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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/basetexture.c@ 16477

Last change on this file since 16477 was 16477, checked in by vboxsync, 16 years ago

LGPL disclaimer by filemuncher

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1/*
2 * IDirect3DBaseTexture9 implementation
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Raphael Junqueira
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22/*
23 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
24 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
25 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
26 * a choice of LGPL license versions is made available with the language indicating
27 * that LGPLv2 or any later version may be used, or where a choice of which version
28 * of the LGPL is applied is otherwise unspecified.
29 */
30
31#include "config.h"
32#include "d3d9_private.h"
33
34WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
35
36/* IDirect3DBaseTexture9 IUnknown parts follow: */
37static HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
38 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
39 TRACE("(%p) Relay\n" , This);
40 if (IsEqualGUID(riid, &IID_IUnknown)
41 || IsEqualGUID(riid, &IID_IDirect3DResource9)
42 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)) {
43 IDirect3DBaseTexture9_AddRef(iface);
44 *ppobj = This;
45 return S_OK;
46 }
47
48 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
49 *ppobj = NULL;
50 return E_NOINTERFACE;
51}
52
53static ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface) {
54 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
55 ULONG ref = InterlockedIncrement(&This->ref);
56
57 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
58
59 return ref;
60}
61
62static ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface) {
63 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
64 ULONG ref = InterlockedDecrement(&This->ref);
65
66 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
67
68 if (ref == 0) {
69 IWineD3DBaseTexture_Release(This->wineD3DBaseTexture);
70 HeapFree(GetProcessHeap(), 0, This);
71 }
72 return ref;
73}
74
75/* IDirect3DBaseTexture9 IDirect3DResource9 Interface follow: */
76static HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
77 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
78 TRACE("(%p) Relay\n" , This);
79 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
80}
81
82static HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
83 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
84 TRACE("(%p) Relay\n" , This);
85 return IWineD3DBaseTexture_SetPrivateData(This->wineD3DBaseTexture, refguid, pData, SizeOfData, Flags);
86}
87
88static HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
89 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
90 TRACE("(%p) Relay\n" , This);
91 return IWineD3DBaseTexture_GetPrivateData(This->wineD3DBaseTexture, refguid, pData, pSizeOfData);
92}
93
94static HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid) {
95 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
96 TRACE("(%p) Relay\n" , This);
97 return IWineD3DBaseTexture_FreePrivateData(This->wineD3DBaseTexture, refguid);
98}
99
100static DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew) {
101 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
102 TRACE("(%p) Relay\n" , This);
103 return IWineD3DBaseTexture_SetPriority(This->wineD3DBaseTexture, PriorityNew);
104}
105
106static DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface) {
107 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
108 TRACE("(%p) Relay\n" , This);
109 return IWineD3DBaseTexture_GetPriority(This->wineD3DBaseTexture);
110}
111
112static void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface) {
113 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
114 TRACE("(%p) Relay\n" , This);
115 IWineD3DBaseTexture_PreLoad(This->wineD3DBaseTexture);
116 return ;
117}
118
119static D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface) {
120 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
121 TRACE("(%p) Relay\n" , This);
122 return IWineD3DBaseTexture_GetType(This->wineD3DBaseTexture);
123}
124
125/* IDirect3DBaseTexture9 Interface follow: */
126static DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew) {
127 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
128 TRACE("(%p) Relay\n" , This);
129 return IWineD3DBaseTexture_SetLOD(This->wineD3DBaseTexture, LODNew);
130}
131
132DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface) {
133 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
134 TRACE("(%p) Relay\n" , This);
135 return IWineD3DBaseTexture_GetLOD(This->wineD3DBaseTexture);
136}
137
138static DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface) {
139 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
140 TRACE("(%p) Relay\n" , This);
141 return IWineD3DBaseTexture_GetLevelCount(This->wineD3DBaseTexture);
142}
143
144static HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
145 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
146 TRACE("(%p) Relay\n" , This);
147 return IWineD3DBaseTexture_SetAutoGenFilterType(This->wineD3DBaseTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
148}
149
150static D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface) {
151 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
152 TRACE("(%p) Relay\n" , This);
153 return (D3DTEXTUREFILTERTYPE) IWineD3DBaseTexture_GetAutoGenFilterType(This->wineD3DBaseTexture);
154}
155
156static void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) {
157 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
158 TRACE("(%p) Relay\n" , This);
159 IWineD3DBaseTexture_GenerateMipSubLevels(This->wineD3DBaseTexture);
160}
161
162const IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl =
163{
164 IDirect3DBaseTexture9Impl_QueryInterface,
165 IDirect3DBaseTexture9Impl_AddRef,
166 IDirect3DBaseTexture9Impl_Release,
167 IDirect3DBaseTexture9Impl_GetDevice,
168 IDirect3DBaseTexture9Impl_SetPrivateData,
169 IDirect3DBaseTexture9Impl_GetPrivateData,
170 IDirect3DBaseTexture9Impl_FreePrivateData,
171 IDirect3DBaseTexture9Impl_SetPriority,
172 IDirect3DBaseTexture9Impl_GetPriority,
173 IDirect3DBaseTexture9Impl_PreLoad,
174 IDirect3DBaseTexture9Impl_GetType,
175 IDirect3DBaseTexture9Impl_SetLOD,
176 IDirect3DBaseTexture9Impl_GetLOD,
177 IDirect3DBaseTexture9Impl_GetLevelCount,
178 IDirect3DBaseTexture9Impl_SetAutoGenFilterType,
179 IDirect3DBaseTexture9Impl_GetAutoGenFilterType,
180 IDirect3DBaseTexture9Impl_GenerateMipSubLevels
181};
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