1 | /*
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2 | * IDirect3DVertexDeclaration8 implementation
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3 | *
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4 | * Copyright 2007 Henri Verbeet
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5 | *
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6 | * This library is free software; you can redistribute it and/or
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7 | * modify it under the terms of the GNU Lesser General Public
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8 | * License as published by the Free Software Foundation; either
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9 | * version 2.1 of the License, or (at your option) any later version.
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10 | *
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11 | * This library is distributed in the hope that it will be useful,
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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14 | * Lesser General Public License for more details.
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15 | *
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16 | * You should have received a copy of the GNU Lesser General Public
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17 | * License along with this library; if not, write to the Free Software
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18 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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19 | */
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20 |
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21 | /*
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22 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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23 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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24 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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25 | * a choice of LGPL license versions is made available with the language indicating
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26 | * that LGPLv2 or any later version may be used, or where a choice of which version
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27 | * of the LGPL is applied is otherwise unspecified.
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28 | */
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29 |
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30 | /* IDirect3DVertexDeclaration8 is internal to our implementation.
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31 | * It's not visible in the API. */
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32 |
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33 | #include "config.h"
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34 | #include "d3d8_private.h"
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35 |
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36 | WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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37 |
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38 | /* IUnknown */
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39 | static HRESULT WINAPI IDirect3DVertexDeclaration8Impl_QueryInterface(IDirect3DVertexDeclaration8 *iface, REFIID riid, void **obj_ptr)
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40 | {
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41 | TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), obj_ptr);
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42 |
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43 | if (IsEqualGUID(riid, &IID_IUnknown)
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44 | || IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration8))
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45 | {
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46 | IUnknown_AddRef(iface);
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47 | *obj_ptr = iface;
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48 | return S_OK;
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49 | }
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50 |
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51 | *obj_ptr = NULL;
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52 | return E_NOINTERFACE;
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53 | }
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54 |
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55 | static ULONG WINAPI IDirect3DVertexDeclaration8Impl_AddRef(IDirect3DVertexDeclaration8 *iface)
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56 | {
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57 | IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface;
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58 |
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59 | ULONG ref_count = InterlockedIncrement(&This->ref_count);
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60 | TRACE("(%p) : AddRef increasing to %d\n", This, ref_count);
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61 |
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62 | return ref_count;
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63 | }
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64 |
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65 | static ULONG WINAPI IDirect3DVertexDeclaration8Impl_Release(IDirect3DVertexDeclaration8 *iface)
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66 | {
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67 | IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface;
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68 |
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69 | ULONG ref_count = InterlockedDecrement(&This->ref_count);
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70 | TRACE("(%p) : Releasing to %d\n", This, ref_count);
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71 |
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72 | if (!ref_count) {
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73 | IWineD3DVertexDeclaration_Release(This->wined3d_vertex_declaration);
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74 | HeapFree(GetProcessHeap(), 0, This->elements);
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75 | HeapFree(GetProcessHeap(), 0, This);
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76 | }
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77 |
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78 | return ref_count;
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79 | }
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80 |
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81 | static const char *debug_d3dvsdt_type(D3DVSDT_TYPE d3dvsdt_type)
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82 | {
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83 | switch (d3dvsdt_type)
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84 | {
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85 | #define D3DVSDT_TYPE_TO_STR(u) case u: return #u
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86 | D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT1);
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87 | D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT2);
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88 | D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT3);
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89 | D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT4);
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90 | D3DVSDT_TYPE_TO_STR(D3DVSDT_D3DCOLOR);
