1 | /*
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2 | * IDirect3DVertexShader8 implementation
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3 | *
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4 | * Copyright 2002-2003 Jason Edmeades
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5 | * Raphael Junqueira
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6 | *
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7 | * This library is free software; you can redistribute it and/or
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8 | * modify it under the terms of the GNU Lesser General Public
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9 | * License as published by the Free Software Foundation; either
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10 | * version 2.1 of the License, or (at your option) any later version.
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11 | *
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12 | * This library is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 | * Lesser General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU Lesser General Public
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18 | * License along with this library; if not, write to the Free Software
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19 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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20 | */
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21 |
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22 | /*
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23 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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24 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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25 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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26 | * a choice of LGPL license versions is made available with the language indicating
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27 | * that LGPLv2 or any later version may be used, or where a choice of which version
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28 | * of the LGPL is applied is otherwise unspecified.
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29 | */
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30 |
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31 | #include "config.h"
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32 | #include "d3d8_private.h"
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33 |
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34 | WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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35 |
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36 | /* IDirect3DVertexShader8 IUnknown parts follow: */
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37 | static HRESULT WINAPI IDirect3DVertexShader8Impl_QueryInterface(IDirect3DVertexShader8 *iface, REFIID riid, LPVOID* ppobj) {
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38 | IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
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39 |
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40 | if (IsEqualGUID(riid, &IID_IUnknown)
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41 | || IsEqualGUID(riid, &IID_IDirect3DVertexShader8)) {
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42 | IUnknown_AddRef(iface);
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43 | *ppobj = This;
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44 | return S_OK;
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45 | }
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46 |
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47 | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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48 | *ppobj = NULL;
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49 | return E_NOINTERFACE;
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50 | }
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51 |
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52 | static ULONG WINAPI IDirect3DVertexShader8Impl_AddRef(IDirect3DVertexShader8 *iface) {
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53 | IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
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54 | ULONG ref = InterlockedIncrement(&This->ref);
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55 |
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56 | TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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57 |
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58 | return ref;
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59 | }
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60 |
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61 | static ULONG WINAPI IDirect3DVertexShader8Impl_Release(IDirect3DVertexShader8 *iface) {
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62 | IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)iface;
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63 | ULONG ref = InterlockedDecrement(&This->ref);
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64 |
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65 | TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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66 |
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67 | if (ref == 0) {
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68 | IDirect3DVertexDeclaration8_Release(This->vertex_declaration);
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69 | if (This->wineD3DVertexShader)
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70 | {
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71 | EnterCriticalSection(&d3d8_cs);
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72 | IWineD3DVertexShader_Release(This->wineD3DVertexShader);
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73 | LeaveCriticalSection(&d3d8_cs);
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74 | }
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75 | HeapFree(GetProcessHeap(), 0, This);
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76 | }
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77 | return ref;
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78 | }
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79 |
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80 | const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl =
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81 | {
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82 | /* IUnknown */
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83 | IDirect3DVertexShader8Impl_QueryInterface,
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84 | IDirect3DVertexShader8Impl_AddRef,
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85 | IDirect3DVertexShader8Impl_Release,
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86 | };
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