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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/vertexbuffer.c@ 33656

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1/*
2 * IDirect3DVertexBuffer8 implementation
3 *
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21/*
22 * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
23 * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
24 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
25 * a choice of LGPL license versions is made available with the language indicating
26 * that LGPLv2 or any later version may be used, or where a choice of which version
27 * of the LGPL is applied is otherwise unspecified.
28 */
29
30#include "config.h"
31#include "d3d8_private.h"
32
33WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
34
35/* IDirect3DVertexBuffer8 IUnknown parts follow: */
36static HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) {
37 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
38
39 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
40
41 if (IsEqualGUID(riid, &IID_IUnknown)
42 || IsEqualGUID(riid, &IID_IDirect3DResource8)
43 || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
44 IUnknown_AddRef(iface);
45 *ppobj = This;
46 return S_OK;
47 }
48
49 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
50
51 *ppobj = NULL;
52 return E_NOINTERFACE;
53}
54
55static ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
56 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
57 ULONG ref = InterlockedIncrement(&This->ref);
58
59 TRACE("%p increasing refcount to %u.\n", iface, ref);
60
61 if (ref == 1)
62 {
63 IDirect3DDevice8_AddRef(This->parentDevice);
64 wined3d_mutex_lock();
65 IWineD3DBuffer_AddRef(This->wineD3DVertexBuffer);
66 wined3d_mutex_unlock();
67 }
68
69 return ref;
70}
71
72static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
73 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
74 ULONG ref = InterlockedDecrement(&This->ref);
75
76 TRACE("%p decreasing refcount to %u.\n", iface, ref);
77
78 if (ref == 0) {
79 IDirect3DDevice8 *parentDevice = This->parentDevice;
80
81 wined3d_mutex_lock();
82 IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
83 wined3d_mutex_unlock();
84
85 /* Release the device last, as it may cause the device to be destroyed. */
86 IDirect3DDevice8_Release(parentDevice);
87 }
88
89 return ref;
90}
91
92/* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
93static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(IDirect3DVertexBuffer8 *iface, IDirect3DDevice8 **device)
94{
95 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
96
97 TRACE("iface %p, device %p.\n", iface, device);
98
99 *device = (IDirect3DDevice8 *)This->parentDevice;
100 IDirect3DDevice8_AddRef(*device);
101
102 TRACE("Returning device %p.\n", *device);
103
104 return D3D_OK;
105}
106
107static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
108 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
109 HRESULT hr;
110
111 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
112 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
113
114 wined3d_mutex_lock();
115 hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
116 wined3d_mutex_unlock();
117
118 return hr;
119}
120
121static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
122 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
123 HRESULT hr;
124
125 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
126 iface, debugstr_guid(refguid), pData, pSizeOfData);
127
128 wined3d_mutex_lock();
129 hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
130 wined3d_mutex_unlock();
131
132 return hr;
133}
134
135static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
136 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
137 HRESULT hr;
138
139 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
140
141 wined3d_mutex_lock();
142 hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
143 wined3d_mutex_unlock();
144
145 return hr;
146}
147
148static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
149 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
150 DWORD ret;
151
152 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
153
154 wined3d_mutex_lock();
155 ret = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
156 wined3d_mutex_unlock();
157
158 return ret;
159}
160
161static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
162 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
163 DWORD ret;
164
165 TRACE("iface %p.\n", iface);
166
167 wined3d_mutex_lock();
168 ret = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
169 wined3d_mutex_unlock();
170
171 return ret;
172}
173
174static void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
175 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
176
177 TRACE("iface %p.\n", iface);
178
179 wined3d_mutex_lock();
180 IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
181 wined3d_mutex_unlock();
182}
183
184static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(IDirect3DVertexBuffer8 *iface)
185{
186 TRACE("iface %p.\n", iface);
187
188 return D3DRTYPE_VERTEXBUFFER;
189}
190
191/* IDirect3DVertexBuffer8 Interface follow: */
192static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
193 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
194 HRESULT hr;
195
196 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
197 iface, OffsetToLock, SizeToLock, ppbData, Flags);
198
199 wined3d_mutex_lock();
200 hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
201 wined3d_mutex_unlock();
202
203 return hr;
204}
205
206static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
207 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
208 HRESULT hr;
209
210 TRACE("iface %p.\n", iface);
211
212 wined3d_mutex_lock();
213 hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
214 wined3d_mutex_unlock();
215
216 return hr;
217}
218
219static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
220 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
221 HRESULT hr;
222 WINED3DBUFFER_DESC desc;
223
224 TRACE("iface %p, desc %p.\n", iface, pDesc);
225
226 wined3d_mutex_lock();
227 hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
228 wined3d_mutex_unlock();
229
230 if (SUCCEEDED(hr)) {
231 pDesc->Type = D3DRTYPE_VERTEXBUFFER;
232 pDesc->Usage = desc.Usage;
233 pDesc->Pool = desc.Pool;
234 pDesc->Size = desc.Size;
235 pDesc->FVF = This->fvf;
236 pDesc->Format = D3DFMT_VERTEXDATA;
237 }
238
239 return hr;
240}
241
242static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
243{
244 /* IUnknown */
245 IDirect3DVertexBuffer8Impl_QueryInterface,
246 IDirect3DVertexBuffer8Impl_AddRef,
247 IDirect3DVertexBuffer8Impl_Release,
248 /* IDirect3DResource8 */
249 IDirect3DVertexBuffer8Impl_GetDevice,
250 IDirect3DVertexBuffer8Impl_SetPrivateData,
251 IDirect3DVertexBuffer8Impl_GetPrivateData,
252 IDirect3DVertexBuffer8Impl_FreePrivateData,
253 IDirect3DVertexBuffer8Impl_SetPriority,
254 IDirect3DVertexBuffer8Impl_GetPriority,
255 IDirect3DVertexBuffer8Impl_PreLoad,
256 IDirect3DVertexBuffer8Impl_GetType,
257 /* IDirect3DVertexBuffer8 */
258 IDirect3DVertexBuffer8Impl_Lock,
259 IDirect3DVertexBuffer8Impl_Unlock,
260 IDirect3DVertexBuffer8Impl_GetDesc
261};
262
263static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
264{
265 HeapFree(GetProcessHeap(), 0, parent);
266}
267
268static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
269{
270 d3d8_vertexbuffer_wined3d_object_destroyed,
271};
272
273HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
274 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
275{
276 HRESULT hr;
277
278 buffer->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
279 buffer->ref = 1;
280 buffer->fvf = fvf;
281
282 wined3d_mutex_lock();
283 hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size,
284 usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer,
285 (IUnknown *)buffer, &d3d8_vertexbuffer_wined3d_parent_ops);
286 wined3d_mutex_unlock();
287 if (FAILED(hr))
288 {
289 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
290 return hr;
291 }
292
293 buffer->parentDevice = (IDirect3DDevice8 *)device;
294 IUnknown_AddRef(buffer->parentDevice);
295
296 return D3D_OK;
297}
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