1 | /*
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2 | * IDirect3D8 implementation
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3 | *
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4 | * Copyright 2002-2004 Jason Edmeades
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5 | * Copyright 2003-2004 Raphael Junqueira
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6 | * Copyright 2004 Christian Costa
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7 | *
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8 | * This library is free software; you can redistribute it and/or
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9 | * modify it under the terms of the GNU Lesser General Public
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10 | * License as published by the Free Software Foundation; either
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11 | * version 2.1 of the License, or (at your option) any later version.
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12 | *
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13 | * This library is distributed in the hope that it will be useful,
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 | * Lesser General Public License for more details.
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17 | *
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18 | * You should have received a copy of the GNU Lesser General Public
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19 | * License along with this library; if not, write to the Free Software
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20 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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21 | */
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22 |
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23 | /*
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24 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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25 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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26 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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27 | * a choice of LGPL license versions is made available with the language indicating
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28 | * that LGPLv2 or any later version may be used, or where a choice of which version
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29 | * of the LGPL is applied is otherwise unspecified.
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30 | */
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31 |
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32 | #include "config.h"
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33 |
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34 | #include <stdarg.h>
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35 |
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36 | #define NONAMELESSUNION
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37 | #define NONAMELESSSTRUCT
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38 | #include "windef.h"
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39 | #include "winbase.h"
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40 | #include "wingdi.h"
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41 | #include "winuser.h"
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42 | #include "wine/debug.h"
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43 | #include "wine/unicode.h"
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44 |
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45 | #include "d3d8_private.h"
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46 |
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47 | WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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48 |
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49 | /* IDirect3D IUnknown parts follow: */
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50 | static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj)
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51 | {
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52 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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53 |
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54 | TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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55 |
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56 | if (IsEqualGUID(riid, &IID_IUnknown)
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57 | || IsEqualGUID(riid, &IID_IDirect3D8)) {
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58 | IUnknown_AddRef(iface);
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59 | *ppobj = This;
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60 | return S_OK;
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61 | }
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62 |
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63 | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj);
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64 | *ppobj = NULL;
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65 | return E_NOINTERFACE;
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66 | }
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67 |
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68 | static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
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69 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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70 | ULONG ref = InterlockedIncrement(&This->ref);
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71 |
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72 | TRACE("%p increasing refcount to %u.\n", iface, ref);
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73 |
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74 | return ref;
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75 | }
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76 |
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77 | static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
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78 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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79 | ULONG ref = InterlockedDecrement(&This->ref);
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80 |
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81 | TRACE("%p decreasing refcount to %u.\n", iface, ref);
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82 |
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83 | if (ref == 0) {
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84 | TRACE("Releasing wined3d %p\n", This->WineD3D);
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85 |
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86 | wined3d_mutex_lock();
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87 | IWineD3D_Release(This->WineD3D);
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88 | wined3d_mutex_unlock();
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89 |
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90 | HeapFree(GetProcessHeap(), 0, This);
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91 | }
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92 |
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93 | return ref;
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94 | }
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95 |
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96 | /* IDirect3D8 Interface follow: */
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97 | static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
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98 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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99 | HRESULT hr;
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100 |
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101 | TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction);
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102 |
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103 | wined3d_mutex_lock();
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104 | hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
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105 | wined3d_mutex_unlock();
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106 |
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107 | return hr;
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108 | }
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109 |
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110 | static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
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111 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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112 | HRESULT hr;
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113 |
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114 | TRACE("iface %p.\n", iface);
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115 |
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116 | wined3d_mutex_lock();
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117 | hr = IWineD3D_GetAdapterCount(This->WineD3D);
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118 | wined3d_mutex_unlock();
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119 |
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120 | return hr;
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121 | }
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122 |
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123 | static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface,
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124 | UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 *pIdentifier)
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125 | {
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126 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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127 | WINED3DADAPTER_IDENTIFIER adapter_id;
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128 | HRESULT hr;
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129 |
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130 | TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
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131 | iface, Adapter, Flags, pIdentifier);
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132 |
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133 | adapter_id.driver = pIdentifier->Driver;
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134 | adapter_id.driver_size = sizeof(pIdentifier->Driver);
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135 | adapter_id.description = pIdentifier->Description;
