VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/device.c@ 40986

Last change on this file since 40986 was 38982, checked in by vboxsync, 14 years ago

wddm: proper ie rendering under win8 (shared resource open & destroy fixes, zero-init resources on creaate, etc.)

  • Property svn:eol-style set to native
File size: 105.8 KB
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1/*
2 * IDirect3DDevice8 implementation
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22/*
23 * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
24 * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
25 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
26 * a choice of LGPL license versions is made available with the language indicating
27 * that LGPLv2 or any later version may be used, or where a choice of which version
28 * of the LGPL is applied is otherwise unspecified.
29 */
30
31#include "config.h"
32#include "d3d8_private.h"
33
34#include <math.h>
35#include <stdarg.h>
36
37#define NONAMELESSUNION
38#define NONAMELESSSTRUCT
39#include "windef.h"
40#include "winbase.h"
41#include "winuser.h"
42#include "wingdi.h"
43#include "wine/debug.h"
44
45WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
46
47D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
48{
49 BYTE *c = (BYTE *)&format;
50
51 /* Don't translate FOURCC formats */
52 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
53
54 switch(format)
55 {
56 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
57 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
58 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
59 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
60 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
61 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
62 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
63 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
64 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
65 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
66 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
67 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
68 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
69 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
70 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
71 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
72 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
73 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
74 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
75 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
76 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
77 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
78 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
79 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
80 case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
81 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
82 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
83 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
84 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
85 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
86 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
87 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
88 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
89 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
90 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
91 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
92 default:
93 FIXME("Unhandled WINED3DFORMAT %#x\n", format);
94 return D3DFMT_UNKNOWN;
95 }
96}
97
98WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
99{
100 BYTE *c = (BYTE *)&format;
101
102 /* Don't translate FOURCC formats */
103 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
104
105 switch(format)
106 {
107 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
108 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
109 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
110 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
111 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
112 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
113 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
114 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
115 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
116 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
117 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
118 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
119 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
120 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
121 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
122 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
123 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
124 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
125 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
126 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
127 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
128 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
129 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
130 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
131 case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
132 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
133 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
134 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
135 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
136 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
137 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
138 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
139 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
140 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
141 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
142 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
143 default:
144 FIXME("Unhandled D3DFORMAT %#x\n", format);
145 return WINED3DFMT_UNKNOWN;
146 }
147}
148
149static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
150{
151 switch(primitive_type)
152 {
153 case D3DPT_POINTLIST:
154 return primitive_count;
155
156 case D3DPT_LINELIST:
157 return primitive_count * 2;
158
159 case D3DPT_LINESTRIP:
160 return primitive_count + 1;
161
162 case D3DPT_TRIANGLELIST:
163 return primitive_count * 3;
164
165 case D3DPT_TRIANGLESTRIP:
166 case D3DPT_TRIANGLEFAN:
167 return primitive_count + 2;
168
169 default:
170 FIXME("Unhandled primitive type %#x\n", primitive_type);
171 return 0;
172 }
173}
174
175/* Handle table functions */
176static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
177{
178 struct d3d8_handle_entry *entry;
179
180 if (t->free_entries)
181 {
182 DWORD index = t->free_entries - t->entries;
183 /* Use a free handle */
184 entry = t->free_entries;
185 if (entry->type != D3D8_HANDLE_FREE)
186 {
187 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
188 return D3D8_INVALID_HANDLE;
189 }
190 t->free_entries = entry->object;
191 entry->object = object;
192 entry->type = type;
193
194 return index;
195 }
196
197 if (!(t->entry_count < t->table_size))
198 {
199 /* Grow the table */
200 UINT new_size = t->table_size + (t->table_size >> 1);
201 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
202 0, t->entries, new_size * sizeof(*t->entries));
203 if (!new_entries)
204 {
205 ERR("Failed to grow the handle table.\n");
206 return D3D8_INVALID_HANDLE;
207 }
208 t->entries = new_entries;
209 t->table_size = new_size;
210 }
211
212 entry = &t->entries[t->entry_count];
213 entry->object = object;
214 entry->type = type;
215
216 return t->entry_count++;
217}
218
219static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
220{
221 struct d3d8_handle_entry *entry;
222 void *object;
223
224 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
225 {
226 WARN("Invalid handle %u passed.\n", handle);
227 return NULL;
228 }
229
230 entry = &t->entries[handle];
231 if (entry->type != type)
232 {
233 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
234 return NULL;
235 }
236
237 object = entry->object;
238 entry->object = t->free_entries;
239 entry->type = D3D8_HANDLE_FREE;
240 t->free_entries = entry;
241
242 return object;
243}
244
245static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
246{
247 struct d3d8_handle_entry *entry;
248
249 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
250 {
251 WARN("Invalid handle %u passed.\n", handle);
252 return NULL;
253 }
254
255 entry = &t->entries[handle];
256 if (entry->type != type)
257 {
258 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
259 return NULL;
260 }
261
262 return entry->object;
263}
264
265static ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
266{
267 IUnknown *parent;
268
269 TRACE("swapchain %p.\n", swapchain);
270
271 IWineD3DSwapChain_GetParent(swapchain, &parent);
272 IUnknown_Release(parent);
273 return IUnknown_Release(parent);
274}
275
276/* IDirect3D IUnknown parts follow: */
277static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
278{
279 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
280
281 TRACE("iface %p, riid %s, object %p.\n",
282 iface, debugstr_guid(riid), ppobj);
283
284 if (IsEqualGUID(riid, &IID_IUnknown)
285 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
286 IUnknown_AddRef(iface);
287 *ppobj = This;
288 return S_OK;
289 }
290
291 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
292 {
293 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
294 *ppobj = &This->device_parent_vtbl;
295 return S_OK;
296 }
297
298 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
299 *ppobj = NULL;
300 return E_NOINTERFACE;
301}
302
303static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
304 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
305 ULONG ref = InterlockedIncrement(&This->ref);
306
307 TRACE("%p increasing refcount to %u.\n", iface, ref);
308
309 return ref;
310}
311
312static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
313 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
314 ULONG ref;
315
316 if (This->inDestruction) return 0;
317 ref = InterlockedDecrement(&This->ref);
318
319 TRACE("%p decreasing refcount to %u.\n", iface, ref);
320
321 if (ref == 0) {
322 unsigned i;
323
324 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
325
326 wined3d_mutex_lock();
327
328 This->inDestruction = TRUE;
329
330 for(i = 0; i < This->numConvertedDecls; i++) {
331 IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
332 }
333 HeapFree(GetProcessHeap(), 0, This->decls);
334
335 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroySwapChain);
336 IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
337 IWineD3DDevice_Release(This->WineD3DDevice);
338 HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
339 HeapFree(GetProcessHeap(), 0, This);
340
341 wined3d_mutex_unlock();
342 }
343 return ref;
344}
345
346/* IDirect3DDevice Interface follow: */
347static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface)
348{
349 TRACE("iface %p.\n", iface);
350
351 return D3D_OK;
352}
353
354static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
355 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
356 HRESULT hr;
357
358 TRACE("iface %p.\n", iface);
359
360 wined3d_mutex_lock();
361 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
362 wined3d_mutex_unlock();
363
364 return hr;
365}
366
367static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
368 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
369 HRESULT hr;
370
371 TRACE("iface %p, byte_count %u.\n", iface, Bytes);
372 FIXME("Byte count ignored.\n");
373
374 wined3d_mutex_lock();
375 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
376 wined3d_mutex_unlock();
377
378 return hr;
379}
380
381static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
382 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
383 HRESULT hr = D3D_OK;
384 IWineD3D* pWineD3D;
385
386 TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8);
387
388 if (NULL == ppD3D8) {
389 return D3DERR_INVALIDCALL;
390 }
391
392 wined3d_mutex_lock();
393 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
394 if (hr == D3D_OK && pWineD3D != NULL)
395 {
396 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
397 IWineD3D_Release(pWineD3D);
398 } else {
399 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
400 *ppD3D8 = NULL;
