1 | /*
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2 | * IDirect3DDevice8 implementation
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3 | *
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4 | * Copyright 2002-2004 Jason Edmeades
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5 | * Copyright 2004 Christian Costa
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6 | *
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7 | * This library is free software; you can redistribute it and/or
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8 | * modify it under the terms of the GNU Lesser General Public
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9 | * License as published by the Free Software Foundation; either
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10 | * version 2.1 of the License, or (at your option) any later version.
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11 | *
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12 | * This library is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 | * Lesser General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU Lesser General Public
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18 | * License along with this library; if not, write to the Free Software
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19 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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20 | */
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21 |
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22 | /*
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23 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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24 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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25 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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26 | * a choice of LGPL license versions is made available with the language indicating
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27 | * that LGPLv2 or any later version may be used, or where a choice of which version
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28 | * of the LGPL is applied is otherwise unspecified.
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29 | */
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30 |
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31 | #include "config.h"
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32 |
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33 | #include <math.h>
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34 | #include <stdarg.h>
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35 |
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36 | #define NONAMELESSUNION
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37 | #define NONAMELESSSTRUCT
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38 | #include "windef.h"
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39 | #include "winbase.h"
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40 | #include "winuser.h"
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41 | #include "wingdi.h"
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42 | #include "wine/debug.h"
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43 |
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44 | #include "d3d8_private.h"
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45 |
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46 | WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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47 |
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48 | D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
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49 | {
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50 | BYTE *c = (BYTE *)&format;
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51 |
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52 | /* Don't translate FOURCC formats */
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53 | if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
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54 |
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55 | switch(format)
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56 | {
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57 | case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
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58 | case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
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59 | case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
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60 | case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
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61 | case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
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62 | case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
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63 | case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
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64 | case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
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65 | case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
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66 | case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
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67 | case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
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68 | case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
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69 | case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
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70 | case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
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71 | case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
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72 | case WINED3DFMT_P8_UINT: return D3DFMT_P8;
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73 | case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
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74 | case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
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75 | case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
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76 | case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
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77 | case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
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78 | case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
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79 | case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
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80 | case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
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81 | case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
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82 | case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
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83 | case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
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84 | case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
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85 | case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
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86 | case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
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87 | case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
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88 | case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
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89 | case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
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90 | case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
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91 | case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
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92 | case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
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93 | default:
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94 | FIXME("Unhandled WINED3DFORMAT %#x\n", format);
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95 | return D3DFMT_UNKNOWN;
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96 | }
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97 | }
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98 |
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99 | WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
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100 | {
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101 | BYTE *c = (BYTE *)&format;
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102 |
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103 | /* Don't translate FOURCC formats */
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104 | if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
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105 |
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106 | switch(format)
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107 | {
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108 | case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
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109 | case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
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110 | case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
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111 | case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
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112 | case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
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113 | case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
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114 | case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
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115 | case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
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116 | case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
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117 | case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
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118 | case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
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119 | case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
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120 | case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
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121 | case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
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122 | case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
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123 | case D3DFMT_P8: return WINED3DFMT_P8_UINT;
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124 | case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
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125 | case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
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126 | case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
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127 | case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
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128 | case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
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129 | case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
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130 | case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
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131 | case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
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132 | case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
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133 | case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
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134 | case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
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135 | case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
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136 | case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
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137 | case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
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138 | case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
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139 | case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
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140 | case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
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141 | case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
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142 | case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
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143 | case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
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144 | default:
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145 | FIXME("Unhandled D3DFORMAT %#x\n", format);
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146 | return WINED3DFMT_UNKNOWN;
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147 | }
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148 | }
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149 |
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150 | static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
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151 | {
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152 | switch(primitive_type)
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153 | {
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154 | case D3DPT_POINTLIST:
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155 | return primitive_count;
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156 |
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157 | case D3DPT_LINELIST:
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158 | return primitive_count * 2;
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159 |
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160 | case D3DPT_LINESTRIP:
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161 | return primitive_count + 1;
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162 |
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163 | case D3DPT_TRIANGLELIST:
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164 | return primitive_count * 3;
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165 |
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166 | case D3DPT_TRIANGLESTRIP:
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167 | case D3DPT_TRIANGLEFAN:
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168 | return primitive_count + 2;
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169 |
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170 | default:
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171 | FIXME("Unhandled primitive type %#x\n", primitive_type);
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172 | return 0;
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173 | }
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174 | }
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175 |
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176 | /* Handle table functions */
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177 | static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
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178 | {
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179 | struct d3d8_handle_entry *entry;
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180 |
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181 | if (t->free_entries)
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182 | {
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183 | DWORD index = t->free_entries - t->entries;
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184 | /* Use a free handle */
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185 | entry = t->free_entries;
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186 | if (entry->type != D3D8_HANDLE_FREE)
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187 | {
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188 | ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
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189 | return D3D8_INVALID_HANDLE;
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190 | }
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191 | t->free_entries = entry->object;
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192 | entry->object = object;
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193 | entry->type = type;
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194 |
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195 | return index;
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196 | }
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197 |
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198 | if (!(t->entry_count < t->table_size))
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199 | {
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200 | /* Grow the table */
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201 | UINT new_size = t->table_size + (t->table_size >> 1);
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202 | struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
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203 | 0, t->entries, new_size * sizeof(*t->entries));
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204 | if (!new_entries)
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205 | {
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206 | ERR("Failed to grow the handle table.\n");
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207 | return D3D8_INVALID_HANDLE;
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208 | }
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209 | t->entries = new_entries;
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210 | t->table_size = new_size;
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211 | }
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212 |
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213 | entry = &t->entries[t->entry_count];
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214 | entry->object = object;
