VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/vertexdeclaration.c@ 20227

Last change on this file since 20227 was 19678, checked in by vboxsync, 16 years ago

opengl: update wine to 1.1.21, add d3d9.dll to build list

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1/*
2 * IDirect3DVertexDeclaration8 implementation
3 *
4 * Copyright 2007 Henri Verbeet
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21/*
22 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
23 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
24 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
25 * a choice of LGPL license versions is made available with the language indicating
26 * that LGPLv2 or any later version may be used, or where a choice of which version
27 * of the LGPL is applied is otherwise unspecified.
28 */
29
30/* IDirect3DVertexDeclaration8 is internal to our implementation.
31 * It's not visible in the API. */
32
33#include "config.h"
34#include "d3d8_private.h"
35
36WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
37
38/* IUnknown */
39static HRESULT WINAPI IDirect3DVertexDeclaration8Impl_QueryInterface(IDirect3DVertexDeclaration8 *iface, REFIID riid, void **obj_ptr)
40{
41 TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), obj_ptr);
42
43 if (IsEqualGUID(riid, &IID_IUnknown)
44 || IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration8))
45 {
46 IUnknown_AddRef(iface);
47 *obj_ptr = iface;
48 return S_OK;
49 }
50
51 *obj_ptr = NULL;
52 return E_NOINTERFACE;
53}
54
55static ULONG WINAPI IDirect3DVertexDeclaration8Impl_AddRef(IDirect3DVertexDeclaration8 *iface)
56{
57 IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface;
58
59 ULONG ref_count = InterlockedIncrement(&This->ref_count);
60 TRACE("(%p) : AddRef increasing to %d\n", This, ref_count);
61
62 return ref_count;
63}
64
65static ULONG WINAPI IDirect3DVertexDeclaration8Impl_Release(IDirect3DVertexDeclaration8 *iface)
66{
67 IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface;
68
69 ULONG ref_count = InterlockedDecrement(&This->ref_count);
70 TRACE("(%p) : Releasing to %d\n", This, ref_count);
71
72 if (!ref_count) {
73 EnterCriticalSection(&d3d8_cs);
74 IWineD3DVertexDeclaration_Release(This->wined3d_vertex_declaration);
75 LeaveCriticalSection(&d3d8_cs);
76 HeapFree(GetProcessHeap(), 0, This->elements);
77 HeapFree(GetProcessHeap(), 0, This);
78 }
79
80 return ref_count;
81}
82
83static const char *debug_d3dvsdt_type(D3DVSDT_TYPE d3dvsdt_type)
84{
85 switch (d3dvsdt_type)
86 {
87#define D3DVSDT_TYPE_TO_STR(u) case u: return #u
88 D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT1);
89 D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT2);
90 D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT3);
91 D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT4);
92 D3DVSDT_TYPE_TO_STR(D3DVSDT_D3DCOLOR);
93 D3DVSDT_TYPE_TO_STR(D3DVSDT_UBYTE4);
94 D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT2);
95 D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT4);
96#undef D3DVSDT_TYPE_TO_STR
97 default:
98 FIXME("Unrecognized D3DVSDT_TYPE %#x\n", d3dvsdt_type);
99 return "unrecognized";
100 }
101}
102
103static const char *debug_d3dvsde_register(D3DVSDE_REGISTER d3dvsde_register)
104{
105 switch (d3dvsde_register)
106 {