401 }
402 wined3d_mutex_unlock();
403
404 TRACE("(%p) returning %p\n",This , *ppD3D8);
405
406 return hr;
407}
408
409static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
410 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
411 HRESULT hrc = D3D_OK;
412 WINED3DCAPS *pWineCaps;
413
414 TRACE("iface %p, caps %p.\n", iface, pCaps);
415
416 if(NULL == pCaps){
417 return D3DERR_INVALIDCALL;
418 }
419 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
420 if(pWineCaps == NULL){
421 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
422 }
423
424 wined3d_mutex_lock();
425 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
426 wined3d_mutex_unlock();
427
428 fixup_caps(pWineCaps);
429 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
430 HeapFree(GetProcessHeap(), 0, pWineCaps);
431
432 TRACE("Returning %p %p\n", This, pCaps);
433 return hrc;
434}
435
436static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
437 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
438 HRESULT hr;
439
440 TRACE("iface %p, mode %p.\n", iface, pMode);
441
442 wined3d_mutex_lock();
443 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
444 wined3d_mutex_unlock();
445
446 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
447
448 return hr;
449}
450
451static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
452 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
453 HRESULT hr;
454
455 TRACE("iface %p, parameters %p.\n", iface, pParameters);
456
457 wined3d_mutex_lock();
458 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
459 wined3d_mutex_unlock();
460
461 return hr;
462}
463
464static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
465 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
466 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
467 HRESULT hr;
468
469 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
470 iface, XHotSpot, YHotSpot, pCursorBitmap);
471
472 if(!pCursorBitmap) {
473 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
474 return WINED3DERR_INVALIDCALL;
475 }
476
477 wined3d_mutex_lock();
478 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
479 wined3d_mutex_unlock();
480
481 return hr;
482}
483
484static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
485 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
486
487 TRACE("iface %p, x %u, y %u, flags %#x.\n",
488 iface, XScreenSpace, YScreenSpace, Flags);
489
490 wined3d_mutex_lock();
491 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
492 wined3d_mutex_unlock();
493}
494
495static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
496 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
497 BOOL ret;
498
499 TRACE("iface %p, show %#x.\n", iface, bShow);
500
501 wined3d_mutex_lock();
502 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
503 wined3d_mutex_unlock();
504
505 return ret;
506}
507
508static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
509 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
510{
511 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
512 IDirect3DSwapChain8Impl *object;
513 HRESULT hr;
514
515 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
516 iface, present_parameters, swapchain);
517
518 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
519 if (!object)
520 {
521 ERR("Failed to allocate swapchain memory.\n");
522 return E_OUTOFMEMORY;
523 }
524
525 hr = swapchain_init(object, This, present_parameters);
526 if (FAILED(hr))
527 {
528 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
529 HeapFree(GetProcessHeap(), 0, object);
530 return hr;
531 }
532
533 TRACE("Created swapchain %p.\n", object);
534 *swapchain = (IDirect3DSwapChain8 *)object;
535
536 return D3D_OK;
537}
538
539static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
540 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
541 WINED3DPRESENT_PARAMETERS localParameters;
542 HRESULT hr;
543
544 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
545
546 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
547 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
548 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
549 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
550 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
551 localParameters.MultiSampleQuality = 0; /* d3d9 only */
552 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
553 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
554 localParameters.Windowed = pPresentationParameters->Windowed;
555 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
556 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
557 localParameters.Flags = pPresentationParameters->Flags;
558 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
559 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
560 localParameters.AutoRestoreDisplayMode = TRUE;
561
562 wined3d_mutex_lock();
563 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
564 if(SUCCEEDED(hr)) {
565 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
566 }
567 wined3d_mutex_unlock();
568
569 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
570 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
571 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
572 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
573 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
574 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
575 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
576 pPresentationParameters->Windowed = localParameters.Windowed;
577 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
578 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
579 pPresentationParameters->Flags = localParameters.Flags;
580 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
581 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
582
583 return hr;
584}
585
586static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
587 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
588 HRESULT hr;
589
590 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
591 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
592
593 wined3d_mutex_lock();
594 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
595 wined3d_mutex_unlock();
596
597 return hr;
598}
599
600static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
601 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
602 IWineD3DSurface *retSurface = NULL;
603 HRESULT rc = D3D_OK;
604
605 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
606 iface, BackBuffer, Type, ppBackBuffer);
607
608 wined3d_mutex_lock();
609 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
610 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
611 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
612 IWineD3DSurface_Release(retSurface);
613 }
614 wined3d_mutex_unlock();
615
616 return rc;
617}
618
619static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
620 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
621 HRESULT hr;
622
623 TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
624
625 wined3d_mutex_lock();
626 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
627 wined3d_mutex_unlock();
628
629 return hr;
630}
631
632static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
633 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
634
635 TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp);
636
637 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
638 wined3d_mutex_lock();
639 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
640 wined3d_mutex_unlock();
641}
642
643static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
644 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
645
646 TRACE("iface %p, ramp %p.\n", iface, pRamp);
647
648 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
649 wined3d_mutex_lock();
650 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
651 wined3d_mutex_unlock();
652}
653
654static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
655 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
656 D3DPOOL pool, IDirect3DTexture8 **texture)
657{
658 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
659 IDirect3DTexture8Impl *object;
660 HRESULT hr;
661
662 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
663 iface, width, height, levels, usage, format, pool, texture);
664
665 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
666 if (!object)
667 {
668 ERR("Failed to allocate texture memory.\n");
669 return D3DERR_OUTOFVIDEOMEMORY;
670 }
671
672 hr = texture_init(object, This, width, height, levels, usage, format, pool);
673 if (FAILED(hr))
674 {
675 WARN("Failed to initialize texture, hr %#x.\n", hr);
676 HeapFree(GetProcessHeap(), 0, object);
677 return hr;
678 }
679
680 TRACE("Created texture %p.\n", object);
681 *texture = (IDirect3DTexture8 *)object;
682
683 return D3D_OK;
684}
685
686static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
687 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
688 D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
689{
690 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
691 IDirect3DVolumeTexture8Impl *object;
692 HRESULT hr;
693
694 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
695 iface, width, height, depth, levels, usage, format, pool, texture);
696
697 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
698 if (!object)
699 {
700 ERR("Failed to allocate volume texture memory.\n");
701 return D3DERR_OUTOFVIDEOMEMORY;
702 }
703
704 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
705 if (FAILED(hr))
706 {
707 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
708 HeapFree(GetProcessHeap(), 0, object);
709 return hr;
710 }
711
712 TRACE("Created volume texture %p.\n", object);
713 *texture = (IDirect3DVolumeTexture8 *)object;
714
715 return D3D_OK;
716}
717
718static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
719 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
720{
721 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
722 IDirect3DCubeTexture8Impl *object;
723 HRESULT hr;
724
725 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
726 iface, edge_length, levels, usage, format, pool, texture);
727
728 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
729 if (!object)
730 {
731 ERR("Failed to allocate cube texture memory.\n");
732 return D3DERR_OUTOFVIDEOMEMORY;
733 }
734
735 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
736 if (FAILED(hr))
737 {
738 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
739 HeapFree(GetProcessHeap(), 0, object);
740 return hr;
741 }
742
743 TRACE("Created cube texture %p.\n", object);
744 *texture = (IDirect3DCubeTexture8 *)object;
745
746 return hr;
747}
748
749static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
750 DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
751{
752 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
753 IDirect3DVertexBuffer8Impl *object;
754 HRESULT hr;
755
756 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
757 iface, size, usage, fvf, pool, buffer);
758
759 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
760 if (!object)
761 {
762 ERR("Failed to allocate buffer memory.\n");
763 return D3DERR_OUTOFVIDEOMEMORY;
764 }
765
766 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
767 if (FAILED(hr))
768 {
769 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
770 HeapFree(GetProcessHeap(), 0, object);
771 return hr;
772 }
773
774 TRACE("Created vertex buffer %p.\n", object);
775 *buffer = (IDirect3DVertexBuffer8 *)object;
776
777 return D3D_OK;
778}
779
780static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
781 D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
782{
783 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
784 IDirect3DIndexBuffer8Impl *object;
785 HRESULT hr;
786
787 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
788 iface, size, usage, format, pool, buffer);
789
790 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
791 if (!object)
792 {
793 ERR("Failed to allocate buffer memory.\n");
794 return D3DERR_OUTOFVIDEOMEMORY;
795 }
796
797 hr = indexbuffer_init(object, This, size, usage, format, pool);
798 if (FAILED(hr))
799 {
800 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
801 HeapFree(GetProcessHeap(), 0, object);
802 return hr;
803 }
804
805 TRACE("Created index buffer %p.\n", object);
806 *buffer = (IDirect3DIndexBuffer8 *)object;
