VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/directx.c@ 20227

Last change on this file since 20227 was 19678, checked in by vboxsync, 16 years ago

opengl: update wine to 1.1.21, add d3d9.dll to build list

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1/*
2 * IDirect3D8 implementation
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23/*
24 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
25 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
26 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
27 * a choice of LGPL license versions is made available with the language indicating
28 * that LGPLv2 or any later version may be used, or where a choice of which version
29 * of the LGPL is applied is otherwise unspecified.
30 */
31
32#include "config.h"
33
34#include <stdarg.h>
35
36#define NONAMELESSUNION
37#define NONAMELESSSTRUCT
38#include "windef.h"
39#include "winbase.h"
40#include "wingdi.h"
41#include "winuser.h"
42#include "wine/debug.h"
43#include "wine/unicode.h"
44
45#include "d3d8_private.h"
46
47WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
48
49/* IDirect3D IUnknown parts follow: */
50static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj)
51{
52 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
53
54 if (IsEqualGUID(riid, &IID_IUnknown)
55 || IsEqualGUID(riid, &IID_IDirect3D8)) {
56 IUnknown_AddRef(iface);
57 *ppobj = This;
58 return S_OK;
59 }
60
61 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj);
62 *ppobj = NULL;
63 return E_NOINTERFACE;
64}
65
66static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
67 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
68 ULONG ref = InterlockedIncrement(&This->ref);
69
70 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
71
72 return ref;
73}
74
75static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
76 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
77 ULONG ref = InterlockedDecrement(&This->ref);
78
79 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
80
81 if (ref == 0) {
82 TRACE("Releasing wined3d %p\n", This->WineD3D);
83 EnterCriticalSection(&d3d8_cs);
84 IWineD3D_Release(This->WineD3D);
85 LeaveCriticalSection(&d3d8_cs);
86 HeapFree(GetProcessHeap(), 0, This);
87 }
88
89 return ref;
90}
91
92/* IDirect3D8 Interface follow: */
93static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
94 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
95 HRESULT hr;
96 TRACE("(%p)->(%p)\n", This, pInitializeFunction);
97
98 EnterCriticalSection(&d3d8_cs);
99 hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
100 LeaveCriticalSection(&d3d8_cs);
101 return hr;
102}
103
104static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
105 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
106 HRESULT hr;
107 TRACE("(%p)\n", This);
108
109 EnterCriticalSection(&d3d8_cs);
110 hr = IWineD3D_GetAdapterCount(This->WineD3D);
111 LeaveCriticalSection(&d3d8_cs);
112 return hr;
113}
114
115static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface,
116 UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
117 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
118 WINED3DADAPTER_IDENTIFIER adapter_id;
119 HRESULT hr;
120
121 TRACE("(%p)->(%d,%08x, %p\n", This, Adapter, Flags, pIdentifier);
122 EnterCriticalSection(&d3d8_cs);
123 /* dx8 and dx9 have different structures to be filled in, with incompatible
124 layouts so pass in pointers to the places to be filled via an internal
125 structure */
126 adapter_id.Driver = pIdentifier->Driver;
127 adapter_id.Description = pIdentifier->Description;
128 adapter_id.DeviceName = NULL; /* d3d9 only */
129 adapter_id.DriverVersion = &pIdentifier->DriverVersion;
130 adapter_id.VendorId = &pIdentifier->VendorId;
131 adapter_id.DeviceId = &pIdentifier->DeviceId;
132 adapter_id.SubSysId = &pIdentifier->SubSysId;
133 adapter_id.Revision = &pIdentifier->Revision;
134 adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
135 adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
136
137 hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
138 LeaveCriticalSection(&d3d8_cs);
139 return hr;
140}
141
142static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
143 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
144 HRESULT hr;
145 TRACE("(%p)->(%d)\n", This, Adapter);
146
147 EnterCriticalSection(&d3d8_cs);
148 hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */);
149 LeaveCriticalSection(&d3d8_cs);
150 return hr;
151}
152
153static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
154 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
155 HRESULT hr;
156 TRACE("(%p)->(%d, %d, %p)\n", This, Adapter, Mode, pMode);
157
158 EnterCriticalSection(&d3d8_cs);
159 hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *) pMode);
160 LeaveCriticalSection(&d3d8_cs);
161
162 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
163
164 return hr;
165}
166
167static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
168 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
169 HRESULT hr;
170 TRACE("(%p)->(%d,%p)\n", This, Adapter, pMode);
171
172 EnterCriticalSection(&d3d8_cs);
