|
1466 | FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
|
---|
1467 | *ppTexture = NULL;
|
---|
1468 | }
|
---|
1469 | LeaveCriticalSection(&d3d8_cs);
|
---|
1470 |
|
---|
1471 | return rc;
|
---|
1472 | }
|
---|
1473 |
|
---|
1474 | static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
|
---|
1475 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1476 | HRESULT hr;
|
---|
1477 | TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
|
---|
1478 |
|
---|
1479 | EnterCriticalSection(&d3d8_cs);
|
---|
1480 | hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
|
---|
1481 | pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
|
---|
1482 | LeaveCriticalSection(&d3d8_cs);
|
---|
1483 | return hr;
|
---|
1484 | }
|
---|
1485 |
|
---|
1486 | static const struct tss_lookup
|
---|
1487 | {
|
---|
1488 | BOOL sampler_state;
|
---|
1489 | DWORD state;
|
---|
1490 | }
|
---|
1491 | tss_lookup[] =
|
---|
1492 | {
|
---|
1493 | {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
|
---|
1494 | {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
|
---|
1495 | {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
|
---|
1496 | {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
|
---|
1497 | {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
|
---|
1498 | {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
|
---|
1499 | {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
|
---|
1500 | {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
|
---|
1501 | {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
|
---|
1502 | {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
|
---|
1503 | {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
|
---|
1504 | {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
|
---|
1505 | {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
|
---|
1506 | {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
|
---|
1507 | {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
|
---|
1508 | {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
|
---|
1509 | {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
|
---|
1510 | {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
|
---|
1511 | {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
|
---|
1512 | {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
|
---|
1513 | {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
|
---|
1514 | {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
|
---|
1515 | {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
|
---|
1516 | {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
|
---|
1517 | {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
|
---|
1518 | {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
|
---|
1519 | {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
|
---|
1520 | {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
|
---|
1521 | {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
|
---|
1522 | };
|
---|
1523 |
|
---|
1524 | static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
|
---|
1525 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1526 | const struct tss_lookup *l = &tss_lookup[Type];
|
---|
1527 | HRESULT hr;
|
---|
1528 | TRACE("(%p) Relay\n" , This);
|
---|
1529 |
|
---|
1530 | EnterCriticalSection(&d3d8_cs);
|
---|
1531 |
|
---|
1532 | if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
|
---|
1533 | else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
|
---|
1534 |
|
---|
1535 | LeaveCriticalSection(&d3d8_cs);
|
---|
1536 | return hr;
|
---|
1537 | }
|
---|
1538 |
|
---|
1539 | static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
|
---|
1540 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1541 | const struct tss_lookup *l = &tss_lookup[Type];
|
---|
1542 | HRESULT hr;
|
---|
1543 | TRACE("(%p) Relay\n" , This);
|
---|
1544 |
|
---|
1545 | EnterCriticalSection(&d3d8_cs);
|
---|
1546 |
|
---|
1547 | if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
|
---|
1548 | else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
|
---|
1549 |
|
---|
1550 | LeaveCriticalSection(&d3d8_cs);
|
---|
1551 | return hr;
|
---|
1552 | }
|
---|
1553 |
|
---|
1554 | static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
|
---|
1555 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1556 | HRESULT hr;
|
---|
1557 | TRACE("(%p) Relay\n" , This);
|
---|
1558 |
|
---|
1559 | EnterCriticalSection(&d3d8_cs);
|
---|
1560 | hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
|
---|
1561 | LeaveCriticalSection(&d3d8_cs);
|
---|
1562 | return hr;
|
---|
1563 | }
|
---|
1564 |
|
---|
1565 | static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
|
---|
1566 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1567 | FIXME("(%p) : stub\n", This);
|
---|
1568 | return D3D_OK;
|
---|
1569 | }
|
---|
1570 |
|
---|
1571 | static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
|
---|
1572 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1573 | HRESULT hr;
|
---|
1574 | TRACE("(%p) Relay\n" , This);
|
---|
1575 |
|
---|
1576 | EnterCriticalSection(&d3d8_cs);
|
---|
1577 | hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
|
---|
1578 | LeaveCriticalSection(&d3d8_cs);
|
---|
1579 | return hr;
|
---|
1580 | }
|
---|
1581 |
|
---|
1582 | static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
|
---|
1583 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1584 | HRESULT hr;
|
---|
1585 | TRACE("(%p) Relay\n" , This);
|
---|
1586 |
|
---|
1587 | EnterCriticalSection(&d3d8_cs);
|
---|
1588 | hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
|
---|
1589 | LeaveCriticalSection(&d3d8_cs);
|
---|
1590 | return hr;
|
---|
1591 | }
|
---|
1592 |
|
---|
1593 | static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
|
---|
1594 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1595 | HRESULT hr;
|
---|
1596 | TRACE("(%p) Relay\n" , This);
|
---|
1597 |
|
---|
1598 | EnterCriticalSection(&d3d8_cs);
|
---|
1599 | hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
|
---|
1600 | LeaveCriticalSection(&d3d8_cs);
|
---|
1601 | return hr;
|
---|
1602 | }
|
---|
1603 |
|
---|
1604 | static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
|
---|
1605 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1606 | HRESULT hr;
|
---|
1607 | TRACE("(%p) Relay\n" , This);
|
---|
1608 |
|
---|
1609 | EnterCriticalSection(&d3d8_cs);
|
---|
1610 | hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
|
---|
1611 | LeaveCriticalSection(&d3d8_cs);
|
---|
1612 | return hr;
|
---|
1613 | }
|
---|
1614 |
|
---|
1615 | static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
|
---|
1616 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1617 | HRESULT hr;
|
---|
1618 | TRACE("(%p) Relay\n" , This);
|
---|
1619 |
|
---|
1620 | EnterCriticalSection(&d3d8_cs);
|
---|
1621 | IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
|
---|
1622 | hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
|
---|
