1 | /*
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2 | * IDirect3D8 implementation
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3 | *
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4 | * Copyright 2002-2004 Jason Edmeades
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5 | * Copyright 2003-2004 Raphael Junqueira
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6 | * Copyright 2004 Christian Costa
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7 | *
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8 | * This library is free software; you can redistribute it and/or
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9 | * modify it under the terms of the GNU Lesser General Public
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10 | * License as published by the Free Software Foundation; either
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11 | * version 2.1 of the License, or (at your option) any later version.
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12 | *
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13 | * This library is distributed in the hope that it will be useful,
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 | * Lesser General Public License for more details.
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17 | *
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18 | * You should have received a copy of the GNU Lesser General Public
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19 | * License along with this library; if not, write to the Free Software
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20 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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21 | */
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22 |
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23 | /*
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24 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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25 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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26 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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27 | * a choice of LGPL license versions is made available with the language indicating
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28 | * that LGPLv2 or any later version may be used, or where a choice of which version
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29 | * of the LGPL is applied is otherwise unspecified.
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30 | */
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31 |
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32 | #include "config.h"
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33 |
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34 | #include <stdarg.h>
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35 |
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36 | #define NONAMELESSUNION
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37 | #define NONAMELESSSTRUCT
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38 | #include "windef.h"
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39 | #include "winbase.h"
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40 | #include "wingdi.h"
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41 | #include "winuser.h"
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42 | #include "wine/debug.h"
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43 | #include "wine/unicode.h"
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44 |
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45 | #include "d3d8_private.h"
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46 |
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47 | WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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48 |
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49 | /* IDirect3D IUnknown parts follow: */
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50 | static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj)
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51 | {
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52 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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53 |
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54 | if (IsEqualGUID(riid, &IID_IUnknown)
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55 | || IsEqualGUID(riid, &IID_IDirect3D8)) {
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56 | IUnknown_AddRef(iface);
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57 | *ppobj = This;
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58 | return S_OK;
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59 | }
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60 |
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61 | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj);
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62 | *ppobj = NULL;
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63 | return E_NOINTERFACE;
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64 | }
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65 |
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66 | static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
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67 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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68 | ULONG ref = InterlockedIncrement(&This->ref);
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69 |
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70 | TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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71 |
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72 | return ref;
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73 | }
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74 |
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75 | static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
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76 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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77 | ULONG ref = InterlockedDecrement(&This->ref);
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78 |
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79 | TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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80 |
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81 | if (ref == 0) {
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82 | TRACE("Releasing wined3d %p\n", This->WineD3D);
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83 |
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84 | wined3d_mutex_lock();
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85 | IWineD3D_Release(This->WineD3D);
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86 | wined3d_mutex_unlock();
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87 |
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88 | HeapFree(GetProcessHeap(), 0, This);
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89 | }
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90 |
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91 | return ref;
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92 | }
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93 |
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94 | /* IDirect3D8 Interface follow: */
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95 | static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
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96 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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97 | HRESULT hr;
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98 | TRACE("(%p)->(%p)\n", This, pInitializeFunction);
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99 |
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100 | wined3d_mutex_lock();
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101 | hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
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102 | wined3d_mutex_unlock();
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103 |
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104 | return hr;
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105 | }
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106 |
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107 | static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
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108 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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109 | HRESULT hr;
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110 | TRACE("(%p)\n", This);
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111 |
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112 | wined3d_mutex_lock();
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113 | hr = IWineD3D_GetAdapterCount(This->WineD3D);
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114 | wined3d_mutex_unlock();