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215 | entry->type = type;
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216 |
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217 | return t->entry_count++;
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218 | }
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219 |
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220 | static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
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221 | {
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222 | struct d3d8_handle_entry *entry;
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223 | void *object;
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224 |
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225 | if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
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226 | {
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227 | WARN("Invalid handle %u passed.\n", handle);
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228 | return NULL;
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229 | }
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230 |
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231 | entry = &t->entries[handle];
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232 | if (entry->type != type)
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233 | {
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234 | WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
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235 | return NULL;
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236 | }
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237 |
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238 | object = entry->object;
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239 | entry->object = t->free_entries;
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240 | entry->type = D3D8_HANDLE_FREE;
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241 | t->free_entries = entry;
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242 |
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243 | return object;
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244 | }
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245 |
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246 | static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
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247 | {
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248 | struct d3d8_handle_entry *entry;
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249 |
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250 | if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
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251 | {
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252 | WARN("Invalid handle %u passed.\n", handle);
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253 | return NULL;
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254 | }
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255 |
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256 | entry = &t->entries[handle];
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257 | if (entry->type != type)
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258 | {
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259 | WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
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260 | return NULL;
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261 | }
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262 |
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263 | return entry->object;
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264 | }
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265 |
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266 | static ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
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267 | {
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268 | IUnknown *parent;
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269 |
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270 | TRACE("swapchain %p.\n", swapchain);
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271 |
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272 | IWineD3DSwapChain_GetParent(swapchain, &parent);
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273 | IUnknown_Release(parent);
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274 | return IUnknown_Release(parent);
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275 | }
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276 |
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277 | /* IDirect3D IUnknown parts follow: */
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278 | static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
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279 | {
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280 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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281 |
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282 | TRACE("iface %p, riid %s, object %p.\n",
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283 | iface, debugstr_guid(riid), ppobj);
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284 |
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285 | if (IsEqualGUID(riid, &IID_IUnknown)
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286 | || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
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287 | IUnknown_AddRef(iface);
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288 | *ppobj = This;
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289 | return S_OK;
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290 | }
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291 |
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292 | if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
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293 | {
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294 | IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
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295 | *ppobj = &This->device_parent_vtbl;
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296 | return S_OK;
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297 | }
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298 |
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299 | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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300 | *ppobj = NULL;
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301 | return E_NOINTERFACE;
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302 | }
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303 |
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304 | static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
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305 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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306 | ULONG ref = InterlockedIncrement(&This->ref);
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307 |
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308 | TRACE("%p increasing refcount to %u.\n", iface, ref);
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309 |
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310 | return ref;
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311 | }
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312 |
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313 | static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
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314 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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315 | ULONG ref;
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316 |
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317 | if (This->inDestruction) return 0;
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318 | ref = InterlockedDecrement(&This->ref);
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319 |
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320 | TRACE("%p decreasing refcount to %u.\n", iface, ref);
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321 |
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322 | if (ref == 0) {
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323 | unsigned i;
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324 |
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325 | TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
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326 |
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327 | wined3d_mutex_lock();
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328 |
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329 | This->inDestruction = TRUE;
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330 |
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331 | for(i = 0; i < This->numConvertedDecls; i++) {
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332 | IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
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333 | }
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334 | HeapFree(GetProcessHeap(), 0, This->decls);
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335 |
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336 | IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroySwapChain);
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337 | IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
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338 | IWineD3DDevice_Release(This->WineD3DDevice);
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339 | HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
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340 | HeapFree(GetProcessHeap(), 0, This);
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341 |
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342 | wined3d_mutex_unlock();
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343 | }
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344 | return ref;
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345 | }
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346 |
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347 | /* IDirect3DDevice Interface follow: */
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348 | static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface)
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349 | {
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350 | TRACE("iface %p.\n", iface);
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351 |
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352 | return D3D_OK;
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353 | }
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354 |
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355 | static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
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356 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
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357 | HRESULT hr;
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358 |
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359 | TRACE("iface %p.\n", iface);
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360 |
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361 | wined3d_mutex_lock();
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362 | hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
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363 | wined3d_mutex_unlock();
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364 |
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365 | return hr;
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366 | }
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367 |
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368 | static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
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369 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
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370 | HRESULT hr;
|
---|
371 |
|
---|
372 | TRACE("iface %p, byte_count %u.\n", iface, Bytes);
|
---|
373 | FIXME("Byte count ignored.\n");
|
---|
374 |
|
---|
375 | wined3d_mutex_lock();
|
---|
376 | hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
|
---|
377 | wined3d_mutex_unlock();
|
---|
378 |
|
---|
379 | return hr;
|
---|
380 | }
|
---|
381 |
|
---|
382 | static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
|
---|
383 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
384 | HRESULT hr = D3D_OK;
|
---|
385 | IWineD3D* pWineD3D;
|
---|
386 |
|
---|
387 | TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8);
|
---|
388 |
|
---|
389 | if (NULL == ppD3D8) {
|
---|
390 | return D3DERR_INVALIDCALL;
|
---|
391 | }
|
---|
392 |
|
---|
393 | wined3d_mutex_lock();
|
---|
394 | hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
|
---|
395 | if (hr == D3D_OK && pWineD3D != NULL)
|
---|
396 | {
|
---|
397 | IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
|
---|
398 | IWineD3D_Release(pWineD3D);
|
---|
399 | } else {
|
---|
400 | FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
|
---|
401 | *ppD3D8 = NULL;
|
---|
402 | }
|
---|
403 | wined3d_mutex_unlock();
|
---|
404 |
|
---|
405 | TRACE("(%p) returning %p\n",This , *ppD3D8);
|
---|
406 |
|
---|
407 | return hr;
|
---|
408 | }
|
---|
409 |
|
---|
410 | static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
|
---|
411 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
412 | HRESULT hrc = D3D_OK;
|
---|
413 | WINED3DCAPS *pWineCaps;
|
---|
414 |
|
---|
415 | TRACE("iface %p, caps %p.\n", iface, pCaps);
|
---|
416 |
|
---|
417 | if(NULL == pCaps){
|
---|
418 | return D3DERR_INVALIDCALL;
|
---|
419 | }
|
---|
420 | pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
|
---|
421 | if(pWineCaps == NULL){
|
---|
422 | return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
|
---|
423 | }
|
---|
424 |
|
---|
425 | wined3d_mutex_lock();
|
---|
426 | hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
|
---|
427 | wined3d_mutex_unlock();
|
---|
428 |
|
---|
429 | fixup_caps(pWineCaps);
|
---|
430 | WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
|
---|
431 | HeapFree(GetProcessHeap(), 0, pWineCaps);
|
---|
432 |
|
---|
433 | TRACE("Returning %p %p\n", This, pCaps);
|
---|
434 | return hrc;
|
---|
435 | }
|
---|
436 |
|
---|
437 | static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
|
---|
438 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
439 | HRESULT hr;
|
---|
440 |
|
---|
441 | TRACE("iface %p, mode %p.\n", iface, pMode);
|
---|
442 |
|
---|
443 | wined3d_mutex_lock();
|
---|
444 | hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
|
---|
445 | wined3d_mutex_unlock();
|
---|
446 |
|
---|
447 | if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
|
---|
448 |
|
---|
449 | return hr;
|
---|
450 | }
|
---|
451 |
|
---|
452 | static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
|
---|
453 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
454 | HRESULT hr;
|
---|
455 |
|
---|
456 | TRACE("iface %p, parameters %p.\n", iface, pParameters);
|
---|
457 |
|
---|
458 | wined3d_mutex_lock();
|
---|
459 | hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
|
---|
460 | wined3d_mutex_unlock();
|
---|
461 |
|
---|
462 | return hr;
|
---|
463 | }
|
---|
464 |
|
---|
465 | static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
|
---|
466 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
467 | IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
|
---|
468 | HRESULT hr;
|
---|
469 |
|
---|
470 | TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
|
---|
471 | iface, XHotSpot, YHotSpot, pCursorBitmap);
|
---|
472 |
|
---|
473 | if(!pCursorBitmap) {
|
---|
474 | WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
|
---|
475 | return WINED3DERR_INVALIDCALL;
|
---|
476 | }
|
---|
477 |
|
---|
478 | wined3d_mutex_lock();
|
---|
479 | hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
|
---|
480 | wined3d_mutex_unlock();
|
---|
481 |
|
---|
482 | return hr;
|
---|
483 | }
|
---|
484 |
|
---|
485 | static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
|
---|
486 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
487 |
|
---|
488 | TRACE("iface %p, x %u, y %u, flags %#x.\n",
|
---|
489 | iface, XScreenSpace, YScreenSpace, Flags);
|
---|
490 |
|
---|
491 | wined3d_mutex_lock();
|
---|
492 | IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
|
---|
493 | wined3d_mutex_unlock();
|
---|
494 | }
|
---|
495 |
|
---|
496 | static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
|
---|
497 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
498 | BOOL ret;
|
---|
499 |
|
---|
500 | TRACE("iface %p, show %#x.\n", iface, bShow);
|
---|
501 |
|
---|
502 | wined3d_mutex_lock();
|
---|
503 | ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
|
---|
504 | wined3d_mutex_unlock();
|
---|
505 |
|
---|
506 | return ret;
|
---|
507 | }
|
---|
508 |
|
---|
509 | static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
|
---|
510 | D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
|
---|
511 | {
|
---|
512 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
513 | IDirect3DSwapChain8Impl *object;
|
---|
514 | HRESULT hr;
|
---|
515 |
|
---|
516 | TRACE("iface %p, present_parameters %p, swapchain %p.\n",
|
---|
517 | iface, present_parameters, swapchain);
|
---|
518 |
|
---|
519 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
520 | if (!object)
|
---|
521 | {
|
---|
522 | ERR("Failed to allocate swapchain memory.\n");
|
---|
523 | return E_OUTOFMEMORY;
|
---|
524 | }
|
---|
525 |
|
---|
526 | hr = swapchain_init(object, This, present_parameters);
|
---|
527 | if (FAILED(hr))
|
---|
528 | {
|
---|
529 | WARN("Failed to initialize swapchain, hr %#x.\n", hr);
|
---|
530 | HeapFree(GetProcessHeap(), 0, object);
|
---|
531 | return hr;
|
---|
532 | }
|
---|
533 |
|
---|
534 | TRACE("Created swapchain %p.\n", object);
|
---|
535 | *swapchain = (IDirect3DSwapChain8 *)object;
|
---|
536 |
|
---|
537 | return D3D_OK;
|
---|
538 | }
|
---|
539 |
|
---|
540 | static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
|
---|
541 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
542 | WINED3DPRESENT_PARAMETERS localParameters;
|
---|
543 | HRESULT hr;
|
---|
544 |
|
---|
545 | TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
|
---|
546 |
|
---|
547 | localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
|
---|
548 | localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
|
---|
549 | localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
|
---|
550 | localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
|
---|
551 | localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
|
---|
552 | localParameters.MultiSampleQuality = 0; /* d3d9 only */
|
---|
553 | localParameters.SwapEffect = pPresentationParameters->SwapEffect;
|
---|
554 | localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
|
---|
555 | localParameters.Windowed = pPresentationParameters->Windowed;
|
---|