1623 | vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
|
---|
1624 | LeaveCriticalSection(&d3d8_cs);
|
---|
1625 | return hr;
|
---|
1626 | }
|
---|
1627 |
|
---|
1628 | static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
|
---|
1629 | UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
|
---|
1630 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1631 | HRESULT hr;
|
---|
1632 | TRACE("(%p) Relay\n" , This);
|
---|
1633 |
|
---|
1634 | EnterCriticalSection(&d3d8_cs);
|
---|
1635 | IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
|
---|
1636 | hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, MinVertexIndex, NumVertices,
|
---|
1637 | startIndex, vertex_count_from_primitive_count(PrimitiveType, primCount));
|
---|
1638 | LeaveCriticalSection(&d3d8_cs);
|
---|
1639 | return hr;
|
---|
1640 | }
|
---|
1641 |
|
---|
1642 | static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
|
---|
1643 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1644 | HRESULT hr;
|
---|
1645 | TRACE("(%p) Relay\n" , This);
|
---|
1646 |
|
---|
1647 | EnterCriticalSection(&d3d8_cs);
|
---|
1648 | IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
|
---|
1649 | hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
|
---|
1650 | vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
|
---|
1651 | pVertexStreamZeroData, VertexStreamZeroStride);
|
---|
1652 | LeaveCriticalSection(&d3d8_cs);
|
---|
1653 | return hr;
|
---|
1654 | }
|
---|
1655 |
|
---|
1656 | static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
|
---|
1657 | UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
|
---|
1658 | D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
|
---|
1659 | UINT VertexStreamZeroStride) {
|
---|
1660 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1661 | HRESULT hr;
|
---|
1662 | TRACE("(%p) Relay\n" , This);
|
---|
1663 |
|
---|
1664 | EnterCriticalSection(&d3d8_cs);
|
---|
1665 | IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
|
---|
1666 | hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, MinVertexIndex, NumVertexIndices,
|
---|
1667 | vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
|
---|
1668 | wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
|
---|
1669 | LeaveCriticalSection(&d3d8_cs);
|
---|
1670 | return hr;
|
---|
1671 | }
|
---|
1672 |
|
---|
1673 | static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
|
---|
1674 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1675 | HRESULT hr;
|
---|
1676 | IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
|
---|
1677 | TRACE("(%p) Relay\n" , This);
|
---|
1678 |
|
---|
1679 | EnterCriticalSection(&d3d8_cs);
|
---|
1680 | hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
|
---|
1681 | LeaveCriticalSection(&d3d8_cs);
|
---|
1682 | return hr;
|
---|
1683 | }
|
---|
1684 |
|
---|
1685 | static HRESULT IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
|
---|
1686 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1687 | IDirect3DVertexDeclaration8Impl *object;
|
---|
1688 | WINED3DVERTEXELEMENT *wined3d_elements;
|
---|
1689 | UINT wined3d_element_count;
|
---|
1690 | HRESULT hr = D3D_OK;
|
---|
1691 |
|
---|
1692 | TRACE("(%p) : declaration %p\n", This, declaration);
|
---|
1693 |
|
---|
1694 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
1695 | if (!object) {
|
---|
1696 | ERR("Memory allocation failed\n");
|
---|
1697 | *decl_ptr = NULL;
|
---|
1698 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
1699 | }
|
---|
1700 |
|
---|
1701 | object->ref_count = 1;
|
---|
1702 | object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
|
---|
1703 |
|
---|
1704 | wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements);
|
---|
1705 | object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size);
|
---|
1706 | if (!object->elements) {
|
---|
1707 | ERR("Memory allocation failed\n");
|
---|
1708 | HeapFree(GetProcessHeap(), 0, wined3d_elements);
|
---|
1709 | HeapFree(GetProcessHeap(), 0, object);
|
---|
1710 | *decl_ptr = NULL;
|
---|
1711 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
1712 | }
|
---|
1713 |
|
---|
1714 | CopyMemory(object->elements, declaration, object->elements_size);
|
---|
1715 |
|
---|
1716 | EnterCriticalSection(&d3d8_cs);
|
---|
1717 | hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
|
---|
1718 | (IUnknown *)object, wined3d_elements, wined3d_element_count);
|
---|
1719 | LeaveCriticalSection(&d3d8_cs);
|
---|
1720 | HeapFree(GetProcessHeap(), 0, wined3d_elements);
|
---|
1721 |
|
---|
1722 | if (FAILED(hr)) {
|
---|
1723 | ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
|
---|
1724 | HeapFree(GetProcessHeap(), 0, object->elements);
|
---|
1725 | HeapFree(GetProcessHeap(), 0, object);
|
---|
1726 | } else {
|
---|
1727 | *decl_ptr = (IDirect3DVertexDeclaration8 *)object;
|
---|
1728 | TRACE("(%p) : Created vertex declaration %p\n", This, object);
|
---|
1729 | }
|
---|
1730 |
|
---|
1731 | return hr;
|
---|
1732 | }
|
---|
1733 |
|
---|
1734 | static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
|
---|
1735 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1736 | HRESULT hrc = D3D_OK;
|
---|
1737 | IDirect3DVertexShader8Impl *object;
|
---|
1738 | IWineD3DVertexDeclaration *wined3d_vertex_declaration;
|
---|
1739 | const DWORD *token = pDeclaration;
|
---|
1740 | DWORD handle;
|
---|
1741 |
|
---|
1742 | /* Test if the vertex declaration is valid */
|
---|
1743 | while (D3DVSD_END() != *token) {
|
---|
1744 | D3DVSD_TOKENTYPE token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
|
---|
1745 |
|
---|
1746 | if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
|
---|
1747 | DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
|
---|
1748 | DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
|
---|
1749 |
|
---|
1750 | if(reg == D3DVSDE_NORMAL && type != D3DVSDT_FLOAT3 && !pFunction) {
|
---|
1751 | WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
|
---|
1752 | return D3DERR_INVALIDCALL;
|
---|
1753 | }
|
---|
1754 | }
|
---|
1755 | token += parse_token(token);
|
---|
1756 | }
|
---|
1757 |
|
---|
1758 | /* Setup a stub object for now */
|
---|
1759 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
1760 | TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
|
---|
1761 | if (NULL == object) {
|
---|
1762 | FIXME("Allocation of memory failed\n");
|
---|
1763 | *ppShader = 0;
|
---|
1764 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
1765 | }
|
---|
1766 |
|
---|
1767 | object->ref = 1;
|
---|
1768 | object->lpVtbl = &Direct3DVertexShader8_Vtbl;
|
---|
1769 |
|
---|
1770 | hrc = IDirect3DDevice8Impl_CreateVertexDeclaration(iface, pDeclaration, &object->vertex_declaration);
|
---|
1771 | if (FAILED(hrc)) {
|
---|
1772 | ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This);
|
---|
1773 | HeapFree(GetProcessHeap(), 0, object);
|
---|
1774 | *ppShader = 0;
|
---|
1775 | return D3DERR_INVALIDCALL;
|
---|
1776 | }
|
---|
1777 |