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115 |
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116 | return hr;
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117 | }
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118 |
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119 | static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface,
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120 | UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 *pIdentifier)
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121 | {
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122 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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123 | WINED3DADAPTER_IDENTIFIER adapter_id;
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124 | HRESULT hr;
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125 |
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126 | TRACE("(%p)->(%d,%08x, %p\n", This, Adapter, Flags, pIdentifier);
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127 |
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128 | adapter_id.driver = pIdentifier->Driver;
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129 | adapter_id.driver_size = sizeof(pIdentifier->Driver);
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130 | adapter_id.description = pIdentifier->Description;
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131 | adapter_id.description_size = sizeof(pIdentifier->Description);
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132 | adapter_id.device_name = NULL; /* d3d9 only */
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133 | adapter_id.device_name_size = 0; /* d3d9 only */
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134 |
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135 | wined3d_mutex_lock();
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136 | hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
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137 | wined3d_mutex_unlock();
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138 |
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139 | pIdentifier->DriverVersion = adapter_id.driver_version;
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140 | pIdentifier->VendorId = adapter_id.vendor_id;
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141 | pIdentifier->DeviceId = adapter_id.device_id;
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142 | pIdentifier->SubSysId = adapter_id.subsystem_id;
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143 | pIdentifier->Revision = adapter_id.revision;
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144 | memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier));
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145 | pIdentifier->WHQLLevel = adapter_id.whql_level;
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146 |
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147 | return hr;
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148 | }
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149 |
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150 | static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
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151 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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152 | HRESULT hr;
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153 | TRACE("(%p)->(%d)\n", This, Adapter);
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154 |
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155 | wined3d_mutex_lock();
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156 | hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */);
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157 | wined3d_mutex_unlock();
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158 |
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159 | return hr;
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160 | }
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161 |
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162 | static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
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163 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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164 | HRESULT hr;
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165 | TRACE("(%p)->(%d, %d, %p)\n", This, Adapter, Mode, pMode);
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166 |
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167 | wined3d_mutex_lock();
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168 | hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *) pMode);
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169 | wined3d_mutex_unlock();
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170 |
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171 | if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
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172 |
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173 | return hr;
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174 | }
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175 |
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176 | static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
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177 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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178 | HRESULT hr;
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179 | TRACE("(%p)->(%d,%p)\n", This, Adapter, pMode);
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180 |
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181 | wined3d_mutex_lock();
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182 | hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
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183 | wined3d_mutex_unlock();
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184 |
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185 | if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
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186 |
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187 | return hr;
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188 | }
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189 |
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190 | static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
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191 | UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
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192 | D3DFORMAT BackBufferFormat, BOOL Windowed) {
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193 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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194 | HRESULT hr;
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195 | TRACE("(%p)->(%d, %d, %d, %d, %s)\n", This, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed ? "true" : "false");
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196 |
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197 | wined3d_mutex_lock();
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198 | hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
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199 | wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
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200 | wined3d_mutex_unlock();
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201 |
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202 | return hr;
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203 | }
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204 |
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205 | static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
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206 | UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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207 | DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
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208 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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209 | HRESULT hr;
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210 | WINED3DRESOURCETYPE WineD3DRType;
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211 | TRACE("(%p)->(%d, %d, %d, %08x, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
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212 |
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213 | if(CheckFormat == D3DFMT_R8G8B8)
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214 | {
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215 | /* See comment in dlls/d3d9/directx.c, IDirect3D9Impl_CheckDeviceFormat for details */
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216 | WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n");
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217 | return D3DERR_NOTAVAILABLE;
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218 | }
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219 |
