VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/pixelshader.c@ 23571

Last change on this file since 23571 was 23571, checked in by vboxsync, 15 years ago

crOpenGL: update to wine 1.1.30

  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1/*
2 * IDirect3DPixelShader8 implementation
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22/*
23 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
24 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
25 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
26 * a choice of LGPL license versions is made available with the language indicating
27 * that LGPLv2 or any later version may be used, or where a choice of which version
28 * of the LGPL is applied is otherwise unspecified.
29 */
30
31#include "config.h"
32#include "d3d8_private.h"
33
34WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
35
36/* IDirect3DPixelShader8 IUnknown parts follow: */
37static HRESULT WINAPI IDirect3DPixelShader8Impl_QueryInterface(IDirect3DPixelShader8 *iface, REFIID riid, LPVOID *ppobj) {
38 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
39
40 if (IsEqualGUID(riid, &IID_IUnknown)
41 || IsEqualGUID(riid, &IID_IDirect3DPixelShader8)) {
42 IUnknown_AddRef(iface);
43 *ppobj = This;
44 return S_OK;
45 }
46
47 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
48 *ppobj = NULL;
49 return E_NOINTERFACE;
50}
51
52static ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *iface) {
53 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
54 ULONG ref = InterlockedIncrement(&This->ref);
55
56 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
57
58 if (ref == 1)
59 {
60 wined3d_mutex_lock();
61 IWineD3DPixelShader_AddRef(This->wineD3DPixelShader);
62 wined3d_mutex_unlock();
63 }
64
65 return ref;
66}
67
68static ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * iface) {
69 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
70 ULONG ref = InterlockedDecrement(&This->ref);
71
72 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
73
74 if (ref == 0) {
75 wined3d_mutex_lock();
76 IWineD3DPixelShader_Release(This->wineD3DPixelShader);
77 wined3d_mutex_unlock();
78 }
79 return ref;
80}
81
82static const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl =
83{
84 /* IUnknown */
85 IDirect3DPixelShader8Impl_QueryInterface,
86 IDirect3DPixelShader8Impl_AddRef,
87 IDirect3DPixelShader8Impl_Release,
88};
89
90static void STDMETHODCALLTYPE d3d8_pixelshader_wined3d_object_destroyed(void *parent)
91{
92 HeapFree(GetProcessHeap(), 0, parent);
93}
94
95static const struct wined3d_parent_ops d3d8_pixelshader_wined3d_parent_ops =
96{
97 d3d8_pixelshader_wined3d_object_destroyed,
98};
99
100HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device,
101 const DWORD *byte_code, DWORD shader_handle)
102{
103 HRESULT hr;
104
105 shader->ref = 1;
106 shader->lpVtbl = &Direct3DPixelShader8_Vtbl;
107 shader->handle = shader_handle;
108
109 wined3d_mutex_lock();
110 hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code,
111 NULL, &shader->wineD3DPixelShader, (IUnknown *)shader,
112 &d3d8_pixelshader_wined3d_parent_ops);
113 wined3d_mutex_unlock();
114 if (FAILED(hr))
115 {
116 WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);
117 return hr;
118 }
119
120 return D3D_OK;
121}
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