1 | /*
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2 | * IDirect3DCubeTexture9 implementation
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3 | *
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4 | * Copyright 2002-2005 Jason Edmeades
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5 | * Copyright 2002-2005 Raphael Junqueira
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6 | * Copyright 2005 Oliver Stieber
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7 | *
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8 | * This library is free software; you can redistribute it and/or
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9 | * modify it under the terms of the GNU Lesser General Public
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10 | * License as published by the Free Software Foundation; either
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11 | * version 2.1 of the License, or (at your option) any later version.
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12 | *
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13 | * This library is distributed in the hope that it will be useful,
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 | * Lesser General Public License for more details.
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17 | *
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18 | * You should have received a copy of the GNU Lesser General Public
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19 | * License along with this library; if not, write to the Free Software
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20 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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21 | */
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22 |
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23 | /*
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24 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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25 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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26 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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27 | * a choice of LGPL license versions is made available with the language indicating
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28 | * that LGPLv2 or any later version may be used, or where a choice of which version
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29 | * of the LGPL is applied is otherwise unspecified.
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30 | */
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31 |
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32 | #include "config.h"
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33 | #include "d3d9_private.h"
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34 |
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35 | WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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36 |
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37 |
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38 | /* IDirect3DCubeTexture9 IUnknown parts follow: */
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39 | static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
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40 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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41 | if (IsEqualGUID(riid, &IID_IUnknown)
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42 | || IsEqualGUID(riid, &IID_IDirect3DResource9)
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43 | || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
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44 | || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
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45 | IDirect3DCubeTexture9_AddRef(iface);
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46 | *ppobj = This;
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47 | return S_OK;
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48 | }
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49 |
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50 | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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51 | *ppobj = NULL;
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52 | return E_NOINTERFACE;
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53 | }
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54 |
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55 | static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
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56 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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57 | ULONG ref = InterlockedIncrement(&This->ref);
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58 |
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59 | TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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60 |
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61 | return ref;
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62 | }
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63 |
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64 | static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
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65 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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66 | ULONG ref = InterlockedDecrement(&This->ref);
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67 |
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68 | TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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69 |
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70 | if (ref == 0) {
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71 | TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
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72 |
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73 | EnterCriticalSection(&d3d9_cs);
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74 | IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture, D3D9CB_DestroySurface);
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75 | IDirect3DDevice9Ex_Release(This->parentDevice);
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76 | LeaveCriticalSection(&d3d9_cs);
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77 |
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78 | HeapFree(GetProcessHeap(), 0, This);
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79 | }
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80 | return ref;
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81 | }
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82 |
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83 | /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
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84 | static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
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85 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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86 | IWineD3DDevice *wined3d_device;
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87 | HRESULT hr;
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88 | TRACE("(%p) Relay\n" , This);
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89 |
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90 | EnterCriticalSection(&d3d9_cs);
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91 | hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
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92 | if (SUCCEEDED(hr))
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93 | {
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94 | IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
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95 | IWineD3DDevice_Release(wined3d_device);
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96 | }
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97 | LeaveCriticalSection(&d3d9_cs);
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98 | return hr;
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99 | }
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100 |
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101 | static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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102 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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103 | HRESULT hr;
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104 | TRACE("(%p) Relay\n", This);
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105 |
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106 | EnterCriticalSection(&d3d9_cs);
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107 | hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
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108 | LeaveCriticalSection(&d3d9_cs);
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109 | return hr;
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110 | }
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111 |
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112 | static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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113 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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114 | HRESULT hr;
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115 | TRACE("(%p) Relay\n", This);
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116 |
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117 | EnterCriticalSection(&d3d9_cs);
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118 | hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
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119 | LeaveCriticalSection(&d3d9_cs);
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120 | return hr;
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121 | }
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122 |
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123 | static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
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124 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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125 | HRESULT hr;
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126 | TRACE("(%p) Relay\n", This);
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127 |
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128 | EnterCriticalSection(&d3d9_cs);