|
---|
1778 | EnterCriticalSection(&d3d8_cs);
|
---|
1779 | handle = d3d8_allocate_handle(&This->handle_table, object);
|
---|
1780 | if (handle == D3D8_INVALID_HANDLE)
|
---|
1781 | {
|
---|
1782 | ERR("Failed to allocate shader handle\n");
|
---|
1783 | LeaveCriticalSection(&d3d8_cs);
|
---|
1784 | IDirect3DVertexDeclaration8_Release(object->vertex_declaration);
|
---|
1785 | HeapFree(GetProcessHeap(), 0, object);
|
---|
1786 | *ppShader = 0;
|
---|
1787 | return E_OUTOFMEMORY;
|
---|
1788 | }
|
---|
1789 | else
|
---|
1790 | {
|
---|
1791 | DWORD shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
|
---|
1792 | *ppShader = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->shader_handle = shader_handle;
|
---|
1793 | }
|
---|
1794 |
|
---|
1795 | wined3d_vertex_declaration = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->wined3d_vertex_declaration;
|
---|
1796 |
|
---|
1797 | if (pFunction)
|
---|
1798 | {
|
---|
1799 | /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
|
---|
1800 | hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, wined3d_vertex_declaration,
|
---|
1801 | pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
|
---|
1802 |
|
---|
1803 | if (FAILED(hrc))
|
---|
1804 | {
|
---|
1805 | /* free up object */
|
---|
1806 | FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
|
---|
1807 | d3d8_free_handle(&This->handle_table, handle);
|
---|
1808 | IDirect3DVertexDeclaration8_Release(object->vertex_declaration);
|
---|
1809 | HeapFree(GetProcessHeap(), 0, object);
|
---|
1810 | *ppShader = 0;
|
---|
1811 | }
|
---|
1812 | else
|
---|
1813 | {
|
---|
1814 | load_local_constants(pDeclaration, object->wineD3DVertexShader);
|
---|
1815 | TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
|
---|
1816 | }
|
---|
1817 | }
|
---|
1818 |
|
---|
1819 | LeaveCriticalSection(&d3d8_cs);
|
---|
1820 |
|
---|
1821 | return hrc;
|
---|
1822 | }
|
---|
1823 |
|
---|
1824 | static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
|
---|
1825 | {
|
---|
1826 | IDirect3DVertexDeclaration8Impl *d3d8_declaration;
|
---|
1827 | HRESULT hr;
|
---|
1828 | int p, low, high; /* deliberately signed */
|
---|
1829 | struct FvfToDecl *convertedDecls = This->decls;
|
---|
1830 |
|
---|
1831 | TRACE("Searching for declaration for fvf %08x... ", fvf);
|
---|
1832 |
|
---|
1833 | low = 0;
|
---|
1834 | high = This->numConvertedDecls - 1;
|
---|
1835 | while(low <= high) {
|
---|
1836 | p = (low + high) >> 1;
|
---|
1837 | TRACE("%d ", p);
|
---|
1838 | if(convertedDecls[p].fvf == fvf) {
|
---|
1839 | TRACE("found %p\n", convertedDecls[p].decl);
|
---|
1840 | return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
|
---|
1841 | } else if(convertedDecls[p].fvf < fvf) {
|
---|
1842 | low = p + 1;
|
---|
1843 | } else {
|
---|
1844 | high = p - 1;
|
---|
1845 | }
|
---|
1846 | }
|
---|
1847 | TRACE("not found. Creating and inserting at position %d.\n", low);
|
---|
1848 |
|
---|
1849 | d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
|
---|
1850 | if (!d3d8_declaration)
|
---|
1851 | {
|
---|
1852 | ERR("Memory allocation failed.\n");
|
---|
1853 | return NULL;
|
---|
1854 | }
|
---|
1855 |
|
---|
1856 | d3d8_declaration->ref_count = 1;
|
---|
1857 | d3d8_declaration->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
|
---|
1858 | d3d8_declaration->elements = NULL;
|
---|
1859 | d3d8_declaration->elements_size = 0;
|
---|
1860 | d3d8_declaration->shader_handle = fvf;
|
---|
1861 |
|
---|
1862 | hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice,
|
---|
1863 | &d3d8_declaration->wined3d_vertex_declaration, (IUnknown *)d3d8_declaration, fvf);
|
---|
1864 | if (FAILED(hr))
|
---|
1865 | {
|
---|
1866 | ERR("Failed to create wined3d vertex declaration.\n");
|
---|
1867 | HeapFree(GetProcessHeap(), 0, d3d8_declaration);
|
---|
1868 | return NULL;
|
---|
1869 | }
|
---|
1870 |
|
---|
1871 | if(This->declArraySize == This->numConvertedDecls) {
|
---|
1872 | int grow = This->declArraySize / 2;
|
---|
1873 | convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
|
---|
1874 | sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
|
---|
1875 | if(!convertedDecls) {
|
---|
1876 | /* This will destroy it */
|
---|
1877 | IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
|
---|
1878 | return NULL;
|
---|
1879 | }
|
---|
1880 | This->decls = convertedDecls;
|
---|
1881 | This->declArraySize += grow;
|
---|
1882 | }
|
---|
1883 |
|
---|
1884 | memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
|
---|
1885 | convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
|
---|
1886 | convertedDecls[low].fvf = fvf;
|
---|
1887 | This->numConvertedDecls++;
|
---|
1888 |
|
---|
1889 | TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
|
---|
1890 | return d3d8_declaration;
|
---|
1891 | }
|
---|
1892 |
|
---|
1893 | static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
|
---|
1894 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1895 | IDirect3DVertexShader8Impl *shader;
|
---|
1896 | HRESULT hr;
|
---|
1897 |
|
---|
1898 | TRACE("(%p) : Relay\n", This);
|
---|
1899 |
|
---|
1900 | if (VS_HIGHESTFIXEDFXF >= pShader) {
|
---|
1901 | TRACE("Setting FVF, %#x\n", pShader);
|
---|
1902 |
|
---|
1903 | EnterCriticalSection(&d3d8_cs);
|
---|
1904 | IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
|
---|
1905 | IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
|
---|
1906 | IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
|
---|
1907 | LeaveCriticalSection(&d3d8_cs);
|
---|
1908 | return D3D_OK;
|
---|
1909 | }
|
---|
1910 |
|
---|
1911 | TRACE("Setting shader\n");
|
---|
1912 |
|
---|
1913 | EnterCriticalSection(&d3d8_cs);
|
---|
1914 | shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1));
|
---|
1915 | if (!shader)
|
---|
1916 | {
|
---|
1917 | WARN("Invalid handle (%#x) passed.\n", pShader);
|
---|
1918 | LeaveCriticalSection(&d3d8_cs);
|
---|
1919 | return D3DERR_INVALIDCALL;
|
---|
1920 | }
|
---|
1921 |
|
---|
1922 | hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
|
---|
1923 | ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
|
---|
1924 | if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
|
---|
1925 | LeaveCriticalSection(&d3d8_cs);
|
---|
1926 |
|
---|
1927 | TRACE("Returning hr %#x\n", hr);
|
---|
1928 |
|
---|
1929 | return hr;
|
---|
1930 | }
|
---|
1931 |
|
---|
1932 | static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
|
---|
1933 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1934 | IWineD3DVertexDeclaration *wined3d_declaration;
|
---|
1935 | IDirect3DVertexDeclaration8 *d3d8_declaration;
|
---|
1936 | HRESULT hrc;
|
---|
1937 |
|
---|
1938 | TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
|
---|
1939 | EnterCriticalSection(&d3d8_cs);
|
---|
1940 |
|
---|
1941 | hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
|
---|
1942 | if (FAILED(hrc))
|
---|
1943 | {
|
---|
1944 | LeaveCriticalSection(&d3d8_cs);
|
---|