107#define D3DVSDE_REGISTER_TO_STR(u) case u: return #u
108 D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION);
109 D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDWEIGHT);
110 D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDINDICES);
111 D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL);
112 D3DVSDE_REGISTER_TO_STR(D3DVSDE_PSIZE);
113 D3DVSDE_REGISTER_TO_STR(D3DVSDE_DIFFUSE);
114 D3DVSDE_REGISTER_TO_STR(D3DVSDE_SPECULAR);
115 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD0);
116 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD1);
117 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD2);
118 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD3);
119 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD4);
120 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD5);
121 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD6);
122 D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD7);
123 D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION2);
124 D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL2);
125#undef D3DVSDE_REGISTER_TO_STR
126 default:
127 FIXME("Unrecognized D3DVSDE_REGISTER %#x\n", d3dvsde_register);
128 return "unrecognized";
129 }
130}
131
132size_t parse_token(const DWORD* pToken)
133{
134 const DWORD token = *pToken;
135 size_t tokenlen = 1;
136
137 switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */
138 case D3DVSD_TOKEN_NOP:
139 TRACE(" 0x%08x NOP()\n", token);
140 break;
141
142 case D3DVSD_TOKEN_STREAM:
143 if (token & D3DVSD_STREAMTESSMASK)
144 {
145 TRACE(" 0x%08x STREAM_TESS()\n", token);
146 } else {
147 TRACE(" 0x%08x STREAM(%u)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT));
148 }
149 break;
150
151 case D3DVSD_TOKEN_STREAMDATA:
152 if (token & 0x10000000)
153 {
154 TRACE(" 0x%08x SKIP(%u)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
155 } else {
156 DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
157 DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
158 TRACE(" 0x%08x REG(%s, %s)\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type));
159 }
160 break;
161
162 case D3DVSD_TOKEN_TESSELLATOR:
163 if (token & 0x10000000)
164 {
165 DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
166 DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
167 TRACE(" 0x%08x TESSUV(%s) as %s\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type));
168 } else {
169 DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
170 DWORD regout = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
171 DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT);
172 TRACE(" 0x%08x TESSNORMAL(%s, %s) as %s\n", token, debug_d3dvsde_register(regin),
173 debug_d3dvsde_register(regout), debug_d3dvsdt_type(type));
174 }
175 break;
176
177 case D3DVSD_TOKEN_CONSTMEM:
178 {
179 DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
180 tokenlen = (4 * count) + 1;
181 }
182 break;
183
184 case D3DVSD_TOKEN_EXT:
185 {
186 DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
187 DWORD extinfo = ((token & D3DVSD_EXTINFOMASK) >> D3DVSD_EXTINFOSHIFT);
188 TRACE(" 0x%08x EXT(%u, %u)\n", token, count, extinfo);
189 /* todo ... print extension */
190 tokenlen = count + 1;
191 }
192 break;
193
194 case D3DVSD_TOKEN_END:
195 TRACE(" 0x%08x END()\n", token);
196 break;
197
198 default:
199 TRACE(" 0x%08x UNKNOWN\n", token);
200 /* argg error */
201 }
202
203 return tokenlen;
204}
205
206void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader)
207{
208 const DWORD *token = d3d8_elements;
209
210 while (*token != D3DVSD_END())
211 {
212 if (((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) == D3DVSD_TOKEN_CONSTMEM)
213 {
214 DWORD count = ((*token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
215 DWORD constant_idx = ((*token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT);
216 HRESULT hr;
217
218 if (TRACE_ON(d3d8))
219 {
220 DWORD i;
221 for (i = 0; i < count; ++i)
222 {
223 TRACE("c[%u] = (%8f, %8f, %8f, %8f)\n",
224 constant_idx,
225 *(const float *)(token + i * 4 + 1),
226 *(const float *)(token + i * 4 + 2),
227 *(const float *)(token + i * 4 + 3),
228 *(const float *)(token + i * 4 + 4));
229 }
230 }
231 hr = IWineD3DVertexShader_SetLocalConstantsF(wined3d_vertex_shader, constant_idx, (const float *)token+1, count);
232 if (FAILED(hr)) ERR("Failed setting shader constants\n");
233 }
234
235 token += parse_token(token);
236 }
237}
238
239/* NOTE: Make sure these are in the correct numerical order. (see /include/wined3d_types.h) */
240static const size_t wined3d_type_sizes[] =
241{
242 /*WINED3DDECLTYPE_FLOAT1*/ 1 * sizeof(float),
243 /*WINED3DDECLTYPE_FLOAT2*/ 2 * sizeof(float),
244 /*WINED3DDECLTYPE_FLOAT3*/ 3 * sizeof(float),
245 /*WINED3DDECLTYPE_FLOAT4*/ 4 * sizeof(float),
246 /*WINED3DDECLTYPE_D3DCOLOR*/ 4 * sizeof(BYTE),
247 /*WINED3DDECLTYPE_UBYTE4*/ 4 * sizeof(BYTE),
248 /*WINED3DDECLTYPE_SHORT2*/ 2 * sizeof(short int),
249 /*WINED3DDECLTYPE_SHORT4*/ 4 * sizeof(short int),
250 /*WINED3DDECLTYPE_UBYTE4N*/ 4 * sizeof(BYTE),
251 /*WINED3DDECLTYPE_SHORT2N*/ 2 * sizeof(short int),
252 /*WINED3DDECLTYPE_SHORT4N*/ 4 * sizeof(short int),
253 /*WINED3DDECLTYPE_USHORT2N*/ 2 * sizeof(short int),
254 /*WINED3DDECLTYPE_USHORT4N*/ 4 * sizeof(short int),
255 /*WINED3DDECLTYPE_UDEC3*/ 3 * sizeof(short int),
256 /*WINED3DDECLTYPE_DEC3N*/ 3 * sizeof(short int),
257 /*WINED3DDECLTYPE_FLOAT16_2*/ 2 * sizeof(short int),
258 /*WINED3DDECLTYPE_FLOAT16_4*/ 4 * sizeof(short int)
259};
260
261static const WINED3DFORMAT wined3d_format_lookup[] =
262{
263 /*WINED3DDECLTYPE_FLOAT1*/ WINED3DFMT_R32_FLOAT,
264 /*WINED3DDECLTYPE_FLOAT2*/ WINED3DFMT_R32G32_FLOAT,
265 /*WINED3DDECLTYPE_FLOAT3*/ WINED3DFMT_R32G32B32_FLOAT,
266 /*WINED3DDECLTYPE_FLOAT4*/ WINED3DFMT_R32G32B32A32_FLOAT,
267 /*WINED3DDECLTYPE_D3DCOLOR*/ WINED3DFMT_A8R8G8B8,
268 /*WINED3DDECLTYPE_UBYTE4*/ WINED3DFMT_R8G8B8A8_UINT,
269 /*WINED3DDECLTYPE_SHORT2*/ WINED3DFMT_R16G16_SINT,
270 /*WINED3DDECLTYPE_SHORT4*/ WINED3DFMT_R16G16B16A16_SINT,
271 /*WINED3DDECLTYPE_UBYTE4N*/ WINED3DFMT_R8G8B8A8_UNORM,
272 /*WINED3DDECLTYPE_SHORT2N*/ WINED3DFMT_R16G16_SNORM,
273 /*WINED3DDECLTYPE_SHORT4N*/ WINED3DFMT_R16G16B16A16_SNORM,
274 /*WINED3DDECLTYPE_USHORT2N*/ WINED3DFMT_R16G16_UNORM,
275 /*WINED3DDECLTYPE_USHORT4N*/ WINED3DFMT_R16G16B16A16_UNORM,
276 /*WINED3DDECLTYPE_UDEC3*/ WINED3DFMT_R10G10B10A2_UINT,
277 /*WINED3DDECLTYPE_DEC3N*/ WINED3DFMT_R10G10B10A2_SNORM,
278 /*WINED3DDECLTYPE_FLOAT16_2*/ WINED3DFMT_R16G16_FLOAT,
279 /*WINED3DDECLTYPE_FLOAT16_4*/ WINED3DFMT_R16G16B16A16_FLOAT,
280};
281
282typedef struct {
283 BYTE usage;
284 BYTE usage_idx;
285} wined3d_usage_t;
286