807
808 return D3D_OK;
809}
810
811static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height,
812 D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,
813 UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
814{
815 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
816 IDirect3DSurface8Impl *object;
817 HRESULT hr;
818
819 TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
820 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
821 iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
822 Usage, Pool, MultiSample, MultisampleQuality);
823
824 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
825 if (!object)
826 {
827 FIXME("Failed to allocate surface memory.\n");
828 return D3DERR_OUTOFVIDEOMEMORY;
829 }
830
831 hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
832 Level, Usage, Pool, MultiSample, MultisampleQuality);
833 if (FAILED(hr))
834 {
835 WARN("Failed to initialize surface, hr %#x.\n", hr);
836 HeapFree(GetProcessHeap(), 0, object);
837 return hr;
838 }
839
840 TRACE("Created surface %p.\n", object);
841 *ppSurface = (IDirect3DSurface8 *)object;
842
843 return D3D_OK;
844}
845
846static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
847 HRESULT hr;
848
849 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
850 iface, Width, Height, Format, MultiSample, Lockable, ppSurface);
851
852 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
853 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
854
855 return hr;
856}
857
858static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
859 HRESULT hr;
860
861 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
862 iface, Width, Height, Format, MultiSample, ppSurface);
863
864 /* TODO: Verify that Discard is false */
865 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE,
866 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
867
868 return hr;
869}
870
871/* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
872static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
873 HRESULT hr;
874
875 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
876 iface, Width, Height, Format, ppSurface);
877
878 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
879 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE,
880 0 /* MultisampleQuality */);
881
882 return hr;
883}
884
885static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
886 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
887 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
888
889 HRESULT hr = WINED3D_OK;
890 WINED3DFORMAT srcFormat, destFormat;
891 WINED3DSURFACE_DESC winedesc;
892
893 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
894 iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
895
896 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
897 * destination texture is in WINED3DPOOL_DEFAULT. */
898
899 wined3d_mutex_lock();
900 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
901 srcFormat = winedesc.format;
902
903 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
904 destFormat = winedesc.format;
905
906 /* Check that the source and destination formats match */
907 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
908 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
909 wined3d_mutex_unlock();
910 return WINED3DERR_INVALIDCALL;
911 } else if (WINED3DFMT_UNKNOWN == destFormat) {
912 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
913 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
914 }
915
916 /* Quick if complete copy ... */
917 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
918 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
919 } else {
920 unsigned int i;
921 /* Copy rect by rect */
922 if (NULL != pSourceRects && NULL != pDestPoints) {
923 for (i = 0; i < cRects; ++i) {
924 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
925 }
926 } else {
927 for (i = 0; i < cRects; ++i) {
928 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
929 }
930 }
931 }
932 wined3d_mutex_unlock();
933
934 return hr;
935}
936
937static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
938 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
939 HRESULT hr;
940
941 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
942
943 wined3d_mutex_lock();
944 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
945 wined3d_mutex_unlock();
946
947 return hr;
948}
949
950static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
951 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
952 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
953 HRESULT hr;
954
955 TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface);
956
957 if (pDestSurface == NULL) {
958 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
959 return D3DERR_INVALIDCALL;
960 }
961
962 wined3d_mutex_lock();
963 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
964 wined3d_mutex_unlock();
965
966 return hr;
967}
968
969static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
970 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
971 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
972 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
973 IWineD3DSurface *original_ds = NULL;
974 HRESULT hr;
975
976 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil);
977
978 wined3d_mutex_lock();
979
980 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
981 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
982 {
983 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
984 if (SUCCEEDED(hr) && pSurface)
985 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface, TRUE);
986 if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
987 }
988 if (original_ds) IWineD3DSurface_Release(original_ds);
989
990 wined3d_mutex_unlock();
991
992 return hr;
993}
994
995static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
996 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
997 HRESULT hr = D3D_OK;
998 IWineD3DSurface *pRenderTarget;
999
1000 TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
1001
1002 if (ppRenderTarget == NULL) {
1003 return D3DERR_INVALIDCALL;
1004 }
1005
1006 wined3d_mutex_lock();
1007 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
1008
1009 if (hr == D3D_OK && pRenderTarget != NULL) {
1010 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
1011 IWineD3DSurface_Release(pRenderTarget);
1012 } else {
1013 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1014 *ppRenderTarget = NULL;
1015 }
1016 wined3d_mutex_unlock();
1017
1018 return hr;
1019}
1020
1021static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
1022 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1023 HRESULT hr = D3D_OK;
1024 IWineD3DSurface *pZStencilSurface;
1025
1026 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1027
1028 if(ppZStencilSurface == NULL){
1029 return D3DERR_INVALIDCALL;
1030 }
1031
1032 wined3d_mutex_lock();
1033 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1034 if (hr == WINED3D_OK) {
1035 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
1036 IWineD3DSurface_Release(pZStencilSurface);
1037 }else{
1038 if (hr != WINED3DERR_NOTFOUND)
1039 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1040 *ppZStencilSurface = NULL;
1041 }
1042 wined3d_mutex_unlock();
1043
1044 return hr;
1045}
1046
1047static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
1048 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1049 HRESULT hr;
1050
1051 TRACE("iface %p.\n", iface);
1052
1053 wined3d_mutex_lock();
1054 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1055 wined3d_mutex_unlock();
1056
1057 return hr;
1058}
1059
1060static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
1061 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1062 HRESULT hr;
1063
1064 TRACE("iface %p.\n", iface);
1065
1066 wined3d_mutex_lock();
1067 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1068 wined3d_mutex_unlock();
1069
1070 return hr;
1071}
1072
1073static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1074 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1075 HRESULT hr;
1076
1077 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1078 iface, Count, pRects, Flags, Color, Z, Stencil);
1079
1080 /* Note: D3DRECT is compatible with WINED3DRECT */
1081 wined3d_mutex_lock();
1082 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
1083 wined3d_mutex_unlock();
1084
1085 return hr;
1086}
1087
1088static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1089 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1090 HRESULT hr;
1091
1092 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1093
1094 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1095 wined3d_mutex_lock();
1096 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1097 wined3d_mutex_unlock();
1098
1099 return hr;
1100}
1101
1102static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
1103 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1104 HRESULT hr;
1105
1106 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1107
1108 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1109 wined3d_mutex_lock();
1110 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1111 wined3d_mutex_unlock();
1112
1113 return hr;
1114}
1115
1116static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1117 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1118 HRESULT hr;
1119
1120 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1121
1122 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1123 wined3d_mutex_lock();
1124 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1125 wined3d_mutex_unlock();
1126
1127 return hr;
1128}
1129
1130static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
1131 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1132 HRESULT hr;
1133
1134 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1135
1136 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1137 wined3d_mutex_lock();
1138 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1139 wined3d_mutex_unlock();
1140
1141 return hr;
1142}
1143
1144static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
1145 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1146 HRESULT hr;
1147
1148 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1149
1150 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1151 wined3d_mutex_lock();
1152 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1153 wined3d_mutex_unlock();
1154
1155 return hr;
1156}
1157
1158static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
1159 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1160 HRESULT hr;
1161
1162 TRACE("iface %p, material %p.\n", iface, pMaterial);
1163
1164 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1165 wined3d_mutex_lock();
1166 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1167 wined3d_mutex_unlock();
1168
1169 return hr;
1170}
1171
1172static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
1173 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1174 HRESULT hr;
1175
1176 TRACE("iface %p, material %p.\n", iface, pMaterial);
1177
1178 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1179 wined3d_mutex_lock();
1180 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1181 wined3d_mutex_unlock();
1182
1183 return hr;
1184}
1185
1186static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
1187 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1188 HRESULT hr;
1189
1190 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1191
1192 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1193 wined3d_mutex_lock();
1194 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1195 wined3d_mutex_unlock();
1196
1197 return hr;
1198}
1199
1200static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
1201 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1202 HRESULT hr;
1203
1204 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1205
1206 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1207 wined3d_mutex_lock();
1208 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1209 wined3d_mutex_unlock();
1210
1211 return hr;
1212}
1213
1214static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1215 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1216 HRESULT hr;
1217
1218 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1219
1220 wined3d_mutex_lock();
1221 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1222 wined3d_mutex_unlock();
