VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/texture.c@ 20227

Last change on this file since 20227 was 19678, checked in by vboxsync, 16 years ago

opengl: update wine to 1.1.21, add d3d9.dll to build list

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File size: 11.0 KB
Line 
1/*
2 * IDirect3DTexture8 implementation
3 *
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21/*
22 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
23 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
24 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
25 * a choice of LGPL license versions is made available with the language indicating
26 * that LGPLv2 or any later version may be used, or where a choice of which version
27 * of the LGPL is applied is otherwise unspecified.
28 */
29
30#include "config.h"
31#include "d3d8_private.h"
32
33WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
34
35/* IDirect3DTexture8 IUnknown parts follow: */
36static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
37 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
38
39 if (IsEqualGUID(riid, &IID_IUnknown)
40 || IsEqualGUID(riid, &IID_IDirect3DResource8)
41 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
42 || IsEqualGUID(riid, &IID_IDirect3DTexture8)) {
43 IUnknown_AddRef(iface);
44 *ppobj = This;
45 return S_OK;
46 }
47
48 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
49 *ppobj = NULL;
50 return E_NOINTERFACE;
51}
52
53static ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
54 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
55 ULONG ref = InterlockedIncrement(&This->ref);
56
57 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
58
59 return ref;
60}
61
62static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
63 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
64 ULONG ref = InterlockedDecrement(&This->ref);
65
66 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
67
68 if (ref == 0) {
69 EnterCriticalSection(&d3d8_cs);
70 IWineD3DTexture_Destroy(This->wineD3DTexture, D3D8CB_DestroySurface);
71 LeaveCriticalSection(&d3d8_cs);
72 IUnknown_Release(This->parentDevice);
73 HeapFree(GetProcessHeap(), 0, This);
74 }
75 return ref;
76}
77
78/* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
79static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
80 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
81 IWineD3DDevice *wined3d_device;
82 HRESULT hr;
83 TRACE("(%p) Relay\n", This);
84 EnterCriticalSection(&d3d8_cs);
85 hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
86 if (SUCCEEDED(hr))
87 {
88 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
89 IWineD3DDevice_Release(wined3d_device);
90 }
91 LeaveCriticalSection(&d3d8_cs);
92 return hr;
93}
94
95static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
96 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
97 HRESULT hr;
98 TRACE("(%p) Relay\n", This);
99
100 EnterCriticalSection(&d3d8_cs);
101 hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
102 LeaveCriticalSection(&d3d8_cs);
103 return hr;
104}
105
106static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) {
107 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
108 HRESULT hr;
109 TRACE("(%p) Relay\n", This);
110
111 EnterCriticalSection(&d3d8_cs);
112 hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
113 LeaveCriticalSection(&d3d8_cs);
114 return hr;
115}
116
117static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) {
118 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
119 HRESULT hr;
120 TRACE("(%p) Relay\n", This);
121
122 EnterCriticalSection(&d3d8_cs);
123 hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
124 LeaveCriticalSection(&d3d8_cs);
125 return hr;
126}
127
128static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) {
129 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
130 DWORD ret;
131 TRACE("(%p) Relay\n", This);
132
133 EnterCriticalSection(&d3d8_cs);
134 ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
135 LeaveCriticalSection(&d3d8_cs);
136 return ret;
137}
138
139static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) {
140 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
141 DWORD ret;
142 TRACE("(%p) Relay\n", This);
143
144 EnterCriticalSection(&d3d8_cs);
145 ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
146 LeaveCriticalSection(&d3d8_cs);
147 return ret;
148}
149
150static void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
151 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
152 TRACE("(%p) Relay\n", This);
153
154 EnterCriticalSection(&d3d8_cs);
155 IWineD3DTexture_PreLoad(This->wineD3DTexture);
156 LeaveCriticalSection(&d3d8_cs);
157}
158
159static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
160 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