1945 | WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
|
---|
1946 | This, hrc, This->WineD3DDevice);
|
---|
1947 | return hrc;
|
---|
1948 | }
|
---|
1949 |
|
---|
1950 | if (!wined3d_declaration)
|
---|
1951 | {
|
---|
1952 | LeaveCriticalSection(&d3d8_cs);
|
---|
1953 | *ppShader = 0;
|
---|
1954 | return D3D_OK;
|
---|
1955 | }
|
---|
1956 |
|
---|
1957 | hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration);
|
---|
1958 | IWineD3DVertexDeclaration_Release(wined3d_declaration);
|
---|
1959 | LeaveCriticalSection(&d3d8_cs);
|
---|
1960 | if (SUCCEEDED(hrc))
|
---|
1961 | {
|
---|
1962 | *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
|
---|
1963 | IDirect3DVertexDeclaration8_Release(d3d8_declaration);
|
---|
1964 | }
|
---|
1965 |
|
---|
1966 | TRACE("(%p) : returning %#x\n", This, *ppShader);
|
---|
1967 |
|
---|
1968 | return hrc;
|
---|
1969 | }
|
---|
1970 |
|
---|
1971 | static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
|
---|
1972 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1973 | IDirect3DVertexShader8Impl *shader;
|
---|
1974 | IWineD3DVertexShader *cur = NULL;
|
---|
1975 |
|
---|
1976 | TRACE("(%p) : pShader %#x\n", This, pShader);
|
---|
1977 |
|
---|
1978 | EnterCriticalSection(&d3d8_cs);
|
---|
1979 |
|
---|
1980 | shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1));
|
---|
1981 | if (!shader)
|
---|
1982 | {
|
---|
1983 | WARN("Invalid handle (%#x) passed.\n", pShader);
|
---|
1984 | LeaveCriticalSection(&d3d8_cs);
|
---|
1985 | return D3DERR_INVALIDCALL;
|
---|
1986 | }
|
---|
1987 |
|
---|
1988 | IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
|
---|
1989 |
|
---|
1990 | if (cur)
|
---|
1991 | {
|
---|
1992 | if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
|
---|
1993 | IWineD3DVertexShader_Release(cur);
|
---|
1994 | }
|
---|
1995 |
|
---|
1996 | LeaveCriticalSection(&d3d8_cs);
|
---|
1997 |
|
---|
1998 | if (IUnknown_Release((IUnknown *)shader))
|
---|
1999 | {
|
---|
2000 | ERR("Shader %p has references left, this shouldn't happen.\n", shader);
|
---|
2001 | }
|
---|
2002 |
|
---|
2003 | return D3D_OK;
|
---|
2004 | }
|
---|
2005 |
|
---|
2006 | static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
|
---|
2007 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2008 | HRESULT hr;
|
---|
2009 | TRACE("(%p) : Relay\n", This);
|
---|
2010 |
|
---|
2011 | if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
|
---|
2012 | WARN("Trying to access %u constants, but d3d8 only supports %u\n",
|
---|
2013 | Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
|
---|
2014 | return D3DERR_INVALIDCALL;
|
---|
2015 | }
|
---|
2016 |
|
---|
2017 | EnterCriticalSection(&d3d8_cs);
|
---|
2018 | hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
|
---|
2019 | LeaveCriticalSection(&d3d8_cs);
|
---|
2020 | return hr;
|
---|
2021 | }
|
---|
2022 |
|
---|
2023 | static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
|
---|
2024 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2025 | HRESULT hr;
|
---|
2026 | TRACE("(%p) : Relay\n", This);
|
---|
2027 |
|
---|
2028 | if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
|
---|
2029 | WARN("Trying to access %u constants, but d3d8 only supports %u\n",
|
---|
2030 | Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
|
---|
2031 | return D3DERR_INVALIDCALL;
|
---|
2032 | }
|
---|
2033 |
|
---|
2034 | EnterCriticalSection(&d3d8_cs);
|
---|
2035 | hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
|
---|
2036 | LeaveCriticalSection(&d3d8_cs);
|
---|
2037 | return hr;
|
---|
2038 | }
|
---|
2039 |
|
---|
2040 | static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
|
---|
2041 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2042 | IDirect3DVertexDeclaration8Impl *declaration;
|
---|
2043 | IDirect3DVertexShader8Impl *shader;
|
---|
2044 |
|
---|
2045 | TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
|
---|
2046 |
|
---|
2047 | EnterCriticalSection(&d3d8_cs);
|
---|
2048 |
|
---|
2049 | shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1));
|
---|
2050 | LeaveCriticalSection(&d3d8_cs);
|
---|
2051 | if (!shader)
|
---|
2052 | {
|
---|
2053 | WARN("Invalid handle (%#x) passed.\n", pVertexShader);
|
---|
2054 | return D3DERR_INVALIDCALL;
|
---|
2055 | }
|
---|
2056 | declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
|
---|
2057 |
|
---|
2058 | /* If pData is NULL, we just return the required size of the buffer. */
|
---|
2059 | if (!pData) {
|
---|
2060 | *pSizeOfData = declaration->elements_size;
|
---|
2061 | return D3D_OK;
|
---|
2062 | }
|
---|
2063 |
|
---|
2064 | /* MSDN claims that if *pSizeOfData is smaller than the required size
|
---|
2065 | * we should write the required size and return D3DERR_MOREDATA.
|
---|
2066 | * That's not actually true. */
|
---|
2067 | if (*pSizeOfData < declaration->elements_size) {
|
---|
2068 | return D3DERR_INVALIDCALL;
|
---|
2069 | }
|
---|
2070 |
|
---|
2071 | CopyMemory(pData, declaration->elements, declaration->elements_size);
|
---|
2072 |
|
---|
2073 | return D3D_OK;
|
---|
2074 | }
|
---|
2075 |
|
---|
2076 | static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
|
---|
2077 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2078 | IDirect3DVertexShader8Impl *shader = NULL;
|
---|
2079 | HRESULT hr;
|
---|
2080 |
|
---|
2081 | TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
|
---|
2082 |
|
---|
2083 | EnterCriticalSection(&d3d8_cs);
|
---|
2084 |
|
---|
2085 | shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1));
|
---|
2086 | if (!shader)
|
---|
2087 | {
|
---|
2088 | WARN("Invalid handle (%#x) passed.\n", pVertexShader);
|
---|
2089 | LeaveCriticalSection(&d3d8_cs);
|
---|
2090 | return D3DERR_INVALIDCALL;
|
---|
2091 | }
|
---|
2092 |
|
---|
2093 | if (!shader->wineD3DVertexShader)
|
---|
2094 | {
|
---|
2095 | LeaveCriticalSection(&d3d8_cs);
|
---|
2096 | *pSizeOfData = 0;
|
---|
2097 | return D3D_OK;
|
---|
2098 | }
|
---|
2099 |
|
---|
2100 | hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
|
---|
2101 |
|
---|
2102 | LeaveCriticalSection(&d3d8_cs);
|
---|
2103 | return hr;
|
---|
2104 | }
|
---|
2105 |
|
---|
2106 | static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
|
---|
2107 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2108 | HRESULT hr;
|
---|
2109 | IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
|
---|
2110 | TRACE("(%p) Relay\n", This);
|
---|
2111 |
|
---|
2112 | EnterCriticalSection(&d3d8_cs);
|
---|
2113 | /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
|
---|
2114 | * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
|
---|
2115 | * vertex buffers can't be created to address them with an index that requires the 32nd bit
|
---|
2116 | * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
|
---|
2117 | * problem)
|
---|
2118 | */
|
---|
2119 | IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
|
---|
2120 | hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
|