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129 | hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
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130 | LeaveCriticalSection(&d3d9_cs);
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131 | return hr;
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132 | }
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133 |
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134 | static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
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135 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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136 | DWORD ret;
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137 | TRACE("(%p) Relay\n", This);
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138 |
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139 | EnterCriticalSection(&d3d9_cs);
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140 | ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
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141 | LeaveCriticalSection(&d3d9_cs);
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142 | return ret;
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143 | }
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144 |
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145 | static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
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146 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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147 | DWORD ret;
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148 | TRACE("(%p) Relay\n", This);
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149 |
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150 | EnterCriticalSection(&d3d9_cs);
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151 | ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
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152 | LeaveCriticalSection(&d3d9_cs);
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153 | return ret;
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154 | }
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155 |
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156 | static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
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157 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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158 | TRACE("(%p) Relay\n", This);
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159 |
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160 | EnterCriticalSection(&d3d9_cs);
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161 | IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
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162 | LeaveCriticalSection(&d3d9_cs);
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163 | }
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164 |
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165 | static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
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166 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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167 | D3DRESOURCETYPE ret;
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168 | TRACE("(%p) Relay\n", This);
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169 |
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170 | EnterCriticalSection(&d3d9_cs);
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171 | ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
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172 | LeaveCriticalSection(&d3d9_cs);
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173 | return ret;
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174 | }
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175 |
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176 | /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
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177 | static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
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178 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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179 | DWORD ret;
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180 | TRACE("(%p) Relay\n", This);
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181 |
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182 | EnterCriticalSection(&d3d9_cs);
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183 | ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
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184 | LeaveCriticalSection(&d3d9_cs);
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185 | return ret;
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186 | }
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187 |
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188 | static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
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189 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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190 | DWORD ret;
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191 | TRACE("(%p) Relay\n", This);
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192 |
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193 | EnterCriticalSection(&d3d9_cs);
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194 | ret = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture);
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195 | LeaveCriticalSection(&d3d9_cs);
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196 | return ret;
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197 | }
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198 |
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199 | static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
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200 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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201 | DWORD ret;
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202 | TRACE("(%p) Relay\n", This);
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203 |
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204 | EnterCriticalSection(&d3d9_cs);
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205 | ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
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206 | LeaveCriticalSection(&d3d9_cs);
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207 | return ret;
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208 | }
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209 |
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210 | static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
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211 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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212 | HRESULT hr;
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213 | TRACE("(%p) Relay\n", This);
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214 |
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215 | EnterCriticalSection(&d3d9_cs);
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216 | hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
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217 | LeaveCriticalSection(&d3d9_cs);
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218 | return hr;
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219 | }
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220 |
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221 | static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
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222 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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223 | D3DTEXTUREFILTERTYPE ret;
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224 | TRACE("(%p) Relay\n", This);
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225 |
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226 | EnterCriticalSection(&d3d9_cs);
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227 | ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
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228 | LeaveCriticalSection(&d3d9_cs);
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229 | return ret;
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230 | }
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231 |
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232 | static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
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233 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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234 | TRACE("(%p) Relay\n", This);
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235 |
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236 | EnterCriticalSection(&d3d9_cs);
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237 | IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
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238 | LeaveCriticalSection(&d3d9_cs);
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239 | }
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240 |
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241 | /* IDirect3DCubeTexture9 Interface follow: */
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242 | static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
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243 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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244 | WINED3DSURFACE_DESC wined3ddesc;
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245 | HRESULT hr;
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246 |
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247 | TRACE("(%p) Relay\n", This);
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248 |
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249 | EnterCriticalSection(&d3d9_cs);
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250 | hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
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251 | LeaveCriticalSection(&d3d9_cs);
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252 |
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253 | if (SUCCEEDED(hr))
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254 | {
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255 | pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
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256 | pDesc->Type = wined3ddesc.resource_type;