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220 |
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221 | switch(RType) {
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222 | case D3DRTYPE_VERTEXBUFFER:
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223 | case D3DRTYPE_INDEXBUFFER:
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224 | WineD3DRType = WINED3DRTYPE_BUFFER;
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225 | break;
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226 |
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227 | default:
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228 | WineD3DRType = RType;
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229 | break;
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230 | }
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231 |
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232 | wined3d_mutex_lock();
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233 | hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
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234 | Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
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235 | wined3d_mutex_unlock();
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236 |
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237 | return hr;
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238 | }
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239 |
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240 | static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT Adapter,
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241 | D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType)
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242 | {
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243 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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244 | HRESULT hr;
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245 | TRACE("(%p)-<(%d, %d, %d, %s, %d)\n", This, Adapter, DeviceType, SurfaceFormat, Windowed ? "true" : "false", MultiSampleType);
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246 |
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247 | wined3d_mutex_lock();
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248 | hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
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249 | wined3dformat_from_d3dformat(SurfaceFormat), Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL);
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250 | wined3d_mutex_unlock();
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251 |
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252 | return hr;
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253 | }
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254 |
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255 | static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(IDirect3D8 *iface, UINT Adapter, D3DDEVTYPE DeviceType,
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256 | D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
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257 | {
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258 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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259 | HRESULT hr;
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260 | TRACE("(%p)-<(%d, %d, %d, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
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261 |
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262 | wined3d_mutex_lock();
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263 | hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
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264 | wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
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265 | wined3dformat_from_d3dformat(DepthStencilFormat));
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266 | wined3d_mutex_unlock();
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267 |
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268 | return hr;
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269 | }
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270 |
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271 | void fixup_caps(WINED3DCAPS *caps)
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272 | {
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273 | /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
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274 | if (caps->PixelShaderVersion > D3DPS_VERSION(1,4)) {
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275 | caps->PixelShaderVersion = D3DPS_VERSION(1,4);
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276 | }
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277 | if (caps->VertexShaderVersion > D3DVS_VERSION(1,1)) {
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278 | caps->VertexShaderVersion = D3DVS_VERSION(1,1);
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279 | }
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280 | caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);
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281 |
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282 | caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED;
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283 | }
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284 |
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285 | static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
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286 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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287 | HRESULT hrc = D3D_OK;
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288 | WINED3DCAPS *pWineCaps;
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289 |
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290 | TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
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291 |
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292 | if(NULL == pCaps){
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293 | return D3DERR_INVALIDCALL;
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294 | }
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295 | pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
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296 | if(pWineCaps == NULL){
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297 | return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
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298 | }
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299 |
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300 | wined3d_mutex_lock();
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301 | hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
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302 | wined3d_mutex_unlock();
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303 |
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304 | fixup_caps(pWineCaps);
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305 | WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
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306 | HeapFree(GetProcessHeap(), 0, pWineCaps);
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307 |
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308 | TRACE("(%p) returning %p\n", This, pCaps);
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309 | return hrc;
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310 | }
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311 |
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312 | static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
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313 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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314 | HMONITOR ret;
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315 | TRACE("(%p)->(%d)\n", This, Adapter);
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316 |
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317 | wined3d_mutex_lock();
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318 | ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
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319 | wined3d_mutex_unlock();
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320 |
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321 | return ret;
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322 | }
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323 |
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324 | ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
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325 | IUnknown* swapChainParent;
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326 | TRACE("(%p) call back\n", pSwapChain);
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327 |
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328 | IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