---|
2121 | ib ? ib->wineD3DIndexBuffer : NULL,
|
---|
2122 | ib ? ib->format : WINED3DFMT_UNKNOWN);
|
---|
2123 | LeaveCriticalSection(&d3d8_cs);
|
---|
2124 | return hr;
|
---|
2125 | }
|
---|
2126 |
|
---|
2127 | static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
|
---|
2128 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2129 | IWineD3DBuffer *retIndexData = NULL;
|
---|
2130 | HRESULT rc = D3D_OK;
|
---|
2131 |
|
---|
2132 | TRACE("(%p) Relay\n", This);
|
---|
2133 |
|
---|
2134 | if(ppIndexData == NULL){
|
---|
2135 | return D3DERR_INVALIDCALL;
|
---|
2136 | }
|
---|
2137 |
|
---|
2138 | EnterCriticalSection(&d3d8_cs);
|
---|
2139 | /* The case from UINT to INT is safe because d3d8 will never set negative values */
|
---|
2140 | IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
|
---|
2141 | rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
|
---|
2142 | if (SUCCEEDED(rc) && retIndexData) {
|
---|
2143 | IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
|
---|
2144 | IWineD3DBuffer_Release(retIndexData);
|
---|
2145 | } else {
|
---|
2146 | if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
|
---|
2147 | *ppIndexData = NULL;
|
---|
2148 | }
|
---|
2149 | LeaveCriticalSection(&d3d8_cs);
|
---|
2150 |
|
---|
2151 | return rc;
|
---|
2152 | }
|
---|
2153 | static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
|
---|
2154 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2155 | IDirect3DPixelShader8Impl *object;
|
---|
2156 | DWORD handle;
|
---|
2157 | HRESULT hr;
|
---|
2158 |
|
---|
2159 | TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
|
---|
2160 |
|
---|
2161 | if (NULL == ppShader) {
|
---|
2162 | TRACE("(%p) Invalid call\n", This);
|
---|
2163 | return D3DERR_INVALIDCALL;
|
---|
2164 | }
|
---|
2165 |
|
---|
2166 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
2167 | if (!object)
|
---|
2168 | {
|
---|
2169 | ERR("Failed to allocate memmory.\n");
|
---|
2170 | return E_OUTOFMEMORY;
|
---|
2171 | }
|
---|
2172 |
|
---|
2173 | object->ref = 1;
|
---|
2174 | object->lpVtbl = &Direct3DPixelShader8_Vtbl;
|
---|
2175 |
|
---|
2176 | EnterCriticalSection(&d3d8_cs);
|
---|
2177 | hr = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction,
|
---|
2178 | &object->wineD3DPixelShader, (IUnknown *)object);
|
---|
2179 | if (FAILED(hr))
|
---|
2180 | {
|
---|
2181 | LeaveCriticalSection(&d3d8_cs);
|
---|
2182 | FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
|
---|
2183 | HeapFree(GetProcessHeap(), 0 , object);
|
---|
2184 | *ppShader = 0;
|
---|
2185 | return hr;
|
---|
2186 | }
|
---|
2187 |
|
---|
2188 | handle = d3d8_allocate_handle(&This->handle_table, object);
|
---|
2189 | LeaveCriticalSection(&d3d8_cs);
|
---|
2190 | if (handle == D3D8_INVALID_HANDLE)
|
---|
2191 | {
|
---|
2192 | ERR("Failed to allocate shader handle\n");
|
---|
2193 | IDirect3DVertexShader8_Release((IUnknown *)object);
|
---|
2194 | return E_OUTOFMEMORY;
|
---|
2195 | }
|
---|
2196 |
|
---|
2197 | *ppShader = object->handle = handle + VS_HIGHESTFIXEDFXF + 1;
|
---|
2198 | TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
|
---|
2199 |
|
---|
2200 | return hr;
|
---|
2201 | }
|
---|
2202 |
|
---|
2203 | static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
|
---|
2204 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2205 | IDirect3DPixelShader8Impl *shader;
|
---|
2206 | HRESULT hr;
|
---|
2207 |
|
---|
2208 | TRACE("(%p) : pShader %#x\n", This, pShader);
|
---|
2209 |
|
---|
2210 | EnterCriticalSection(&d3d8_cs);
|
---|
2211 |
|
---|
2212 | if (!pShader)
|
---|
2213 | {
|
---|
2214 | hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
|
---|
2215 | LeaveCriticalSection(&d3d8_cs);
|
---|
2216 | return hr;
|
---|
2217 | }
|
---|
2218 |
|
---|
2219 | shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1));
|
---|
2220 | if (!shader)
|
---|
2221 | {
|
---|
2222 | WARN("Invalid handle (%#x) passed.\n", pShader);
|
---|
2223 | LeaveCriticalSection(&d3d8_cs);
|
---|
2224 | return D3DERR_INVALIDCALL;
|
---|
2225 | }
|
---|
2226 |
|
---|
2227 | TRACE("(%p) : Setting shader %p\n", This, shader);
|
---|
2228 | hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader);
|
---|
2229 | LeaveCriticalSection(&d3d8_cs);
|
---|
2230 | return hr;
|
---|
2231 | }
|
---|
2232 |
|
---|
2233 | static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
|
---|
2234 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2235 | IWineD3DPixelShader *object;
|
---|
2236 |
|
---|
2237 | HRESULT hrc = D3D_OK;
|
---|
2238 | TRACE("(%p) Relay\n", This);
|
---|
2239 | if (NULL == ppShader) {
|
---|
2240 | TRACE("(%p) Invalid call\n", This);
|
---|
2241 | return D3DERR_INVALIDCALL;
|
---|
2242 | }
|
---|
2243 |
|
---|
2244 | EnterCriticalSection(&d3d8_cs);
|
---|
2245 | hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
|
---|
2246 | if (D3D_OK == hrc && NULL != object) {
|
---|
2247 | IDirect3DPixelShader8Impl *d3d8_shader;
|
---|
2248 | hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
|
---|
2249 | IWineD3DPixelShader_Release(object);
|
---|
2250 | *ppShader = d3d8_shader->handle;
|
---|
2251 | IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader);
|
---|
2252 | } else {
|
---|
2253 | *ppShader = 0;
|
---|
2254 | }
|
---|
2255 |
|
---|
2256 | TRACE("(%p) : returning %#x\n", This, *ppShader);
|
---|
2257 | LeaveCriticalSection(&d3d8_cs);
|
---|
2258 | return hrc;
|
---|
2259 | }
|
---|
2260 |
|
---|
2261 | static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
|
---|
2262 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2263 | IDirect3DPixelShader8Impl *shader;
|
---|
2264 | IWineD3DPixelShader *cur = NULL;
|
---|
2265 |
|
---|
2266 | TRACE("(%p) : pShader %#x\n", This, pShader);
|
---|
2267 |
|
---|
2268 | EnterCriticalSection(&d3d8_cs);
|
---|
2269 |
|
---|
2270 | shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1));
|
---|
2271 | if (!shader)
|
---|
2272 | {
|
---|
2273 | WARN("Invalid handle (%#x) passed.\n", pShader);
|
---|
2274 | LeaveCriticalSection(&d3d8_cs);
|
---|
2275 | return D3DERR_INVALIDCALL;
|
---|
2276 | }
|
---|
2277 |
|
---|
2278 | IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
|
---|
2279 |
|
---|
2280 | if (cur)
|
---|
2281 | {
|
---|
2282 | if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
|
---|
2283 | IWineD3DPixelShader_Release(cur);
|
---|
2284 | }
|
---|
2285 |
|
---|
2286 | LeaveCriticalSection(&d3d8_cs);
|
---|
2287 |
|
---|
2288 | if (IUnknown_Release((IUnknown *)shader))
|
---|
2289 | {
|
---|
2290 | ERR("Shader %p has references left, this shouldn't happen.\n", shader);
|
---|
2291 | }
|
---|
2292 |
|
---|
2293 | return D3D_OK;
|
---|
2294 | }
|
---|
2295 |
|
---|
2296 | static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
|
---|
2297 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2298 | HRESULT hr;
|
---|
2299 | TRACE("(%p) Relay\n", This);
|
---|
2300 |
|
---|
2301 | EnterCriticalSection(&d3d8_cs);
|
---|