1223
1224 return hr;
1225}
1226
1227static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1228 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1229 HRESULT hr;
1230
1231 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1232
1233 wined3d_mutex_lock();
1234 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1235 wined3d_mutex_unlock();
1236
1237 return hr;
1238}
1239
1240static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1241 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1242 HRESULT hr;
1243
1244 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1245
1246 wined3d_mutex_lock();
1247 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1248 wined3d_mutex_unlock();
1249
1250 return hr;
1251}
1252
1253static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1254 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1255 HRESULT hr;
1256
1257 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1258
1259 wined3d_mutex_lock();
1260 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1261 wined3d_mutex_unlock();
1262
1263 return hr;
1264}
1265
1266static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1267 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1268 HRESULT hr;
1269
1270 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1271
1272 wined3d_mutex_lock();
1273 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1274 wined3d_mutex_unlock();
1275
1276 return hr;
1277}
1278
1279static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1280 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1281 HRESULT hr;
1282
1283 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1284
1285 wined3d_mutex_lock();
1286 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1287 wined3d_mutex_unlock();
1288
1289 return hr;
1290}
1291
1292static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1293 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1294 HRESULT hr;
1295
1296 TRACE("iface %p.\n", iface);
1297
1298 wined3d_mutex_lock();
1299 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1300 wined3d_mutex_unlock();
1301
1302 return hr;
1303}
1304
1305static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1306 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1307 IWineD3DStateBlock *stateblock;
1308 HRESULT hr;
1309
1310 TRACE("iface %p, token %p.\n", iface, pToken);
1311
1312 /* Tell wineD3D to endstateblock before anything else (in case we run out
1313 * of memory later and cause locking problems)
1314 */
1315 wined3d_mutex_lock();
1316 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &stateblock);
1317 if (hr != D3D_OK) {
1318 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1319 wined3d_mutex_unlock();
1320 return hr;
1321 }
1322
1323 *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1324 wined3d_mutex_unlock();
1325
1326 if (*pToken == D3D8_INVALID_HANDLE)
1327 {
1328 ERR("Failed to create a handle\n");
1329 wined3d_mutex_lock();
1330 IWineD3DStateBlock_Release(stateblock);
1331 wined3d_mutex_unlock();
1332 return E_FAIL;
1333 }
1334 ++*pToken;
1335
1336 TRACE("Returning %#x (%p).\n", *pToken, stateblock);
1337
1338 return hr;
1339}
1340
1341static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1342 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1343 IWineD3DStateBlock *stateblock;
1344 HRESULT hr;
1345
1346 TRACE("iface %p, token %#x.\n", iface, Token);
1347
1348 wined3d_mutex_lock();
1349 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1350 if (!stateblock)
1351 {
1352 WARN("Invalid handle (%#x) passed.\n", Token);
1353 wined3d_mutex_unlock();
1354 return D3DERR_INVALIDCALL;
1355 }
1356 hr = IWineD3DStateBlock_Apply(stateblock);
1357 wined3d_mutex_unlock();
1358
1359 return hr;
1360}
1361
1362static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1363 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1364 IWineD3DStateBlock *stateblock;
1365 HRESULT hr;
1366
1367 TRACE("iface %p, token %#x.\n", iface, Token);
1368
1369 wined3d_mutex_lock();
1370 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1371 if (!stateblock)
1372 {
1373 WARN("Invalid handle (%#x) passed.\n", Token);
1374 wined3d_mutex_unlock();
1375 return D3DERR_INVALIDCALL;
1376 }
1377 hr = IWineD3DStateBlock_Capture(stateblock);
1378 wined3d_mutex_unlock();
1379
1380 return hr;
1381}
1382
1383static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1384 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1385 IWineD3DStateBlock *stateblock;
1386
1387 TRACE("iface %p, token %#x.\n", iface, Token);
1388
1389 wined3d_mutex_lock();
1390 stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1391
1392 if (!stateblock)
1393 {
1394 WARN("Invalid handle (%#x) passed.\n", Token);
1395 wined3d_mutex_unlock();
1396 return D3DERR_INVALIDCALL;
1397 }
1398
1399 if (IWineD3DStateBlock_Release((IUnknown *)stateblock))
1400 {
1401 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1402 }
1403 wined3d_mutex_unlock();
1404
1405 return D3D_OK;
1406}
1407
1408static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1409 D3DSTATEBLOCKTYPE Type, DWORD *handle)
1410{
1411 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1412 IWineD3DStateBlock *stateblock;
1413 HRESULT hr;
1414
1415 TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
1416
1417 if (Type != D3DSBT_ALL
1418 && Type != D3DSBT_PIXELSTATE
1419 && Type != D3DSBT_VERTEXSTATE)
1420 {
1421 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1422 return D3DERR_INVALIDCALL;
1423 }
1424
1425 wined3d_mutex_lock();
1426 hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type,
1427 &stateblock, NULL);
1428 if (FAILED(hr))
1429 {
1430 wined3d_mutex_unlock();
1431 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1432 return hr;
1433 }
1434
1435 *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1436 wined3d_mutex_unlock();
1437
1438 if (*handle == D3D8_INVALID_HANDLE)
1439 {
1440 ERR("Failed to allocate a handle.\n");
1441 wined3d_mutex_lock();
1442 IWineD3DStateBlock_Release(stateblock);
1443 wined3d_mutex_unlock();
1444 return E_FAIL;
1445 }
1446 ++*handle;
1447
1448 TRACE("Returning %#x (%p).\n", *handle, stateblock);
1449
1450 return hr;
1451}
1452
1453static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1454 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1455 HRESULT hr;
1456
1457 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1458/* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1459
1460 wined3d_mutex_lock();
1461 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1462 wined3d_mutex_unlock();
1463
1464 return hr;
1465}
1466
1467static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1468 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1469 HRESULT hr;
1470
1471 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1472
1473 wined3d_mutex_lock();
1474 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1475 wined3d_mutex_unlock();
1476
1477 return hr;
1478}
1479
1480static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1481 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1482 IWineD3DBaseTexture *retTexture;
1483 HRESULT hr;
1484
1485 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1486
1487 if(ppTexture == NULL){
1488 return D3DERR_INVALIDCALL;
1489 }
1490
1491 wined3d_mutex_lock();
1492 hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1493 if (FAILED(hr))
1494 {
1495 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr);
1496 wined3d_mutex_unlock();
1497 *ppTexture = NULL;
1498 return hr;
1499 }
1500
1501 if (retTexture)
1502 {
1503 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1504 IWineD3DBaseTexture_Release(retTexture);
1505 }
1506 else
1507 {
1508 *ppTexture = NULL;
1509 }
1510 wined3d_mutex_unlock();
1511
1512 return D3D_OK;
1513}
1514
1515static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1516 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1517 HRESULT hr;
1518
1519 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1520
1521 wined3d_mutex_lock();
1522 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1523 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1524 wined3d_mutex_unlock();
1525
1526 return hr;
1527}
1528
1529static const struct tss_lookup
1530{
1531 BOOL sampler_state;
1532 DWORD state;
1533}
1534tss_lookup[] =
1535{
1536 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
1537 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
1538 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
1539 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
1540 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
1541 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
1542 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
1543 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1544 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1545 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1546 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1547 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1548 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
1549 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
1550 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
1551 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
1552 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
1553 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
1554 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
1555 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1556 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1557 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1558 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1559 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1560 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1561 {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
1562 {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
1563 {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
1564 {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
1565};
1566
1567static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1568 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1569 const struct tss_lookup *l = &tss_lookup[Type];
1570 HRESULT hr;
1571
1572 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1573
1574 wined3d_mutex_lock();
1575 if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
1576 else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
1577 wined3d_mutex_unlock();
1578
1579 return hr;
1580}
1581
1582static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1583 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1584 const struct tss_lookup *l = &tss_lookup[Type];
1585 HRESULT hr;
1586
1587 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1588
1589 wined3d_mutex_lock();
1590 if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
1591 else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
1592 wined3d_mutex_unlock();
1593
1594 return hr;
1595}
1596
1597static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1598 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1599 HRESULT hr;
1600
1601 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1602
1603 wined3d_mutex_lock();
1604 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1605 wined3d_mutex_unlock();
1606
1607 return hr;
1608}
1609
1610static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface,
1611 DWORD info_id, void *info, DWORD info_size)
1612{
1613 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1614
1615 return D3D_OK;
1616}
1617
1618static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1619 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1620 HRESULT hr;
1621
1622 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1623
1624 wined3d_mutex_lock();
1625 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1626 wined3d_mutex_unlock();
1627
1628 return hr;
1629}
1630
1631static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1632 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1633 HRESULT hr;
1634
1635 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1636
1637 wined3d_mutex_lock();
1638 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1639 wined3d_mutex_unlock();
1640
1641 return hr;
1642}
1643
1644static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1645 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1646 HRESULT hr;
1647
