VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/vertexshader.c@ 20227

Last change on this file since 20227 was 19678, checked in by vboxsync, 16 years ago

opengl: update wine to 1.1.21, add d3d9.dll to build list

  • Property svn:eol-style set to native
File size: 3.1 KB
Line 
1/*
2 * IDirect3DVertexShader8 implementation
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22/*
23 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
24 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
25 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
26 * a choice of LGPL license versions is made available with the language indicating
27 * that LGPLv2 or any later version may be used, or where a choice of which version
28 * of the LGPL is applied is otherwise unspecified.
29 */
30
31#include "config.h"
32#include "d3d8_private.h"
33
34WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
35
36/* IDirect3DVertexShader8 IUnknown parts follow: */
37static HRESULT WINAPI IDirect3DVertexShader8Impl_QueryInterface(IDirect3DVertexShader8 *iface, REFIID riid, LPVOID* ppobj) {
38 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
39
40 if (IsEqualGUID(riid, &IID_IUnknown)
41 || IsEqualGUID(riid, &IID_IDirect3DVertexShader8)) {
42 IUnknown_AddRef(iface);
43 *ppobj = This;
44 return S_OK;
45 }
46
47 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
48 *ppobj = NULL;
49 return E_NOINTERFACE;
50}
51
52static ULONG WINAPI IDirect3DVertexShader8Impl_AddRef(IDirect3DVertexShader8 *iface) {
53 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
54 ULONG ref = InterlockedIncrement(&This->ref);
55
56 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
57
58 return ref;
59}
60
61static ULONG WINAPI IDirect3DVertexShader8Impl_Release(IDirect3DVertexShader8 *iface) {
62 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
63 ULONG ref = InterlockedDecrement(&This->ref);
64
65 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
66
67 if (ref == 0) {
68 IDirect3DVertexDeclaration8_Release(This->vertex_declaration);
69 if (This->wineD3DVertexShader)
70 {
71 EnterCriticalSection(&d3d8_cs);
72 IWineD3DVertexShader_Release(This->wineD3DVertexShader);
73 LeaveCriticalSection(&d3d8_cs);
74 }
75 HeapFree(GetProcessHeap(), 0, This);
76 }
77 return ref;
78}
79
80const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl =
81{
82 /* IUnknown */
83 IDirect3DVertexShader8Impl_QueryInterface,
84 IDirect3DVertexShader8Impl_AddRef,
85 IDirect3DVertexShader8Impl_Release,
86};
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