1 | /*
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2 | * IDirect3DCubeTexture9 implementation
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3 | *
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4 | * Copyright 2002-2005 Jason Edmeades
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5 | * Copyright 2002-2005 Raphael Junqueira
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6 | * Copyright 2005 Oliver Stieber
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7 | *
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8 | * This library is free software; you can redistribute it and/or
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9 | * modify it under the terms of the GNU Lesser General Public
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10 | * License as published by the Free Software Foundation; either
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11 | * version 2.1 of the License, or (at your option) any later version.
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12 | *
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13 | * This library is distributed in the hope that it will be useful,
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 | * Lesser General Public License for more details.
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17 | *
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18 | * You should have received a copy of the GNU Lesser General Public
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19 | * License along with this library; if not, write to the Free Software
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20 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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21 | */
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22 |
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23 | /*
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24 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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25 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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26 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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27 | * a choice of LGPL license versions is made available with the language indicating
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28 | * that LGPLv2 or any later version may be used, or where a choice of which version
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29 | * of the LGPL is applied is otherwise unspecified.
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30 | */
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31 |
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32 | #include "config.h"
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33 | #include "d3d9_private.h"
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34 |
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35 | WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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36 |
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37 |
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38 | /* IDirect3DCubeTexture9 IUnknown parts follow: */
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39 | static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
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40 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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41 | if (IsEqualGUID(riid, &IID_IUnknown)
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42 | || IsEqualGUID(riid, &IID_IDirect3DResource9)
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43 | || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
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44 | || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
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45 | IDirect3DCubeTexture9_AddRef(iface);
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46 | *ppobj = This;
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47 | return S_OK;
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48 | }
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49 |
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50 | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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51 | *ppobj = NULL;
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52 | return E_NOINTERFACE;
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53 | }
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54 |
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55 | static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
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56 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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57 | ULONG ref = InterlockedIncrement(&This->ref);
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58 |
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59 | TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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60 |
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61 | return ref;
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62 | }
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63 |
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64 | static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
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65 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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66 | ULONG ref = InterlockedDecrement(&This->ref);
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67 |
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68 | TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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69 |
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70 | if (ref == 0) {
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71 | TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
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72 |
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73 | EnterCriticalSection(&d3d9_cs);
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74 | IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture, D3D9CB_DestroySurface);
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75 | IDirect3DDevice9Ex_Release(This->parentDevice);
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76 | LeaveCriticalSection(&d3d9_cs);
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77 |
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78 | HeapFree(GetProcessHeap(), 0, This);
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79 | }
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80 | return ref;
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81 | }
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82 |
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83 | /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
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84 | static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
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85 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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86 | HRESULT hr;
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87 | TRACE("(%p) Relay\n" , This);
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88 |
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89 | EnterCriticalSection(&d3d9_cs);
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90 | hr = IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
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91 | LeaveCriticalSection(&d3d9_cs);
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92 | return hr;
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93 | }
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94 |
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95 | static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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96 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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97 | HRESULT hr;
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98 | TRACE("(%p) Relay\n", This);
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99 |
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100 | EnterCriticalSection(&d3d9_cs);
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101 | hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
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102 | LeaveCriticalSection(&d3d9_cs);
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103 | return hr;
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104 | }
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105 |
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106 | static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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107 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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108 | HRESULT hr;
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109 | TRACE("(%p) Relay\n", This);
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110 |
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111 | EnterCriticalSection(&d3d9_cs);
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112 | hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
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113 | LeaveCriticalSection(&d3d9_cs);
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114 | return hr;
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115 | }
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116 |
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117 | static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
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118 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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119 | HRESULT hr;
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120 | TRACE("(%p) Relay\n", This);
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121 |
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122 | EnterCriticalSection(&d3d9_cs);
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123 | hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
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124 | LeaveCriticalSection(&d3d9_cs);
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125 | return hr;
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126 | }
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127 |
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128 | static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
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129 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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130 | DWORD ret;