1648 TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1649
1650 wined3d_mutex_lock();
1651 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1652 wined3d_mutex_unlock();
1653
1654 return hr;
1655}
1656
1657static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1658 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1659 HRESULT hr;
1660
1661 TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1662
1663 wined3d_mutex_lock();
1664 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1665 wined3d_mutex_unlock();
1666
1667 return hr;
1668}
1669
1670static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE PrimitiveType,
1671 UINT StartVertex, UINT PrimitiveCount)
1672{
1673 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1674 HRESULT hr;
1675
1676 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1677 iface, PrimitiveType, StartVertex, PrimitiveCount);
1678
1679 wined3d_mutex_lock();
1680 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1681 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1682 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1683 wined3d_mutex_unlock();
1684
1685 return hr;
1686}
1687
1688static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1689 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1690 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1691 HRESULT hr;
1692
1693 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1694 iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1695
1696 wined3d_mutex_lock();
1697 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1698 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1699 vertex_count_from_primitive_count(PrimitiveType, primCount));
1700 wined3d_mutex_unlock();
1701
1702 return hr;
1703}
1704
1705static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1706 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1707 HRESULT hr;
1708
1709 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1710 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1711
1712 wined3d_mutex_lock();
1713 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1714 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1715 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1716 pVertexStreamZeroData, VertexStreamZeroStride);
1717 wined3d_mutex_unlock();
1718
1719 return hr;
1720}
1721
1722static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1723 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1724 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1725 UINT VertexStreamZeroStride) {
1726 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1727 HRESULT hr;
1728
1729 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1730 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1731 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1732 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1733
1734 wined3d_mutex_lock();
1735 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1736 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1737 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1738 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1739 wined3d_mutex_unlock();
1740
1741 return hr;
1742}
1743
1744static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1745 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1746 HRESULT hr;
1747 IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
1748
1749 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1750 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
1751
1752 wined3d_mutex_lock();
1753 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1754 wined3d_mutex_unlock();
1755
1756 return hr;
1757}
1758
1759static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface,
1760 const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
1761{
1762 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1763 IDirect3DVertexShader8Impl *object;
1764 DWORD shader_handle;
1765 DWORD handle;
1766 HRESULT hr;
1767
1768 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1769 iface, declaration, byte_code, shader, usage);
1770
1771 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1772 if (!object)
1773 {
1774 ERR("Failed to allocate vertex shader memory.\n");
1775 *shader = 0;
1776 return E_OUTOFMEMORY;
1777 }
1778
1779 wined3d_mutex_lock();
1780 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
1781 wined3d_mutex_unlock();
1782 if (handle == D3D8_INVALID_HANDLE)
1783 {
1784 ERR("Failed to allocate vertex shader handle.\n");
1785 HeapFree(GetProcessHeap(), 0, object);
1786 *shader = 0;
1787 return E_OUTOFMEMORY;
1788 }
1789
1790 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1791
1792 hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage);
1793 if (FAILED(hr))
1794 {
1795 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1796 wined3d_mutex_lock();
1797 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
1798 wined3d_mutex_unlock();
1799 HeapFree(GetProcessHeap(), 0, object);
1800 *shader = 0;
1801 return hr;
1802 }
1803
1804 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
1805 *shader = shader_handle;
1806
1807 return D3D_OK;
1808}
1809
1810static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1811{
1812 IDirect3DVertexDeclaration8Impl *d3d8_declaration;
1813 HRESULT hr;
1814 int p, low, high; /* deliberately signed */
1815 struct FvfToDecl *convertedDecls = This->decls;
1816
1817 TRACE("Searching for declaration for fvf %08x... ", fvf);
1818
1819 low = 0;
1820 high = This->numConvertedDecls - 1;
1821 while(low <= high) {
1822 p = (low + high) >> 1;
1823 TRACE("%d ", p);
1824 if(convertedDecls[p].fvf == fvf) {
1825 TRACE("found %p\n", convertedDecls[p].decl);
1826 return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
1827 } else if(convertedDecls[p].fvf < fvf) {
1828 low = p + 1;
1829 } else {
1830 high = p - 1;
1831 }
1832 }
1833 TRACE("not found. Creating and inserting at position %d.\n", low);
1834
1835 d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
1836 if (!d3d8_declaration)
1837 {
1838 ERR("Memory allocation failed.\n");
1839 return NULL;
1840 }
1841
1842 hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf);
1843 if (FAILED(hr))
1844 {
1845 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
1846 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
1847 return NULL;
1848 }
1849
1850 if(This->declArraySize == This->numConvertedDecls) {
1851 int grow = This->declArraySize / 2;
1852 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1853 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1854 if(!convertedDecls) {
1855 /* This will destroy it */
1856 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
1857 return NULL;
1858 }
1859 This->decls = convertedDecls;
1860 This->declArraySize += grow;
1861 }
1862
1863 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1864 convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
1865 convertedDecls[low].fvf = fvf;
1866 This->numConvertedDecls++;
1867
1868 TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
1869 return d3d8_declaration;
1870}
1871
1872static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1873 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1874 IDirect3DVertexShader8Impl *shader;
1875 HRESULT hr;
1876
1877 TRACE("iface %p, shader %#x.\n", iface, pShader);
1878
1879 if (VS_HIGHESTFIXEDFXF >= pShader) {
1880 TRACE("Setting FVF, %#x\n", pShader);
1881
1882 wined3d_mutex_lock();
1883 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1884 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
1885 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1886 wined3d_mutex_unlock();
1887
1888 return D3D_OK;
1889 }
1890
1891 TRACE("Setting shader\n");
1892
1893 wined3d_mutex_lock();
1894 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
1895 if (!shader)
1896 {
1897 WARN("Invalid handle (%#x) passed.\n", pShader);
1898 wined3d_mutex_unlock();
1899
1900 return D3DERR_INVALIDCALL;
1901 }
1902
1903 hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1904 ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
1905 if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
1906 wined3d_mutex_unlock();
1907
1908 TRACE("Returning hr %#x\n", hr);
1909
1910 return hr;
1911}
1912
1913static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1914 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1915 IWineD3DVertexDeclaration *wined3d_declaration;
1916 IDirect3DVertexDeclaration8 *d3d8_declaration;
1917 HRESULT hrc;
1918
1919 TRACE("iface %p, shader %p.\n", iface, ppShader);
1920
1921 wined3d_mutex_lock();
1922 hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
1923 if (FAILED(hrc))
1924 {
1925 wined3d_mutex_unlock();
1926 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1927 This, hrc, This->WineD3DDevice);
1928 return hrc;
1929 }
1930
1931 if (!wined3d_declaration)
1932 {
1933 wined3d_mutex_unlock();
1934 *ppShader = 0;
1935 return D3D_OK;
1936 }
1937
1938 hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration);
1939 IWineD3DVertexDeclaration_Release(wined3d_declaration);
1940 wined3d_mutex_unlock();
1941 if (SUCCEEDED(hrc))
1942 {
1943 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
1944 IDirect3DVertexDeclaration8_Release(d3d8_declaration);
1945 }
1946
1947 TRACE("(%p) : returning %#x\n", This, *ppShader);
1948
1949 return hrc;
1950}
1951
1952static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1953 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1954 IDirect3DVertexShader8Impl *shader;
1955 IWineD3DVertexShader *cur = NULL;
1956
1957 TRACE("iface %p, shader %#x.\n", iface, pShader);
1958
1959 wined3d_mutex_lock();
1960 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
1961 if (!shader)
1962 {
1963 WARN("Invalid handle (%#x) passed.\n", pShader);
1964 wined3d_mutex_unlock();
1965
1966 return D3DERR_INVALIDCALL;
1967 }
1968
1969 IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
1970
1971 if (cur)
1972 {
1973 if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
1974 IWineD3DVertexShader_Release(cur);
1975 }
1976
1977 wined3d_mutex_unlock();
1978
1979 if (IUnknown_Release((IUnknown *)shader))
1980 {
1981 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
1982 }
1983
1984 return D3D_OK;
1985}
1986
1987static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1988 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1989 HRESULT hr;
1990
1991 TRACE("iface %p, register %u, data %p, count %u.\n",
1992 iface, Register, pConstantData, ConstantCount);
1993
1994 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
1995 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
1996 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
1997 return D3DERR_INVALIDCALL;
1998 }
1999
2000 wined3d_mutex_lock();
2001 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2002 wined3d_mutex_unlock();
2003
2004 return hr;
2005}
2006
2007static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2008 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2009 HRESULT hr;
2010
2011 TRACE("iface %p, register %u, data %p, count %u.\n",
2012 iface, Register, pConstantData, ConstantCount);
2013
2014 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2015 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2016 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2017 return D3DERR_INVALIDCALL;
2018 }
2019
2020 wined3d_mutex_lock();
2021 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2022 wined3d_mutex_unlock();
2023
2024 return hr;
2025}
2026
2027static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2028 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2029 IDirect3DVertexDeclaration8Impl *declaration;
2030 IDirect3DVertexShader8Impl *shader;
2031
2032 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2033 iface, pVertexShader, pData, pSizeOfData);
2034
2035 wined3d_mutex_lock();
2036 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2037 wined3d_mutex_unlock();
2038
2039 if (!shader)
2040 {
2041 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2042 return D3DERR_INVALIDCALL;
2043 }
2044 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2045
2046 /* If pData is NULL, we just return the required size of the buffer. */
2047 if (!pData) {
2048 *pSizeOfData = declaration->elements_size;
2049 return D3D_OK;
2050 }
2051
2052 /* MSDN claims that if *pSizeOfData is smaller than the required size
2053 * we should write the required size and return D3DERR_MOREDATA.