161 D3DRESOURCETYPE type;
162 TRACE("(%p) Relay\n", This);
163
164 EnterCriticalSection(&d3d8_cs);
165 type = IWineD3DTexture_GetType(This->wineD3DTexture);
166 LeaveCriticalSection(&d3d8_cs);
167 return type;
168}
169
170/* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
171static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) {
172 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
173 DWORD ret;
174 TRACE("(%p) Relay\n", This);
175
176 EnterCriticalSection(&d3d8_cs);
177 ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
178 LeaveCriticalSection(&d3d8_cs);
179 return ret;
180}
181
182static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
183 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
184 DWORD ret;
185 TRACE("(%p) Relay\n", This);
186
187 EnterCriticalSection(&d3d8_cs);
188 ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
189 LeaveCriticalSection(&d3d8_cs);
190 return ret;
191}
192
193static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) {
194 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
195 DWORD ret;
196 TRACE("(%p) Relay\n", This);
197
198 EnterCriticalSection(&d3d8_cs);
199 ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
200 LeaveCriticalSection(&d3d8_cs);
201 return ret;
202}
203
204/* IDirect3DTexture8 Interface follow: */
205static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
206 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
207 HRESULT hr;
208
209 WINED3DSURFACE_DESC wined3ddesc;
210 TRACE("(%p) Relay\n", This);
211
212 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
213 memset(&wined3ddesc, 0, sizeof(wined3ddesc));
214 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
215 wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
216 wined3ddesc.Usage = &pDesc->Usage;
217 wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
218 wined3ddesc.Size = &pDesc->Size;
219 wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
220 wined3ddesc.Width = &pDesc->Width;
221 wined3ddesc.Height = &pDesc->Height;
222
223 EnterCriticalSection(&d3d8_cs);
224 hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
225 LeaveCriticalSection(&d3d8_cs);
226
227 if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(pDesc->Format);
228
229 return hr;
230}
231
232static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8 **ppSurfaceLevel) {
233 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
234 HRESULT hrc = D3D_OK;
235 IWineD3DSurface *mySurface = NULL;
236
237 TRACE("(%p) Relay\n", This);
238 EnterCriticalSection(&d3d8_cs);
239 hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
240 if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
241 IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
242 IWineD3DSurface_Release(mySurface);
243 }
244 LeaveCriticalSection(&d3d8_cs);
245 return hrc;
246}
247
248static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) {
249 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
250 HRESULT hr;
251 TRACE("(%p) Relay\n", This);
252
253 EnterCriticalSection(&d3d8_cs);
254 hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
255 LeaveCriticalSection(&d3d8_cs);
256 return hr;
257}
258
259static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) {
260 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
261 HRESULT hr;
262 TRACE("(%p) Relay\n", This);
263
264 EnterCriticalSection(&d3d8_cs);
265 hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
266 LeaveCriticalSection(&d3d8_cs);
267 return hr;
268}
269
270static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT *pDirtyRect) {
271 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
272 HRESULT hr;
273 TRACE("(%p) Relay\n", This);
274
275 EnterCriticalSection(&d3d8_cs);
276 hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
277 LeaveCriticalSection(&d3d8_cs);
278 return hr;
279}
280
281const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
282{
283 /* IUnknown */
284 IDirect3DTexture8Impl_QueryInterface,
285 IDirect3DTexture8Impl_AddRef,
286 IDirect3DTexture8Impl_Release,
287 /* IDirect3DResource8 */
288 IDirect3DTexture8Impl_GetDevice,
289 IDirect3DTexture8Impl_SetPrivateData,
290 IDirect3DTexture8Impl_GetPrivateData,
291 IDirect3DTexture8Impl_FreePrivateData,
292 IDirect3DTexture8Impl_SetPriority,
293 IDirect3DTexture8Impl_GetPriority,
294 IDirect3DTexture8Impl_PreLoad,
295 IDirect3DTexture8Impl_GetType,
296 /* IDirect3dBaseTexture8 */
297 IDirect3DTexture8Impl_SetLOD,
298 IDirect3DTexture8Impl_GetLOD,
299 IDirect3DTexture8Impl_GetLevelCount,
300 /* IDirect3DTexture8 */
301 IDirect3DTexture8Impl_GetLevelDesc,
302 IDirect3DTexture8Impl_GetSurfaceLevel,
303 IDirect3DTexture8Impl_LockRect,
304 IDirect3DTexture8Impl_UnlockRect,
305 IDirect3DTexture8Impl_AddDirtyRect
306};
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