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131 | TRACE("(%p) Relay\n", This);
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132 |
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133 | EnterCriticalSection(&d3d9_cs);
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134 | ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
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135 | LeaveCriticalSection(&d3d9_cs);
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136 | return ret;
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137 | }
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138 |
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139 | static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
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140 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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141 | DWORD ret;
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142 | TRACE("(%p) Relay\n", This);
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143 |
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144 | EnterCriticalSection(&d3d9_cs);
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145 | ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
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146 | LeaveCriticalSection(&d3d9_cs);
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147 | return ret;
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148 | }
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149 |
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150 | static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
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151 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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152 | TRACE("(%p) Relay\n", This);
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153 |
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154 | EnterCriticalSection(&d3d9_cs);
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155 | IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
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156 | LeaveCriticalSection(&d3d9_cs);
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157 | }
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158 |
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159 | static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
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160 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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161 | D3DRESOURCETYPE ret;
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162 | TRACE("(%p) Relay\n", This);
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163 |
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164 | EnterCriticalSection(&d3d9_cs);
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165 | ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
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166 | LeaveCriticalSection(&d3d9_cs);
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167 | return ret;
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168 | }
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169 |
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170 | /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
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171 | static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
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172 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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173 | DWORD ret;
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174 | TRACE("(%p) Relay\n", This);
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175 |
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176 | EnterCriticalSection(&d3d9_cs);
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177 | ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
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178 | LeaveCriticalSection(&d3d9_cs);
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179 | return ret;
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180 | }
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181 |
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182 | static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
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183 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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184 | DWORD ret;
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185 | TRACE("(%p) Relay\n", This);
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186 |
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187 | EnterCriticalSection(&d3d9_cs);
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188 | ret = IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
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189 | LeaveCriticalSection(&d3d9_cs);
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190 | return ret;
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191 | }
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192 |
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193 | static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
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194 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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195 | DWORD ret;
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196 | TRACE("(%p) Relay\n", This);
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197 |
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198 | EnterCriticalSection(&d3d9_cs);
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199 | ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
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200 | LeaveCriticalSection(&d3d9_cs);
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201 | return ret;
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202 | }
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203 |
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204 | static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
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205 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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206 | HRESULT hr;
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207 | TRACE("(%p) Relay\n", This);
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208 |
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209 | EnterCriticalSection(&d3d9_cs);
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210 | hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
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211 | LeaveCriticalSection(&d3d9_cs);
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212 | return hr;
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213 | }
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214 |
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215 | static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
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216 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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217 | D3DTEXTUREFILTERTYPE ret;
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218 | TRACE("(%p) Relay\n", This);
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219 |
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220 | EnterCriticalSection(&d3d9_cs);
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221 | ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
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222 | LeaveCriticalSection(&d3d9_cs);
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223 | return ret;
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224 | }
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225 |
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226 | static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
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227 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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228 | TRACE("(%p) Relay\n", This);
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229 |
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230 | EnterCriticalSection(&d3d9_cs);
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231 | IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
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232 | LeaveCriticalSection(&d3d9_cs);
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233 | }
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234 |
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235 | /* IDirect3DCubeTexture9 Interface follow: */
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236 | static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
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237 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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238 | WINED3DSURFACE_DESC wined3ddesc;
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239 | UINT tmpInt = -1;
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240 | HRESULT hr;
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241 |
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242 | TRACE("(%p) Relay\n", This);
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243 |
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244 | /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
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245 | wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
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246 | wined3ddesc.Type = (WINED3DRESOURCETYPE *) &pDesc->Type;
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247 | wined3ddesc.Usage = &pDesc->Usage;
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248 | wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
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249 | wined3ddesc.Size = &tmpInt;
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250 | wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
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251 | wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality;
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252 | wined3ddesc.Width = &pDesc->Width;
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253 | wined3ddesc.Height = &pDesc->Height;
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254 |
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255 | EnterCriticalSection(&d3d9_cs);
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256 | hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