2054 * That's not actually true. */
2055 if (*pSizeOfData < declaration->elements_size) {
2056 return D3DERR_INVALIDCALL;
2057 }
2058
2059 CopyMemory(pData, declaration->elements, declaration->elements_size);
2060
2061 return D3D_OK;
2062}
2063
2064static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2065 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2066 IDirect3DVertexShader8Impl *shader = NULL;
2067 HRESULT hr;
2068
2069 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2070 iface, pVertexShader, pData, pSizeOfData);
2071
2072 wined3d_mutex_lock();
2073 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2074 if (!shader)
2075 {
2076 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2077 wined3d_mutex_unlock();
2078
2079 return D3DERR_INVALIDCALL;
2080 }
2081
2082 if (!shader->wineD3DVertexShader)
2083 {
2084 wined3d_mutex_unlock();
2085 *pSizeOfData = 0;
2086 return D3D_OK;
2087 }
2088
2089 hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
2090 wined3d_mutex_unlock();
2091
2092 return hr;
2093}
2094
2095static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
2096 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2097 HRESULT hr;
2098 IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
2099
2100 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
2101
2102 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2103 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2104 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2105 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2106 * problem)
2107 */
2108 wined3d_mutex_lock();
2109 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
2110 hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2111 ib ? ib->wineD3DIndexBuffer : NULL,
2112 ib ? ib->format : WINED3DFMT_UNKNOWN);
2113 wined3d_mutex_unlock();
2114
2115 return hr;
2116}
2117
2118static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
2119 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2120 IWineD3DBuffer *retIndexData = NULL;
2121 HRESULT rc = D3D_OK;
2122
2123 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex);
2124
2125 if(ppIndexData == NULL){
2126 return D3DERR_INVALIDCALL;
2127 }
2128
2129 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2130 wined3d_mutex_lock();
2131 IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
2132 rc = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2133 if (SUCCEEDED(rc) && retIndexData) {
2134 IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
2135 IWineD3DBuffer_Release(retIndexData);
2136 } else {
2137 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
2138 *ppIndexData = NULL;
2139 }
2140 wined3d_mutex_unlock();
2141
2142 return rc;
2143}
2144
2145static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface,
2146 const DWORD *byte_code, DWORD *shader)
2147{
2148 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2149 IDirect3DPixelShader8Impl *object;
2150 DWORD shader_handle;
2151 DWORD handle;
2152 HRESULT hr;
2153
2154 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2155
2156 if (!shader)
2157 {
2158 TRACE("(%p) Invalid call\n", This);
2159 return D3DERR_INVALIDCALL;
2160 }
2161
2162 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2163 if (!object)
2164 {
2165 ERR("Failed to allocate pixel shader memmory.\n");
2166 return E_OUTOFMEMORY;
2167 }
2168
2169 wined3d_mutex_lock();
2170 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2171 wined3d_mutex_unlock();
2172 if (handle == D3D8_INVALID_HANDLE)
2173 {
2174 ERR("Failed to allocate pixel shader handle.\n");
2175 HeapFree(GetProcessHeap(), 0, object);
2176 return E_OUTOFMEMORY;
2177 }
2178
2179 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2180
2181 hr = pixelshader_init(object, This, byte_code, shader_handle);
2182 if (FAILED(hr))
2183 {
2184 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2185 wined3d_mutex_lock();
2186 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS);
2187 wined3d_mutex_unlock();
2188 HeapFree(GetProcessHeap(), 0, object);
2189 *shader = 0;
2190 return hr;
2191 }
2192
2193 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2194 *shader = shader_handle;
2195
2196 return D3D_OK;
2197}
2198
2199static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2200 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2201 IDirect3DPixelShader8Impl *shader;
2202 HRESULT hr;
2203
2204 TRACE("iface %p, shader %#x.\n", iface, pShader);
2205
2206 wined3d_mutex_lock();
2207
2208 if (!pShader)
2209 {
2210 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
2211 wined3d_mutex_unlock();
2212 return hr;
2213 }
2214
2215 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2216 if (!shader)
2217 {
2218 WARN("Invalid handle (%#x) passed.\n", pShader);
2219 wined3d_mutex_unlock();
2220 return D3DERR_INVALIDCALL;
2221 }
2222
2223 TRACE("(%p) : Setting shader %p\n", This, shader);
2224 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader);
2225 wined3d_mutex_unlock();
2226
2227 return hr;
2228}
2229
2230static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
2231 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2232 IWineD3DPixelShader *object;
2233 HRESULT hrc = D3D_OK;
2234
2235 TRACE("iface %p, shader %p.\n", iface, ppShader);
2236
2237 if (NULL == ppShader) {
2238 TRACE("(%p) Invalid call\n", This);
2239 return D3DERR_INVALIDCALL;
2240 }
2241
2242 wined3d_mutex_lock();
2243 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
2244 if (D3D_OK == hrc && NULL != object) {
2245 IDirect3DPixelShader8Impl *d3d8_shader;
2246 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
2247 IWineD3DPixelShader_Release(object);
2248 *ppShader = d3d8_shader->handle;
2249 IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader);
2250 } else {
2251 *ppShader = 0;
2252 }
2253 wined3d_mutex_unlock();
2254
2255 TRACE("(%p) : returning %#x\n", This, *ppShader);
2256
2257 return hrc;
2258}
2259
2260static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2261 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2262 IDirect3DPixelShader8Impl *shader;
2263 IWineD3DPixelShader *cur = NULL;
2264
2265 TRACE("iface %p, shader %#x.\n", iface, pShader);
2266
2267 wined3d_mutex_lock();
2268
2269 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2270 if (!shader)
2271 {
2272 WARN("Invalid handle (%#x) passed.\n", pShader);
2273 wined3d_mutex_unlock();
2274 return D3DERR_INVALIDCALL;
2275 }
2276
2277 IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
2278
2279 if (cur)
2280 {
2281 if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
2282 IWineD3DPixelShader_Release(cur);
2283 }
2284
2285 wined3d_mutex_unlock();
2286
2287 if (IUnknown_Release((IUnknown *)shader))
2288 {
2289 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2290 }
2291
2292 return D3D_OK;
2293}
2294
2295static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
2296 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2297 HRESULT hr;
2298
2299 TRACE("iface %p, register %u, data %p, count %u.\n",
2300 iface, Register, pConstantData, ConstantCount);
2301
2302 wined3d_mutex_lock();
2303 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2304 wined3d_mutex_unlock();
2305
2306 return hr;
2307}
2308
2309static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2310 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2311 HRESULT hr;
2312
2313 TRACE("iface %p, register %u, data %p, count %u.\n",
2314 iface, Register, pConstantData, ConstantCount);
2315
2316 wined3d_mutex_lock();
2317 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2318 wined3d_mutex_unlock();
2319
2320 return hr;
2321}
2322
2323static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
2324 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2325 IDirect3DPixelShader8Impl *shader = NULL;
2326 HRESULT hr;
2327
2328 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2329 iface, pPixelShader, pData, pSizeOfData);
2330
2331 wined3d_mutex_lock();
2332 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2333 if (!shader)
2334 {
2335 WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2336 wined3d_mutex_unlock();
2337
2338 return D3DERR_INVALIDCALL;
2339 }
2340
2341 hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2342 wined3d_mutex_unlock();
2343
2344 return hr;
2345}
2346
2347static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2348 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2349 HRESULT hr;
2350
2351 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2352 iface, Handle, pNumSegs, pRectPatchInfo);
2353
2354 wined3d_mutex_lock();
2355 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2356 wined3d_mutex_unlock();
2357
2358 return hr;
2359}
2360
2361static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2362 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2363 HRESULT hr;
2364
2365 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2366 iface, Handle, pNumSegs, pTriPatchInfo);
2367
2368 wined3d_mutex_lock();
2369 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2370 wined3d_mutex_unlock();
2371
2372 return hr;
2373}
2374
2375static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2376 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2377 HRESULT hr;
2378
2379 TRACE("iface %p, handle %#x.\n", iface, Handle);
2380
2381 wined3d_mutex_lock();
