1 | /*
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2 | * IDirect3DVertexBuffer8 implementation
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3 | *
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4 | * Copyright 2005 Oliver Stieber
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5 | *
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6 | * This library is free software; you can redistribute it and/or
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7 | * modify it under the terms of the GNU Lesser General Public
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8 | * License as published by the Free Software Foundation; either
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9 | * version 2.1 of the License, or (at your option) any later version.
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10 | *
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11 | * This library is distributed in the hope that it will be useful,
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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14 | * Lesser General Public License for more details.
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15 | *
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16 | * You should have received a copy of the GNU Lesser General Public
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17 | * License along with this library; if not, write to the Free Software
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18 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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19 | */
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20 |
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21 | /*
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22 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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23 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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24 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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25 | * a choice of LGPL license versions is made available with the language indicating
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26 | * that LGPLv2 or any later version may be used, or where a choice of which version
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27 | * of the LGPL is applied is otherwise unspecified.
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28 | */
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29 |
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30 | #include "config.h"
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31 | #include "d3d8_private.h"
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32 |
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33 | WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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34 |
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35 | /* IDirect3DVertexBuffer8 IUnknown parts follow: */
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36 | static HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) {
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37 | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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38 |
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39 | if (IsEqualGUID(riid, &IID_IUnknown)
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40 | || IsEqualGUID(riid, &IID_IDirect3DResource8)
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41 | || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
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42 | IUnknown_AddRef(iface);
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43 | *ppobj = This;
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44 | return S_OK;
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45 | }
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46 |
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47 | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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48 |
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49 | *ppobj = NULL;
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50 | return E_NOINTERFACE;
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51 | }
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52 |
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53 | static ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
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54 | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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55 | ULONG ref = InterlockedIncrement(&This->ref);
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56 |
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57 | TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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58 |
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59 | return ref;
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60 | }
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61 |
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62 | static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
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63 | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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64 | ULONG ref = InterlockedDecrement(&This->ref);
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65 |
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66 | TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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67 |
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68 | if (ref == 0) {
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69 | EnterCriticalSection(&d3d8_cs);
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70 | IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
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71 | LeaveCriticalSection(&d3d8_cs);
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72 | IUnknown_Release(This->parentDevice);
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73 | HeapFree(GetProcessHeap(), 0, This);
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74 | }
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75 |
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76 | return ref;
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77 | }
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78 |
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79 | /* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
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80 | static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
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81 | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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82 | IWineD3DDevice *wined3d_device;
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83 | HRESULT hr;
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84 | TRACE("(%p) Relay\n", This);
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85 |
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86 | EnterCriticalSection(&d3d8_cs);
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87 | hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
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88 | if (SUCCEEDED(hr))
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89 | {
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90 | IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
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91 | IWineD3DDevice_Release(wined3d_device);
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92 | }
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93 | LeaveCriticalSection(&d3d8_cs);
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94 | return hr;
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95 | }
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96 |
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97 | static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
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98 | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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99 | HRESULT hr;
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100 | TRACE("(%p) Relay\n", This);
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101 |
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102 | EnterCriticalSection(&d3d8_cs);
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103 | hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
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104 | LeaveCriticalSection(&d3d8_cs);
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105 | return hr;
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106 | }
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107 |
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108 | static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
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109 | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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110 | HRESULT hr;
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111 | TRACE("(%p) Relay\n", This);
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112 |
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113 | EnterCriticalSection(&d3d8_cs);
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114 | hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
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115 | LeaveCriticalSection(&d3d8_cs);
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116 | return hr;
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117 | }