556 | localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
|
---|
557 | localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
|
---|
558 | localParameters.Flags = pPresentationParameters->Flags;
|
---|
559 | localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
|
---|
560 | localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
|
---|
561 | localParameters.AutoRestoreDisplayMode = TRUE;
|
---|
562 |
|
---|
563 | wined3d_mutex_lock();
|
---|
564 | hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
|
---|
565 | if(SUCCEEDED(hr)) {
|
---|
566 | hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
|
---|
567 | }
|
---|
568 | wined3d_mutex_unlock();
|
---|
569 |
|
---|
570 | pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
|
---|
571 | pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
|
---|
572 | pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
|
---|
573 | pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
|
---|
574 | pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
|
---|
575 | pPresentationParameters->SwapEffect = localParameters.SwapEffect;
|
---|
576 | pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
|
---|
577 | pPresentationParameters->Windowed = localParameters.Windowed;
|
---|
578 | pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
|
---|
579 | pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
|
---|
580 | pPresentationParameters->Flags = localParameters.Flags;
|
---|
581 | pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
|
---|
582 | pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
|
---|
583 |
|
---|
584 | return hr;
|
---|
585 | }
|
---|
586 |
|
---|
587 | static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
|
---|
588 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
589 | HRESULT hr;
|
---|
590 |
|
---|
591 | TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
|
---|
592 | iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
|
---|
593 |
|
---|
594 | wined3d_mutex_lock();
|
---|
595 | hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
|
---|
596 | wined3d_mutex_unlock();
|
---|
597 |
|
---|
598 | return hr;
|
---|
599 | }
|
---|
600 |
|
---|
601 | static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
|
---|
602 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
603 | IWineD3DSurface *retSurface = NULL;
|
---|
604 | HRESULT rc = D3D_OK;
|
---|
605 |
|
---|
606 | TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
|
---|
607 | iface, BackBuffer, Type, ppBackBuffer);
|
---|
608 |
|
---|
609 | wined3d_mutex_lock();
|
---|
610 | rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
|
---|
611 | if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
|
---|
612 | IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
|
---|
613 | IWineD3DSurface_Release(retSurface);
|
---|
614 | }
|
---|
615 | wined3d_mutex_unlock();
|
---|
616 |
|
---|
617 | return rc;
|
---|
618 | }
|
---|
619 |
|
---|
620 | static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
|
---|
621 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
622 | HRESULT hr;
|
---|
623 |
|
---|
624 | TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
|
---|
625 |
|
---|
626 | wined3d_mutex_lock();
|
---|
627 | hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
|
---|
628 | wined3d_mutex_unlock();
|
---|
629 |
|
---|
630 | return hr;
|
---|
631 | }
|
---|
632 |
|
---|
633 | static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
|
---|
634 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
635 |
|
---|
636 | TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp);
|
---|
637 |
|
---|
638 | /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
|
---|
639 | wined3d_mutex_lock();
|
---|
640 | IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
|
---|
641 | wined3d_mutex_unlock();
|
---|
642 | }
|
---|
643 |
|
---|
644 | static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
|
---|
645 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
646 |
|
---|
647 | TRACE("iface %p, ramp %p.\n", iface, pRamp);
|
---|
648 |
|
---|
649 | /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
|
---|
650 | wined3d_mutex_lock();
|
---|
651 | IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
|
---|
652 | wined3d_mutex_unlock();
|
---|
653 | }
|
---|
654 |
|
---|
655 | static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
|
---|
656 | UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
|
---|
657 | D3DPOOL pool, IDirect3DTexture8 **texture)
|
---|
658 | {
|
---|
659 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
660 | IDirect3DTexture8Impl *object;
|
---|
661 | HRESULT hr;
|
---|
662 |
|
---|
663 | TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
|
---|
664 | iface, width, height, levels, usage, format, pool, texture);
|
---|
665 |
|
---|
666 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
667 | if (!object)
|
---|
668 | {
|
---|
669 | ERR("Failed to allocate texture memory.\n");
|
---|
670 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
671 | }
|
---|
672 |
|
---|
673 | hr = texture_init(object, This, width, height, levels, usage, format, pool);
|
---|
674 | if (FAILED(hr))
|
---|
675 | {
|
---|
676 | WARN("Failed to initialize texture, hr %#x.\n", hr);
|
---|
677 | HeapFree(GetProcessHeap(), 0, object);
|
---|
678 | return hr;
|
---|
679 | }
|
---|
680 |
|
---|
681 | TRACE("Created texture %p.\n", object);
|
---|
682 | *texture = (IDirect3DTexture8 *)object;
|
---|
683 |
|
---|
684 | return D3D_OK;
|
---|
685 | }
|
---|
686 |
|
---|
687 | static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
|
---|
688 | UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
|
---|
689 | D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
|
---|
690 | {
|
---|
691 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
692 | IDirect3DVolumeTexture8Impl *object;
|
---|
693 | HRESULT hr;
|
---|
694 |
|
---|
695 | TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
|
---|
696 | iface, width, height, depth, levels, usage, format, pool, texture);
|
---|
697 |
|
---|
698 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
699 | if (!object)
|
---|
700 | {
|
---|
701 | ERR("Failed to allocate volume texture memory.\n");
|
---|
702 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
703 | }
|
---|
704 |
|
---|
705 | hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
|
---|
706 | if (FAILED(hr))
|
---|
707 | {
|
---|
708 | WARN("Failed to initialize volume texture, hr %#x.\n", hr);
|
---|
709 | HeapFree(GetProcessHeap(), 0, object);
|
---|
710 | return hr;
|
---|
711 | }
|
---|
712 |
|
---|
713 | TRACE("Created volume texture %p.\n", object);
|
---|
714 | *texture = (IDirect3DVolumeTexture8 *)object;
|
---|
715 |
|
---|
716 | return D3D_OK;
|
---|
717 | }
|
---|
718 |
|
---|
719 | static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
|
---|
720 | UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
|
---|
721 | {
|
---|
722 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
723 | IDirect3DCubeTexture8Impl *object;
|
---|
724 | HRESULT hr;
|
---|
725 |
|
---|
726 | TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
|
---|
727 | iface, edge_length, levels, usage, format, pool, texture);
|
---|
728 |
|
---|
729 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
730 | if (!object)
|
---|
731 | {
|
---|
732 | ERR("Failed to allocate cube texture memory.\n");
|
---|
733 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
734 | }
|
---|
735 |
|
---|
736 | hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
|
---|
737 | if (FAILED(hr))
|
---|
738 | {
|
---|
739 | WARN("Failed to initialize cube texture, hr %#x.\n", hr);
|
---|
740 | HeapFree(GetProcessHeap(), 0, object);
|
---|
741 | return hr;
|
---|
742 | }
|
---|
743 |
|
---|
744 | TRACE("Created cube texture %p.\n", object);
|
---|
745 | *texture = (IDirect3DCubeTexture8 *)object;
|
---|
746 |
|
---|
747 | return hr;
|
---|
748 | }
|
---|
749 |
|
---|
750 | static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
|
---|
751 | DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
|
---|
752 | {
|
---|
753 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
754 | IDirect3DVertexBuffer8Impl *object;
|
---|
755 | HRESULT hr;
|
---|
756 |
|
---|
757 | TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
|
---|
758 | iface, size, usage, fvf, pool, buffer);
|
---|
759 |
|
---|
760 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
761 | if (!object)
|
---|
762 | {
|
---|
763 | ERR("Failed to allocate buffer memory.\n");
|
---|
764 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
765 | }
|
---|
766 |
|
---|
767 | hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
|
---|
768 | if (FAILED(hr))
|
---|
769 | {
|
---|
770 | WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
|
---|
771 | HeapFree(GetProcessHeap(), 0, object);
|
---|
772 | return hr;
|
---|
773 | }
|
---|
774 |
|
---|
775 | TRACE("Created vertex buffer %p.\n", object);
|
---|
776 | *buffer = (IDirect3DVertexBuffer8 *)object;
|
---|
777 |
|
---|
778 | return D3D_OK;
|
---|
779 | }
|
---|
780 |
|
---|
781 | static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
|
---|
782 | D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
|
---|
783 | {
|
---|
784 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
785 | IDirect3DIndexBuffer8Impl *object;
|
---|
786 | HRESULT hr;
|
---|
787 |
|
---|
788 | TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
|
---|
789 | iface, size, usage, format, pool, buffer);
|
---|
790 |
|
---|
791 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
792 | if (!object)
|
---|
793 | {
|
---|
794 | ERR("Failed to allocate buffer memory.\n");
|
---|
795 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
796 | }
|
---|
797 |
|
---|
798 | hr = indexbuffer_init(object, This, size, usage, format, pool);
|
---|
799 | if (FAILED(hr))
|
---|
800 | {
|
---|
801 | WARN("Failed to initialize index buffer, hr %#x.\n", hr);
|
---|
802 | HeapFree(GetProcessHeap(), 0, object);
|
---|
803 | return hr;
|
---|
804 | }
|
---|
805 |
|
---|
806 | TRACE("Created index buffer %p.\n", object);
|
---|
807 | *buffer = (IDirect3DIndexBuffer8 *)object;
|
---|
808 |
|
---|
809 | return D3D_OK;
|
---|
810 | }
|
---|
811 |
|
---|
812 | static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height,
|
---|
813 | D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,
|
---|
814 | UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
|
---|
815 | {
|
---|
816 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
817 | IDirect3DSurface8Impl *object;
|
---|
818 | HRESULT hr;
|
---|
819 |
|
---|
820 | TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
|
---|
821 | "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
|
---|
822 | iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
|
---|
823 | Usage, Pool, MultiSample, MultisampleQuality);
|
---|
824 |
|
---|
825 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
|
---|
826 | if (!object)
|
---|
827 | {
|
---|
828 | FIXME("Failed to allocate surface memory.\n");
|
---|
829 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
830 | }
|
---|
831 |
|
---|
832 | hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
|
---|
833 | Level, Usage, Pool, MultiSample, MultisampleQuality);
|
---|
834 | if (FAILED(hr))
|
---|
835 | {
|
---|
836 | WARN("Failed to initialize surface, hr %#x.\n", hr);
|
---|
837 | HeapFree(GetProcessHeap(), 0, object);
|
---|
838 | return hr;
|
---|
839 | }
|
---|
840 |
|
---|
841 | TRACE("Created surface %p.\n", object);
|
---|
842 | *ppSurface = (IDirect3DSurface8 *)object;
|
---|
843 |
|
---|
844 | return D3D_OK;
|
---|
845 | }
|
---|
846 |
|
---|
847 | static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
|
---|
848 | HRESULT hr;
|
---|
849 |
|
---|
850 | TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
|
---|
851 | iface, Width, Height, Format, MultiSample, Lockable, ppSurface);
|
---|
852 |
|
---|
853 | hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
|
---|
854 | 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
|
---|
855 |
|
---|
856 | return hr;
|
---|
857 | }
|
---|
858 |
|
---|
859 | static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
|
---|
860 | HRESULT hr;
|
---|
861 |
|
---|
862 | TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
|
---|
863 | iface, Width, Height, Format, MultiSample, ppSurface);
|
---|
864 |
|
---|
865 | /* TODO: Verify that Discard is false */
|
---|
866 | hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE,
|
---|
867 | 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
|
---|
868 |
|
---|
869 | return hr;
|
---|
870 | }
|
---|
871 |
|
---|
872 | /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
|
---|
873 | static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
|
---|
874 | HRESULT hr;
|
---|
875 |
|
---|
876 | TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
|
---|
877 | iface, Width, Height, Format, ppSurface);
|
---|
878 |
|
---|
879 | hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
|
---|
880 | 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE,
|
---|
881 | 0 /* MultisampleQuality */);
|
---|
882 |
|
---|
883 | return hr;
|
---|
884 | }
|
---|
885 |
|
---|
886 | static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
|
---|
887 | IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
|
---|
888 | IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
|
---|
889 |
|
---|
890 | HRESULT hr = WINED3D_OK;
|
---|
891 | WINED3DFORMAT srcFormat, destFormat;
|
---|
892 | WINED3DSURFACE_DESC winedesc;
|
---|
893 |
|
---|
894 | TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
|
---|
895 | iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
|
---|
896 |
|
---|
897 | /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
|
---|
898 | * destination texture is in WINED3DPOOL_DEFAULT. */
|
---|
899 |
|
---|
900 | wined3d_mutex_lock();
|
---|
901 | IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
|
---|
902 | srcFormat = winedesc.format;
|
---|
903 |
|
---|
904 | IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
|
---|
905 | destFormat = winedesc.format;
|
---|
906 |
|
---|
907 | /* Check that the source and destination formats match */
|
---|
908 | if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
|
---|
909 | WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
|
---|
910 | wined3d_mutex_unlock();
|
---|
911 | return WINED3DERR_INVALIDCALL;
|
---|
912 | } else if (WINED3DFMT_UNKNOWN == destFormat) {
|
---|
913 | TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
|
---|
914 | IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
|
---|
915 | }
|
---|
916 |
|
---|
917 | /* Quick if complete copy ... */
|
---|
918 | if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
|
---|
919 | IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
|
---|
920 | } else {
|
---|
921 | unsigned int i;
|
---|
922 | /* Copy rect by rect */
|
---|
923 | if (NULL != pSourceRects && NULL != pDestPoints) {
|
---|
924 | for (i = 0; i < cRects; ++i) {
|
---|
925 | IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
|
---|
926 | }
|
---|
927 | } else {
|
---|
928 | for (i = 0; i < cRects; ++i) {
|
---|
929 | IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
|
---|
930 | }
|
---|
931 | }
|
---|
932 | }
|
---|
933 | wined3d_mutex_unlock();
|
---|
934 |
|
---|
935 | return hr;
|
---|
936 | }
|
---|
937 |
|
---|
938 | static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
|
---|
939 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
940 | HRESULT hr;
|
---|
941 |
|
---|
942 | TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
|
---|
943 |
|
---|
944 | wined3d_mutex_lock();
|
---|
945 | hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
|
---|
946 | wined3d_mutex_unlock();
|
---|
947 |
|
---|
948 | return hr;
|
---|
949 | }
|
---|
950 |
|
---|
951 | static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
|
---|
952 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
953 | IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
|
---|
954 | HRESULT hr;
|
---|
955 |
|
---|
956 | TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface);
|
---|
957 |
|
---|
958 | if (pDestSurface == NULL) {
|
---|
959 | WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
|
---|
960 | return D3DERR_INVALIDCALL;
|
---|
961 | }
|
---|
962 |
|
---|
963 | wined3d_mutex_lock();
|
---|
964 | hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
|
---|
965 | wined3d_mutex_unlock();
|
---|
966 |
|
---|
967 | return hr;
|
---|
968 | }
|
---|
969 |
|
---|
970 | static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
|
---|
971 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
972 | IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
|
---|
973 | IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
|
---|
974 | IWineD3DSurface *original_ds = NULL;
|
---|
975 | HRESULT hr;
|
---|
976 |
|
---|
977 | TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil);
|
---|
978 |
|
---|
979 | wined3d_mutex_lock();
|
---|
980 |
|
---|
981 | hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
|
---|
982 | if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
|
---|
983 | {
|
---|
984 | hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
|
---|
985 | if (SUCCEEDED(hr) && pSurface)
|
---|
986 | hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface, TRUE);
|
---|
987 | if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
|
---|
988 | }
|
---|
989 | if (original_ds) IWineD3DSurface_Release(original_ds);
|
---|
990 |
|
---|
991 | wined3d_mutex_unlock();
|
---|
992 |
|
---|
993 | return hr;
|
---|
994 | }
|
---|
995 |
|
---|
996 | static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
|
---|
997 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
998 | HRESULT hr = D3D_OK;
|
---|
999 | IWineD3DSurface *pRenderTarget;
|
---|
1000 |
|
---|
1001 | TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
|
---|
1002 |
|
---|
1003 | if (ppRenderTarget == NULL) {
|
---|
1004 | return D3DERR_INVALIDCALL;
|
---|
1005 | }
|
---|
1006 |
|
---|
1007 | wined3d_mutex_lock();
|
---|
1008 | hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
|
---|
1009 |
|
---|
1010 | if (hr == D3D_OK && pRenderTarget != NULL) {
|
---|
1011 | IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
|
---|
1012 | IWineD3DSurface_Release(pRenderTarget);
|
---|
1013 | } else {
|
---|
1014 | FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
|
---|
1015 | *ppRenderTarget = NULL;
|
---|
1016 | }
|
---|
1017 | wined3d_mutex_unlock();
|
---|
1018 |
|
---|
1019 | return hr;
|
---|
1020 | }
|
---|
1021 |
|
---|
1022 | static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
|
---|
1023 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1024 | HRESULT hr = D3D_OK;
|
---|
1025 | IWineD3DSurface *pZStencilSurface;
|
---|
1026 |
|
---|
1027 | TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
|
---|
1028 |
|
---|
1029 | if(ppZStencilSurface == NULL){
|
---|
1030 | return D3DERR_INVALIDCALL;
|
---|
1031 | }
|
---|
1032 |
|
---|
1033 | wined3d_mutex_lock();
|
---|
1034 | hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
|
---|
1035 | if (hr == WINED3D_OK) {
|
---|
1036 | IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
|
---|
1037 | IWineD3DSurface_Release(pZStencilSurface);
|
---|
1038 | }else{
|
---|
1039 | if (hr != WINED3DERR_NOTFOUND)
|
---|
1040 | FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
|
---|
1041 | *ppZStencilSurface = NULL;
|
---|
1042 | }