173 hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
174 LeaveCriticalSection(&d3d8_cs);
175
176 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
177
178 return hr;
179}
180
181static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
182 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
183 D3DFORMAT BackBufferFormat, BOOL Windowed) {
184 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
185 HRESULT hr;
186 TRACE("(%p)->(%d, %d, %d, %d, %s)\n", This, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed ? "true" : "false");
187
188 EnterCriticalSection(&d3d8_cs);
189 hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
190 wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
191 LeaveCriticalSection(&d3d8_cs);
192 return hr;
193}
194
195static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
196 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
197 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
198 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
199 HRESULT hr;
200 WINED3DRESOURCETYPE WineD3DRType;
201 TRACE("(%p)->(%d, %d, %d, %08x, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
202
203 switch(RType) {
204 case D3DRTYPE_VERTEXBUFFER:
205 case D3DRTYPE_INDEXBUFFER:
206 WineD3DRType = WINED3DRTYPE_BUFFER;
207 break;
208
209 default:
210 WineD3DRType = RType;
211 break;
212 }
213
214 EnterCriticalSection(&d3d8_cs);
215 hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
216 Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
217 LeaveCriticalSection(&d3d8_cs);
218 return hr;
219}
220
221static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
222 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
223 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
224 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
225 HRESULT hr;
226 TRACE("(%p)-<(%d, %d, %d, %s, %d)\n", This, Adapter, DeviceType, SurfaceFormat, Windowed ? "true" : "false", MultiSampleType);
227
228 EnterCriticalSection(&d3d8_cs);
229 hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
230 wined3dformat_from_d3dformat(SurfaceFormat), Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL);
231 LeaveCriticalSection(&d3d8_cs);
232 return hr;
233}
234
235static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface,
236 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
237 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
238 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
239 HRESULT hr;
240 TRACE("(%p)-<(%d, %d, %d, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
241
242 EnterCriticalSection(&d3d8_cs);
243 hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
244 wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
245 wined3dformat_from_d3dformat(DepthStencilFormat));
246 LeaveCriticalSection(&d3d8_cs);
247 return hr;
248}
249
250static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
251 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
252 HRESULT hrc = D3D_OK;
253 WINED3DCAPS *pWineCaps;
254
255 TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
256
257 if(NULL == pCaps){
258 return D3DERR_INVALIDCALL;
259 }
260 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
261 if(pWineCaps == NULL){
262 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
263 }
264 EnterCriticalSection(&d3d8_cs);
265 hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
266 LeaveCriticalSection(&d3d8_cs);
267 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
268 HeapFree(GetProcessHeap(), 0, pWineCaps);
269
270 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
271 if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
272 pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
273 }
274 if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
275 pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
276 }
277 pCaps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
278
279 TRACE("(%p) returning %p\n", This, pCaps);
280 return hrc;
281}
282
283static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
284 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
285 HMONITOR ret;
286 TRACE("(%p)->(%d)\n", This, Adapter);
287
288 EnterCriticalSection(&d3d8_cs);
289 ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
290 LeaveCriticalSection(&d3d8_cs);
291 return ret;
292}
293
294ULONG WINAPI D3D8CB_DestroyRenderTarget(IWineD3DSurface *pSurface) {
295 IDirect3DSurface8Impl* surfaceParent;
296 TRACE("(%p) call back\n", pSurface);
297
298 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
299 surfaceParent->isImplicit = FALSE;
300 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
301 return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
302}
303
304ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
305 IUnknown* swapChainParent;
306 TRACE("(%p) call back\n", pSwapChain);
307
308 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
309 IUnknown_Release(swapChainParent);
310 return IUnknown_Release(swapChainParent);
311}
312
313ULONG WINAPI D3D8CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
314 IDirect3DSurface8Impl* surfaceParent;
315 TRACE("(%p) call back\n", pSurface);
316
