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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/swapchain.c@ 33656

Last change on this file since 33656 was 33656, checked in by vboxsync, 14 years ago

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1/*
2 * IDirect3DSwapChain8 implementation
3 *
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21/*
22 * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
23 * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
24 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
25 * a choice of LGPL license versions is made available with the language indicating
26 * that LGPLv2 or any later version may be used, or where a choice of which version
27 * of the LGPL is applied is otherwise unspecified.
28 */
29
30#include "config.h"
31#include "d3d8_private.h"
32
33WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
34
35/* IDirect3DSwapChain IUnknown parts follow: */
36static HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID riid, LPVOID* ppobj)
37{
38 IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
39
40 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
41
42 if (IsEqualGUID(riid, &IID_IUnknown)
43 || IsEqualGUID(riid, &IID_IDirect3DSwapChain8)) {
44 IUnknown_AddRef(iface);
45 *ppobj = This;
46 return S_OK;
47 }
48
49 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
50 *ppobj = NULL;
51 return E_NOINTERFACE;
52}
53
54static ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface) {
55 IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
56 ULONG ref = InterlockedIncrement(&This->ref);
57
58 TRACE("%p increasing refcount to %u.\n", iface, ref);
59
60 return ref;
61}
62
63static ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface) {
64 IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
65 ULONG ref = InterlockedDecrement(&This->ref);
66
67 TRACE("%p decreasing refcount to %u.\n", iface, ref);
68
69 if (ref == 0) {
70 wined3d_mutex_lock();
71 IWineD3DSwapChain_Destroy(This->wineD3DSwapChain);
72 wined3d_mutex_unlock();
73
74 if (This->parentDevice) IUnknown_Release(This->parentDevice);
75 HeapFree(GetProcessHeap(), 0, This);
76 }
77 return ref;
78}
79
80/* IDirect3DSwapChain8 parts follow: */
81static HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion) {
82 IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
83 HRESULT hr;
84
85 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
86 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
87
88 wined3d_mutex_lock();
89 hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0);
90 wined3d_mutex_unlock();
91
92 return hr;
93}
94
95static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
96 IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
97 HRESULT hrc = D3D_OK;
98 IWineD3DSurface *mySurface = NULL;
99
100 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
101 iface, iBackBuffer, Type, ppBackBuffer);
102
103 wined3d_mutex_lock();
104 hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, (WINED3DBACKBUFFER_TYPE )Type, &mySurface);
105 if (hrc == D3D_OK && NULL != mySurface) {
106 IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppBackBuffer);
107 IWineD3DSurface_Release(mySurface);
108 }
109 wined3d_mutex_unlock();
110
111 return hrc;
112}
113
114static const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl =
115{
116 IDirect3DSwapChain8Impl_QueryInterface,
117 IDirect3DSwapChain8Impl_AddRef,
118 IDirect3DSwapChain8Impl_Release,
119 IDirect3DSwapChain8Impl_Present,
120 IDirect3DSwapChain8Impl_GetBackBuffer
121};
122
123HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
124 D3DPRESENT_PARAMETERS *present_parameters)
125{
126 WINED3DPRESENT_PARAMETERS wined3d_parameters;
127 HRESULT hr;
128
129 swapchain->ref = 1;
130 swapchain->lpVtbl = &Direct3DSwapChain8_Vtbl;
131
132 wined3d_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
133 wined3d_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
134 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
135 wined3d_parameters.BackBufferCount = max(1, present_parameters->BackBufferCount);
136 wined3d_parameters.MultiSampleType = present_parameters->MultiSampleType;
137 wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
138 wined3d_parameters.SwapEffect = present_parameters->SwapEffect;
139 wined3d_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
140 wined3d_parameters.Windowed = present_parameters->Windowed;
141 wined3d_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
142 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
143 wined3d_parameters.Flags = present_parameters->Flags;
144 wined3d_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
145 wined3d_parameters.PresentationInterval = present_parameters->FullScreen_PresentationInterval;
146 wined3d_parameters.AutoRestoreDisplayMode = TRUE;
147
148 wined3d_mutex_lock();
149 hr = IWineD3DDevice_CreateSwapChain(device->WineD3DDevice, &wined3d_parameters,
150 &swapchain->wineD3DSwapChain, (IUnknown *)swapchain, SURFACE_OPENGL);
151 wined3d_mutex_unlock();
152
153 present_parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
154 present_parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
155 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
156 present_parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
157 present_parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
158 present_parameters->SwapEffect = wined3d_parameters.SwapEffect;
159 present_parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
160 present_parameters->Windowed = wined3d_parameters.Windowed;
161 present_parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
162 present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
163 present_parameters->Flags = wined3d_parameters.Flags;
164 present_parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
165 present_parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
166
167 if (FAILED(hr))
168 {
169 WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
170 return hr;
171 }
172
173 swapchain->parentDevice = (IDirect3DDevice8 *)device;
174 IDirect3DDevice8_AddRef(swapchain->parentDevice);
175
176 return D3D_OK;
177}
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