2302 | hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
|
---|
2303 | LeaveCriticalSection(&d3d8_cs);
|
---|
2304 | return hr;
|
---|
2305 | }
|
---|
2306 |
|
---|
2307 | static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
|
---|
2308 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2309 | HRESULT hr;
|
---|
2310 | TRACE("(%p) Relay\n", This);
|
---|
2311 |
|
---|
2312 | EnterCriticalSection(&d3d8_cs);
|
---|
2313 | hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
|
---|
2314 | LeaveCriticalSection(&d3d8_cs);
|
---|
2315 | return hr;
|
---|
2316 | }
|
---|
2317 |
|
---|
2318 | static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
|
---|
2319 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2320 | IDirect3DPixelShader8Impl *shader = NULL;
|
---|
2321 | HRESULT hr;
|
---|
2322 |
|
---|
2323 | TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
|
---|
2324 |
|
---|
2325 | EnterCriticalSection(&d3d8_cs);
|
---|
2326 | shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1));
|
---|
2327 | if (!shader)
|
---|
2328 | {
|
---|
2329 | WARN("Invalid handle (%#x) passed.\n", pPixelShader);
|
---|
2330 | LeaveCriticalSection(&d3d8_cs);
|
---|
2331 | return D3DERR_INVALIDCALL;
|
---|
2332 | }
|
---|
2333 |
|
---|
2334 | hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
|
---|
2335 | LeaveCriticalSection(&d3d8_cs);
|
---|
2336 | return hr;
|
---|
2337 | }
|
---|
2338 |
|
---|
2339 | static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
|
---|
2340 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2341 | HRESULT hr;
|
---|
2342 | TRACE("(%p) Relay\n", This);
|
---|
2343 |
|
---|
2344 | EnterCriticalSection(&d3d8_cs);
|
---|
2345 | hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
|
---|
2346 | LeaveCriticalSection(&d3d8_cs);
|
---|
2347 | return hr;
|
---|
2348 | }
|
---|
2349 |
|
---|
2350 | static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
|
---|
2351 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2352 | HRESULT hr;
|
---|
2353 | TRACE("(%p) Relay\n", This);
|
---|
2354 |
|
---|
2355 | EnterCriticalSection(&d3d8_cs);
|
---|
2356 | hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
|
---|
2357 | LeaveCriticalSection(&d3d8_cs);
|
---|
2358 | return hr;
|
---|
2359 | }
|
---|
2360 |
|
---|
2361 | static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
|
---|
2362 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2363 | HRESULT hr;
|
---|
2364 | TRACE("(%p) Relay\n", This);
|
---|
2365 |
|
---|
2366 | EnterCriticalSection(&d3d8_cs);
|
---|
2367 | hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
|
---|
2368 | LeaveCriticalSection(&d3d8_cs);
|
---|
2369 | return hr;
|
---|
2370 | }
|
---|
2371 |
|
---|
2372 | static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
|
---|
2373 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2374 | HRESULT hr;
|
---|
2375 | TRACE("(%p) Relay\n" , This);
|
---|
2376 |
|
---|
2377 | EnterCriticalSection(&d3d8_cs);
|
---|
2378 | hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
|
---|
2379 | NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
|
---|
2380 | 0/* Offset in bytes */, Stride);
|
---|
2381 | LeaveCriticalSection(&d3d8_cs);
|
---|
2382 | return hr;
|
---|
2383 | }
|
---|
2384 |
|
---|
2385 | static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
|
---|
2386 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2387 | IWineD3DBuffer *retStream = NULL;
|
---|
2388 | HRESULT rc = D3D_OK;
|
---|
2389 |
|
---|
2390 | TRACE("(%p) Relay\n" , This);
|
---|
2391 |
|
---|
2392 | if(pStream == NULL){
|
---|
2393 | return D3DERR_INVALIDCALL;
|
---|
2394 | }
|
---|
2395 |
|
---|
2396 | EnterCriticalSection(&d3d8_cs);
|
---|
2397 | rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
|
---|
2398 | if (rc == D3D_OK && NULL != retStream) {
|
---|
2399 | IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
|
---|
2400 | IWineD3DBuffer_Release(retStream);
|
---|
2401 | }else{
|
---|
2402 | if (rc != D3D_OK){
|
---|
2403 | FIXME("Call to GetStreamSource failed %p\n", pStride);
|
---|
2404 | }
|
---|
2405 | *pStream = NULL;
|
---|
2406 | }
|
---|
2407 | LeaveCriticalSection(&d3d8_cs);
|
---|
2408 |
|
---|
2409 | return rc;
|
---|
2410 | }
|
---|
2411 |
|
---|
2412 |
|
---|
2413 | const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
|
---|
2414 | {
|
---|
2415 | IDirect3DDevice8Impl_QueryInterface,
|
---|
2416 | IDirect3DDevice8Impl_AddRef,
|
---|
2417 | IDirect3DDevice8Impl_Release,
|
---|
2418 | IDirect3DDevice8Impl_TestCooperativeLevel,
|
---|
2419 | IDirect3DDevice8Impl_GetAvailableTextureMem,
|
---|
2420 | IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
|
---|
2421 | IDirect3DDevice8Impl_GetDirect3D,
|
---|
2422 | IDirect3DDevice8Impl_GetDeviceCaps,
|
---|
2423 | IDirect3DDevice8Impl_GetDisplayMode,
|
---|
2424 | IDirect3DDevice8Impl_GetCreationParameters,
|
---|
2425 | IDirect3DDevice8Impl_SetCursorProperties,
|
---|
2426 | IDirect3DDevice8Impl_SetCursorPosition,
|
---|
2427 | IDirect3DDevice8Impl_ShowCursor,
|
---|
2428 | IDirect3DDevice8Impl_CreateAdditionalSwapChain,
|
---|
2429 | IDirect3DDevice8Impl_Reset,
|
---|
2430 | IDirect3DDevice8Impl_Present,
|
---|
2431 | IDirect3DDevice8Impl_GetBackBuffer,
|
---|
2432 | IDirect3DDevice8Impl_GetRasterStatus,
|
---|
2433 | IDirect3DDevice8Impl_SetGammaRamp,
|
---|
2434 | IDirect3DDevice8Impl_GetGammaRamp,
|
---|
2435 | IDirect3DDevice8Impl_CreateTexture,
|
---|
2436 | IDirect3DDevice8Impl_CreateVolumeTexture,
|
---|
2437 | IDirect3DDevice8Impl_CreateCubeTexture,
|
---|
2438 | IDirect3DDevice8Impl_CreateVertexBuffer,
|
---|
2439 | IDirect3DDevice8Impl_CreateIndexBuffer,
|
---|
2440 | IDirect3DDevice8Impl_CreateRenderTarget,
|
---|
2441 | IDirect3DDevice8Impl_CreateDepthStencilSurface,
|
---|
2442 | IDirect3DDevice8Impl_CreateImageSurface,
|
---|
2443 | IDirect3DDevice8Impl_CopyRects,
|
---|
2444 | IDirect3DDevice8Impl_UpdateTexture,
|
---|
2445 | IDirect3DDevice8Impl_GetFrontBuffer,
|
---|
2446 | IDirect3DDevice8Impl_SetRenderTarget,
|
---|
2447 | IDirect3DDevice8Impl_GetRenderTarget,
|
---|
2448 | IDirect3DDevice8Impl_GetDepthStencilSurface,
|
---|
2449 | IDirect3DDevice8Impl_BeginScene,
|
---|
2450 | IDirect3DDevice8Impl_EndScene,
|
---|
2451 | IDirect3DDevice8Impl_Clear,
|
---|
2452 | IDirect3DDevice8Impl_SetTransform,
|
---|
2453 | IDirect3DDevice8Impl_GetTransform,
|
---|
2454 | IDirect3DDevice8Impl_MultiplyTransform,
|
---|
2455 | IDirect3DDevice8Impl_SetViewport,
|
---|
2456 | IDirect3DDevice8Impl_GetViewport,
|
---|
2457 | IDirect3DDevice8Impl_SetMaterial,
|
---|
2458 | IDirect3DDevice8Impl_GetMaterial,
|
---|
2459 | IDirect3DDevice8Impl_SetLight,
|
---|
2460 | IDirect3DDevice8Impl_GetLight,
|
---|
2461 | IDirect3DDevice8Impl_LightEnable,
|
---|
2462 | IDirect3DDevice8Impl_GetLightEnable,
|
---|
2463 | IDirect3DDevice8Impl_SetClipPlane,
|
---|
2464 | IDirect3DDevice8Impl_GetClipPlane,
|
---|
2465 | IDirect3DDevice8Impl_SetRenderState,
|
---|
2466 | IDirect3DDevice8Impl_GetRenderState,
