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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/cubetexture.c@ 23571

Last change on this file since 23571 was 23571, checked in by vboxsync, 15 years ago

crOpenGL: update to wine 1.1.30

  • Property svn:eol-style set to native
File size: 13.9 KB
Line 
1/*
2 * IDirect3DCubeTexture9 implementation
3 *
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23/*
24 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
25 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
26 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
27 * a choice of LGPL license versions is made available with the language indicating
28 * that LGPLv2 or any later version may be used, or where a choice of which version
29 * of the LGPL is applied is otherwise unspecified.
30 */
31
32#include "config.h"
33#include "d3d9_private.h"
34
35WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
36
37
38/* IDirect3DCubeTexture9 IUnknown parts follow: */
39static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
40 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
41 if (IsEqualGUID(riid, &IID_IUnknown)
42 || IsEqualGUID(riid, &IID_IDirect3DResource9)
43 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
44 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
45 IDirect3DCubeTexture9_AddRef(iface);
46 *ppobj = This;
47 return S_OK;
48 }
49
50 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
51 *ppobj = NULL;
52 return E_NOINTERFACE;
53}
54
55static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
56 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
57 ULONG ref = InterlockedIncrement(&This->ref);
58
59 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
60
61 if (ref == 1)
62 {
63 IDirect3DDevice9Ex_AddRef(This->parentDevice);
64 wined3d_mutex_lock();
65 IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture);
66 wined3d_mutex_unlock();
67 }
68
69 return ref;
70}
71
72static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
73 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
74 ULONG ref = InterlockedDecrement(&This->ref);
75
76 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
77
78 if (ref == 0) {
79 TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
80
81 IDirect3DDevice9Ex_Release(This->parentDevice);
82 wined3d_mutex_lock();
83 IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
84 wined3d_mutex_unlock();
85 }
86 return ref;
87}
88
89/* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
90static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
91 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
92 IWineD3DDevice *wined3d_device;
93 HRESULT hr;
94 TRACE("(%p) Relay\n" , This);
95
96 wined3d_mutex_lock();
97 hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
98 if (SUCCEEDED(hr))
99 {
100 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
101 IWineD3DDevice_Release(wined3d_device);
102 }
103 wined3d_mutex_unlock();
104
105 return hr;
106}
107
108static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
109 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
110 HRESULT hr;
111 TRACE("(%p) Relay\n", This);
112
113 wined3d_mutex_lock();
114 hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
115 wined3d_mutex_unlock();
116
117 return hr;
118}
119
120static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
121 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
122 HRESULT hr;
123 TRACE("(%p) Relay\n", This);
124
125 wined3d_mutex_lock();
126 hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
127 wined3d_mutex_unlock();
128
129 return hr;
130}
131
132static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
133 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
134 HRESULT hr;
135 TRACE("(%p) Relay\n", This);
136
137 wined3d_mutex_lock();
138 hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
139 wined3d_mutex_unlock();
140
141 return hr;
142}
143
144static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
145 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
146 DWORD ret;
147 TRACE("(%p) Relay\n", This);
148
149 wined3d_mutex_lock();
150 ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
151 wined3d_mutex_unlock();
152
153 return ret;
154}
155
156static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
157 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
158 DWORD ret;
159 TRACE("(%p) Relay\n", This);
160
161 wined3d_mutex_lock();
162 ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
163 wined3d_mutex_unlock();
164
165 return ret;
166}
167
168static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
169 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
170 TRACE("(%p) Relay\n", This);
171
172 wined3d_mutex_lock();
173 IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
174 wined3d_mutex_unlock();
175}
176
177static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
178 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
179 D3DRESOURCETYPE ret;
180 TRACE("(%p) Relay\n", This);
181
182 wined3d_mutex_lock();
183 ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
184 wined3d_mutex_unlock();
185
186 return ret;
187}
188
189/* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
190static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
191 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
192 DWORD ret;
193 TRACE("(%p) Relay\n", This);
194
195 wined3d_mutex_lock();
196 ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
197 wined3d_mutex_unlock();
198
199 return ret;
200}
201
202static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
203 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
204 DWORD ret;
205 TRACE("(%p) Relay\n", This);
206
207 wined3d_mutex_lock();
208 ret = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture);