|
---|
1043 | wined3d_mutex_unlock();
|
---|
1044 |
|
---|
1045 | return hr;
|
---|
1046 | }
|
---|
1047 |
|
---|
1048 | static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
|
---|
1049 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1050 | HRESULT hr;
|
---|
1051 |
|
---|
1052 | TRACE("iface %p.\n", iface);
|
---|
1053 |
|
---|
1054 | wined3d_mutex_lock();
|
---|
1055 | hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
|
---|
1056 | wined3d_mutex_unlock();
|
---|
1057 |
|
---|
1058 | return hr;
|
---|
1059 | }
|
---|
1060 |
|
---|
1061 | static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
|
---|
1062 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1063 | HRESULT hr;
|
---|
1064 |
|
---|
1065 | TRACE("iface %p.\n", iface);
|
---|
1066 |
|
---|
1067 | wined3d_mutex_lock();
|
---|
1068 | hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
|
---|
1069 | wined3d_mutex_unlock();
|
---|
1070 |
|
---|
1071 | return hr;
|
---|
1072 | }
|
---|
1073 |
|
---|
1074 | static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
|
---|
1075 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1076 | HRESULT hr;
|
---|
1077 |
|
---|
1078 | TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
|
---|
1079 | iface, Count, pRects, Flags, Color, Z, Stencil);
|
---|
1080 |
|
---|
1081 | /* Note: D3DRECT is compatible with WINED3DRECT */
|
---|
1082 | wined3d_mutex_lock();
|
---|
1083 | hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
|
---|
1084 | wined3d_mutex_unlock();
|
---|
1085 |
|
---|
1086 | return hr;
|
---|
1087 | }
|
---|
1088 |
|
---|
1089 | static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
|
---|
1090 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1091 | HRESULT hr;
|
---|
1092 |
|
---|
1093 | TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
|
---|
1094 |
|
---|
1095 | /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
|
---|
1096 | wined3d_mutex_lock();
|
---|
1097 | hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
|
---|
1098 | wined3d_mutex_unlock();
|
---|
1099 |
|
---|
1100 | return hr;
|
---|
1101 | }
|
---|
1102 |
|
---|
1103 | static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
|
---|
1104 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1105 | HRESULT hr;
|
---|
1106 |
|
---|
1107 | TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
|
---|
1108 |
|
---|
1109 | /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
|
---|
1110 | wined3d_mutex_lock();
|
---|
1111 | hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
|
---|
1112 | wined3d_mutex_unlock();
|
---|
1113 |
|
---|
1114 | return hr;
|
---|
1115 | }
|
---|
1116 |
|
---|
1117 | static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
|
---|
1118 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1119 | HRESULT hr;
|
---|
1120 |
|
---|
1121 | TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
|
---|
1122 |
|
---|
1123 | /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
|
---|
1124 | wined3d_mutex_lock();
|
---|
1125 | hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
|
---|
1126 | wined3d_mutex_unlock();
|
---|
1127 |
|
---|
1128 | return hr;
|
---|
1129 | }
|
---|
1130 |
|
---|
1131 | static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
|
---|
1132 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1133 | HRESULT hr;
|
---|
1134 |
|
---|
1135 | TRACE("iface %p, viewport %p.\n", iface, pViewport);
|
---|
1136 |
|
---|
1137 | /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
|
---|
1138 | wined3d_mutex_lock();
|
---|
1139 | hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
|
---|
1140 | wined3d_mutex_unlock();
|
---|
1141 |
|
---|
1142 | return hr;
|
---|
1143 | }
|
---|
1144 |
|
---|
1145 | static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
|
---|
1146 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1147 | HRESULT hr;
|
---|
1148 |
|
---|
1149 | TRACE("iface %p, viewport %p.\n", iface, pViewport);
|
---|
1150 |
|
---|
1151 | /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
|
---|
1152 | wined3d_mutex_lock();
|
---|
1153 | hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
|
---|
1154 | wined3d_mutex_unlock();
|
---|
1155 |
|
---|
1156 | return hr;
|
---|
1157 | }
|
---|
1158 |
|
---|
1159 | static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
|
---|
1160 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1161 | HRESULT hr;
|
---|
1162 |
|
---|
1163 | TRACE("iface %p, material %p.\n", iface, pMaterial);
|
---|
1164 |
|
---|
1165 | /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
|
---|
1166 | wined3d_mutex_lock();
|
---|
1167 | hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
|
---|
1168 | wined3d_mutex_unlock();
|
---|
1169 |
|
---|
1170 | return hr;
|
---|
1171 | }
|
---|
1172 |
|
---|
1173 | static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
|
---|
1174 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1175 | HRESULT hr;
|
---|
1176 |
|
---|
1177 | TRACE("iface %p, material %p.\n", iface, pMaterial);
|
---|
1178 |
|
---|
1179 | /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
|
---|
1180 | wined3d_mutex_lock();
|
---|
1181 | hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
|
---|
1182 | wined3d_mutex_unlock();
|
---|
1183 |
|
---|
1184 | return hr;
|
---|
1185 | }
|
---|
1186 |
|
---|
1187 | static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
|
---|
1188 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1189 | HRESULT hr;
|
---|
1190 |
|
---|
1191 | TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
|
---|
1192 |
|
---|
1193 | /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
|
---|
1194 | wined3d_mutex_lock();
|
---|
1195 | hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
|
---|
1196 | wined3d_mutex_unlock();
|
---|
1197 |
|
---|
1198 | return hr;
|
---|
1199 | }
|
---|
1200 |
|
---|
1201 | static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
|
---|
1202 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1203 | HRESULT hr;
|
---|
1204 |
|
---|
1205 | TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
|
---|
1206 |
|
---|
1207 | /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
|
---|
1208 | wined3d_mutex_lock();
|
---|
1209 | hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
|
---|
1210 | wined3d_mutex_unlock();
|
---|
1211 |
|
---|
1212 | return hr;
|
---|
1213 | }
|
---|
1214 |
|
---|
1215 | static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
|
---|
1216 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1217 | HRESULT hr;
|
---|
1218 |
|
---|
1219 | TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
|
---|
1220 |
|
---|
1221 | wined3d_mutex_lock();
|
---|
1222 | hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
|
---|
1223 | wined3d_mutex_unlock();
|
---|
1224 |
|
---|
1225 | return hr;
|
---|
1226 | }
|
---|
1227 |
|
---|
1228 | static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
|
---|
1229 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1230 | HRESULT hr;
|
---|
1231 |
|
---|
1232 | TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
|
---|
1233 |
|
---|
1234 | wined3d_mutex_lock();
|
---|
1235 | hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
|
---|
1236 | wined3d_mutex_unlock();
|
---|
1237 |
|
---|
1238 | return hr;
|
---|
1239 | }
|
---|
1240 |
|
---|
1241 | static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
|
---|
1242 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1243 | HRESULT hr;
|
---|
1244 |
|
---|
1245 | TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
|
---|
1246 |
|
---|
1247 | wined3d_mutex_lock();
|
---|
1248 | hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
|
---|
1249 | wined3d_mutex_unlock();
|
---|
1250 |
|
---|
1251 | return hr;
|
---|
1252 | }
|
---|
1253 |
|
---|
1254 | static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
|
---|
1255 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1256 | HRESULT hr;
|
---|
1257 |
|
---|
1258 | TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
|
---|
1259 |
|
---|
1260 | wined3d_mutex_lock();
|
---|
1261 | hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
|
---|
1262 | wined3d_mutex_unlock();
|
---|
1263 |
|
---|
1264 | return hr;
|
---|
1265 | }
|
---|
1266 |
|
---|
1267 | static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
|
---|
1268 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1269 | HRESULT hr;
|
---|
1270 |
|
---|
1271 | TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
|
---|
1272 |
|
---|
1273 | wined3d_mutex_lock();
|
---|
1274 | hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
|
---|
1275 | wined3d_mutex_unlock();
|
---|
1276 |
|
---|
1277 | return hr;
|
---|
1278 | }
|
---|
1279 |
|
---|
1280 | static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
|
---|
1281 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1282 | HRESULT hr;
|
---|
1283 |
|
---|
1284 | TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
|
---|
1285 |
|
---|
1286 | wined3d_mutex_lock();
|
---|
1287 | hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
|
---|
1288 | wined3d_mutex_unlock();
|
---|
1289 |
|
---|
1290 | return hr;
|
---|
1291 | }
|
---|
1292 |
|
---|
1293 | static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
|
---|
1294 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1295 | HRESULT hr;
|
---|
1296 |
|
---|
1297 | TRACE("iface %p.\n", iface);
|
---|
1298 |
|
---|
1299 | wined3d_mutex_lock();
|
---|
1300 | hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
|
---|
1301 | wined3d_mutex_unlock();
|
---|
1302 |
|
---|
1303 | return hr;
|
---|
1304 | }
|
---|
1305 |
|
---|
1306 | static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
|
---|
1307 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1308 | IWineD3DStateBlock *stateblock;
|
---|
1309 | HRESULT hr;
|
---|
1310 |
|
---|
1311 | TRACE("iface %p, token %p.\n", iface, pToken);
|
---|
1312 |
|
---|
1313 | /* Tell wineD3D to endstateblock before anything else (in case we run out
|
---|
1314 | * of memory later and cause locking problems)
|
---|
1315 | */
|
---|
1316 | wined3d_mutex_lock();
|
---|
1317 | hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &stateblock);
|
---|
1318 | if (hr != D3D_OK) {
|
---|
1319 | WARN("IWineD3DDevice_EndStateBlock returned an error\n");
|
---|
1320 | wined3d_mutex_unlock();
|
---|
1321 | return hr;
|
---|
1322 | }
|
---|
1323 |
|
---|
1324 | *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
|
---|
1325 | wined3d_mutex_unlock();
|
---|
1326 |
|
---|
1327 | if (*pToken == D3D8_INVALID_HANDLE)
|
---|
1328 | {
|
---|
1329 | ERR("Failed to create a handle\n");
|
---|
1330 | wined3d_mutex_lock();
|
---|
1331 | IWineD3DStateBlock_Release(stateblock);
|
---|
1332 | wined3d_mutex_unlock();
|
---|
1333 | return E_FAIL;
|
---|
1334 | }
|
---|
1335 | ++*pToken;
|
---|
1336 |
|
---|
1337 | TRACE("Returning %#x (%p).\n", *pToken, stateblock);
|
---|
1338 |
|
---|
1339 | return hr;
|
---|
1340 | }
|
---|
1341 |
|
---|
1342 | static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
|
---|
1343 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1344 | IWineD3DStateBlock *stateblock;
|
---|
1345 | HRESULT hr;
|
---|
1346 |
|
---|
1347 | TRACE("iface %p, token %#x.\n", iface, Token);
|
---|
1348 |
|
---|
1349 | wined3d_mutex_lock();
|
---|
1350 | stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
|
---|
1351 | if (!stateblock)
|
---|
1352 | {
|
---|
1353 | WARN("Invalid handle (%#x) passed.\n", Token);
|
---|
1354 | wined3d_mutex_unlock();
|
---|
1355 | return D3DERR_INVALIDCALL;
|
---|
1356 | }
|
---|
1357 | hr = IWineD3DStateBlock_Apply(stateblock);
|
---|
1358 | wined3d_mutex_unlock();
|
---|
1359 |
|
---|
1360 | return hr;
|
---|
1361 | }
|
---|
1362 |
|
---|
1363 | static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
|
---|
1364 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1365 | IWineD3DStateBlock *stateblock;
|
---|
1366 | HRESULT hr;
|
---|
1367 |
|
---|
1368 | TRACE("iface %p, token %#x.\n", iface, Token);
|
---|
1369 |
|
---|
1370 | wined3d_mutex_lock();
|
---|
1371 | stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
|
---|
1372 | if (!stateblock)
|
---|
1373 | {
|
---|
1374 | WARN("Invalid handle (%#x) passed.\n", Token);
|
---|
1375 | wined3d_mutex_unlock();
|
---|
1376 | return D3DERR_INVALIDCALL;
|
---|
1377 | }
|
---|
1378 | hr = IWineD3DStateBlock_Capture(stateblock);
|
---|
1379 | wined3d_mutex_unlock();
|
---|
1380 |
|
---|
1381 | return hr;
|
---|
1382 | }
|
---|
1383 |
|
---|
1384 | static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
|
---|
1385 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1386 | IWineD3DStateBlock *stateblock;
|
---|
1387 |
|
---|
1388 | TRACE("iface %p, token %#x.\n", iface, Token);
|
---|
1389 |
|
---|
1390 | wined3d_mutex_lock();
|
---|
1391 | stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
|
---|
1392 |
|
---|
1393 | if (!stateblock)
|
---|
1394 | {
|
---|
1395 | WARN("Invalid handle (%#x) passed.\n", Token);
|
---|
1396 | wined3d_mutex_unlock();
|
---|
1397 | return D3DERR_INVALIDCALL;
|
---|
1398 | }
|
---|
1399 |
|
---|
1400 | if (IWineD3DStateBlock_Release((IUnknown *)stateblock))
|
---|
1401 | {
|
---|
1402 | ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
|
---|
1403 | }
|
---|
1404 | wined3d_mutex_unlock();
|
---|
1405 |
|
---|
1406 | return D3D_OK;
|
---|
1407 | }
|
---|
1408 |
|
---|
1409 | static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
|
---|
1410 | D3DSTATEBLOCKTYPE Type, DWORD *handle)
|
---|
1411 | {
|
---|
1412 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1413 | IWineD3DStateBlock *stateblock;
|
---|
1414 | HRESULT hr;
|
---|
1415 |
|
---|
1416 | TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
|
---|
1417 |
|
---|
1418 | if (Type != D3DSBT_ALL
|
---|
1419 | && Type != D3DSBT_PIXELSTATE
|
---|
1420 | && Type != D3DSBT_VERTEXSTATE)
|
---|
1421 | {
|
---|
1422 | WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
|
---|
1423 | return D3DERR_INVALIDCALL;
|
---|
1424 | }
|
---|
1425 |
|
---|
1426 | wined3d_mutex_lock();
|
---|
1427 | hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type,
|
---|
1428 | &stateblock, NULL);
|
---|
1429 | if (FAILED(hr))
|
---|
1430 | {
|
---|
1431 | wined3d_mutex_unlock();
|
---|
1432 | ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
|
---|
1433 | return hr;
|
---|
1434 | }
|
---|
1435 |
|
---|
1436 | *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
|
---|
1437 | wined3d_mutex_unlock();
|
---|
1438 |
|
---|
1439 | if (*handle == D3D8_INVALID_HANDLE)
|
---|
1440 | {
|
---|
1441 | ERR("Failed to allocate a handle.\n");
|
---|
1442 | wined3d_mutex_lock();
|
---|
1443 | IWineD3DStateBlock_Release(stateblock);
|
---|
1444 | wined3d_mutex_unlock();
|
---|
1445 | return E_FAIL;
|
---|
1446 | }
|
---|
1447 | ++*handle;
|
---|
1448 |
|
---|
1449 | TRACE("Returning %#x (%p).\n", *handle, stateblock);
|
---|
1450 |
|
---|
1451 | return hr;
|
---|
1452 | }
|
---|
1453 |
|
---|
1454 | static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
|
---|
1455 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1456 | HRESULT hr;
|
---|
1457 |
|
---|
1458 | TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
|
---|
1459 | /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
|
---|
1460 |
|
---|
1461 | wined3d_mutex_lock();
|
---|
1462 | hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
|
---|
1463 | wined3d_mutex_unlock();
|
---|
1464 |
|
---|
1465 | return hr;
|
---|
1466 | }
|
---|
1467 |
|
---|
1468 | static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
|
---|
1469 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1470 | HRESULT hr;
|
---|
1471 |
|
---|
1472 | TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
|
---|
1473 |
|
---|
1474 | wined3d_mutex_lock();
|
---|
1475 | hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
|
---|
1476 | wined3d_mutex_unlock();
|
---|
1477 |
|
---|
1478 | return hr;
|
---|
1479 | }
|
---|
1480 |
|
---|
1481 | static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
|
---|
1482 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1483 | IWineD3DBaseTexture *retTexture;
|
---|
1484 | HRESULT hr;
|
---|
1485 |
|
---|
1486 | TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
|
---|
1487 |
|
---|
1488 | if(ppTexture == NULL){
|
---|
1489 | return D3DERR_INVALIDCALL;
|
---|
1490 | }
|
---|
1491 |
|
---|
1492 | wined3d_mutex_lock();
|
---|
1493 | hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
|
---|
1494 | if (FAILED(hr))
|
---|
1495 | {
|
---|
1496 | WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr);
|
---|
1497 | wined3d_mutex_unlock();
|
---|
1498 | *ppTexture = NULL;
|
---|
1499 | return hr;
|
---|
1500 | }
|
---|
1501 |
|
---|
1502 | if (retTexture)
|
---|
1503 | {
|
---|
1504 | IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
|
---|
1505 | IWineD3DBaseTexture_Release(retTexture);
|
---|
1506 | }
|
---|
1507 | else
|
---|
1508 | {
|
---|
1509 | *ppTexture = NULL;
|
---|
1510 | }
|
---|
1511 | wined3d_mutex_unlock();
|
---|
1512 |
|
---|
1513 | return D3D_OK;
|
---|
1514 | }
|
---|
1515 |
|
---|
1516 | static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
|
---|
1517 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1518 | HRESULT hr;
|
---|
1519 |
|
---|
1520 | TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
|
---|
1521 |
|
---|
1522 | wined3d_mutex_lock();
|
---|
1523 | hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
|
---|
1524 | pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
|
---|
1525 | wined3d_mutex_unlock();
|
---|
1526 |
|
---|
1527 | return hr;
|
---|
1528 | }
|
---|
1529 |
|
---|
1530 | static const struct tss_lookup
|
---|
1531 | {
|
---|
1532 | BOOL sampler_state;
|
---|
1533 | DWORD state;
|
---|
1534 | }
|
---|
1535 | tss_lookup[] =
|
---|
1536 | {
|
---|
1537 | {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
|
---|
1538 | {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
|
---|
1539 | {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
|
---|
1540 | {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
|
---|
1541 | {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
|
---|
1542 | {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
|
---|
1543 | {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
|
---|
1544 | {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
|
---|
1545 | {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
|
---|
1546 | {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
|
---|
1547 | {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
|
---|
1548 | {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
|
---|
1549 | {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
|
---|
1550 | {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
|
---|
1551 | {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
|
---|
1552 | {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
|
---|
1553 | {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
|
---|
1554 | {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
|
---|
1555 | {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
|
---|
1556 | {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
|
---|
1557 | {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
|
---|
1558 | {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
|
---|
1559 | {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
|
---|
1560 | {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
|
---|
1561 | {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