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118 |
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119 | static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
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120 | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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121 | HRESULT hr;
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122 | TRACE("(%p) Relay\n", This);
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123 |
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124 | EnterCriticalSection(&d3d8_cs);
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125 | hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
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126 | LeaveCriticalSection(&d3d8_cs);
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127 | return hr;
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128 | }
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129 |
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130 | static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
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131 | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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132 | DWORD ret;
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133 | TRACE("(%p) Relay\n", This);
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134 |
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135 | EnterCriticalSection(&d3d8_cs);
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136 | ret = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
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137 | LeaveCriticalSection(&d3d8_cs);
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138 | return ret;
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139 | }
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140 |
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141 | static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
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142 | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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143 | DWORD ret;
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144 | TRACE("(%p) Relay\n", This);
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145 |
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146 | EnterCriticalSection(&d3d8_cs);
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147 | ret = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
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148 | LeaveCriticalSection(&d3d8_cs);
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149 | return ret;
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150 | }
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151 |
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152 | static void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
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153 | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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154 | TRACE("(%p) Relay\n", This);
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155 |
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156 | EnterCriticalSection(&d3d8_cs);
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157 | IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
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158 | LeaveCriticalSection(&d3d8_cs);
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159 | }
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160 |
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161 | static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
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162 | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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163 | TRACE("(%p)\n", This);
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164 |
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165 | return D3DRTYPE_VERTEXBUFFER;
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166 | }
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167 |
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168 | /* IDirect3DVertexBuffer8 Interface follow: */
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169 | static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
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170 | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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171 | HRESULT hr;
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172 | TRACE("(%p) Relay\n", This);
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173 |
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174 | EnterCriticalSection(&d3d8_cs);
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175 | hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
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176 | LeaveCriticalSection(&d3d8_cs);
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177 | return hr;
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178 | }
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179 |
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180 | static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
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181 | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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182 | HRESULT hr;
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183 | TRACE("(%p) Relay\n", This);
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184 |
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185 | EnterCriticalSection(&d3d8_cs);
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186 | hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
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187 | LeaveCriticalSection(&d3d8_cs);
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188 | return hr;
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189 | }
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190 |
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191 | static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
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192 | IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
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193 | HRESULT hr;
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194 | WINED3DBUFFER_DESC desc;
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195 | TRACE("(%p) Relay\n", This);
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196 |
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197 | EnterCriticalSection(&d3d8_cs);
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198 | hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
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199 | LeaveCriticalSection(&d3d8_cs);
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200 |
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201 | if (SUCCEEDED(hr)) {
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202 | pDesc->Type = D3DRTYPE_VERTEXBUFFER;
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203 | pDesc->Usage = desc.Usage;
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204 | pDesc->Pool = desc.Pool;
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205 | pDesc->Size = desc.Size;
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206 | pDesc->FVF = This->fvf;
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207 | pDesc->Format = D3DFMT_VERTEXDATA;
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208 | }
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209 |
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210 | return hr;
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211 | }
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212 |
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213 | const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
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214 | {
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215 | /* IUnknown */
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216 | IDirect3DVertexBuffer8Impl_QueryInterface,
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217 | IDirect3DVertexBuffer8Impl_AddRef,
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218 | IDirect3DVertexBuffer8Impl_Release,
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219 | /* IDirect3DResource8 */
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220 | IDirect3DVertexBuffer8Impl_GetDevice,
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221 | IDirect3DVertexBuffer8Impl_SetPrivateData,
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222 | IDirect3DVertexBuffer8Impl_GetPrivateData,
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223 | IDirect3DVertexBuffer8Impl_FreePrivateData,
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224 | IDirect3DVertexBuffer8Impl_SetPriority,
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225 | IDirect3DVertexBuffer8Impl_GetPriority,
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226 | IDirect3DVertexBuffer8Impl_PreLoad,
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227 | IDirect3DVertexBuffer8Impl_GetType,
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228 | /* IDirect3DVertexBuffer8 */
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229 | IDirect3DVertexBuffer8Impl_Lock,
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230 | IDirect3DVertexBuffer8Impl_Unlock,
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231 | IDirect3DVertexBuffer8Impl_GetDesc
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232 | };
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