|
---|
2467 | IDirect3DDevice8Impl_BeginStateBlock,
|
---|
2468 | IDirect3DDevice8Impl_EndStateBlock,
|
---|
2469 | IDirect3DDevice8Impl_ApplyStateBlock,
|
---|
2470 | IDirect3DDevice8Impl_CaptureStateBlock,
|
---|
2471 | IDirect3DDevice8Impl_DeleteStateBlock,
|
---|
2472 | IDirect3DDevice8Impl_CreateStateBlock,
|
---|
2473 | IDirect3DDevice8Impl_SetClipStatus,
|
---|
2474 | IDirect3DDevice8Impl_GetClipStatus,
|
---|
2475 | IDirect3DDevice8Impl_GetTexture,
|
---|
2476 | IDirect3DDevice8Impl_SetTexture,
|
---|
2477 | IDirect3DDevice8Impl_GetTextureStageState,
|
---|
2478 | IDirect3DDevice8Impl_SetTextureStageState,
|
---|
2479 | IDirect3DDevice8Impl_ValidateDevice,
|
---|
2480 | IDirect3DDevice8Impl_GetInfo,
|
---|
2481 | IDirect3DDevice8Impl_SetPaletteEntries,
|
---|
2482 | IDirect3DDevice8Impl_GetPaletteEntries,
|
---|
2483 | IDirect3DDevice8Impl_SetCurrentTexturePalette,
|
---|
2484 | IDirect3DDevice8Impl_GetCurrentTexturePalette,
|
---|
2485 | IDirect3DDevice8Impl_DrawPrimitive,
|
---|
2486 | IDirect3DDevice8Impl_DrawIndexedPrimitive,
|
---|
2487 | IDirect3DDevice8Impl_DrawPrimitiveUP,
|
---|
2488 | IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
|
---|
2489 | IDirect3DDevice8Impl_ProcessVertices,
|
---|
2490 | IDirect3DDevice8Impl_CreateVertexShader,
|
---|
2491 | IDirect3DDevice8Impl_SetVertexShader,
|
---|
2492 | IDirect3DDevice8Impl_GetVertexShader,
|
---|
2493 | IDirect3DDevice8Impl_DeleteVertexShader,
|
---|
2494 | IDirect3DDevice8Impl_SetVertexShaderConstant,
|
---|
2495 | IDirect3DDevice8Impl_GetVertexShaderConstant,
|
---|
2496 | IDirect3DDevice8Impl_GetVertexShaderDeclaration,
|
---|
2497 | IDirect3DDevice8Impl_GetVertexShaderFunction,
|
---|
2498 | IDirect3DDevice8Impl_SetStreamSource,
|
---|
2499 | IDirect3DDevice8Impl_GetStreamSource,
|
---|
2500 | IDirect3DDevice8Impl_SetIndices,
|
---|
2501 | IDirect3DDevice8Impl_GetIndices,
|
---|
2502 | IDirect3DDevice8Impl_CreatePixelShader,
|
---|
2503 | IDirect3DDevice8Impl_SetPixelShader,
|
---|
2504 | IDirect3DDevice8Impl_GetPixelShader,
|
---|
2505 | IDirect3DDevice8Impl_DeletePixelShader,
|
---|
2506 | IDirect3DDevice8Impl_SetPixelShaderConstant,
|
---|
2507 | IDirect3DDevice8Impl_GetPixelShaderConstant,
|
---|
2508 | IDirect3DDevice8Impl_GetPixelShaderFunction,
|
---|
2509 | IDirect3DDevice8Impl_DrawRectPatch,
|
---|
2510 | IDirect3DDevice8Impl_DrawTriPatch,
|
---|
2511 | IDirect3DDevice8Impl_DeletePatch
|
---|
2512 | };
|
---|
2513 |
|
---|
2514 | ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
|
---|
2515 | IDirect3DSurface8Impl* surfaceParent;
|
---|
2516 | TRACE("(%p) call back\n", pSurface);
|
---|
2517 |
|
---|
2518 | IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
|
---|
2519 | /* GetParent's AddRef was forwarded to an object in destruction.
|
---|
2520 | * Releasing it here again would cause an endless recursion. */
|
---|
2521 | surfaceParent->forwardReference = NULL;
|
---|
2522 | return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
|
---|
2523 | }
|
---|
2524 |
|
---|
2525 | /* IWineD3DDeviceParent IUnknown methods */
|
---|
2526 |
|
---|
2527 | static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
|
---|
2528 | {
|
---|
2529 | return (struct IDirect3DDevice8Impl *)((char*)iface
|
---|
2530 | - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl));
|
---|
2531 | }
|
---|
2532 |
|
---|
2533 | static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
|
---|
2534 | {
|
---|
2535 | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
|
---|
2536 | return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object);
|
---|
2537 | }
|
---|
2538 |
|
---|
2539 | static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
|
---|
2540 | {
|
---|
2541 | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
|
---|
2542 | return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This);
|
---|
2543 | }
|
---|
2544 |
|
---|
2545 | static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
|
---|
2546 | {
|
---|
2547 | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
|
---|
2548 | return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This);
|
---|
2549 | }
|
---|
2550 |
|
---|
2551 | /* IWineD3DDeviceParent methods */
|
---|
2552 |
|
---|
2553 | static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
|
---|
2554 | {
|
---|
2555 | TRACE("iface %p, device %p\n", iface, device);
|
---|
2556 | }
|
---|
2557 |
|
---|
2558 | static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
|
---|
2559 | IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
|
---|
2560 | WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
|
---|
2561 | {
|
---|
2562 | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
|
---|
2563 | IDirect3DSurface8Impl *d3d_surface;
|
---|
2564 | BOOL lockable = TRUE;
|
---|
2565 | HRESULT hr;
|
---|
2566 |
|
---|
2567 | TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
|
---|
2568 | "\tpool %#x, level %u, face %u, surface %p\n",
|
---|
2569 | iface, superior, width, height, format, usage, pool, level, face, surface);
|
---|
2570 |
|
---|
2571 |
|
---|
2572 | if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
|
---|
2573 |
|
---|
2574 | hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height,
|
---|
2575 | d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
|
---|
2576 | (IDirect3DSurface8 **)&d3d_surface, D3DRTYPE_SURFACE, usage, pool,
|
---|
2577 | D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
|
---|
2578 | if (FAILED(hr))
|
---|
2579 | {
|
---|
2580 | ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
|
---|
2581 | return hr;
|
---|
2582 | }
|
---|
2583 |
|
---|
2584 | *surface = d3d_surface->wineD3DSurface;
|
---|
2585 | d3d_surface->container = superior;
|
---|
2586 | IUnknown_Release(d3d_surface->parentDevice);
|
---|
2587 | d3d_surface->parentDevice = NULL;
|
---|
2588 | d3d_surface->forwardReference = superior;
|
---|
2589 |
|
---|
2590 | return hr;
|
---|
2591 | }
|
---|
2592 |
|
---|
2593 | static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
|
---|
2594 | IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
|
---|
2595 | DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
|
---|
2596 | {
|
---|
2597 | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
|
---|
2598 | IDirect3DSurface8Impl *d3d_surface;
|
---|
2599 | HRESULT hr;
|
---|
2600 |
|
---|
2601 | TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
|
---|
2602 | "\tmultisample_quality %u, lockable %u, surface %p\n",
|
---|
2603 | iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
|
---|
2604 |
|
---|
2605 | hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height,
|
---|
2606 | d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
|
---|
2607 | if (FAILED(hr))
|
---|
2608 | {
|
---|
2609 | ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
|
---|
2610 | return hr;
|
---|
2611 | }
|
---|
2612 |
|
---|
2613 | *surface = d3d_surface->wineD3DSurface;
|
---|