|
---|
1562 | {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
|
---|
1563 | {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
|
---|
1564 | {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
|
---|
1565 | {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
|
---|
1566 | };
|
---|
1567 |
|
---|
1568 | static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
|
---|
1569 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1570 | const struct tss_lookup *l = &tss_lookup[Type];
|
---|
1571 | HRESULT hr;
|
---|
1572 |
|
---|
1573 | TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
|
---|
1574 |
|
---|
1575 | wined3d_mutex_lock();
|
---|
1576 | if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
|
---|
1577 | else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
|
---|
1578 | wined3d_mutex_unlock();
|
---|
1579 |
|
---|
1580 | return hr;
|
---|
1581 | }
|
---|
1582 |
|
---|
1583 | static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
|
---|
1584 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1585 | const struct tss_lookup *l = &tss_lookup[Type];
|
---|
1586 | HRESULT hr;
|
---|
1587 |
|
---|
1588 | TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
|
---|
1589 |
|
---|
1590 | wined3d_mutex_lock();
|
---|
1591 | if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
|
---|
1592 | else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
|
---|
1593 | wined3d_mutex_unlock();
|
---|
1594 |
|
---|
1595 | return hr;
|
---|
1596 | }
|
---|
1597 |
|
---|
1598 | static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
|
---|
1599 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1600 | HRESULT hr;
|
---|
1601 |
|
---|
1602 | TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
|
---|
1603 |
|
---|
1604 | wined3d_mutex_lock();
|
---|
1605 | hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
|
---|
1606 | wined3d_mutex_unlock();
|
---|
1607 |
|
---|
1608 | return hr;
|
---|
1609 | }
|
---|
1610 |
|
---|
1611 | static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface,
|
---|
1612 | DWORD info_id, void *info, DWORD info_size)
|
---|
1613 | {
|
---|
1614 | FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
|
---|
1615 |
|
---|
1616 | return D3D_OK;
|
---|
1617 | }
|
---|
1618 |
|
---|
1619 | static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
|
---|
1620 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1621 | HRESULT hr;
|
---|
1622 |
|
---|
1623 | TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
|
---|
1624 |
|
---|
1625 | wined3d_mutex_lock();
|
---|
1626 | hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
|
---|
1627 | wined3d_mutex_unlock();
|
---|
1628 |
|
---|
1629 | return hr;
|
---|
1630 | }
|
---|
1631 |
|
---|
1632 | static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
|
---|
1633 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1634 | HRESULT hr;
|
---|
1635 |
|
---|
1636 | TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
|
---|
1637 |
|
---|
1638 | wined3d_mutex_lock();
|
---|
1639 | hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
|
---|
1640 | wined3d_mutex_unlock();
|
---|
1641 |
|
---|
1642 | return hr;
|
---|
1643 | }
|
---|
1644 |
|
---|
1645 | static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
|
---|
1646 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1647 | HRESULT hr;
|
---|
1648 |
|
---|
1649 | TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
|
---|
1650 |
|
---|
1651 | wined3d_mutex_lock();
|
---|
1652 | hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
|
---|
1653 | wined3d_mutex_unlock();
|
---|
1654 |
|
---|
1655 | return hr;
|
---|
1656 | }
|
---|
1657 |
|
---|
1658 | static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
|
---|
1659 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1660 | HRESULT hr;
|
---|
1661 |
|
---|
1662 | TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
|
---|
1663 |
|
---|
1664 | wined3d_mutex_lock();
|
---|
1665 | hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
|
---|
1666 | wined3d_mutex_unlock();
|
---|
1667 |
|
---|
1668 | return hr;
|
---|
1669 | }
|
---|
1670 |
|
---|
1671 | static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE PrimitiveType,
|
---|
1672 | UINT StartVertex, UINT PrimitiveCount)
|
---|
1673 | {
|
---|
1674 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1675 | HRESULT hr;
|
---|
1676 |
|
---|
1677 | TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
|
---|
1678 | iface, PrimitiveType, StartVertex, PrimitiveCount);
|
---|
1679 |
|
---|
1680 | wined3d_mutex_lock();
|
---|
1681 | IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
|
---|
1682 | hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
|
---|
1683 | vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
|
---|
1684 | wined3d_mutex_unlock();
|
---|
1685 |
|
---|
1686 | return hr;
|
---|
1687 | }
|
---|
1688 |
|
---|
1689 | static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
|
---|
1690 | UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
|
---|
1691 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1692 | HRESULT hr;
|
---|
1693 |
|
---|
1694 | TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
|
---|
1695 | iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
|
---|
1696 |
|
---|
1697 | wined3d_mutex_lock();
|
---|
1698 | IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
|
---|
1699 | hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
|
---|
1700 | vertex_count_from_primitive_count(PrimitiveType, primCount));
|
---|
1701 | wined3d_mutex_unlock();
|
---|
1702 |
|
---|
1703 | return hr;
|
---|
1704 | }
|
---|
1705 |
|
---|
1706 | static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
|
---|
1707 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1708 | HRESULT hr;
|
---|
1709 |
|
---|
1710 | TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
|
---|
1711 | iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
|
---|
1712 |
|
---|
1713 | wined3d_mutex_lock();
|
---|
1714 | IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
|
---|
1715 | hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
|
---|
1716 | vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
|
---|
1717 | pVertexStreamZeroData, VertexStreamZeroStride);
|
---|
1718 | wined3d_mutex_unlock();
|
---|
1719 |
|
---|
1720 | return hr;
|
---|
1721 | }
|
---|
1722 |
|
---|
1723 | static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
|
---|
1724 | UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
|
---|
1725 | D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
|
---|
1726 | UINT VertexStreamZeroStride) {
|
---|
1727 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1728 | HRESULT hr;
|
---|
1729 |
|
---|
1730 | TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
|
---|
1731 | "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
|
---|
1732 | iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
|
---|
1733 | pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
|
---|
1734 |
|
---|
1735 | wined3d_mutex_lock();
|
---|
1736 | IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
|
---|
1737 | hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
|
---|
1738 | vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
|
---|
1739 | wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
|
---|
1740 | wined3d_mutex_unlock();
|
---|
1741 |
|
---|
1742 | return hr;
|
---|
1743 | }
|
---|
1744 |
|
---|
1745 | static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
|
---|
1746 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1747 | HRESULT hr;
|
---|
1748 | IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
|
---|
1749 |
|
---|
1750 | TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
|
---|
1751 | iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
|
---|
1752 |
|
---|
1753 | wined3d_mutex_lock();
|
---|
1754 | hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
|
---|
1755 | wined3d_mutex_unlock();
|
---|
1756 |
|
---|
1757 | return hr;
|
---|
1758 | }
|
---|
1759 |
|
---|
1760 | static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface,
|
---|
1761 | const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
|
---|
1762 | {
|
---|
1763 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1764 | IDirect3DVertexShader8Impl *object;
|
---|
1765 | DWORD shader_handle;
|
---|
1766 | DWORD handle;
|
---|
1767 | HRESULT hr;
|
---|
1768 |
|
---|
1769 | TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
|
---|
1770 | iface, declaration, byte_code, shader, usage);
|
---|
1771 |
|
---|
1772 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
1773 | if (!object)
|
---|
1774 | {
|
---|
1775 | ERR("Failed to allocate vertex shader memory.\n");
|
---|
1776 | *shader = 0;
|
---|
1777 | return E_OUTOFMEMORY;
|
---|
1778 | }
|
---|
1779 |
|
---|
1780 | wined3d_mutex_lock();
|
---|
1781 | handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
|
---|
1782 | wined3d_mutex_unlock();
|
---|
1783 | if (handle == D3D8_INVALID_HANDLE)
|
---|
1784 | {
|
---|
1785 | ERR("Failed to allocate vertex shader handle.\n");
|
---|
1786 | HeapFree(GetProcessHeap(), 0, object);
|
---|
1787 | *shader = 0;
|
---|
1788 | return E_OUTOFMEMORY;
|
---|
1789 | }
|
---|
1790 |
|
---|
1791 | shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
|
---|
1792 |
|
---|
1793 | hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage);
|
---|
1794 | if (FAILED(hr))
|
---|
1795 | {
|
---|
1796 | WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
|
---|
1797 | wined3d_mutex_lock();
|
---|
1798 | d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
|
---|
1799 | wined3d_mutex_unlock();
|
---|
1800 | HeapFree(GetProcessHeap(), 0, object);
|
---|
1801 | *shader = 0;
|
---|
1802 | return hr;
|
---|
1803 | }
|
---|
1804 |
|
---|
1805 | TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
|
---|
1806 | *shader = shader_handle;
|
---|
1807 |
|
---|
1808 | return D3D_OK;
|
---|
1809 | }
|
---|
1810 |
|
---|
1811 | static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
|
---|
1812 | {
|
---|
1813 | IDirect3DVertexDeclaration8Impl *d3d8_declaration;
|
---|
1814 | HRESULT hr;
|
---|
1815 | int p, low, high; /* deliberately signed */
|
---|
1816 | struct FvfToDecl *convertedDecls = This->decls;
|
---|
1817 |
|
---|
1818 | TRACE("Searching for declaration for fvf %08x... ", fvf);
|
---|
1819 |
|
---|
1820 | low = 0;
|
---|
1821 | high = This->numConvertedDecls - 1;
|
---|
1822 | while(low <= high) {
|
---|
1823 | p = (low + high) >> 1;
|
---|
1824 | TRACE("%d ", p);
|
---|
1825 | if(convertedDecls[p].fvf == fvf) {
|
---|
1826 | TRACE("found %p\n", convertedDecls[p].decl);
|
---|
1827 | return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
|
---|
1828 | } else if(convertedDecls[p].fvf < fvf) {
|
---|
1829 | low = p + 1;
|
---|
1830 | } else {
|
---|
1831 | high = p - 1;
|
---|
1832 | }
|
---|
1833 | }
|
---|
1834 | TRACE("not found. Creating and inserting at position %d.\n", low);
|
---|
1835 |
|
---|
1836 | d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
|
---|
1837 | if (!d3d8_declaration)
|
---|
1838 | {
|
---|
1839 | ERR("Memory allocation failed.\n");
|
---|
1840 | return NULL;
|
---|
1841 | }
|
---|
1842 |
|
---|
1843 | hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf);
|
---|
1844 | if (FAILED(hr))
|
---|
1845 | {
|
---|
1846 | WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
|
---|
1847 | HeapFree(GetProcessHeap(), 0, d3d8_declaration);
|
---|
1848 | return NULL;
|
---|
1849 | }
|
---|
1850 |
|
---|
1851 | if(This->declArraySize == This->numConvertedDecls) {
|
---|
1852 | int grow = This->declArraySize / 2;
|
---|
1853 | convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
|
---|
1854 | sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
|
---|
1855 | if(!convertedDecls) {
|
---|
1856 | /* This will destroy it */
|
---|
1857 | IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
|
---|
1858 | return NULL;
|
---|
1859 | }
|
---|
1860 | This->decls = convertedDecls;
|
---|
1861 | This->declArraySize += grow;
|
---|
1862 | }
|
---|
1863 |
|
---|
1864 | memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
|
---|
1865 | convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
|
---|
1866 | convertedDecls[low].fvf = fvf;
|
---|
1867 | This->numConvertedDecls++;
|
---|
1868 |
|
---|
1869 | TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
|
---|
1870 | return d3d8_declaration;
|
---|
1871 | }
|
---|
1872 |
|
---|
1873 | static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
|
---|
1874 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1875 | IDirect3DVertexShader8Impl *shader;
|
---|
1876 | HRESULT hr;
|
---|
1877 |
|
---|
1878 | TRACE("iface %p, shader %#x.\n", iface, pShader);
|
---|
1879 |
|
---|
1880 | if (VS_HIGHESTFIXEDFXF >= pShader) {
|
---|
1881 | TRACE("Setting FVF, %#x\n", pShader);
|
---|
1882 |
|
---|
1883 | wined3d_mutex_lock();
|
---|
1884 | IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
|
---|
1885 | IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
|
---|
1886 | IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
|
---|
1887 | wined3d_mutex_unlock();
|
---|
1888 |
|
---|
1889 | return D3D_OK;
|
---|
1890 | }
|
---|
1891 |
|
---|
1892 | TRACE("Setting shader\n");
|
---|
1893 |
|
---|
1894 | wined3d_mutex_lock();
|
---|
1895 | shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
|
---|
1896 | if (!shader)
|
---|
1897 | {
|
---|
1898 | WARN("Invalid handle (%#x) passed.\n", pShader);
|
---|
1899 | wined3d_mutex_unlock();
|
---|
1900 |
|
---|
1901 | return D3DERR_INVALIDCALL;
|
---|
1902 | }
|
---|
1903 |
|
---|
1904 | hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
|
---|
1905 | ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
|
---|
1906 | if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
|
---|
1907 | wined3d_mutex_unlock();
|
---|
1908 |
|
---|
1909 | TRACE("Returning hr %#x\n", hr);
|
---|
1910 |
|
---|
1911 | return hr;
|
---|
1912 | }
|
---|
1913 |
|
---|
1914 | static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
|
---|
1915 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1916 | IWineD3DVertexDeclaration *wined3d_declaration;
|
---|
1917 | IDirect3DVertexDeclaration8 *d3d8_declaration;
|
---|
1918 | HRESULT hrc;
|
---|
1919 |
|
---|
1920 | TRACE("iface %p, shader %p.\n", iface, ppShader);
|
---|
1921 |
|
---|
1922 | wined3d_mutex_lock();
|
---|
1923 | hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
|
---|
1924 | if (FAILED(hrc))
|
---|
1925 | {
|
---|
1926 | wined3d_mutex_unlock();
|
---|
1927 | WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
|
---|
1928 | This, hrc, This->WineD3DDevice);
|
---|
1929 | return hrc;
|
---|
1930 | }
|
---|
1931 |
|
---|
1932 | if (!wined3d_declaration)
|
---|
1933 | {
|
---|
1934 | wined3d_mutex_unlock();
|
---|
1935 | *ppShader = 0;
|
---|
1936 | return D3D_OK;
|
---|
1937 | }
|
---|
1938 |
|
---|
1939 | hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration);
|
---|
1940 | IWineD3DVertexDeclaration_Release(wined3d_declaration);
|
---|
1941 | wined3d_mutex_unlock();
|
---|
1942 | if (SUCCEEDED(hrc))
|
---|
1943 | {
|
---|
1944 | *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
|
---|
1945 | IDirect3DVertexDeclaration8_Release(d3d8_declaration);
|
---|
1946 | }
|
---|
1947 |
|
---|
1948 | TRACE("(%p) : returning %#x\n", This, *ppShader);
|
---|
1949 |
|
---|
1950 | return hrc;
|
---|
1951 | }
|
---|
1952 |
|
---|
1953 | static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
|
---|
1954 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1955 | IDirect3DVertexShader8Impl *shader;
|
---|
1956 | IWineD3DVertexShader *cur = NULL;
|
---|
1957 |
|
---|
1958 | TRACE("iface %p, shader %#x.\n", iface, pShader);
|
---|
1959 |
|
---|
1960 | wined3d_mutex_lock();
|
---|
1961 | shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
|
---|
1962 | if (!shader)
|
---|
1963 | {
|
---|
1964 | WARN("Invalid handle (%#x) passed.\n", pShader);
|
---|
1965 | wined3d_mutex_unlock();
|
---|
1966 |
|
---|
1967 | return D3DERR_INVALIDCALL;
|
---|
1968 | }
|
---|
1969 |
|
---|
1970 | IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
|
---|
1971 |
|
---|
1972 | if (cur)
|
---|
1973 | {
|
---|
1974 | if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
|
---|
1975 | IWineD3DVertexShader_Release(cur);
|
---|
1976 | }
|
---|
1977 |
|
---|
1978 | wined3d_mutex_unlock();
|
---|
1979 |
|
---|
1980 | if (IUnknown_Release((IUnknown *)shader))
|
---|
1981 | {
|
---|
1982 | ERR("Shader %p has references left, this shouldn't happen.\n", shader);
|
---|
1983 | }
|
---|
1984 |
|
---|
1985 | return D3D_OK;
|
---|
1986 | }
|
---|
1987 |
|
---|
1988 | static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
|
---|
1989 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
1990 | HRESULT hr;
|
---|
1991 |
|
---|
1992 | TRACE("iface %p, register %u, data %p, count %u.\n",
|
---|
1993 | iface, Register, pConstantData, ConstantCount);
|
---|
1994 |
|
---|
1995 | if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
|
---|
1996 | WARN("Trying to access %u constants, but d3d8 only supports %u\n",
|
---|
1997 | Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
|
---|
1998 | return D3DERR_INVALIDCALL;
|
---|
1999 | }
|
---|
2000 |
|
---|
2001 | wined3d_mutex_lock();
|
---|
2002 | hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
|
---|
2003 | wined3d_mutex_unlock();
|
---|
2004 |
|
---|
2005 | return hr;
|
---|
2006 | }
|
---|
2007 |
|
---|
2008 | static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
|
---|
2009 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2010 | HRESULT hr;
|
---|
2011 |
|
---|
2012 | TRACE("iface %p, register %u, data %p, count %u.\n",
|
---|
2013 | iface, Register, pConstantData, ConstantCount);
|
---|
2014 |
|
---|
2015 | if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
|
---|
2016 | WARN("Trying to access %u constants, but d3d8 only supports %u\n",
|
---|
2017 | Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
|
---|
2018 | return D3DERR_INVALIDCALL;
|
---|
2019 | }
|
---|
2020 |
|
---|
2021 | wined3d_mutex_lock();
|
---|
2022 | hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
|
---|
2023 | wined3d_mutex_unlock();
|
---|
2024 |
|
---|
2025 | return hr;
|
---|
2026 | }
|
---|
2027 |
|
---|
2028 | static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
|
---|
2029 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2030 | IDirect3DVertexDeclaration8Impl *declaration;
|
---|
2031 | IDirect3DVertexShader8Impl *shader;
|
---|
2032 |
|
---|
2033 | TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
|
---|
2034 | iface, pVertexShader, pData, pSizeOfData);
|
---|
2035 |
|
---|
2036 | wined3d_mutex_lock();
|
---|
2037 | shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
|
---|
2038 | wined3d_mutex_unlock();
|
---|
2039 |
|
---|
2040 | if (!shader)
|
---|
2041 | {
|
---|
2042 | WARN("Invalid handle (%#x) passed.\n", pVertexShader);
|
---|
2043 | return D3DERR_INVALIDCALL;
|
---|
2044 | }
|
---|
2045 | declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
|
---|
2046 |
|
---|
2047 | /* If pData is NULL, we just return the required size of the buffer. */
|
---|
2048 | if (!pData) {
|
---|
2049 | *pSizeOfData = declaration->elements_size;
|
---|
2050 | return D3D_OK;
|
---|
2051 | }
|
---|
2052 |
|
---|
2053 | /* MSDN claims that if *pSizeOfData is smaller than the required size
|
---|
2054 | * we should write the required size and return D3DERR_MOREDATA.