317 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
318 surfaceParent->isImplicit = FALSE;
319 /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
320 return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
321}
322
323static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
324 DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
325 IDirect3DDevice8** ppReturnedDeviceInterface) {
326
327 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
328 IDirect3DDevice8Impl *object = NULL;
329 WINED3DPRESENT_PARAMETERS localParameters;
330 HRESULT hr;
331 TRACE("(%p) Relay\n", This);
332
333 /* Check the validity range of the adapter parameter */
334 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
335 *ppReturnedDeviceInterface = NULL;
336 return D3DERR_INVALIDCALL;
337 }
338
339 /* Allocate the storage for the device object */
340 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
341 if (NULL == object) {
342 FIXME("Allocation of memory failed\n");
343 *ppReturnedDeviceInterface = NULL;
344 return D3DERR_OUTOFVIDEOMEMORY;
345 }
346
347 object->lpVtbl = &Direct3DDevice8_Vtbl;
348 object->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl;
349 object->ref = 1;
350 object->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
351 D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*object->handle_table.entries));
352 object->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
353 *ppReturnedDeviceInterface = (IDirect3DDevice8 *)object;
354
355 /* Allocate an associated WineD3DDevice object */
356 EnterCriticalSection(&d3d8_cs);
357 hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
358 (IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
359
360 if (hr != D3D_OK) {
361 HeapFree(GetProcessHeap(), 0, object);
362 *ppReturnedDeviceInterface = NULL;
363 LeaveCriticalSection(&d3d8_cs);
364 return hr;
365 }
366
367 TRACE("(%p) : Created Device %p\n", This, object);
368
369 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
370 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
371 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
372 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
373 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
374 localParameters.MultiSampleQuality = 0; /* d3d9 only */
375 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
376 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
377 localParameters.Windowed = pPresentationParameters->Windowed;
378 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
379 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
380 localParameters.Flags = pPresentationParameters->Flags;
381 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
382 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
383 localParameters.AutoRestoreDisplayMode = TRUE;
384
385 if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
386 IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
387 }
388
389 hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters);
390 LeaveCriticalSection(&d3d8_cs);
391
392 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
393 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
394 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
395 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
396 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
397 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
398 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
399 pPresentationParameters->Windowed = localParameters.Windowed;
400 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
401 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
402 pPresentationParameters->Flags = localParameters.Flags;
403 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
404 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
405
406 if (hr != D3D_OK) {
407 FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
408 HeapFree(GetProcessHeap(), 0, object);
409 *ppReturnedDeviceInterface = NULL;
410 }
411
412 object->declArraySize = 16;
413 object->decls = HeapAlloc(GetProcessHeap(), 0, object->declArraySize * sizeof(*object->decls));
414 if(!object->decls) {
415 ERR("Out of memory\n");
416 EnterCriticalSection(&d3d8_cs);
417 IWineD3DDevice_Release(object->WineD3DDevice);
418 LeaveCriticalSection(&d3d8_cs);
419 HeapFree(GetProcessHeap(), 0, object);
420 *ppReturnedDeviceInterface = NULL;
421 hr = E_OUTOFMEMORY;
422 }
423 return hr;
424}
425
426const IDirect3D8Vtbl Direct3D8_Vtbl =
427{
428 /* IUnknown */
429 IDirect3D8Impl_QueryInterface,
430 IDirect3D8Impl_AddRef,
431 IDirect3D8Impl_Release,
432 /* IDirect3D8 */
433 IDirect3D8Impl_RegisterSoftwareDevice,
434 IDirect3D8Impl_GetAdapterCount,
435 IDirect3D8Impl_GetAdapterIdentifier,
436 IDirect3D8Impl_GetAdapterModeCount,
437 IDirect3D8Impl_EnumAdapterModes,
438 IDirect3D8Impl_GetAdapterDisplayMode,
439 IDirect3D8Impl_CheckDeviceType,
440 IDirect3D8Impl_CheckDeviceFormat,
441 IDirect3D8Impl_CheckDeviceMultiSampleType,
442 IDirect3D8Impl_CheckDepthStencilMatch,
443 IDirect3D8Impl_GetDeviceCaps,
444 IDirect3D8Impl_GetAdapterMonitor,
445 IDirect3D8Impl_CreateDevice
446};
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