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329 | IUnknown_Release(swapChainParent);
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330 | return IUnknown_Release(swapChainParent);
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331 | }
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332 |
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333 | static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
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334 | DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
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335 | IDirect3DDevice8** ppReturnedDeviceInterface) {
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336 |
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337 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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338 | IDirect3DDevice8Impl *object = NULL;
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339 | WINED3DPRESENT_PARAMETERS localParameters;
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340 | HRESULT hr;
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341 | TRACE("(%p) Relay\n", This);
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342 |
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343 | /* Check the validity range of the adapter parameter */
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344 | if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
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345 | *ppReturnedDeviceInterface = NULL;
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346 | return D3DERR_INVALIDCALL;
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347 | }
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348 |
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349 | /* Allocate the storage for the device object */
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350 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
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351 | if (NULL == object) {
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352 | FIXME("Allocation of memory failed\n");
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353 | *ppReturnedDeviceInterface = NULL;
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354 | return D3DERR_OUTOFVIDEOMEMORY;
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355 | }
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356 |
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357 | object->lpVtbl = &Direct3DDevice8_Vtbl;
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358 | object->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl;
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359 | object->ref = 1;
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360 | object->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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361 | D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*object->handle_table.entries));
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362 | object->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
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363 | *ppReturnedDeviceInterface = (IDirect3DDevice8 *)object;
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364 |
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365 | /* Allocate an associated WineD3DDevice object */
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366 | wined3d_mutex_lock();
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367 | hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
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368 | (IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
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369 |
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370 | if (hr != D3D_OK) {
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371 | HeapFree(GetProcessHeap(), 0, object);
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372 | *ppReturnedDeviceInterface = NULL;
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373 | wined3d_mutex_unlock();
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374 |
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375 | return hr;
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376 | }
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377 |
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378 | TRACE("(%p) : Created Device %p\n", This, object);
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379 |
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380 | localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
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381 | localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
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382 | localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
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383 | localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
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384 | localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
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385 | localParameters.MultiSampleQuality = 0; /* d3d9 only */
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386 | localParameters.SwapEffect = pPresentationParameters->SwapEffect;
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387 | localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
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388 | localParameters.Windowed = pPresentationParameters->Windowed;
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389 | localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
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390 | localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
|
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391 | localParameters.Flags = pPresentationParameters->Flags;
|
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392 | localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
|
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393 | localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
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394 | localParameters.AutoRestoreDisplayMode = TRUE;
|
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395 |
|
---|
396 | if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
|
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397 | IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
|
---|
398 | }
|
---|
399 |
|
---|
400 | hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters);
|
---|
401 | wined3d_mutex_unlock();
|
---|
402 |
|
---|
403 | pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
|
---|
404 | pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
|
---|
405 | pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
|
---|
406 | pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
|
---|
407 | pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
|
---|
408 | pPresentationParameters->SwapEffect = localParameters.SwapEffect;
|
---|
409 | pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
|
---|
410 | pPresentationParameters->Windowed = localParameters.Windowed;
|
---|
411 | pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
|
---|
412 | pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
|
---|
413 | pPresentationParameters->Flags = localParameters.Flags;
|
---|
414 | pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
|
---|
415 | pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
|
---|
416 |
|
---|
417 | if (hr != D3D_OK) {
|
---|
418 | FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
|
---|
419 | HeapFree(GetProcessHeap(), 0, object);
|
---|
420 | *ppReturnedDeviceInterface = NULL;
|
---|
421 | }
|
---|
422 |
|
---|
423 | object->declArraySize = 16;
|
---|
424 | object->decls = HeapAlloc(GetProcessHeap(), 0, object->declArraySize * sizeof(*object->decls));
|
---|
425 | if(!object->decls) {
|
---|
426 | ERR("Out of memory\n");
|
---|
427 |
|
---|
428 | wined3d_mutex_lock();
|
---|
429 | IWineD3DDevice_Release(object->WineD3DDevice);
|
---|
430 | wined3d_mutex_unlock();
|
---|
431 |
|
---|
432 | HeapFree(GetProcessHeap(), 0, object);
|
---|
433 | *ppReturnedDeviceInterface = NULL;
|
---|
434 | hr = E_OUTOFMEMORY;
|
---|
435 | }
|
---|
436 | return hr;
|
---|
437 | }
|
---|
438 |
|
---|
439 | const IDirect3D8Vtbl Direct3D8_Vtbl =
|
---|
440 | {
|
---|
441 | /* IUnknown */
|
---|
442 | IDirect3D8Impl_QueryInterface,
|
---|
443 | IDirect3D8Impl_AddRef,
|
---|
444 | IDirect3D8Impl_Release,
|
---|
445 | /* IDirect3D8 */
|
---|
446 | IDirect3D8Impl_RegisterSoftwareDevice,
|
---|
447 | IDirect3D8Impl_GetAdapterCount,
|
---|
448 | IDirect3D8Impl_GetAdapterIdentifier,
|
---|
449 | IDirect3D8Impl_GetAdapterModeCount,
|
---|
450 | IDirect3D8Impl_EnumAdapterModes,
|
---|
451 | IDirect3D8Impl_GetAdapterDisplayMode,
|
---|
452 | IDirect3D8Impl_CheckDeviceType,
|
---|
453 | IDirect3D8Impl_CheckDeviceFormat,
|
---|
454 | IDirect3D8Impl_CheckDeviceMultiSampleType,
|
---|
455 | IDirect3D8Impl_CheckDepthStencilMatch,
|
---|
456 | IDirect3D8Impl_GetDeviceCaps,
|
---|
457 | IDirect3D8Impl_GetAdapterMonitor,
|
---|
458 | IDirect3D8Impl_CreateDevice
|
---|
459 | };
|
---|