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91 | D3DVSDT_TYPE_TO_STR(D3DVSDT_UBYTE4);
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92 | D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT2);
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93 | D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT4);
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94 | #undef D3DVSDT_TYPE_TO_STR
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95 | default:
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96 | FIXME("Unrecognized D3DVSDT_TYPE %#x\n", d3dvsdt_type);
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97 | return "unrecognized";
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98 | }
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99 | }
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100 |
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101 | static const char *debug_d3dvsde_register(D3DVSDE_REGISTER d3dvsde_register)
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102 | {
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103 | switch (d3dvsde_register)
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104 | {
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105 | #define D3DVSDE_REGISTER_TO_STR(u) case u: return #u
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106 | D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION);
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107 | D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDWEIGHT);
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108 | D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDINDICES);
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109 | D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL);
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110 | D3DVSDE_REGISTER_TO_STR(D3DVSDE_PSIZE);
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111 | D3DVSDE_REGISTER_TO_STR(D3DVSDE_DIFFUSE);
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112 | D3DVSDE_REGISTER_TO_STR(D3DVSDE_SPECULAR);
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113 | D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD0);
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114 | D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD1);
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115 | D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD2);
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116 | D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD3);
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117 | D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD4);
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118 | D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD5);
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119 | D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD6);
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120 | D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD7);
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121 | D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION2);
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122 | D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL2);
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123 | #undef D3DVSDE_REGISTER_TO_STR
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124 | default:
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125 | FIXME("Unrecognized D3DVSDE_REGISTER %#x\n", d3dvsde_register);
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126 | return "unrecognized";
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127 | }
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128 | }
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129 |
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130 | size_t parse_token(const DWORD* pToken)
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131 | {
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132 | const DWORD token = *pToken;
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133 | size_t tokenlen = 1;
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134 |
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135 | switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */
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136 | case D3DVSD_TOKEN_NOP:
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137 | TRACE(" 0x%08x NOP()\n", token);
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138 | break;
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139 |
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140 | case D3DVSD_TOKEN_STREAM:
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141 | if (token & D3DVSD_STREAMTESSMASK)
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142 | {
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143 | TRACE(" 0x%08x STREAM_TESS()\n", token);
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144 | } else {
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145 | TRACE(" 0x%08x STREAM(%u)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT));
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146 | }
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147 | break;
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148 |
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149 | case D3DVSD_TOKEN_STREAMDATA:
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150 | if (token & 0x10000000)
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151 | {
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152 | TRACE(" 0x%08x SKIP(%u)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
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153 | } else {
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154 | DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
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155 | DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
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156 | TRACE(" 0x%08x REG(%s, %s)\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type));
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157 | }
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158 | break;
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159 |
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160 | case D3DVSD_TOKEN_TESSELLATOR:
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161 | if (token & 0x10000000)
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162 | {
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163 | DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
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164 | DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
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165 | TRACE(" 0x%08x TESSUV(%s) as %s\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type));
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166 | } else {
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167 | DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
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168 | DWORD regout = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
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169 | DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT);
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170 | TRACE(" 0x%08x TESSNORMAL(%s, %s) as %s\n", token, debug_d3dvsde_register(regin),
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171 | debug_d3dvsde_register(regout), debug_d3dvsdt_type(type));
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172 | }
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173 | break;
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174 |
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175 | case D3DVSD_TOKEN_CONSTMEM:
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176 | {
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177 | DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
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178 | tokenlen = (4 * count) + 1;
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179 | }
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180 | break;
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181 |
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182 | case D3DVSD_TOKEN_EXT:
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183 | {
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184 | DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
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185 | DWORD extinfo = ((token & D3DVSD_EXTINFOMASK) >> D3DVSD_EXTINFOSHIFT);
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186 | TRACE(" 0x%08x EXT(%u, %u)\n", token, count, extinfo);
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187 | /* todo ... print extension */
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188 | tokenlen = count + 1;
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189 | }
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190 | break;
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191 |
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192 | case D3DVSD_TOKEN_END:
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193 | TRACE(" 0x%08x END()\n", token);
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194 | break;
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195 |
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196 | default:
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197 | TRACE(" 0x%08x UNKNOWN\n", token);
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198 | /* argg error */
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199 | }
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200 |
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201 | return tokenlen;
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202 | }
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203 |
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204 | void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader)
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205 | {
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206 | const DWORD *token = d3d8_elements;
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207 |
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208 | while (*token != D3DVSD_END())
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209 | {
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210 | if (((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) == D3DVSD_TOKEN_CONSTMEM)
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211 | {
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212 | DWORD count = ((*token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
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213 | DWORD constant_idx = ((*token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT);
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214 | HRESULT hr;
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215 |
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216 | if (TRACE_ON(d3d8))
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217 | {
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218 | DWORD i;
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219 | for (i = 0; i < count; ++i)
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220 | {
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221 | TRACE("c[%u] = (%8f, %8f, %8f, %8f)\n",
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222 | constant_idx,
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223 | *(const float *)(token + i * 4 + 1),
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224 | *(const float *)(token + i * 4 + 2),
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225 | *(const float *)(token + i * 4 + 3),
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226 | *(const float *)(token + i * 4 + 4));
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227 | }
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228 | }
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229 | hr = IWineD3DVertexShader_SetLocalConstantsF(wined3d_vertex_shader, constant_idx, (const float *)token+1, count);
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230 | if (FAILED(hr)) ERR("Failed setting shader constants\n");
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231 | }
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232 |
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233 | token += parse_token(token);
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234 | }
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235 | }
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236 |
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237 | /* NOTE: Make sure these are in the correct numerical order. (see /include/wined3d_types.h) */
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238 | static const size_t wined3d_type_sizes[WINED3DDECLTYPE_UNUSED] = {
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239 | /*WINED3DDECLTYPE_FLOAT1*/ 1 * sizeof(float),
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240 | /*WINED3DDECLTYPE_FLOAT2*/ 2 * sizeof(float),
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241 | /*WINED3DDECLTYPE_FLOAT3*/ 3 * sizeof(float),
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242 | /*WINED3DDECLTYPE_FLOAT4*/ 4 * sizeof(float),
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243 | /*WINED3DDECLTYPE_D3DCOLOR*/ 4 * sizeof(BYTE),
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244 | /*WINED3DDECLTYPE_UBYTE4*/ 4 * sizeof(BYTE),
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245 | /*WINED3DDECLTYPE_SHORT2*/ 2 * sizeof(short int),
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246 | /*WINED3DDECLTYPE_SHORT4*/ 4 * sizeof(short int),
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247 | /*WINED3DDECLTYPE_UBYTE4N*/ 4 * sizeof(BYTE),
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248 | /*WINED3DDECLTYPE_SHORT2N*/ 2 * sizeof(short int),
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249 | /*WINED3DDECLTYPE_SHORT4N*/ 4 * sizeof(short int),
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250 | /*WINED3DDECLTYPE_USHORT2N*/ 2 * sizeof(short int),
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251 | /*WINED3DDECLTYPE_USHORT4N*/ 4 * sizeof(short int),
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252 | /*WINED3DDECLTYPE_UDEC3*/ 3 * sizeof(short int),
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253 | /*WINED3DDECLTYPE_DEC3N*/ 3 * sizeof(short int),
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254 | /*WINED3DDECLTYPE_FLOAT16_2*/ 2 * sizeof(short int),
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255 | /*WINED3DDECLTYPE_FLOAT16_4*/ 4 * sizeof(short int)
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256 | };
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257 |
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258 | typedef struct {
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259 | BYTE usage;
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260 | BYTE usage_idx;
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261 | } wined3d_usage_t;
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262 |
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263 | static const wined3d_usage_t wined3d_usage_lookup[] = {
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264 | /*D3DVSDE_POSITION*/ {WINED3DDECLUSAGE_POSITION, 0},
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265 | /*D3DVSDE_BLENDWEIGHT*/ {WINED3DDECLUSAGE_BLENDWEIGHT, 0},