287static const wined3d_usage_t wined3d_usage_lookup[] = {
288 /*D3DVSDE_POSITION*/ {WINED3DDECLUSAGE_POSITION, 0},
289 /*D3DVSDE_BLENDWEIGHT*/ {WINED3DDECLUSAGE_BLENDWEIGHT, 0},
290 /*D3DVSDE_BLENDINDICES*/ {WINED3DDECLUSAGE_BLENDINDICES, 0},
291 /*D3DVSDE_NORMAL*/ {WINED3DDECLUSAGE_NORMAL, 0},
292 /*D3DVSDE_PSIZE*/ {WINED3DDECLUSAGE_PSIZE, 0},
293 /*D3DVSDE_DIFFUSE*/ {WINED3DDECLUSAGE_COLOR, 0},
294 /*D3DVSDE_SPECULAR*/ {WINED3DDECLUSAGE_COLOR, 1},
295 /*D3DVSDE_TEXCOORD0*/ {WINED3DDECLUSAGE_TEXCOORD, 0},
296 /*D3DVSDE_TEXCOORD1*/ {WINED3DDECLUSAGE_TEXCOORD, 1},
297 /*D3DVSDE_TEXCOORD2*/ {WINED3DDECLUSAGE_TEXCOORD, 2},
298 /*D3DVSDE_TEXCOORD3*/ {WINED3DDECLUSAGE_TEXCOORD, 3},
299 /*D3DVSDE_TEXCOORD4*/ {WINED3DDECLUSAGE_TEXCOORD, 4},
300 /*D3DVSDE_TEXCOORD5*/ {WINED3DDECLUSAGE_TEXCOORD, 5},
301 /*D3DVSDE_TEXCOORD6*/ {WINED3DDECLUSAGE_TEXCOORD, 6},
302 /*D3DVSDE_TEXCOORD7*/ {WINED3DDECLUSAGE_TEXCOORD, 7},
303 /*D3DVSDE_POSITION2*/ {WINED3DDECLUSAGE_POSITION, 1},
304 /*D3DVSDE_NORMAL2*/ {WINED3DDECLUSAGE_NORMAL, 1},
305};
306
307/* TODO: find out where rhw (or positionT) is for declaration8 */
308UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements)
309{
310 const DWORD *token = d3d8_elements;
311 WINED3DVERTEXELEMENT *element;
312 D3DVSD_TOKENTYPE token_type;
313 unsigned int element_count = 0;
314 DWORD stream = 0;
315 int offset = 0;
316
317 TRACE("d3d8_elements %p, wined3d_elements %p\n", d3d8_elements, wined3d_elements);
318
319 /* 128 should be enough for anyone... */
320 *wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(WINED3DVERTEXELEMENT));
321 while (D3DVSD_END() != *token)
322 {
323 token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
324
325 if (token_type == D3DVSD_TOKEN_STREAM && !(*token & D3DVSD_STREAMTESSMASK))
326 {
327 stream = ((*token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT);
328 offset = 0;
329 } else if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
330 DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
331 DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
332
333 TRACE("Adding element %d:\n", element_count);
334
335 element = *wined3d_elements + element_count++;
336 element->format = wined3d_format_lookup[type];
337 element->input_slot = stream;
338 element->offset = offset;
339 element->output_slot = reg;
340 element->method = WINED3DDECLMETHOD_DEFAULT;
341 element->usage = wined3d_usage_lookup[reg].usage;
342 element->usage_idx = wined3d_usage_lookup[reg].usage_idx;
343
344 offset += wined3d_type_sizes[type];
345 } else if (token_type == D3DVSD_TOKEN_STREAMDATA && (token_type & 0x10000000)) {
346 TRACE(" 0x%08x SKIP(%u)\n", token_type, ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
347 offset += sizeof(DWORD) * ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT);
348 }
349
350 if (element_count >= 127) {
351 ERR("More than 127 elements?\n");
352 break;
353 }
354
355 token += parse_token(token);
356 }
357
358 *d3d8_elements_size = (++token - d3d8_elements) * sizeof(DWORD);
359
360 return element_count;
361}
362
363const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl =
364{
365 IDirect3DVertexDeclaration8Impl_QueryInterface,
366 IDirect3DVertexDeclaration8Impl_AddRef,
367 IDirect3DVertexDeclaration8Impl_Release
368};
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