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257 | LeaveCriticalSection(&d3d9_cs);
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258 | return hr;
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259 | }
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260 |
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261 | static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
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262 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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263 | HRESULT hrc = D3D_OK;
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264 | IWineD3DSurface *mySurface = NULL;
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265 |
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266 | TRACE("(%p) Relay\n", This);
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267 |
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268 | EnterCriticalSection(&d3d9_cs);
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269 | hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
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270 | if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
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271 | IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
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272 | IWineD3DCubeTexture_Release(mySurface);
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273 | }
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274 | LeaveCriticalSection(&d3d9_cs);
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275 | return hrc;
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276 | }
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277 |
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278 | static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
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279 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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280 | HRESULT hr;
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281 | TRACE("(%p) Relay\n", This);
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282 |
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283 | EnterCriticalSection(&d3d9_cs);
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284 | hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
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285 | LeaveCriticalSection(&d3d9_cs);
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286 | return hr;
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287 | }
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288 |
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289 | static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
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290 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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291 | HRESULT hr;
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292 | TRACE("(%p) Relay\n", This);
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293 |
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294 | EnterCriticalSection(&d3d9_cs);
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295 | hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
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296 | LeaveCriticalSection(&d3d9_cs);
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297 | return hr;
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298 | }
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299 |
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300 | static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
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301 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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302 | HRESULT hr;
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303 | TRACE("(%p) Relay\n", This);
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304 |
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305 | EnterCriticalSection(&d3d9_cs);
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306 | hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
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307 | LeaveCriticalSection(&d3d9_cs);
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308 | return hr;
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309 | }
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310 |
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311 |
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312 | static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
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313 | {
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314 | /* IUnknown */
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315 | IDirect3DCubeTexture9Impl_QueryInterface,
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316 | IDirect3DCubeTexture9Impl_AddRef,
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317 | IDirect3DCubeTexture9Impl_Release,
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318 | /* IDirect3DResource9 */
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319 | IDirect3DCubeTexture9Impl_GetDevice,
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320 | IDirect3DCubeTexture9Impl_SetPrivateData,
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321 | IDirect3DCubeTexture9Impl_GetPrivateData,
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322 | IDirect3DCubeTexture9Impl_FreePrivateData,
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323 | IDirect3DCubeTexture9Impl_SetPriority,
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324 | IDirect3DCubeTexture9Impl_GetPriority,
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325 | IDirect3DCubeTexture9Impl_PreLoad,
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326 | IDirect3DCubeTexture9Impl_GetType,
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327 | /* IDirect3DBaseTexture9 */
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328 | IDirect3DCubeTexture9Impl_SetLOD,
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329 | IDirect3DCubeTexture9Impl_GetLOD,
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330 | IDirect3DCubeTexture9Impl_GetLevelCount,
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331 | IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
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332 | IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
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333 | IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
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334 | IDirect3DCubeTexture9Impl_GetLevelDesc,
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335 | IDirect3DCubeTexture9Impl_GetCubeMapSurface,
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336 | IDirect3DCubeTexture9Impl_LockRect,
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337 | IDirect3DCubeTexture9Impl_UnlockRect,
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338 | IDirect3DCubeTexture9Impl_AddDirtyRect
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339 | };
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340 |
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341 |
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342 |
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343 |
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344 | /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
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345 | HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface,
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346 | UINT EdgeLength, UINT Levels, DWORD Usage,
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347 | D3DFORMAT Format, D3DPOOL Pool,
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348 | IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
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349 |
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350 | IDirect3DCubeTexture9Impl *object;
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351 | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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352 | HRESULT hr = D3D_OK;
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353 |
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354 | TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d) Shared(%p)\n", This, EdgeLength, Levels, Usage, Format, Pool, pSharedHandle);
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355 |
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356 | /* Allocate the storage for the device */
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357 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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358 |
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359 | if (NULL == object) {
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360 | FIXME("(%p) allocation of CubeTexture failed\n", This);
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361 | return D3DERR_OUTOFVIDEOMEMORY;
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362 | }
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363 | object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
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364 | object->ref = 1;
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365 | EnterCriticalSection(&d3d9_cs);
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366 | hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
|
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367 | (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, pSharedHandle, (IUnknown*)object,
|
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368 | D3D9CB_CreateSurface);
|
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369 | LeaveCriticalSection(&d3d9_cs);
|
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370 |
|
---|
371 | if (hr != D3D_OK){
|
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372 |
|
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373 | /* free up object */
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374 | FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
|
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375 | HeapFree(GetProcessHeap(), 0, object);
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376 | } else {
|
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377 | IDirect3DDevice9Ex_AddRef(iface);
|
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378 | object->parentDevice = iface;
|
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379 | *ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
|
---|
380 | TRACE("(%p) : Created cube texture %p\n", This, object);
|
---|
381 | }
|
---|
382 |
|
---|
383 | TRACE("(%p) returning %p\n",This, *ppCubeTexture);
|
---|
384 | return hr;
|
---|
385 | }
|
---|