1 | /*
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2 | * IDirect3DPixelShader8 implementation
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3 | *
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4 | * Copyright 2002-2003 Jason Edmeades
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5 | * Raphael Junqueira
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6 | *
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7 | * This library is free software; you can redistribute it and/or
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8 | * modify it under the terms of the GNU Lesser General Public
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9 | * License as published by the Free Software Foundation; either
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10 | * version 2.1 of the License, or (at your option) any later version.
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11 | *
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12 | * This library is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 | * Lesser General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU Lesser General Public
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18 | * License along with this library; if not, write to the Free Software
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19 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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20 | */
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21 |
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22 | /*
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23 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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24 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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25 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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26 | * a choice of LGPL license versions is made available with the language indicating
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27 | * that LGPLv2 or any later version may be used, or where a choice of which version
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28 | * of the LGPL is applied is otherwise unspecified.
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29 | */
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30 |
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31 | #include "config.h"
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32 | #include "d3d8_private.h"
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33 |
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34 | WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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35 |
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36 | /* IDirect3DPixelShader8 IUnknown parts follow: */
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37 | static HRESULT WINAPI IDirect3DPixelShader8Impl_QueryInterface(IDirect3DPixelShader8 *iface, REFIID riid, LPVOID *ppobj) {
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38 | IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
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39 |
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40 | TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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41 |
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42 | if (IsEqualGUID(riid, &IID_IUnknown)
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43 | || IsEqualGUID(riid, &IID_IDirect3DPixelShader8)) {
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44 | IUnknown_AddRef(iface);
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45 | *ppobj = This;
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46 | return S_OK;
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47 | }
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48 |
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49 | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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50 | *ppobj = NULL;
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51 | return E_NOINTERFACE;
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52 | }
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53 |
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54 | static ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *iface) {
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55 | IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
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56 | ULONG ref = InterlockedIncrement(&This->ref);
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57 |
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58 | TRACE("%p increasing refcount to %u.\n", iface, ref);
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59 |
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60 | if (ref == 1)
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61 | {
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62 | wined3d_mutex_lock();
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63 | IWineD3DPixelShader_AddRef(This->wineD3DPixelShader);
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64 | wined3d_mutex_unlock();
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65 | }
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66 |
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67 | return ref;
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68 | }
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69 |
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70 | static ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * iface) {
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71 | IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)iface;
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72 | ULONG ref = InterlockedDecrement(&This->ref);
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73 |
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74 | TRACE("%p decreasing refcount to %u.\n", iface, ref);
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75 |
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76 | if (ref == 0) {
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77 | wined3d_mutex_lock();
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78 | IWineD3DPixelShader_Release(This->wineD3DPixelShader);
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79 | wined3d_mutex_unlock();
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80 | }
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81 | return ref;
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82 | }
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83 |
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84 | static const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl =
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85 | {
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86 | /* IUnknown */
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87 | IDirect3DPixelShader8Impl_QueryInterface,
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88 | IDirect3DPixelShader8Impl_AddRef,
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89 | IDirect3DPixelShader8Impl_Release,
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90 | };
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91 |
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92 | static void STDMETHODCALLTYPE d3d8_pixelshader_wined3d_object_destroyed(void *parent)
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93 | {
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94 | HeapFree(GetProcessHeap(), 0, parent);
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95 | }
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96 |
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97 | static const struct wined3d_parent_ops d3d8_pixelshader_wined3d_parent_ops =
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98 | {
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99 | d3d8_pixelshader_wined3d_object_destroyed,
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100 | };
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101 |
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102 | HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device,
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103 | const DWORD *byte_code, DWORD shader_handle)
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104 | {
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105 | HRESULT hr;
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106 |
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107 | shader->ref = 1;
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108 | shader->lpVtbl = &Direct3DPixelShader8_Vtbl;
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109 | shader->handle = shader_handle;
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110 |
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111 | wined3d_mutex_lock();
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112 | hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code,
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113 | NULL, &shader->wineD3DPixelShader, (IUnknown *)shader,
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114 | &d3d8_pixelshader_wined3d_parent_ops);
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115 | wined3d_mutex_unlock();
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116 | if (FAILED(hr))
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117 | {
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118 | WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);
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119 | return hr;
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120 | }
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121 |
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122 | return D3D_OK;
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123 | }
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