VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/volumetexture.c@ 23571

Last change on this file since 23571 was 23571, checked in by vboxsync, 15 years ago

crOpenGL: update to wine 1.1.30

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Line 
1/*
2 * IDirect3DVolumeTexture8 implementation
3 *
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21/*
22 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
23 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
24 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
25 * a choice of LGPL license versions is made available with the language indicating
26 * that LGPLv2 or any later version may be used, or where a choice of which version
27 * of the LGPL is applied is otherwise unspecified.
28 */
29
30#include "config.h"
31#include "d3d8_private.h"
32
33WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
34
35/* IDirect3DVolumeTexture8 IUnknown parts follow: */
36static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
37 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
38
39 if (IsEqualGUID(riid, &IID_IUnknown)
40 || IsEqualGUID(riid, &IID_IDirect3DResource8)
41 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
42 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
43 IUnknown_AddRef(iface);
44 *ppobj = This;
45 return S_OK;
46 }
47
48 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
49 *ppobj = NULL;
50 return E_NOINTERFACE;
51}
52
53static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
54 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
55 ULONG ref = InterlockedIncrement(&This->ref);
56
57 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
58
59 if (ref == 1)
60 {
61 IDirect3DDevice8_AddRef(This->parentDevice);
62 wined3d_mutex_lock();
63 IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture);
64 wined3d_mutex_unlock();
65 }
66
67 return ref;
68}
69
70static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
71 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
72 ULONG ref = InterlockedDecrement(&This->ref);
73
74 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
75
76 if (ref == 0) {
77 IUnknown_Release(This->parentDevice);
78 wined3d_mutex_lock();
79 IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
80 wined3d_mutex_unlock();
81 }
82 return ref;
83}
84
85/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
86static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
87 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
88 IWineD3DDevice *wined3d_device;
89 HRESULT hr;
90 TRACE("(%p) Relay\n", This);
91
92 wined3d_mutex_lock();
93 hr = IWineD3DVolumeTexture_GetDevice(This->wineD3DVolumeTexture, &wined3d_device);
94 if (SUCCEEDED(hr))
95 {
96 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
97 IWineD3DDevice_Release(wined3d_device);
98 }
99 wined3d_mutex_unlock();
100
101 return hr;
102}
103
104static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
105 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
106 HRESULT hr;
107 TRACE("(%p) Relay\n", This);
108
109 wined3d_mutex_lock();
110 hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
111 wined3d_mutex_unlock();
112
113 return hr;
114}
115
116static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
117 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
118 HRESULT hr;
119 TRACE("(%p) Relay\n", This);
120
121 wined3d_mutex_lock();
122 hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
123 wined3d_mutex_unlock();
124
125 return hr;
126}
127
128static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
129 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
130 HRESULT hr;
131 TRACE("(%p) Relay\n", This);
132
133 wined3d_mutex_lock();
134 hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
135 wined3d_mutex_unlock();
136
137 return hr;
138}
139
140static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
141 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
142 DWORD ret;
143 TRACE("(%p) Relay\n", This);
144
145 wined3d_mutex_lock();
146 ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
147 wined3d_mutex_unlock();
148
149 return ret;
150}
151
152static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
153 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
154 DWORD ret;
155 TRACE("(%p) Relay\n", This);
156
157 wined3d_mutex_lock();
158 ret = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
159 wined3d_mutex_unlock();
160
161 return ret;
162}
163
164static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
165 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
166 TRACE("(%p) Relay\n", This);
167
168 wined3d_mutex_lock();
169 IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
170 wined3d_mutex_unlock();
171}
172
173static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
174 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
175 D3DRESOURCETYPE type;
176 TRACE("(%p) Relay\n", This);
177
178 wined3d_mutex_lock();
179 type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
180 wined3d_mutex_unlock();
181
182 return type;
183}
184
185/* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
186static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
187 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