2382 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2383 wined3d_mutex_unlock();
2384
2385 return hr;
2386}
2387
2388static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2389 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2390 HRESULT hr;
2391
2392 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2393 iface, StreamNumber, pStreamData, Stride);
2394
2395 wined3d_mutex_lock();
2396 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2397 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2398 0/* Offset in bytes */, Stride);
2399 wined3d_mutex_unlock();
2400
2401 return hr;
2402}
2403
2404static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2405 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2406 IWineD3DBuffer *retStream = NULL;
2407 HRESULT rc = D3D_OK;
2408
2409 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2410 iface, StreamNumber, pStream, pStride);
2411
2412 if(pStream == NULL){
2413 return D3DERR_INVALIDCALL;
2414 }
2415
2416 wined3d_mutex_lock();
2417 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2418 if (rc == D3D_OK && NULL != retStream) {
2419 IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
2420 IWineD3DBuffer_Release(retStream);
2421 }else{
2422 if (rc != D3D_OK){
2423 FIXME("Call to GetStreamSource failed %p\n", pStride);
2424 }
2425 *pStream = NULL;
2426 }
2427 wined3d_mutex_unlock();
2428
2429 return rc;
2430}
2431
2432static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2433{
2434 IDirect3DDevice8Impl_QueryInterface,
2435 IDirect3DDevice8Impl_AddRef,
2436 IDirect3DDevice8Impl_Release,
2437 IDirect3DDevice8Impl_TestCooperativeLevel,
2438 IDirect3DDevice8Impl_GetAvailableTextureMem,
2439 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2440 IDirect3DDevice8Impl_GetDirect3D,
2441 IDirect3DDevice8Impl_GetDeviceCaps,
2442 IDirect3DDevice8Impl_GetDisplayMode,
2443 IDirect3DDevice8Impl_GetCreationParameters,
2444 IDirect3DDevice8Impl_SetCursorProperties,
2445 IDirect3DDevice8Impl_SetCursorPosition,
2446 IDirect3DDevice8Impl_ShowCursor,
2447 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2448 IDirect3DDevice8Impl_Reset,
2449 IDirect3DDevice8Impl_Present,
2450 IDirect3DDevice8Impl_GetBackBuffer,
2451 IDirect3DDevice8Impl_GetRasterStatus,
2452 IDirect3DDevice8Impl_SetGammaRamp,
2453 IDirect3DDevice8Impl_GetGammaRamp,
2454 IDirect3DDevice8Impl_CreateTexture,
2455 IDirect3DDevice8Impl_CreateVolumeTexture,
2456 IDirect3DDevice8Impl_CreateCubeTexture,
2457 IDirect3DDevice8Impl_CreateVertexBuffer,
2458 IDirect3DDevice8Impl_CreateIndexBuffer,
2459 IDirect3DDevice8Impl_CreateRenderTarget,
2460 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2461 IDirect3DDevice8Impl_CreateImageSurface,
2462 IDirect3DDevice8Impl_CopyRects,
2463 IDirect3DDevice8Impl_UpdateTexture,
2464 IDirect3DDevice8Impl_GetFrontBuffer,
2465 IDirect3DDevice8Impl_SetRenderTarget,
2466 IDirect3DDevice8Impl_GetRenderTarget,
2467 IDirect3DDevice8Impl_GetDepthStencilSurface,
2468 IDirect3DDevice8Impl_BeginScene,
2469 IDirect3DDevice8Impl_EndScene,
2470 IDirect3DDevice8Impl_Clear,
2471 IDirect3DDevice8Impl_SetTransform,
2472 IDirect3DDevice8Impl_GetTransform,
2473 IDirect3DDevice8Impl_MultiplyTransform,
2474 IDirect3DDevice8Impl_SetViewport,
2475 IDirect3DDevice8Impl_GetViewport,
2476 IDirect3DDevice8Impl_SetMaterial,
2477 IDirect3DDevice8Impl_GetMaterial,
2478 IDirect3DDevice8Impl_SetLight,
2479 IDirect3DDevice8Impl_GetLight,
2480 IDirect3DDevice8Impl_LightEnable,
2481 IDirect3DDevice8Impl_GetLightEnable,
2482 IDirect3DDevice8Impl_SetClipPlane,
2483 IDirect3DDevice8Impl_GetClipPlane,
2484 IDirect3DDevice8Impl_SetRenderState,
2485 IDirect3DDevice8Impl_GetRenderState,
2486 IDirect3DDevice8Impl_BeginStateBlock,
2487 IDirect3DDevice8Impl_EndStateBlock,
2488 IDirect3DDevice8Impl_ApplyStateBlock,
2489 IDirect3DDevice8Impl_CaptureStateBlock,
2490 IDirect3DDevice8Impl_DeleteStateBlock,
2491 IDirect3DDevice8Impl_CreateStateBlock,
2492 IDirect3DDevice8Impl_SetClipStatus,
2493 IDirect3DDevice8Impl_GetClipStatus,
2494 IDirect3DDevice8Impl_GetTexture,
2495 IDirect3DDevice8Impl_SetTexture,
2496 IDirect3DDevice8Impl_GetTextureStageState,
2497 IDirect3DDevice8Impl_SetTextureStageState,
2498 IDirect3DDevice8Impl_ValidateDevice,
2499 IDirect3DDevice8Impl_GetInfo,
2500 IDirect3DDevice8Impl_SetPaletteEntries,
2501 IDirect3DDevice8Impl_GetPaletteEntries,
2502 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2503 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2504 IDirect3DDevice8Impl_DrawPrimitive,
2505 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2506 IDirect3DDevice8Impl_DrawPrimitiveUP,
2507 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2508 IDirect3DDevice8Impl_ProcessVertices,
2509 IDirect3DDevice8Impl_CreateVertexShader,
2510 IDirect3DDevice8Impl_SetVertexShader,
2511 IDirect3DDevice8Impl_GetVertexShader,
2512 IDirect3DDevice8Impl_DeleteVertexShader,
2513 IDirect3DDevice8Impl_SetVertexShaderConstant,
2514 IDirect3DDevice8Impl_GetVertexShaderConstant,
2515 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2516 IDirect3DDevice8Impl_GetVertexShaderFunction,
2517 IDirect3DDevice8Impl_SetStreamSource,
2518 IDirect3DDevice8Impl_GetStreamSource,
2519 IDirect3DDevice8Impl_SetIndices,
2520 IDirect3DDevice8Impl_GetIndices,
2521 IDirect3DDevice8Impl_CreatePixelShader,
2522 IDirect3DDevice8Impl_SetPixelShader,
2523 IDirect3DDevice8Impl_GetPixelShader,
2524 IDirect3DDevice8Impl_DeletePixelShader,
2525 IDirect3DDevice8Impl_SetPixelShaderConstant,
2526 IDirect3DDevice8Impl_GetPixelShaderConstant,
2527 IDirect3DDevice8Impl_GetPixelShaderFunction,
2528 IDirect3DDevice8Impl_DrawRectPatch,
2529 IDirect3DDevice8Impl_DrawTriPatch,
2530 IDirect3DDevice8Impl_DeletePatch
2531};
2532
2533/* IWineD3DDeviceParent IUnknown methods */
2534
2535static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2536{
2537 return (struct IDirect3DDevice8Impl *)((char*)iface
2538 - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl));
2539}
2540
2541static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
2542{
2543 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2544 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object);
2545}
2546
2547static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2548{
2549 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2550 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This);
2551}
2552
2553static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2554{
2555 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2556 return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This);
2557}
2558
2559/* IWineD3DDeviceParent methods */
2560
2561static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2562{
2563 TRACE("iface %p, device %p\n", iface, device);
2564}
2565
2566static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2567 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
2568 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2569{
2570 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2571 IDirect3DSurface8Impl *d3d_surface;
2572 BOOL lockable = TRUE;
2573 HRESULT hr;
2574
2575 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2576 "\tpool %#x, level %u, face %u, surface %p\n",
2577 iface, superior, width, height, format, usage, pool, level, face, surface);
2578
2579
2580 if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2581
2582 hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height,
2583 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2584 (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2585 if (FAILED(hr))
2586 {
2587 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2588 return hr;
2589 }
2590
2591 *surface = d3d_surface->wineD3DSurface;
2592 IWineD3DSurface_AddRef(*surface);
2593
2594 d3d_surface->container = superior;
2595 IUnknown_Release(d3d_surface->parentDevice);
2596 d3d_surface->parentDevice = NULL;
2597
2598 IDirect3DSurface8_Release((IDirect3DSurface8 *)d3d_surface);
2599 d3d_surface->forwardReference = superior;
2600
2601 return hr;
2602}
2603
2604static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2605 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2606 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2607{
2608 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2609 IDirect3DSurface8Impl *d3d_surface;
2610 HRESULT hr;
2611
2612 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2613 "\tmultisample_quality %u, lockable %u, surface %p\n",
2614 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2615
2616 hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height,
2617 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2618 if (FAILED(hr))
2619 {
2620 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2621 return hr;
2622 }
2623
2624 *surface = d3d_surface->wineD3DSurface;
2625 IWineD3DSurface_AddRef(*surface);
2626
2627 d3d_surface->container = (IUnknown *)This;
2628 /* Implicit surfaces are created with an refcount of 0 */
2629 IUnknown_Release((IUnknown *)d3d_surface);
2630
2631 return hr;
2632}
2633
2634static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2635 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2636 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2637{
2638 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2639 IDirect3DSurface8Impl *d3d_surface;
2640 HRESULT hr;
2641