2614 | d3d_surface->container = (IUnknown *)This;
|
---|
2615 | d3d_surface->isImplicit = TRUE;
|
---|
2616 | /* Implicit surfaces are created with an refcount of 0 */
|
---|
2617 | IUnknown_Release((IUnknown *)d3d_surface);
|
---|
2618 |
|
---|
2619 | return hr;
|
---|
2620 | }
|
---|
2621 |
|
---|
2622 | static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
|
---|
2623 | IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
|
---|
2624 | DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
|
---|
2625 | {
|
---|
2626 | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
|
---|
2627 | IDirect3DSurface8Impl *d3d_surface;
|
---|
2628 | HRESULT hr;
|
---|
2629 |
|
---|
2630 | TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
|
---|
2631 | "\tmultisample_quality %u, discard %u, surface %p\n",
|
---|
2632 | iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
|
---|
2633 |
|
---|
2634 | hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height,
|
---|
2635 | d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
|
---|
2636 | if (FAILED(hr))
|
---|
2637 | {
|
---|
2638 | ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
|
---|
2639 | return hr;
|
---|
2640 | }
|
---|
2641 |
|
---|
2642 | *surface = d3d_surface->wineD3DSurface;
|
---|
2643 | d3d_surface->container = (IUnknown *)This;
|
---|
2644 | d3d_surface->isImplicit = TRUE;
|
---|
2645 | /* Implicit surfaces are created with an refcount of 0 */
|
---|
2646 | IUnknown_Release((IUnknown *)d3d_surface);
|
---|
2647 |
|
---|
2648 | return hr;
|
---|
2649 | }
|
---|
2650 |
|
---|
2651 | static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
|
---|
2652 | IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
|
---|
2653 | WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
|
---|
2654 | {
|
---|
2655 | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
|
---|
2656 | IDirect3DVolume8Impl *object;
|
---|
2657 | HRESULT hr;
|
---|
2658 |
|
---|
2659 | TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
|
---|
2660 | iface, superior, width, height, depth, format, pool, usage, volume);
|
---|
2661 |
|
---|
2662 | /* Allocate the storage for the device */
|
---|
2663 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
2664 | if (!object)
|
---|
2665 | {
|
---|
2666 | FIXME("Allocation of memory failed\n");
|
---|
2667 | *volume = NULL;
|
---|
2668 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
2669 | }
|
---|
2670 |
|
---|
2671 | object->lpVtbl = &Direct3DVolume8_Vtbl;
|
---|
2672 | object->ref = 1;
|
---|
2673 | hr = IWineD3DDevice_CreateVolume(This->WineD3DDevice, width, height, depth, usage,
|
---|
2674 | format, pool, &object->wineD3DVolume, (IUnknown *)object);
|
---|
2675 | if (FAILED(hr))
|
---|
2676 | {
|
---|
2677 | ERR("(%p) CreateVolume failed, returning %#x\n", iface, hr);
|
---|
2678 | HeapFree(GetProcessHeap(), 0, object);
|
---|
2679 | *volume = NULL;
|
---|
2680 | return hr;
|
---|
2681 | }
|
---|
2682 |
|
---|
2683 | *volume = object->wineD3DVolume;
|
---|
2684 | object->container = superior;
|
---|
2685 | object->forwardReference = superior;
|
---|
2686 |
|
---|
2687 | TRACE("(%p) Created volume %p\n", iface, *volume);
|
---|
2688 |
|
---|
2689 | return hr;
|
---|
2690 | }
|
---|
2691 |
|
---|
2692 | static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
|
---|
2693 | WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
|
---|
2694 | {
|
---|
2695 | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
|
---|
2696 | IDirect3DSwapChain8Impl *d3d_swapchain;
|
---|
2697 | D3DPRESENT_PARAMETERS local_parameters;
|
---|
2698 | HRESULT hr;
|
---|
2699 |
|
---|
2700 | TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
|
---|
2701 |
|
---|
2702 | /* Copy the presentation parameters */
|
---|
2703 | local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
|
---|
2704 | local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
|
---|
2705 | local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
|
---|
2706 | local_parameters.BackBufferCount = present_parameters->BackBufferCount;
|
---|
2707 | local_parameters.MultiSampleType = present_parameters->MultiSampleType;
|
---|
2708 | local_parameters.SwapEffect = present_parameters->SwapEffect;
|
---|
2709 | local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
|
---|
2710 | local_parameters.Windowed = present_parameters->Windowed;
|
---|
2711 | local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
|
---|
2712 | local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
|
---|
2713 | local_parameters.Flags = present_parameters->Flags;
|
---|
2714 | local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
|
---|
2715 | local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
|
---|
2716 |
|
---|
2717 | hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This,
|
---|
2718 | &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain);
|
---|
2719 | if (FAILED(hr))
|
---|
2720 | {
|
---|
2721 | ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
|
---|
2722 | *swapchain = NULL;
|
---|
2723 | return hr;
|
---|
2724 | }
|
---|
2725 |
|
---|
2726 | *swapchain = d3d_swapchain->wineD3DSwapChain;
|
---|
2727 | IUnknown_Release(d3d_swapchain->parentDevice);
|
---|
2728 | d3d_swapchain->parentDevice = NULL;
|
---|
2729 |
|
---|
2730 | /* Copy back the presentation parameters */
|
---|
2731 | present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
|
---|
2732 | present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
|
---|
2733 | present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
|
---|
2734 | present_parameters->BackBufferCount = local_parameters.BackBufferCount;
|
---|
2735 | present_parameters->MultiSampleType = local_parameters.MultiSampleType;
|
---|
2736 | present_parameters->SwapEffect = local_parameters.SwapEffect;
|
---|
2737 | present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
|
---|
2738 | present_parameters->Windowed = local_parameters.Windowed;
|
---|
2739 | present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
|
---|
2740 | present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
|
---|
2741 | present_parameters->Flags = local_parameters.Flags;
|
---|
2742 | present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
|
---|
2743 | present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
|
---|
2744 |
|
---|
2745 | return hr;
|
---|
2746 | }
|
---|
2747 |
|
---|
2748 | const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
|
---|
2749 | {
|
---|
2750 | /* IUnknown methods */
|
---|
2751 | device_parent_QueryInterface,
|
---|
2752 | device_parent_AddRef,
|
---|
2753 | device_parent_Release,
|
---|
2754 | /* IWineD3DDeviceParent methods */
|
---|
2755 | device_parent_WineD3DDeviceCreated,
|
---|
2756 | device_parent_CreateSurface,
|
---|
2757 | device_parent_CreateRenderTarget,
|
---|
2758 | device_parent_CreateDepthStencilSurface,
|
---|
2759 | device_parent_CreateVolume,
|
---|
2760 | device_parent_CreateSwapChain,
|
---|
2761 | };
|
---|