209 wined3d_mutex_unlock();
210
211 return ret;
212}
213
214static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
215 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
216 DWORD ret;
217 TRACE("(%p) Relay\n", This);
218
219 wined3d_mutex_lock();
220 ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
221 wined3d_mutex_unlock();
222
223 return ret;
224}
225
226static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
227 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
228 HRESULT hr;
229 TRACE("(%p) Relay\n", This);
230
231 wined3d_mutex_lock();
232 hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
233 wined3d_mutex_unlock();
234
235 return hr;
236}
237
238static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
239 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
240 D3DTEXTUREFILTERTYPE ret;
241 TRACE("(%p) Relay\n", This);
242
243 wined3d_mutex_lock();
244 ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
245 wined3d_mutex_unlock();
246
247 return ret;
248}
249
250static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
251 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
252 TRACE("(%p) Relay\n", This);
253
254 wined3d_mutex_lock();
255 IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
256 wined3d_mutex_unlock();
257}
258
259/* IDirect3DCubeTexture9 Interface follow: */
260static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
261 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
262 WINED3DSURFACE_DESC wined3ddesc;
263 HRESULT hr;
264
265 TRACE("(%p) Relay\n", This);
266
267 wined3d_mutex_lock();
268 hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
269 wined3d_mutex_unlock();
270
271 if (SUCCEEDED(hr))
272 {
273 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
274 pDesc->Type = wined3ddesc.resource_type;
275 pDesc->Usage = wined3ddesc.usage;
276 pDesc->Pool = wined3ddesc.pool;
277 pDesc->MultiSampleType = wined3ddesc.multisample_type;
278 pDesc->MultiSampleQuality = wined3ddesc.multisample_quality;
279 pDesc->Width = wined3ddesc.width;
280 pDesc->Height = wined3ddesc.height;
281 }
282
283 return hr;
284}
285
286static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
287 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
288 HRESULT hrc = D3D_OK;
289 IWineD3DSurface *mySurface = NULL;
290
291 TRACE("(%p) Relay\n", This);
292
293 wined3d_mutex_lock();
294 hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
295 if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
296 IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
297 IWineD3DCubeTexture_Release(mySurface);
298 }
299 wined3d_mutex_unlock();
300
301 return hrc;
302}
303
304static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
305 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
306 HRESULT hr;
307 TRACE("(%p) Relay\n", This);
308
309 wined3d_mutex_lock();
310 hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
311 wined3d_mutex_unlock();
312
313 return hr;
314}
315
316static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
317 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
318 HRESULT hr;
319 TRACE("(%p) Relay\n", This);
320
321 wined3d_mutex_lock();
322 hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
323 wined3d_mutex_unlock();
324
325 return hr;
326}
327
328static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
329 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
330 HRESULT hr;
331 TRACE("(%p) Relay\n", This);
332
333 wined3d_mutex_lock();
334 hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
335 wined3d_mutex_unlock();
336
337 return hr;
338}
339
340
341static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
342{
343 /* IUnknown */
344 IDirect3DCubeTexture9Impl_QueryInterface,
345 IDirect3DCubeTexture9Impl_AddRef,
346 IDirect3DCubeTexture9Impl_Release,
347 /* IDirect3DResource9 */
348 IDirect3DCubeTexture9Impl_GetDevice,
349 IDirect3DCubeTexture9Impl_SetPrivateData,
350 IDirect3DCubeTexture9Impl_GetPrivateData,
351 IDirect3DCubeTexture9Impl_FreePrivateData,
352 IDirect3DCubeTexture9Impl_SetPriority,
353 IDirect3DCubeTexture9Impl_GetPriority,
354 IDirect3DCubeTexture9Impl_PreLoad,
355 IDirect3DCubeTexture9Impl_GetType,
356 /* IDirect3DBaseTexture9 */
357 IDirect3DCubeTexture9Impl_SetLOD,
358 IDirect3DCubeTexture9Impl_GetLOD,
359 IDirect3DCubeTexture9Impl_GetLevelCount,
360 IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
361 IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
362 IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
363 IDirect3DCubeTexture9Impl_GetLevelDesc,
364 IDirect3DCubeTexture9Impl_GetCubeMapSurface,
365 IDirect3DCubeTexture9Impl_LockRect,
366 IDirect3DCubeTexture9Impl_UnlockRect,
367 IDirect3DCubeTexture9Impl_AddDirtyRect
368};
369
370static void STDMETHODCALLTYPE cubetexture_wined3d_object_destroyed(void *parent)
371{
372 HeapFree(GetProcessHeap(), 0, parent);
373}
374
375static const struct wined3d_parent_ops d3d9_cubetexture_wined3d_parent_ops =
376{
377 cubetexture_wined3d_object_destroyed,
378};
379
380HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
381 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
382{
383 HRESULT hr;
384
385 texture->lpVtbl = &Direct3DCubeTexture9_Vtbl;
386 texture->ref = 1;
387
388 wined3d_mutex_lock();
389 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage,
390 wined3dformat_from_d3dformat(format), pool, &texture->wineD3DCubeTexture,
391 (IUnknown *)texture, &d3d9_cubetexture_wined3d_parent_ops);
392 wined3d_mutex_unlock();
393 if (FAILED(hr))
394 {
395 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
396 return hr;
397 }
398
399 texture->parentDevice = (IDirect3DDevice9Ex *)device;
400 IDirect3DDevice9Ex_AddRef(texture->parentDevice);
401
402 return D3D_OK;
403}
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