2642 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2643 "\tmultisample_quality %u, discard %u, surface %p\n",
2644 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2645
2646 hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height,
2647 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2648 if (FAILED(hr))
2649 {
2650 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2651 return hr;
2652 }
2653
2654 *surface = d3d_surface->wineD3DSurface;
2655 IWineD3DSurface_AddRef(*surface);
2656
2657 d3d_surface->container = (IUnknown *)This;
2658 /* Implicit surfaces are created with an refcount of 0 */
2659 IUnknown_Release((IUnknown *)d3d_surface);
2660
2661 return hr;
2662}
2663
2664static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2665 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2666 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2667{
2668 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2669 IDirect3DVolume8Impl *object;
2670 HRESULT hr;
2671
2672 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2673 iface, superior, width, height, depth, format, pool, usage, volume);
2674
2675 /* Allocate the storage for the device */
2676 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2677 if (!object)
2678 {
2679 FIXME("Allocation of memory failed\n");
2680 *volume = NULL;
2681 return D3DERR_OUTOFVIDEOMEMORY;
2682 }
2683
2684 hr = volume_init(object, This, width, height, depth, usage, format, pool);
2685 if (FAILED(hr))
2686 {
2687 WARN("Failed to initialize volume, hr %#x.\n", hr);
2688 HeapFree(GetProcessHeap(), 0, object);
2689 return hr;
2690 }
2691
2692 *volume = object->wineD3DVolume;
2693 IWineD3DVolume_AddRef(*volume);
2694 IDirect3DVolume8_Release((IDirect3DVolume8 *)object);
2695
2696 object->container = superior;
2697 object->forwardReference = superior;
2698
2699 TRACE("(%p) Created volume %p\n", iface, object);
2700
2701 return hr;
2702}
2703
2704static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2705 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2706{
2707 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2708 IDirect3DSwapChain8Impl *d3d_swapchain;
2709 D3DPRESENT_PARAMETERS local_parameters;
2710 HRESULT hr;
2711
2712 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2713
2714 /* Copy the presentation parameters */
2715 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2716 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2717 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2718 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2719 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2720 local_parameters.SwapEffect = present_parameters->SwapEffect;
2721 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2722 local_parameters.Windowed = present_parameters->Windowed;
2723 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2724 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2725 local_parameters.Flags = present_parameters->Flags;
2726 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2727 local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
2728
2729 hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This,
2730 &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain);
2731 if (FAILED(hr))
2732 {
2733 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2734 *swapchain = NULL;
2735 return hr;
2736 }
2737
2738 *swapchain = d3d_swapchain->wineD3DSwapChain;
2739 IUnknown_Release(d3d_swapchain->parentDevice);
2740 d3d_swapchain->parentDevice = NULL;
2741
2742 /* Copy back the presentation parameters */
2743 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2744 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2745 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2746 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2747 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2748 present_parameters->SwapEffect = local_parameters.SwapEffect;
2749 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2750 present_parameters->Windowed = local_parameters.Windowed;
2751 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2752 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2753 present_parameters->Flags = local_parameters.Flags;
2754 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2755 present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
2756
2757 return hr;
2758}
2759
2760static const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
2761{
2762 /* IUnknown methods */
2763 device_parent_QueryInterface,
2764 device_parent_AddRef,
2765 device_parent_Release,
2766 /* IWineD3DDeviceParent methods */
2767 device_parent_WineD3DDeviceCreated,
2768 device_parent_CreateSurface,
2769 device_parent_CreateRenderTarget,
2770 device_parent_CreateDepthStencilSurface,
2771 device_parent_CreateVolume,
2772 device_parent_CreateSwapChain,
2773};
2774
2775HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter,
2776 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
2777{
2778 WINED3DPRESENT_PARAMETERS wined3d_parameters;
2779 HRESULT hr;
2780
2781 device->lpVtbl = &Direct3DDevice8_Vtbl;
2782 device->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl;
2783 device->ref = 1;
2784 device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2785 D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
2786 if (!device->handle_table.entries)
2787 {
2788 ERR("Failed to allocate handle table memory.\n");
2789 return E_OUTOFMEMORY;
2790 }
2791 device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
2792
2793 wined3d_mutex_lock();
2794 hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags, (IUnknown *)device,
2795 (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
2796 if (FAILED(hr))
2797 {
2798 WARN("Failed to create wined3d device, hr %#x.\n", hr);
2799 wined3d_mutex_unlock();
2800 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2801 return hr;
2802 }
2803
2804 if (!parameters->Windowed)
2805 {
2806 if (!focus_window) focus_window = parameters->hDeviceWindow;
2807 if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
2808 {
2809 ERR("Failed to acquire focus window, hr %#x.\n", hr);
2810 IWineD3DDevice_Release(device->WineD3DDevice);
2811 wined3d_mutex_unlock();
2812 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2813 return hr;
2814 }
2815 }
2816
2817 if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
2818
2819 wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
2820 wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight;
2821 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
2822 wined3d_parameters.BackBufferCount = parameters->BackBufferCount;
2823 wined3d_parameters.MultiSampleType = parameters->MultiSampleType;
2824 wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
2825 wined3d_parameters.SwapEffect = parameters->SwapEffect;
2826 wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow;
2827 wined3d_parameters.Windowed = parameters->Windowed;
2828 wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil;
2829 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
2830 wined3d_parameters.Flags = parameters->Flags;
2831 wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz;
2832 wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval;
2833 wined3d_parameters.AutoRestoreDisplayMode = TRUE;
2834
2835 hr = IWineD3DDevice_Init3D(device->WineD3DDevice, &wined3d_parameters);
2836 if (FAILED(hr))
2837 {
2838 WARN("Failed to initialize 3D, hr %#x.\n", hr);
2839 IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
2840 IWineD3DDevice_Release(device->WineD3DDevice);
2841 wined3d_mutex_unlock();
2842 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2843 return hr;
2844 }
2845
2846 hr = IWineD3DDevice_SetRenderState(device->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
2847 wined3d_mutex_unlock();
2848 if (FAILED(hr))
2849 {
2850 ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
2851 goto err;
2852 }
2853
2854 parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
2855 parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
2856 parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
2857 parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
2858 parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
2859 parameters->SwapEffect = wined3d_parameters.SwapEffect;
2860 parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
2861 parameters->Windowed = wined3d_parameters.Windowed;
2862 parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
2863 parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
2864 parameters->Flags = wined3d_parameters.Flags;
2865 parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
2866 parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
2867
2868 device->declArraySize = 16;
2869 device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
2870 if (!device->decls)
2871 {
2872 ERR("Failed to allocate FVF vertex delcaration map memory.\n");
2873 hr = E_OUTOFMEMORY;
2874 goto err;
2875 }
2876
2877 return D3D_OK;
2878
2879err:
2880 wined3d_mutex_lock();
2881 IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D8CB_DestroySwapChain);
2882 IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
2883 IWineD3DDevice_Release(device->WineD3DDevice);
2884 wined3d_mutex_unlock();
2885 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2886 return hr;
2887}
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