188 DWORD ret;
189 TRACE("(%p) Relay\n", This);
190
191 wined3d_mutex_lock();
192 ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
193 wined3d_mutex_unlock();
194
195 return ret;
196}
197
198static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
199 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
200 DWORD ret;
201 TRACE("(%p) Relay\n", This);
202
203 wined3d_mutex_lock();
204 ret = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
205 wined3d_mutex_unlock();
206
207 return ret;
208}
209
210static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
211 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
212 DWORD ret;
213 TRACE("(%p) Relay\n", This);
214
215 wined3d_mutex_lock();
216 ret = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
217 wined3d_mutex_unlock();
218
219 return ret;
220}
221
222/* IDirect3DVolumeTexture8 Interface follow: */
223static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
224 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
225 WINED3DVOLUME_DESC wined3ddesc;
226 HRESULT hr;
227
228 TRACE("(%p) Relay\n", This);
229
230 wined3d_mutex_lock();
231 hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
232 wined3d_mutex_unlock();
233
234 if (SUCCEEDED(hr))
235 {
236 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
237 pDesc->Type = wined3ddesc.Type;
238 pDesc->Usage = wined3ddesc.Usage;
239 pDesc->Pool = wined3ddesc.Pool;
240 pDesc->Size = wined3ddesc.Size;
241 pDesc->Width = wined3ddesc.Width;
242 pDesc->Height = wined3ddesc.Height;
243 pDesc->Depth = wined3ddesc.Depth;
244 }
245
246 return hr;
247}
248
249static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8 **ppVolumeLevel) {
250 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
251 HRESULT hrc = D3D_OK;
252 IWineD3DVolume *myVolume = NULL;
253
254 TRACE("(%p) Relay\n", This);
255
256 wined3d_mutex_lock();
257 hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
258 if (hrc == D3D_OK && NULL != ppVolumeLevel) {
259 IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
260 IWineD3DVolumeTexture_Release(myVolume);
261 }
262 wined3d_mutex_unlock();
263
264 return hrc;
265}
266
267static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
268 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
269 HRESULT hr;
270 TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
271
272 wined3d_mutex_lock();
273 hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
274 wined3d_mutex_unlock();
275
276 return hr;
277}
278
279static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
280 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
281 HRESULT hr;
282 TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
283
284 wined3d_mutex_lock();
285 hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
286 wined3d_mutex_unlock();
287
288 return hr;
289}
290
291static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
292 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
293 HRESULT hr;
294 TRACE("(%p) Relay\n", This);
295
296 wined3d_mutex_lock();
297 hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);
298 wined3d_mutex_unlock();
299
300 return hr;
301}
302
303static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
304{
305 /* IUnknown */
306 IDirect3DVolumeTexture8Impl_QueryInterface,
307 IDirect3DVolumeTexture8Impl_AddRef,
308 IDirect3DVolumeTexture8Impl_Release,
309 /* IDirect3DResource8 */
310 IDirect3DVolumeTexture8Impl_GetDevice,
311 IDirect3DVolumeTexture8Impl_SetPrivateData,
312 IDirect3DVolumeTexture8Impl_GetPrivateData,
313 IDirect3DVolumeTexture8Impl_FreePrivateData,
314 IDirect3DVolumeTexture8Impl_SetPriority,
315 IDirect3DVolumeTexture8Impl_GetPriority,
316 IDirect3DVolumeTexture8Impl_PreLoad,
317 IDirect3DVolumeTexture8Impl_GetType,
318 /* IDirect3DBaseTexture8 */
319 IDirect3DVolumeTexture8Impl_SetLOD,
320 IDirect3DVolumeTexture8Impl_GetLOD,
321 IDirect3DVolumeTexture8Impl_GetLevelCount,
322 /* IDirect3DVolumeTexture8 */
323 IDirect3DVolumeTexture8Impl_GetLevelDesc,
324 IDirect3DVolumeTexture8Impl_GetVolumeLevel,
325 IDirect3DVolumeTexture8Impl_LockBox,
326 IDirect3DVolumeTexture8Impl_UnlockBox,
327 IDirect3DVolumeTexture8Impl_AddDirtyBox
328};
329
330static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
331{
332 HeapFree(GetProcessHeap(), 0, parent);
333}
334
335static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops =
336{
337 volumetexture_wined3d_object_destroyed,
338};
339
340HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
341 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
342{
343 HRESULT hr;
344
345 texture->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
346 texture->ref = 1;
347
348 wined3d_mutex_lock();
349 hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
350 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
351 &texture->wineD3DVolumeTexture, (IUnknown *)texture, &d3d8_volumetexture_wined3d_parent_ops);
352 wined3d_mutex_unlock();
353 if (FAILED(hr))
354 {
355 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
356 return hr;
357 }
358
359 texture->parentDevice = (IDirect3DDevice8 *)device;
360 IDirect3DDevice8_AddRef(texture->parentDevice);
361
362 return D3D_OK;
363}
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