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136 | adapter_id.description_size = sizeof(pIdentifier->Description);
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137 | adapter_id.device_name = NULL; /* d3d9 only */
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138 | adapter_id.device_name_size = 0; /* d3d9 only */
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139 |
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140 | wined3d_mutex_lock();
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141 | hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
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142 | wined3d_mutex_unlock();
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143 |
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144 | pIdentifier->DriverVersion = adapter_id.driver_version;
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145 | pIdentifier->VendorId = adapter_id.vendor_id;
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146 | pIdentifier->DeviceId = adapter_id.device_id;
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147 | pIdentifier->SubSysId = adapter_id.subsystem_id;
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148 | pIdentifier->Revision = adapter_id.revision;
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149 | memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier));
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150 | pIdentifier->WHQLLevel = adapter_id.whql_level;
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151 |
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152 | return hr;
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153 | }
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154 |
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155 | static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
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156 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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157 | HRESULT hr;
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158 |
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159 | TRACE("iface %p, adapter %u.\n", iface, Adapter);
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160 |
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161 | wined3d_mutex_lock();
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162 | hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */);
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163 | wined3d_mutex_unlock();
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164 |
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165 | return hr;
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166 | }
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167 |
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168 | static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
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169 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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170 | HRESULT hr;
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171 |
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172 | TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
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173 | iface, Adapter, Mode, pMode);
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174 |
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175 | wined3d_mutex_lock();
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176 | hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *) pMode);
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177 | wined3d_mutex_unlock();
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178 |
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179 | if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
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180 |
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181 | return hr;
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182 | }
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183 |
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184 | static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
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185 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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186 | HRESULT hr;
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187 |
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188 | TRACE("iface %p, adapter %u, mode %p.\n",
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189 | iface, Adapter, pMode);
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190 |
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191 | wined3d_mutex_lock();
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192 | hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
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193 | wined3d_mutex_unlock();
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194 |
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195 | if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
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196 |
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197 | return hr;
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198 | }
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199 |
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200 | static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
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201 | UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
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202 | D3DFORMAT BackBufferFormat, BOOL Windowed) {
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203 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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204 | HRESULT hr;
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205 |
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206 | TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
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207 | iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed);
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208 |
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209 | wined3d_mutex_lock();
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210 | hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
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211 | wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
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212 | wined3d_mutex_unlock();
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213 |
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214 | return hr;
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215 | }
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216 |
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217 | static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
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218 | UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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219 | DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
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220 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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221 | HRESULT hr;
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222 | WINED3DRESOURCETYPE WineD3DRType;
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223 |
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224 | TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
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225 | iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
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226 |
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227 | if(CheckFormat == D3DFMT_R8G8B8)
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228 | {
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229 | /* See comment in dlls/d3d9/directx.c, IDirect3D9Impl_CheckDeviceFormat for details */
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230 | WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n");
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231 | return D3DERR_NOTAVAILABLE;
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232 | }
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233 |
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234 |
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235 | switch(RType) {
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236 | case D3DRTYPE_VERTEXBUFFER:
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237 | case D3DRTYPE_INDEXBUFFER:
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238 | WineD3DRType = WINED3DRTYPE_BUFFER;
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239 | break;
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240 |
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241 | default:
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242 | WineD3DRType = RType;
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243 | break;
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244 | }
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245 |
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246 | wined3d_mutex_lock();
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247 | hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
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248 | Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
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249 | wined3d_mutex_unlock();
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250 |
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251 | return hr;
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252 | }
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253 |
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254 | static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT Adapter,
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255 | D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType)
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256 | {
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257 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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258 | HRESULT hr;
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259 |
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260 | TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n",
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261 | iface, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType);
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262 |
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263 | wined3d_mutex_lock();
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264 | hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
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265 | wined3dformat_from_d3dformat(SurfaceFormat), Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL);
