VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/texture.c@ 30720

Last change on this file since 30720 was 25949, checked in by vboxsync, 15 years ago

crOpenGL: update to wine 1.1.36 and disable unnecessary fbo state poll

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File size: 12.2 KB
Line 
1/*
2 * IDirect3DTexture8 implementation
3 *
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21/*
22 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
23 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
24 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
25 * a choice of LGPL license versions is made available with the language indicating
26 * that LGPLv2 or any later version may be used, or where a choice of which version
27 * of the LGPL is applied is otherwise unspecified.
28 */
29
30#include "config.h"
31#include "d3d8_private.h"
32
33WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
34
35/* IDirect3DTexture8 IUnknown parts follow: */
36static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
37 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
38
39 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
40
41 if (IsEqualGUID(riid, &IID_IUnknown)
42 || IsEqualGUID(riid, &IID_IDirect3DResource8)
43 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
44 || IsEqualGUID(riid, &IID_IDirect3DTexture8)) {
45 IUnknown_AddRef(iface);
46 *ppobj = This;
47 return S_OK;
48 }
49
50 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
51 *ppobj = NULL;
52 return E_NOINTERFACE;
53}
54
55static ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
56 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
57 ULONG ref = InterlockedIncrement(&This->ref);
58
59 TRACE("%p increasing refcount to %u.\n", iface, ref);
60
61 if (ref == 1)
62 {
63 IDirect3DDevice8_AddRef(This->parentDevice);
64 wined3d_mutex_lock();
65 IWineD3DTexture_AddRef(This->wineD3DTexture);
66 wined3d_mutex_unlock();
67 }
68
69 return ref;
70}
71
72static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
73 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
74 ULONG ref = InterlockedDecrement(&This->ref);
75
76 TRACE("%p decreasing refcount to %u.\n", iface, ref);
77
78 if (ref == 0) {
79 IDirect3DDevice8 *parentDevice = This->parentDevice;
80
81 wined3d_mutex_lock();
82 IWineD3DTexture_Release(This->wineD3DTexture);
83 wined3d_mutex_unlock();
84
85 /* Release the device last, as it may cause the device to be destroyed. */
86 IDirect3DDevice8_Release(parentDevice);
87 }
88 return ref;
89}
90
91/* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
92static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(IDirect3DTexture8 *iface, IDirect3DDevice8 **device)
93{
94 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
95
96 TRACE("iface %p, device %p.\n", iface, device);
97
98 *device = (IDirect3DDevice8 *)This->parentDevice;
99 IDirect3DDevice8_AddRef(*device);
100
101 TRACE("Returning device %p.\n", *device);
102
103 return D3D_OK;
104}
105
106static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
107 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
108 HRESULT hr;
109
110 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
111 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
112
113 wined3d_mutex_lock();
114 hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
115 wined3d_mutex_unlock();
116
117 return hr;
118}
119
120static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) {
121 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
122 HRESULT hr;
123
124 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
125 iface, debugstr_guid(refguid), pData, pSizeOfData);
126
127 wined3d_mutex_lock();
128 hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
129 wined3d_mutex_unlock();
130
131 return hr;
132}
133
134static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) {
135 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
136 HRESULT hr;
137
138 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
139
140 wined3d_mutex_lock();
141 hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
142 wined3d_mutex_unlock();
143
144 return hr;
145}
146
147static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) {
148 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
149 DWORD ret;
150
151 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
152
153 wined3d_mutex_lock();
154 ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
155 wined3d_mutex_unlock();
156
157 return ret;
158}
159
160static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) {
161 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
162 DWORD ret;
163
164 TRACE("iface %p.\n", iface);
165
166 wined3d_mutex_lock();
167 ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
168 wined3d_mutex_unlock();
169
170 return ret;
171}
172
173static void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
174 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
175
176 TRACE("iface %p.\n", iface);
177
178 wined3d_mutex_lock();
179 IWineD3DTexture_PreLoad(This->wineD3DTexture);
180 wined3d_mutex_unlock();
181}
182
183static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
184 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
185 D3DRESOURCETYPE type;
186
187 TRACE("iface %p.\n", iface);
188
189 wined3d_mutex_lock();
190 type = IWineD3DTexture_GetType(This->wineD3DTexture);
191 wined3d_mutex_unlock();
192
193 return type;
194}
195