|
---|
2055 | * That's not actually true. */
|
---|
2056 | if (*pSizeOfData < declaration->elements_size) {
|
---|
2057 | return D3DERR_INVALIDCALL;
|
---|
2058 | }
|
---|
2059 |
|
---|
2060 | CopyMemory(pData, declaration->elements, declaration->elements_size);
|
---|
2061 |
|
---|
2062 | return D3D_OK;
|
---|
2063 | }
|
---|
2064 |
|
---|
2065 | static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
|
---|
2066 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2067 | IDirect3DVertexShader8Impl *shader = NULL;
|
---|
2068 | HRESULT hr;
|
---|
2069 |
|
---|
2070 | TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
|
---|
2071 | iface, pVertexShader, pData, pSizeOfData);
|
---|
2072 |
|
---|
2073 | wined3d_mutex_lock();
|
---|
2074 | shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
|
---|
2075 | if (!shader)
|
---|
2076 | {
|
---|
2077 | WARN("Invalid handle (%#x) passed.\n", pVertexShader);
|
---|
2078 | wined3d_mutex_unlock();
|
---|
2079 |
|
---|
2080 | return D3DERR_INVALIDCALL;
|
---|
2081 | }
|
---|
2082 |
|
---|
2083 | if (!shader->wineD3DVertexShader)
|
---|
2084 | {
|
---|
2085 | wined3d_mutex_unlock();
|
---|
2086 | *pSizeOfData = 0;
|
---|
2087 | return D3D_OK;
|
---|
2088 | }
|
---|
2089 |
|
---|
2090 | hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
|
---|
2091 | wined3d_mutex_unlock();
|
---|
2092 |
|
---|
2093 | return hr;
|
---|
2094 | }
|
---|
2095 |
|
---|
2096 | static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
|
---|
2097 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2098 | HRESULT hr;
|
---|
2099 | IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
|
---|
2100 |
|
---|
2101 | TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
|
---|
2102 |
|
---|
2103 | /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
|
---|
2104 | * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
|
---|
2105 | * vertex buffers can't be created to address them with an index that requires the 32nd bit
|
---|
2106 | * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
|
---|
2107 | * problem)
|
---|
2108 | */
|
---|
2109 | wined3d_mutex_lock();
|
---|
2110 | IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
|
---|
2111 | hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
|
---|
2112 | ib ? ib->wineD3DIndexBuffer : NULL,
|
---|
2113 | ib ? ib->format : WINED3DFMT_UNKNOWN);
|
---|
2114 | wined3d_mutex_unlock();
|
---|
2115 |
|
---|
2116 | return hr;
|
---|
2117 | }
|
---|
2118 |
|
---|
2119 | static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
|
---|
2120 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2121 | IWineD3DBuffer *retIndexData = NULL;
|
---|
2122 | HRESULT rc = D3D_OK;
|
---|
2123 |
|
---|
2124 | TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex);
|
---|
2125 |
|
---|
2126 | if(ppIndexData == NULL){
|
---|
2127 | return D3DERR_INVALIDCALL;
|
---|
2128 | }
|
---|
2129 |
|
---|
2130 | /* The case from UINT to INT is safe because d3d8 will never set negative values */
|
---|
2131 | wined3d_mutex_lock();
|
---|
2132 | IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
|
---|
2133 | rc = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
|
---|
2134 | if (SUCCEEDED(rc) && retIndexData) {
|
---|
2135 | IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
|
---|
2136 | IWineD3DBuffer_Release(retIndexData);
|
---|
2137 | } else {
|
---|
2138 | if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
|
---|
2139 | *ppIndexData = NULL;
|
---|
2140 | }
|
---|
2141 | wined3d_mutex_unlock();
|
---|
2142 |
|
---|
2143 | return rc;
|
---|
2144 | }
|
---|
2145 |
|
---|
2146 | static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface,
|
---|
2147 | const DWORD *byte_code, DWORD *shader)
|
---|
2148 | {
|
---|
2149 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2150 | IDirect3DPixelShader8Impl *object;
|
---|
2151 | DWORD shader_handle;
|
---|
2152 | DWORD handle;
|
---|
2153 | HRESULT hr;
|
---|
2154 |
|
---|
2155 | TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
|
---|
2156 |
|
---|
2157 | if (!shader)
|
---|
2158 | {
|
---|
2159 | TRACE("(%p) Invalid call\n", This);
|
---|
2160 | return D3DERR_INVALIDCALL;
|
---|
2161 | }
|
---|
2162 |
|
---|
2163 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
2164 | if (!object)
|
---|
2165 | {
|
---|
2166 | ERR("Failed to allocate pixel shader memmory.\n");
|
---|
2167 | return E_OUTOFMEMORY;
|
---|
2168 | }
|
---|
2169 |
|
---|
2170 | wined3d_mutex_lock();
|
---|
2171 | handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
|
---|
2172 | wined3d_mutex_unlock();
|
---|
2173 | if (handle == D3D8_INVALID_HANDLE)
|
---|
2174 | {
|
---|
2175 | ERR("Failed to allocate pixel shader handle.\n");
|
---|
2176 | HeapFree(GetProcessHeap(), 0, object);
|
---|
2177 | return E_OUTOFMEMORY;
|
---|
2178 | }
|
---|
2179 |
|
---|
2180 | shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
|
---|
2181 |
|
---|
2182 | hr = pixelshader_init(object, This, byte_code, shader_handle);
|
---|
2183 | if (FAILED(hr))
|
---|
2184 | {
|
---|
2185 | WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
|
---|
2186 | wined3d_mutex_lock();
|
---|
2187 | d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS);
|
---|
2188 | wined3d_mutex_unlock();
|
---|
2189 | HeapFree(GetProcessHeap(), 0, object);
|
---|
2190 | *shader = 0;
|
---|
2191 | return hr;
|
---|
2192 | }
|
---|
2193 |
|
---|
2194 | TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
|
---|
2195 | *shader = shader_handle;
|
---|
2196 |
|
---|
2197 | return D3D_OK;
|
---|
2198 | }
|
---|
2199 |
|
---|
2200 | static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
|
---|
2201 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2202 | IDirect3DPixelShader8Impl *shader;
|
---|
2203 | HRESULT hr;
|
---|
2204 |
|
---|
2205 | TRACE("iface %p, shader %#x.\n", iface, pShader);
|
---|
2206 |
|
---|
2207 | wined3d_mutex_lock();
|
---|
2208 |
|
---|
2209 | if (!pShader)
|
---|
2210 | {
|
---|
2211 | hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
|
---|
2212 | wined3d_mutex_unlock();
|
---|
2213 | return hr;
|
---|
2214 | }
|
---|
2215 |
|
---|
2216 | shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
|
---|
2217 | if (!shader)
|
---|
2218 | {
|
---|
2219 | WARN("Invalid handle (%#x) passed.\n", pShader);
|
---|
2220 | wined3d_mutex_unlock();
|
---|
2221 | return D3DERR_INVALIDCALL;
|
---|
2222 | }
|
---|
2223 |
|
---|
2224 | TRACE("(%p) : Setting shader %p\n", This, shader);
|
---|
2225 | hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader);
|
---|
2226 | wined3d_mutex_unlock();
|
---|
2227 |
|
---|
2228 | return hr;
|
---|
2229 | }
|
---|
2230 |
|
---|
2231 | static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
|
---|
2232 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2233 | IWineD3DPixelShader *object;
|
---|
2234 | HRESULT hrc = D3D_OK;
|
---|
2235 |
|
---|
2236 | TRACE("iface %p, shader %p.\n", iface, ppShader);
|
---|
2237 |
|
---|
2238 | if (NULL == ppShader) {
|
---|
2239 | TRACE("(%p) Invalid call\n", This);
|
---|
2240 | return D3DERR_INVALIDCALL;
|
---|
2241 | }
|
---|
2242 |
|
---|
2243 | wined3d_mutex_lock();
|
---|
2244 | hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
|
---|
2245 | if (D3D_OK == hrc && NULL != object) {
|
---|
2246 | IDirect3DPixelShader8Impl *d3d8_shader;
|
---|
2247 | hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
|
---|
2248 | IWineD3DPixelShader_Release(object);
|
---|
2249 | *ppShader = d3d8_shader->handle;
|
---|
2250 | IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader);
|
---|
2251 | } else {
|
---|
2252 | *ppShader = 0;
|
---|
2253 | }
|
---|
2254 | wined3d_mutex_unlock();
|
---|
2255 |
|
---|
2256 | TRACE("(%p) : returning %#x\n", This, *ppShader);
|
---|
2257 |
|
---|
2258 | return hrc;
|
---|
2259 | }
|
---|
2260 |
|
---|
2261 | static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
|
---|
2262 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2263 | IDirect3DPixelShader8Impl *shader;
|
---|
2264 | IWineD3DPixelShader *cur = NULL;
|
---|
2265 |
|
---|
2266 | TRACE("iface %p, shader %#x.\n", iface, pShader);
|
---|
2267 |
|
---|
2268 | wined3d_mutex_lock();
|
---|
2269 |
|
---|
2270 | shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
|
---|
2271 | if (!shader)
|
---|
2272 | {
|
---|
2273 | WARN("Invalid handle (%#x) passed.\n", pShader);
|
---|
2274 | wined3d_mutex_unlock();
|
---|
2275 | return D3DERR_INVALIDCALL;
|
---|
2276 | }
|
---|
2277 |
|
---|
2278 | IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
|
---|
2279 |
|
---|
2280 | if (cur)
|
---|
2281 | {
|
---|
2282 | if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
|
---|
2283 | IWineD3DPixelShader_Release(cur);
|
---|
2284 | }
|
---|
2285 |
|
---|
2286 | wined3d_mutex_unlock();
|
---|
2287 |
|
---|
2288 | if (IUnknown_Release((IUnknown *)shader))
|
---|
2289 | {
|
---|
2290 | ERR("Shader %p has references left, this shouldn't happen.\n", shader);
|
---|
2291 | }
|
---|
2292 |
|
---|
2293 | return D3D_OK;
|
---|
2294 | }
|
---|
2295 |
|
---|
2296 | static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
|
---|
2297 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2298 | HRESULT hr;
|
---|
2299 |
|
---|
2300 | TRACE("iface %p, register %u, data %p, count %u.\n",
|
---|
2301 | iface, Register, pConstantData, ConstantCount);
|
---|
2302 |
|
---|
2303 | wined3d_mutex_lock();
|
---|
2304 | hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
|
---|
2305 | wined3d_mutex_unlock();
|
---|
2306 |
|
---|
2307 | return hr;
|
---|
2308 | }
|
---|
2309 |
|
---|
2310 | static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
|
---|
2311 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2312 | HRESULT hr;
|
---|
2313 |
|
---|
2314 | TRACE("iface %p, register %u, data %p, count %u.\n",
|
---|
2315 | iface, Register, pConstantData, ConstantCount);
|
---|
2316 |
|
---|
2317 | wined3d_mutex_lock();
|
---|
2318 | hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
|
---|
2319 | wined3d_mutex_unlock();
|
---|
2320 |
|
---|
2321 | return hr;
|
---|
2322 | }
|
---|
2323 |
|
---|
2324 | static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
|
---|
2325 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2326 | IDirect3DPixelShader8Impl *shader = NULL;
|
---|
2327 | HRESULT hr;
|
---|
2328 |
|
---|
2329 | TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
|
---|
2330 | iface, pPixelShader, pData, pSizeOfData);
|
---|
2331 |
|
---|
2332 | wined3d_mutex_lock();
|
---|
2333 | shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
|
---|
2334 | if (!shader)
|
---|
2335 | {
|
---|
2336 | WARN("Invalid handle (%#x) passed.\n", pPixelShader);
|
---|
2337 | wined3d_mutex_unlock();
|
---|
2338 |
|
---|
2339 | return D3DERR_INVALIDCALL;
|
---|
2340 | }
|
---|
2341 |
|
---|
2342 | hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
|
---|
2343 | wined3d_mutex_unlock();
|
---|
2344 |
|
---|
2345 | return hr;
|
---|
2346 | }
|
---|
2347 |
|
---|
2348 | static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
|
---|
2349 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2350 | HRESULT hr;
|
---|
2351 |
|
---|
2352 | TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
|
---|
2353 | iface, Handle, pNumSegs, pRectPatchInfo);
|
---|
2354 |
|
---|
2355 | wined3d_mutex_lock();
|
---|
2356 | hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
|
---|
2357 | wined3d_mutex_unlock();
|
---|
2358 |
|
---|
2359 | return hr;
|
---|
2360 | }
|
---|
2361 |
|
---|
2362 | static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
|
---|
2363 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2364 | HRESULT hr;
|
---|
2365 |
|
---|
2366 | TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
|
---|
2367 | iface, Handle, pNumSegs, pTriPatchInfo);
|
---|
2368 |
|
---|
2369 | wined3d_mutex_lock();
|
---|
2370 | hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
|
---|