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257 | pDesc->Usage = wined3ddesc.usage;
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258 | pDesc->Pool = wined3ddesc.pool;
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259 | pDesc->MultiSampleType = wined3ddesc.multisample_type;
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260 | pDesc->MultiSampleQuality = wined3ddesc.multisample_quality;
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261 | pDesc->Width = wined3ddesc.width;
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262 | pDesc->Height = wined3ddesc.height;
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263 | }
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264 |
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265 | return hr;
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266 | }
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267 |
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268 | static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
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269 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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270 | HRESULT hrc = D3D_OK;
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271 | IWineD3DSurface *mySurface = NULL;
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272 |
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273 | TRACE("(%p) Relay\n", This);
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274 |
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275 | EnterCriticalSection(&d3d9_cs);
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276 | hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
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277 | if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
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278 | IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
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279 | IWineD3DCubeTexture_Release(mySurface);
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280 | }
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281 | LeaveCriticalSection(&d3d9_cs);
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282 | return hrc;
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283 | }
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284 |
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285 | static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
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286 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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287 | HRESULT hr;
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288 | TRACE("(%p) Relay\n", This);
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289 |
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290 | EnterCriticalSection(&d3d9_cs);
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291 | hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
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292 | LeaveCriticalSection(&d3d9_cs);
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293 | return hr;
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294 | }
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295 |
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296 | static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
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297 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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298 | HRESULT hr;
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299 | TRACE("(%p) Relay\n", This);
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300 |
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301 | EnterCriticalSection(&d3d9_cs);
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302 | hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
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303 | LeaveCriticalSection(&d3d9_cs);
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304 | return hr;
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305 | }
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306 |
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307 | static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
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308 | IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
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309 | HRESULT hr;
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310 | TRACE("(%p) Relay\n", This);
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311 |
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312 | EnterCriticalSection(&d3d9_cs);
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313 | hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
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314 | LeaveCriticalSection(&d3d9_cs);
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315 | return hr;
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316 | }
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317 |
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318 |
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319 | static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
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320 | {
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321 | /* IUnknown */
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322 | IDirect3DCubeTexture9Impl_QueryInterface,
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323 | IDirect3DCubeTexture9Impl_AddRef,
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324 | IDirect3DCubeTexture9Impl_Release,
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325 | /* IDirect3DResource9 */
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326 | IDirect3DCubeTexture9Impl_GetDevice,
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327 | IDirect3DCubeTexture9Impl_SetPrivateData,
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328 | IDirect3DCubeTexture9Impl_GetPrivateData,
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329 | IDirect3DCubeTexture9Impl_FreePrivateData,
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330 | IDirect3DCubeTexture9Impl_SetPriority,
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331 | IDirect3DCubeTexture9Impl_GetPriority,
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332 | IDirect3DCubeTexture9Impl_PreLoad,
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333 | IDirect3DCubeTexture9Impl_GetType,
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334 | /* IDirect3DBaseTexture9 */
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335 | IDirect3DCubeTexture9Impl_SetLOD,
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336 | IDirect3DCubeTexture9Impl_GetLOD,
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337 | IDirect3DCubeTexture9Impl_GetLevelCount,
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338 | IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
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339 | IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
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340 | IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
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341 | IDirect3DCubeTexture9Impl_GetLevelDesc,
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342 | IDirect3DCubeTexture9Impl_GetCubeMapSurface,
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343 | IDirect3DCubeTexture9Impl_LockRect,
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344 | IDirect3DCubeTexture9Impl_UnlockRect,
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345 | IDirect3DCubeTexture9Impl_AddDirtyRect
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346 | };
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347 |
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348 |
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349 |
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350 |
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351 | /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
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352 | HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface,
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353 | UINT EdgeLength, UINT Levels, DWORD Usage,
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354 | D3DFORMAT Format, D3DPOOL Pool,
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355 | IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
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356 |
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357 | IDirect3DCubeTexture9Impl *object;
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358 | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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359 | HRESULT hr = D3D_OK;
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360 |
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361 | TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d) Shared(%p)\n", This, EdgeLength, Levels, Usage, Format, Pool, pSharedHandle);
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362 |
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363 | /* Allocate the storage for the device */
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364 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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365 |
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366 | if (NULL == object) {
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367 | ERR("(%p) allocation of CubeTexture failed\n", This);
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368 | return D3DERR_OUTOFVIDEOMEMORY;
|
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369 | }
|
---|
370 | object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
|
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371 | object->ref = 1;
|
---|
372 | EnterCriticalSection(&d3d9_cs);
|
---|
373 | hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
|
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374 | wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DCubeTexture, (IUnknown *)object);
|
---|
375 | LeaveCriticalSection(&d3d9_cs);
|
---|
376 |
|
---|
377 | if (hr != D3D_OK){
|
---|
378 |
|
---|
379 | /* free up object */
|
---|
380 | WARN("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
|
---|
381 | HeapFree(GetProcessHeap(), 0, object);
|
---|
382 | } else {
|
---|
383 | IDirect3DDevice9Ex_AddRef(iface);
|
---|
384 | object->parentDevice = iface;
|
---|
385 | *ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
|
---|
386 | TRACE("(%p) : Created cube texture %p\n", This, object);
|
---|
387 | }
|
---|
388 |
|
---|
389 | TRACE("(%p) returning %p\n",This, *ppCubeTexture);
|
---|
390 | return hr;
|
---|
391 | }
|
---|