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266 | /*D3DVSDE_BLENDINDICES*/ {WINED3DDECLUSAGE_BLENDINDICES, 0},
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267 | /*D3DVSDE_NORMAL*/ {WINED3DDECLUSAGE_NORMAL, 0},
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268 | /*D3DVSDE_PSIZE*/ {WINED3DDECLUSAGE_PSIZE, 0},
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269 | /*D3DVSDE_DIFFUSE*/ {WINED3DDECLUSAGE_COLOR, 0},
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270 | /*D3DVSDE_SPECULAR*/ {WINED3DDECLUSAGE_COLOR, 1},
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271 | /*D3DVSDE_TEXCOORD0*/ {WINED3DDECLUSAGE_TEXCOORD, 0},
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272 | /*D3DVSDE_TEXCOORD1*/ {WINED3DDECLUSAGE_TEXCOORD, 1},
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273 | /*D3DVSDE_TEXCOORD2*/ {WINED3DDECLUSAGE_TEXCOORD, 2},
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274 | /*D3DVSDE_TEXCOORD3*/ {WINED3DDECLUSAGE_TEXCOORD, 3},
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275 | /*D3DVSDE_TEXCOORD4*/ {WINED3DDECLUSAGE_TEXCOORD, 4},
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276 | /*D3DVSDE_TEXCOORD5*/ {WINED3DDECLUSAGE_TEXCOORD, 5},
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277 | /*D3DVSDE_TEXCOORD6*/ {WINED3DDECLUSAGE_TEXCOORD, 6},
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278 | /*D3DVSDE_TEXCOORD7*/ {WINED3DDECLUSAGE_TEXCOORD, 7},
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279 | /*D3DVSDE_POSITION2*/ {WINED3DDECLUSAGE_POSITION, 1},
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280 | /*D3DVSDE_NORMAL2*/ {WINED3DDECLUSAGE_NORMAL, 1},
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281 | };
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282 |
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283 | /* TODO: find out where rhw (or positionT) is for declaration8 */
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284 | UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements)
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285 | {
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286 | const DWORD *token = d3d8_elements;
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287 | WINED3DVERTEXELEMENT *element;
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288 | D3DVSD_TOKENTYPE token_type;
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289 | unsigned int element_count = 0;
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290 | DWORD stream = 0;
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291 | int offset = 0;
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292 |
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293 | TRACE("d3d8_elements %p, wined3d_elements %p\n", d3d8_elements, wined3d_elements);
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294 |
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295 | /* 128 should be enough for anyone... */
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296 | *wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(WINED3DVERTEXELEMENT));
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297 | while (D3DVSD_END() != *token)
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298 | {
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299 | token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
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300 |
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301 | if (token_type == D3DVSD_TOKEN_STREAM && !(*token & D3DVSD_STREAMTESSMASK))
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302 | {
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303 | stream = ((*token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT);
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304 | offset = 0;
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305 | } else if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
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306 | DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
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307 | DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
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308 |
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309 | TRACE("Adding element %d:\n", element_count);
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310 |
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311 | element = *wined3d_elements + element_count++;
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312 | element->Stream = stream;
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313 | element->Method = WINED3DDECLMETHOD_DEFAULT;
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314 | element->Usage = wined3d_usage_lookup[reg].usage;
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315 | element->UsageIndex = wined3d_usage_lookup[reg].usage_idx;
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316 | element->Type = type;
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317 | element->Offset = offset;
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318 | element->Reg = reg;
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319 |
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320 | offset += wined3d_type_sizes[type];
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321 | } else if (token_type == D3DVSD_TOKEN_STREAMDATA && (token_type & 0x10000000)) {
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322 | TRACE(" 0x%08x SKIP(%u)\n", token_type, ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
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323 | offset += sizeof(DWORD) * ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT);
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324 | }
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325 |
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326 | if (element_count >= 127) {
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327 | ERR("More than 127 elements?\n");
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328 | break;
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329 | }
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330 |
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331 | token += parse_token(token);
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332 | }
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333 |
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334 | /* END */
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335 | element = *wined3d_elements + element_count++;
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336 | element->Stream = 0xFF;
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337 | element->Type = WINED3DDECLTYPE_UNUSED;
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338 |
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339 | *d3d8_elements_size = (++token - d3d8_elements) * sizeof(DWORD);
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340 |
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341 | return element_count;
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342 | }
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343 |
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344 | const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl =
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345 | {
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346 | IDirect3DVertexDeclaration8Impl_QueryInterface,
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347 | IDirect3DVertexDeclaration8Impl_AddRef,
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348 | IDirect3DVertexDeclaration8Impl_Release
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349 | };
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