2371 | wined3d_mutex_unlock();
|
---|
2372 |
|
---|
2373 | return hr;
|
---|
2374 | }
|
---|
2375 |
|
---|
2376 | static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
|
---|
2377 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2378 | HRESULT hr;
|
---|
2379 |
|
---|
2380 | TRACE("iface %p, handle %#x.\n", iface, Handle);
|
---|
2381 |
|
---|
2382 | wined3d_mutex_lock();
|
---|
2383 | hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
|
---|
2384 | wined3d_mutex_unlock();
|
---|
2385 |
|
---|
2386 | return hr;
|
---|
2387 | }
|
---|
2388 |
|
---|
2389 | static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
|
---|
2390 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2391 | HRESULT hr;
|
---|
2392 |
|
---|
2393 | TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
|
---|
2394 | iface, StreamNumber, pStreamData, Stride);
|
---|
2395 |
|
---|
2396 | wined3d_mutex_lock();
|
---|
2397 | hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
|
---|
2398 | NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
|
---|
2399 | 0/* Offset in bytes */, Stride);
|
---|
2400 | wined3d_mutex_unlock();
|
---|
2401 |
|
---|
2402 | return hr;
|
---|
2403 | }
|
---|
2404 |
|
---|
2405 | static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
|
---|
2406 | IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
---|
2407 | IWineD3DBuffer *retStream = NULL;
|
---|
2408 | HRESULT rc = D3D_OK;
|
---|
2409 |
|
---|
2410 | TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
|
---|
2411 | iface, StreamNumber, pStream, pStride);
|
---|
2412 |
|
---|
2413 | if(pStream == NULL){
|
---|
2414 | return D3DERR_INVALIDCALL;
|
---|
2415 | }
|
---|
2416 |
|
---|
2417 | wined3d_mutex_lock();
|
---|
2418 | rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
|
---|
2419 | if (rc == D3D_OK && NULL != retStream) {
|
---|
2420 | IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
|
---|
2421 | IWineD3DBuffer_Release(retStream);
|
---|
2422 | }else{
|
---|
2423 | if (rc != D3D_OK){
|
---|
2424 | FIXME("Call to GetStreamSource failed %p\n", pStride);
|
---|
2425 | }
|
---|
2426 | *pStream = NULL;
|
---|
2427 | }
|
---|
2428 | wined3d_mutex_unlock();
|
---|
2429 |
|
---|
2430 | return rc;
|
---|
2431 | }
|
---|
2432 |
|
---|
2433 | static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
|
---|
2434 | {
|
---|
2435 | IDirect3DDevice8Impl_QueryInterface,
|
---|
2436 | IDirect3DDevice8Impl_AddRef,
|
---|
2437 | IDirect3DDevice8Impl_Release,
|
---|
2438 | IDirect3DDevice8Impl_TestCooperativeLevel,
|
---|
2439 | IDirect3DDevice8Impl_GetAvailableTextureMem,
|
---|
2440 | IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
|
---|
2441 | IDirect3DDevice8Impl_GetDirect3D,
|
---|
2442 | IDirect3DDevice8Impl_GetDeviceCaps,
|
---|
2443 | IDirect3DDevice8Impl_GetDisplayMode,
|
---|
2444 | IDirect3DDevice8Impl_GetCreationParameters,
|
---|
2445 | IDirect3DDevice8Impl_SetCursorProperties,
|
---|
2446 | IDirect3DDevice8Impl_SetCursorPosition,
|
---|
2447 | IDirect3DDevice8Impl_ShowCursor,
|
---|
2448 | IDirect3DDevice8Impl_CreateAdditionalSwapChain,
|
---|
2449 | IDirect3DDevice8Impl_Reset,
|
---|
2450 | IDirect3DDevice8Impl_Present,
|
---|
2451 | IDirect3DDevice8Impl_GetBackBuffer,
|
---|
2452 | IDirect3DDevice8Impl_GetRasterStatus,
|
---|
2453 | IDirect3DDevice8Impl_SetGammaRamp,
|
---|
2454 | IDirect3DDevice8Impl_GetGammaRamp,
|
---|
2455 | IDirect3DDevice8Impl_CreateTexture,
|
---|
2456 | IDirect3DDevice8Impl_CreateVolumeTexture,
|
---|
2457 | IDirect3DDevice8Impl_CreateCubeTexture,
|
---|
2458 | IDirect3DDevice8Impl_CreateVertexBuffer,
|
---|
2459 | IDirect3DDevice8Impl_CreateIndexBuffer,
|
---|
2460 | IDirect3DDevice8Impl_CreateRenderTarget,
|
---|
2461 | IDirect3DDevice8Impl_CreateDepthStencilSurface,
|
---|
2462 | IDirect3DDevice8Impl_CreateImageSurface,
|
---|
2463 | IDirect3DDevice8Impl_CopyRects,
|
---|
2464 | IDirect3DDevice8Impl_UpdateTexture,
|
---|
2465 | IDirect3DDevice8Impl_GetFrontBuffer,
|
---|
2466 | IDirect3DDevice8Impl_SetRenderTarget,
|
---|
2467 | IDirect3DDevice8Impl_GetRenderTarget,
|
---|
2468 | IDirect3DDevice8Impl_GetDepthStencilSurface,
|
---|
2469 | IDirect3DDevice8Impl_BeginScene,
|
---|
2470 | IDirect3DDevice8Impl_EndScene,
|
---|
2471 | IDirect3DDevice8Impl_Clear,
|
---|
2472 | IDirect3DDevice8Impl_SetTransform,
|
---|
2473 | IDirect3DDevice8Impl_GetTransform,
|
---|
2474 | IDirect3DDevice8Impl_MultiplyTransform,
|
---|
2475 | IDirect3DDevice8Impl_SetViewport,
|
---|
2476 | IDirect3DDevice8Impl_GetViewport,
|
---|
2477 | IDirect3DDevice8Impl_SetMaterial,
|
---|
2478 | IDirect3DDevice8Impl_GetMaterial,
|
---|
2479 | IDirect3DDevice8Impl_SetLight,
|
---|
2480 | IDirect3DDevice8Impl_GetLight,
|
---|
2481 | IDirect3DDevice8Impl_LightEnable,
|
---|
2482 | IDirect3DDevice8Impl_GetLightEnable,
|
---|
2483 | IDirect3DDevice8Impl_SetClipPlane,
|
---|
2484 | IDirect3DDevice8Impl_GetClipPlane,
|
---|
2485 | IDirect3DDevice8Impl_SetRenderState,
|
---|
2486 | IDirect3DDevice8Impl_GetRenderState,
|
---|
2487 | IDirect3DDevice8Impl_BeginStateBlock,
|
---|
2488 | IDirect3DDevice8Impl_EndStateBlock,
|
---|
2489 | IDirect3DDevice8Impl_ApplyStateBlock,
|
---|
2490 | IDirect3DDevice8Impl_CaptureStateBlock,
|
---|
2491 | IDirect3DDevice8Impl_DeleteStateBlock,
|
---|
2492 | IDirect3DDevice8Impl_CreateStateBlock,
|
---|
2493 | IDirect3DDevice8Impl_SetClipStatus,
|
---|
2494 | IDirect3DDevice8Impl_GetClipStatus,
|
---|
2495 | IDirect3DDevice8Impl_GetTexture,
|
---|
2496 | IDirect3DDevice8Impl_SetTexture,
|
---|
2497 | IDirect3DDevice8Impl_GetTextureStageState,
|
---|
2498 | IDirect3DDevice8Impl_SetTextureStageState,
|
---|
2499 | IDirect3DDevice8Impl_ValidateDevice,
|
---|
2500 | IDirect3DDevice8Impl_GetInfo,
|
---|
2501 | IDirect3DDevice8Impl_SetPaletteEntries,
|
---|
2502 | IDirect3DDevice8Impl_GetPaletteEntries,
|
---|
2503 | IDirect3DDevice8Impl_SetCurrentTexturePalette,
|
---|
2504 | IDirect3DDevice8Impl_GetCurrentTexturePalette,
|
---|
2505 | IDirect3DDevice8Impl_DrawPrimitive,
|
---|
2506 | IDirect3DDevice8Impl_DrawIndexedPrimitive,
|
---|
2507 | IDirect3DDevice8Impl_DrawPrimitiveUP,
|
---|
2508 | IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
|
---|
2509 | IDirect3DDevice8Impl_ProcessVertices,
|
---|
2510 | IDirect3DDevice8Impl_CreateVertexShader,
|
---|
2511 | IDirect3DDevice8Impl_SetVertexShader,
|
---|
2512 | IDirect3DDevice8Impl_GetVertexShader,
|
---|
2513 | IDirect3DDevice8Impl_DeleteVertexShader,
|
---|
2514 | IDirect3DDevice8Impl_SetVertexShaderConstant,
|
---|
2515 | IDirect3DDevice8Impl_GetVertexShaderConstant,
|
---|
2516 | IDirect3DDevice8Impl_GetVertexShaderDeclaration,
|
---|
2517 | IDirect3DDevice8Impl_GetVertexShaderFunction,
|
---|
2518 | IDirect3DDevice8Impl_SetStreamSource,
|
---|
2519 | IDirect3DDevice8Impl_GetStreamSource,
|
---|
2520 | IDirect3DDevice8Impl_SetIndices,
|
---|
2521 | IDirect3DDevice8Impl_GetIndices,
|
---|
2522 | IDirect3DDevice8Impl_CreatePixelShader,
|
---|
2523 | IDirect3DDevice8Impl_SetPixelShader,
|
---|
2524 | IDirect3DDevice8Impl_GetPixelShader,
|
---|
2525 | IDirect3DDevice8Impl_DeletePixelShader,
|
---|
2526 | IDirect3DDevice8Impl_SetPixelShaderConstant,
|
---|
2527 | IDirect3DDevice8Impl_GetPixelShaderConstant,
|
---|
2528 | IDirect3DDevice8Impl_GetPixelShaderFunction,
|
---|
2529 | IDirect3DDevice8Impl_DrawRectPatch,
|
---|
2530 | IDirect3DDevice8Impl_DrawTriPatch,
|
---|
2531 | IDirect3DDevice8Impl_DeletePatch
|
---|
2532 | };
|
---|
2533 |
|
---|
2534 | /* IWineD3DDeviceParent IUnknown methods */
|
---|
2535 |
|
---|
2536 | static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
|
---|
2537 | {
|
---|
2538 | return (struct IDirect3DDevice8Impl *)((char*)iface
|
---|
2539 | - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl));
|
---|
2540 | }
|
---|
2541 |
|
---|
2542 | static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
|
---|
2543 | {
|
---|
2544 | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
|
---|
2545 | return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object);
|
---|
2546 | }
|
---|
2547 |
|
---|
2548 | static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
|
---|
2549 | {
|
---|
2550 | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
|
---|
2551 | return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This);
|
---|
2552 | }
|
---|
2553 |
|
---|
2554 | static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
|
---|
2555 | {
|
---|
2556 | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
|
---|
2557 | return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This);
|
---|
2558 | }
|
---|
2559 |
|
---|
2560 | /* IWineD3DDeviceParent methods */
|
---|
2561 |
|
---|
2562 | static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
|
---|
2563 | {
|
---|
2564 | TRACE("iface %p, device %p\n", iface, device);
|
---|
2565 | }
|
---|
2566 |
|
---|
2567 | static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
|
---|
2568 | IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
|
---|
2569 | WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
|
---|
2570 | {
|
---|
2571 | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
|
---|
2572 | IDirect3DSurface8Impl *d3d_surface;
|
---|
2573 | BOOL lockable = TRUE;
|
---|
2574 | HRESULT hr;
|
---|
2575 |
|
---|
2576 | TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
|
---|
2577 | "\tpool %#x, level %u, face %u, surface %p\n",
|
---|
2578 | iface, superior, width, height, format, usage, pool, level, face, surface);
|
---|
2579 |
|
---|
2580 |
|
---|
2581 | if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
|
---|
2582 |
|
---|
2583 | hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height,
|
---|
2584 | d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
|
---|
2585 | (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
|
---|
2586 | if (FAILED(hr))
|
---|
2587 | {
|
---|
2588 | ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
|
---|
2589 | return hr;
|
---|
2590 | }
|
---|
2591 |
|
---|
2592 | *surface = d3d_surface->wineD3DSurface;
|
---|
2593 | IWineD3DSurface_AddRef(*surface);
|
---|
2594 |
|
---|
2595 | d3d_surface->container = superior;
|
---|
2596 | IUnknown_Release(d3d_surface->parentDevice);
|
---|
2597 | d3d_surface->parentDevice = NULL;
|
---|
2598 |
|
---|
2599 | IDirect3DSurface8_Release((IDirect3DSurface8 *)d3d_surface);
|
---|
2600 | d3d_surface->forwardReference = superior;
|
---|
2601 |
|
---|
2602 | return hr;
|
---|
2603 | }
|
---|
2604 |
|
---|
2605 | static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
|
---|
2606 | IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
|
---|
2607 | DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
|
---|
2608 | {
|
---|
2609 | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
|
---|
2610 | IDirect3DSurface8Impl *d3d_surface;
|
---|
2611 | HRESULT hr;
|
---|
2612 |
|
---|
2613 | TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
|
---|
2614 | "\tmultisample_quality %u, lockable %u, surface %p\n",
|
---|
2615 | iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
|
---|
2616 |
|
---|
2617 | hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height,
|
---|
2618 | d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
|
---|
2619 | if (FAILED(hr))
|
---|
2620 | {
|
---|
2621 | ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
|
---|
2622 | return hr;
|
---|
2623 | }
|
---|
2624 |
|
---|
2625 | *surface = d3d_surface->wineD3DSurface;
|
---|
2626 | IWineD3DSurface_AddRef(*surface);
|
---|
2627 |
|
---|
2628 | d3d_surface->container = (IUnknown *)This;
|
---|
2629 | /* Implicit surfaces are created with an refcount of 0 */
|
---|
2630 | IUnknown_Release((IUnknown *)d3d_surface);
|
---|
2631 |
|
---|
2632 | return hr;
|
---|
2633 | }
|
---|
2634 |
|
---|
2635 | static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
|
---|
2636 | IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
|
---|
2637 | DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
|