196/* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
197static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) {
198 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
199 DWORD ret;
200
201 TRACE("iface %p, lod %u.\n", iface, LODNew);
202
203 wined3d_mutex_lock();
204 ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
205 wined3d_mutex_unlock();
206
207 return ret;
208}
209
210static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
211 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
212 DWORD ret;
213
214 TRACE("iface %p.\n", iface);
215
216 wined3d_mutex_lock();
217 ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
218 wined3d_mutex_unlock();
219
220 return ret;
221}
222
223static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) {
224 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
225 DWORD ret;
226
227 TRACE("iface %p.\n", iface);
228
229 wined3d_mutex_lock();
230 ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
231 wined3d_mutex_unlock();
232
233 return ret;
234}
235
236/* IDirect3DTexture8 Interface follow: */
237static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
238 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
239 WINED3DSURFACE_DESC wined3ddesc;
240 HRESULT hr;
241
242 TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
243
244 wined3d_mutex_lock();
245 hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
246 wined3d_mutex_unlock();
247
248 if (SUCCEEDED(hr))
249 {
250 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
251 pDesc->Type = wined3ddesc.resource_type;
252 pDesc->Usage = wined3ddesc.usage;
253 pDesc->Pool = wined3ddesc.pool;
254 pDesc->Size = wined3ddesc.size;
255 pDesc->MultiSampleType = wined3ddesc.multisample_type;
256 pDesc->Width = wined3ddesc.width;
257 pDesc->Height = wined3ddesc.height;
258 }
259
260 return hr;
261}
262
263static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8 **ppSurfaceLevel) {
264 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
265 HRESULT hrc = D3D_OK;
266 IWineD3DSurface *mySurface = NULL;
267
268 TRACE("iface %p, level %u, surface %p.\n", iface, Level, ppSurfaceLevel);
269
270 wined3d_mutex_lock();
271 hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
272 if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
273 IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
274 IWineD3DSurface_Release(mySurface);
275 }
276 wined3d_mutex_unlock();
277
278 return hrc;
279}
280
281static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) {
282 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
283 HRESULT hr;
284
285 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
286 iface, Level, pLockedRect, pRect, Flags);
287
288 wined3d_mutex_lock();
289 hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
290 wined3d_mutex_unlock();
291
292 return hr;
293}
294
295static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) {
296 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
297 HRESULT hr;
298
299 TRACE("iface %p, level %u.\n", iface, Level);
300
301 wined3d_mutex_lock();
302 hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
303 wined3d_mutex_unlock();
304
305 return hr;
306}
307
308static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT *pDirtyRect) {
309 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
310 HRESULT hr;
311
312 TRACE("iface %p, dirty_rect %p.\n", iface, pDirtyRect);
313
314 wined3d_mutex_lock();
315 hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
316 wined3d_mutex_unlock();
317
318 return hr;
319}
320
321static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
322{
323 /* IUnknown */
324 IDirect3DTexture8Impl_QueryInterface,
325 IDirect3DTexture8Impl_AddRef,
326 IDirect3DTexture8Impl_Release,
327 /* IDirect3DResource8 */
328 IDirect3DTexture8Impl_GetDevice,
329 IDirect3DTexture8Impl_SetPrivateData,
330 IDirect3DTexture8Impl_GetPrivateData,
331 IDirect3DTexture8Impl_FreePrivateData,
332 IDirect3DTexture8Impl_SetPriority,
333 IDirect3DTexture8Impl_GetPriority,
334 IDirect3DTexture8Impl_PreLoad,
335 IDirect3DTexture8Impl_GetType,
336 /* IDirect3dBaseTexture8 */
337 IDirect3DTexture8Impl_SetLOD,
338 IDirect3DTexture8Impl_GetLOD,
339 IDirect3DTexture8Impl_GetLevelCount,
340 /* IDirect3DTexture8 */
341 IDirect3DTexture8Impl_GetLevelDesc,
342 IDirect3DTexture8Impl_GetSurfaceLevel,
343 IDirect3DTexture8Impl_LockRect,
344 IDirect3DTexture8Impl_UnlockRect,
345 IDirect3DTexture8Impl_AddDirtyRect
346};
347
348static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent)
349{
350 HeapFree(GetProcessHeap(), 0, parent);
351}
352
353static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops =
354{
355 d3d8_texture_wined3d_object_destroyed,
356};
357
358HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
359 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
360{
361 HRESULT hr;
362
363 texture->lpVtbl = &Direct3DTexture8_Vtbl;
364 texture->ref = 1;
365
366 wined3d_mutex_lock();
367 hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,
368 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
369 &texture->wineD3DTexture, (IUnknown *)texture, &d3d8_texture_wined3d_parent_ops);
370 wined3d_mutex_unlock();
371 if (FAILED(hr))
372 {
373 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
374 return hr;
375 }
376
377 texture->parentDevice = (IDirect3DDevice8 *)device;
378 IDirect3DDevice8_AddRef(texture->parentDevice);
379
380 return D3D_OK;
381}
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