1 | /*
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2 | * IDirect3DStateBlock8 implementation
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3 | *
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4 | * Copyright 2002-2003 Raphael Junqueira
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5 | * Copyright 2002-2003 Jason Edmeades
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6 | * Copyright 2005 Oliver Stieber
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7 | *
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8 | * This library is free software; you can redistribute it and/or
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9 | * modify it under the terms of the GNU Lesser General Public
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10 | * License as published by the Free Software Foundation; either
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11 | * version 2.1 of the License, or (at your option) any later version.
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12 | *
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13 | * This library is distributed in the hope that it will be useful,
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 | * Lesser General Public License for more details.
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17 | *
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18 | * You should have received a copy of the GNU Lesser General Public
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19 | * License along with this library; if not, write to the Free Software
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20 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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21 | */
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22 |
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23 | /*
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24 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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25 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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26 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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27 | * a choice of LGPL license versions is made available with the language indicating
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28 | * that LGPLv2 or any later version may be used, or where a choice of which version
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29 | * of the LGPL is applied is otherwise unspecified.
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30 | */
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31 |
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32 | #include "config.h"
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33 | #include "d3d8_private.h"
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34 |
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35 | WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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36 |
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37 | /* NOTE: DirectX8 doesn't export an IDirect3DStateBlock8, the interface is used internally to keep d3d8 and d3d9 as similar as possible */
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38 | /* IDirect3DStateBlock8 IUnknown parts follow: */
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39 | static HRESULT WINAPI IDirect3DStateBlock8Impl_QueryInterface(IDirect3DStateBlock8 *iface, REFIID riid, LPVOID *ppobj) {
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40 | IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
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41 |
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42 | if (IsEqualGUID(riid, &IID_IUnknown)
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43 | || IsEqualGUID(riid, &IID_IDirect3DStateBlock8)) {
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44 | IUnknown_AddRef(iface);
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45 | *ppobj = This;
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46 | return S_OK;
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47 | }
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48 |
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49 | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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50 | *ppobj = NULL;
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51 | return E_NOINTERFACE;
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52 | }
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53 |
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54 | static ULONG WINAPI IDirect3DStateBlock8Impl_AddRef(IDirect3DStateBlock8 *iface) {
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55 | IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
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56 | ULONG ref = InterlockedIncrement(&This->ref);
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57 |
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58 | TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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59 |
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60 | return ref;
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61 | }
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62 |
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63 | static ULONG WINAPI IDirect3DStateBlock8Impl_Release(IDirect3DStateBlock8 *iface) {
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64 | IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
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65 | ULONG ref = InterlockedDecrement(&This->ref);
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66 |
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67 | TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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68 |
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69 | if (ref == 0) {
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70 | IWineD3DStateBlock_Release(This->wineD3DStateBlock);
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71 | HeapFree(GetProcessHeap(), 0, This);
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72 | }
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73 | return ref;
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74 | }
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75 |
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76 | /* IDirect3DStateBlock8 Interface follow: */
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77 | static HRESULT WINAPI IDirect3DStateBlock8Impl_GetDevice(IDirect3DStateBlock8 *iface, IDirect3DDevice8 **ppDevice) {
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78 | IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
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79 | TRACE("(%p) Relay\n", This);
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80 | return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
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81 | }
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82 |
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83 | static HRESULT WINAPI IDirect3DStateBlock8Impl_Capture(IDirect3DStateBlock8 *iface) {
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84 | IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
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85 | TRACE("(%p) Relay\n", This);
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86 | return IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
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87 | }
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88 |
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89 | static HRESULT WINAPI IDirect3DStateBlock8Impl_Apply(IDirect3DStateBlock8 *iface) {
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90 | IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
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91 | TRACE("(%p) Relay\n", This);
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92 | return IWineD3DStateBlock_Apply(This->wineD3DStateBlock);
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93 | }
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94 |
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95 | const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl =
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96 | {
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97 | /* IUnknown */
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98 | IDirect3DStateBlock8Impl_QueryInterface,
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99 | IDirect3DStateBlock8Impl_AddRef,
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100 | IDirect3DStateBlock8Impl_Release,
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101 | /* IDirect3DStateBlock8 */
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102 | IDirect3DStateBlock8Impl_GetDevice,
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103 | IDirect3DStateBlock8Impl_Capture,
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104 | IDirect3DStateBlock8Impl_Apply
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105 | };
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