---|
2638 | {
|
---|
2639 | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
|
---|
2640 | IDirect3DSurface8Impl *d3d_surface;
|
---|
2641 | HRESULT hr;
|
---|
2642 |
|
---|
2643 | TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
|
---|
2644 | "\tmultisample_quality %u, discard %u, surface %p\n",
|
---|
2645 | iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
|
---|
2646 |
|
---|
2647 | hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height,
|
---|
2648 | d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
|
---|
2649 | if (FAILED(hr))
|
---|
2650 | {
|
---|
2651 | ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
|
---|
2652 | return hr;
|
---|
2653 | }
|
---|
2654 |
|
---|
2655 | *surface = d3d_surface->wineD3DSurface;
|
---|
2656 | IWineD3DSurface_AddRef(*surface);
|
---|
2657 |
|
---|
2658 | d3d_surface->container = (IUnknown *)This;
|
---|
2659 | /* Implicit surfaces are created with an refcount of 0 */
|
---|
2660 | IUnknown_Release((IUnknown *)d3d_surface);
|
---|
2661 |
|
---|
2662 | return hr;
|
---|
2663 | }
|
---|
2664 |
|
---|
2665 | static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
|
---|
2666 | IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
|
---|
2667 | WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
|
---|
2668 | {
|
---|
2669 | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
|
---|
2670 | IDirect3DVolume8Impl *object;
|
---|
2671 | HRESULT hr;
|
---|
2672 |
|
---|
2673 | TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
|
---|
2674 | iface, superior, width, height, depth, format, pool, usage, volume);
|
---|
2675 |
|
---|
2676 | /* Allocate the storage for the device */
|
---|
2677 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
2678 | if (!object)
|
---|
2679 | {
|
---|
2680 | FIXME("Allocation of memory failed\n");
|
---|
2681 | *volume = NULL;
|
---|
2682 | return D3DERR_OUTOFVIDEOMEMORY;
|
---|
2683 | }
|
---|
2684 |
|
---|
2685 | hr = volume_init(object, This, width, height, depth, usage, format, pool);
|
---|
2686 | if (FAILED(hr))
|
---|
2687 | {
|
---|
2688 | WARN("Failed to initialize volume, hr %#x.\n", hr);
|
---|
2689 | HeapFree(GetProcessHeap(), 0, object);
|
---|
2690 | return hr;
|
---|
2691 | }
|
---|
2692 |
|
---|
2693 | *volume = object->wineD3DVolume;
|
---|
2694 | IWineD3DVolume_AddRef(*volume);
|
---|
2695 | IDirect3DVolume8_Release((IDirect3DVolume8 *)object);
|
---|
2696 |
|
---|
2697 | object->container = superior;
|
---|
2698 | object->forwardReference = superior;
|
---|
2699 |
|
---|
2700 | TRACE("(%p) Created volume %p\n", iface, object);
|
---|
2701 |
|
---|
2702 | return hr;
|
---|
2703 | }
|
---|
2704 |
|
---|
2705 | static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
|
---|
2706 | WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
|
---|
2707 | {
|
---|
2708 | struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
|
---|
2709 | IDirect3DSwapChain8Impl *d3d_swapchain;
|
---|
2710 | D3DPRESENT_PARAMETERS local_parameters;
|
---|
2711 | HRESULT hr;
|
---|
2712 |
|
---|
2713 | TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
|
---|
2714 |
|
---|
2715 | /* Copy the presentation parameters */
|
---|
2716 | local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
|
---|
2717 | local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
|
---|
2718 | local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
|
---|
2719 | local_parameters.BackBufferCount = present_parameters->BackBufferCount;
|
---|
2720 | local_parameters.MultiSampleType = present_parameters->MultiSampleType;
|
---|
2721 | local_parameters.SwapEffect = present_parameters->SwapEffect;
|
---|
2722 | local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
|
---|
2723 | local_parameters.Windowed = present_parameters->Windowed;
|
---|
2724 | local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
|
---|
2725 | local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
|
---|
2726 | local_parameters.Flags = present_parameters->Flags;
|
---|
2727 | local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
|
---|
2728 | local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
|
---|
2729 |
|
---|
2730 | hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This,
|
---|
2731 | &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain);
|
---|
2732 | if (FAILED(hr))
|
---|
2733 | {
|
---|
2734 | ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
|
---|
2735 | *swapchain = NULL;
|
---|
2736 | return hr;
|
---|
2737 | }
|
---|
2738 |
|
---|
2739 | *swapchain = d3d_swapchain->wineD3DSwapChain;
|
---|
2740 | IUnknown_Release(d3d_swapchain->parentDevice);
|
---|
2741 | d3d_swapchain->parentDevice = NULL;
|
---|
2742 |
|
---|
2743 | /* Copy back the presentation parameters */
|
---|
2744 | present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
|
---|
2745 | present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
|
---|
2746 | present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
|
---|
2747 | present_parameters->BackBufferCount = local_parameters.BackBufferCount;
|
---|
2748 | present_parameters->MultiSampleType = local_parameters.MultiSampleType;
|
---|
2749 | present_parameters->SwapEffect = local_parameters.SwapEffect;
|
---|
2750 | present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
|
---|
2751 | present_parameters->Windowed = local_parameters.Windowed;
|
---|
2752 | present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
|
---|
2753 | present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
|
---|
2754 | present_parameters->Flags = local_parameters.Flags;
|
---|
2755 | present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
|
---|
2756 | present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
|
---|
2757 |
|
---|
2758 | return hr;
|
---|
2759 | }
|
---|
2760 |
|
---|
2761 | static const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
|
---|
2762 | {
|
---|
2763 | /* IUnknown methods */
|
---|
2764 | device_parent_QueryInterface,
|
---|
2765 | device_parent_AddRef,
|
---|
2766 | device_parent_Release,
|
---|
2767 | /* IWineD3DDeviceParent methods */
|
---|
2768 | device_parent_WineD3DDeviceCreated,
|
---|
2769 | device_parent_CreateSurface,
|
---|
2770 | device_parent_CreateRenderTarget,
|
---|
2771 | device_parent_CreateDepthStencilSurface,
|
---|
2772 | device_parent_CreateVolume,
|
---|
2773 | device_parent_CreateSwapChain,
|
---|
2774 | };
|
---|
2775 |
|
---|
2776 | HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter,
|
---|
2777 | D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
|
---|
2778 | {
|
---|
2779 | WINED3DPRESENT_PARAMETERS wined3d_parameters;
|
---|
2780 | HRESULT hr;
|
---|
2781 |
|
---|
2782 | device->lpVtbl = &Direct3DDevice8_Vtbl;
|
---|
2783 | device->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl;
|
---|
2784 | device->ref = 1;
|
---|
2785 | device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
|
---|
2786 | D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
|
---|
2787 | if (!device->handle_table.entries)
|
---|
2788 | {
|
---|
2789 | ERR("Failed to allocate handle table memory.\n");
|
---|
2790 | return E_OUTOFMEMORY;
|
---|
2791 | }
|
---|
2792 | device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
|
---|
2793 |
|
---|
2794 | wined3d_mutex_lock();
|
---|
2795 | hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags, (IUnknown *)device,
|
---|
2796 | (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
|
---|
2797 | if (FAILED(hr))
|
---|
2798 | {
|
---|
2799 | WARN("Failed to create wined3d device, hr %#x.\n", hr);
|
---|
2800 | wined3d_mutex_unlock();
|
---|
2801 | HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
|
---|
2802 | return hr;
|
---|
2803 | }
|
---|
2804 |
|
---|
2805 | if (!parameters->Windowed)
|
---|
2806 | {
|
---|
2807 | if (!focus_window) focus_window = parameters->hDeviceWindow;
|
---|
2808 | if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
|
---|
2809 | {
|
---|
2810 | ERR("Failed to acquire focus window, hr %#x.\n", hr);
|
---|
2811 | IWineD3DDevice_Release(device->WineD3DDevice);
|
---|
2812 | wined3d_mutex_unlock();
|
---|
2813 | HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
|
---|
2814 | return hr;
|
---|
2815 | }
|
---|
2816 | }
|
---|
2817 |
|
---|
2818 | if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
|
---|
2819 |
|
---|
2820 | wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
|
---|
2821 | wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight;
|
---|
2822 | wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
|
---|
2823 | wined3d_parameters.BackBufferCount = parameters->BackBufferCount;
|
---|
2824 | wined3d_parameters.MultiSampleType = parameters->MultiSampleType;
|
---|
2825 | wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
|
---|
2826 | wined3d_parameters.SwapEffect = parameters->SwapEffect;
|
---|
2827 | wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow;
|
---|
2828 | wined3d_parameters.Windowed = parameters->Windowed;
|
---|
2829 | wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil;
|
---|
2830 | wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
|
---|
2831 | wined3d_parameters.Flags = parameters->Flags;
|
---|
2832 | wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz;
|
---|
2833 | wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval;
|
---|
2834 | wined3d_parameters.AutoRestoreDisplayMode = TRUE;
|
---|
2835 |
|
---|
2836 | hr = IWineD3DDevice_Init3D(device->WineD3DDevice, &wined3d_parameters);
|
---|
2837 | if (FAILED(hr))
|
---|
2838 | {
|
---|
2839 | WARN("Failed to initialize 3D, hr %#x.\n", hr);
|
---|
2840 | IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
|
---|
2841 | IWineD3DDevice_Release(device->WineD3DDevice);
|
---|
2842 | wined3d_mutex_unlock();
|
---|
2843 | HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
|
---|
2844 | return hr;
|
---|
2845 | }
|
---|
2846 |
|
---|
2847 | hr = IWineD3DDevice_SetRenderState(device->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
|
---|
2848 | wined3d_mutex_unlock();
|
---|
2849 | if (FAILED(hr))
|
---|
2850 | {
|
---|
2851 | ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
|
---|
2852 | goto err;
|
---|
2853 | }
|
---|
2854 |
|
---|
2855 | parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
|
---|
2856 | parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
|
---|
2857 | parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
|
---|
2858 | parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
|
---|
2859 | parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
|
---|
2860 | parameters->SwapEffect = wined3d_parameters.SwapEffect;
|
---|
2861 | parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
|
---|
2862 | parameters->Windowed = wined3d_parameters.Windowed;
|
---|
2863 | parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
|
---|
2864 | parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
|
---|
2865 | parameters->Flags = wined3d_parameters.Flags;
|
---|
2866 | parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
|
---|
2867 | parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
|
---|
2868 |
|
---|
2869 | device->declArraySize = 16;
|
---|
2870 | device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
|
---|
2871 | if (!device->decls)
|
---|
2872 | {
|
---|
2873 | ERR("Failed to allocate FVF vertex delcaration map memory.\n");
|
---|
2874 | hr = E_OUTOFMEMORY;
|
---|
2875 | goto err;
|
---|
2876 | }
|
---|
2877 |
|
---|
2878 | return D3D_OK;
|
---|
2879 |
|
---|
2880 | err:
|
---|
2881 | wined3d_mutex_lock();
|
---|
2882 | IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D8CB_DestroySwapChain);
|
---|
2883 | IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
|
---|
2884 | IWineD3DDevice_Release(device->WineD3DDevice);
|
---|
2885 | wined3d_mutex_unlock();
|
---|
2886 | HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
|
---|
2887 | return hr;
|
---|
2888 | }
|
---|