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266 | wined3d_mutex_unlock();
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267 |
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268 | return hr;
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269 | }
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270 |
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271 | static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(IDirect3D8 *iface, UINT Adapter, D3DDEVTYPE DeviceType,
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272 | D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
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273 | {
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274 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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275 | HRESULT hr;
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276 |
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277 | TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
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278 | iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
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279 |
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280 | wined3d_mutex_lock();
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281 | hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
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282 | wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
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283 | wined3dformat_from_d3dformat(DepthStencilFormat));
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284 | wined3d_mutex_unlock();
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285 |
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286 | return hr;
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287 | }
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288 |
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289 | void fixup_caps(WINED3DCAPS *caps)
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290 | {
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291 | /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
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292 | if (caps->PixelShaderVersion > D3DPS_VERSION(1,4)) {
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293 | caps->PixelShaderVersion = D3DPS_VERSION(1,4);
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294 | }
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295 | if (caps->VertexShaderVersion > D3DVS_VERSION(1,1)) {
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296 | caps->VertexShaderVersion = D3DVS_VERSION(1,1);
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297 | }
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298 | caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);
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299 |
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300 | caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED;
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301 | }
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302 |
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303 | static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
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304 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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305 | HRESULT hrc = D3D_OK;
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306 | WINED3DCAPS *pWineCaps;
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307 |
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308 | TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps);
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309 |
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310 | if(NULL == pCaps){
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311 | return D3DERR_INVALIDCALL;
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312 | }
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313 | pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
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314 | if(pWineCaps == NULL){
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315 | return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
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316 | }
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317 |
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318 | wined3d_mutex_lock();
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319 | hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
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320 | wined3d_mutex_unlock();
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321 |
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322 | fixup_caps(pWineCaps);
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323 | WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
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324 | HeapFree(GetProcessHeap(), 0, pWineCaps);
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325 |
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326 | TRACE("(%p) returning %p\n", This, pCaps);
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327 | return hrc;
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328 | }
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329 |
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330 | static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
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331 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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332 | HMONITOR ret;
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333 |
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334 | TRACE("iface %p, adapter %u.\n", iface, Adapter);
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335 |
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336 | wined3d_mutex_lock();
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337 | ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
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338 | wined3d_mutex_unlock();
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339 |
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340 | return ret;
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341 | }
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342 |
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343 | static HRESULT WINAPI IDirect3D8Impl_CreateDevice(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
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344 | HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, IDirect3DDevice8 **device)
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345 | {
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346 | IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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347 | IDirect3DDevice8Impl *object;
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348 | HRESULT hr;
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349 |
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350 | TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
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351 | iface, adapter, device_type, focus_window, flags, parameters, device);
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352 |
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353 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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354 | if (!object)
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355 | {
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356 | ERR("Failed to allocate device memory.\n");
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357 | return E_OUTOFMEMORY;
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358 | }
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359 |
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360 | hr = device_init(object, This->WineD3D, adapter, device_type, focus_window, flags, parameters);
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361 | if (FAILED(hr))
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362 | {
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363 | WARN("Failed to initialize device, hr %#x.\n", hr);
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364 | HeapFree(GetProcessHeap(), 0, object);
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365 | return hr;
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366 | }
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367 |
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368 | TRACE("Created device %p.\n", object);
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369 | *device = (IDirect3DDevice8 *)object;
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370 |
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371 | return D3D_OK;
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372 | }
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373 |
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374 | const IDirect3D8Vtbl Direct3D8_Vtbl =
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375 | {
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376 | /* IUnknown */
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377 | IDirect3D8Impl_QueryInterface,
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378 | IDirect3D8Impl_AddRef,
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379 | IDirect3D8Impl_Release,
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380 | /* IDirect3D8 */
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381 | IDirect3D8Impl_RegisterSoftwareDevice,
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382 | IDirect3D8Impl_GetAdapterCount,
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383 | IDirect3D8Impl_GetAdapterIdentifier,
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384 | IDirect3D8Impl_GetAdapterModeCount,
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385 | IDirect3D8Impl_EnumAdapterModes,
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386 | IDirect3D8Impl_GetAdapterDisplayMode,
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387 | IDirect3D8Impl_CheckDeviceType,
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388 | IDirect3D8Impl_CheckDeviceFormat,
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389 | IDirect3D8Impl_CheckDeviceMultiSampleType,
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390 | IDirect3D8Impl_CheckDepthStencilMatch,
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391 | IDirect3D8Impl_GetDeviceCaps,
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392 | IDirect3D8Impl_GetAdapterMonitor,
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393 | IDirect3D8Impl_CreateDevice
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394 | };
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