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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/d3d9_main.c@ 16684

Last change on this file since 16684 was 16477, checked in by vboxsync, 16 years ago

LGPL disclaimer by filemuncher

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1/*
2 * Direct3D 9
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 *
22 */
23
24/*
25 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
26 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
27 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
28 * a choice of LGPL license versions is made available with the language indicating
29 * that LGPLv2 or any later version may be used, or where a choice of which version
30 * of the LGPL is applied is otherwise unspecified.
31 */
32
33#include "config.h"
34#include "initguid.h"
35#include "d3d9_private.h"
36
37static CRITICAL_SECTION_DEBUG d3d9_cs_debug =
38{
39 0, 0, &d3d9_cs,
40 { &d3d9_cs_debug.ProcessLocksList,
41 &d3d9_cs_debug.ProcessLocksList },
42 0, 0, { (DWORD_PTR)(__FILE__ ": d3d9_cs") }
43};
44CRITICAL_SECTION d3d9_cs = { &d3d9_cs_debug, -1, 0, 0, 0, 0 };
45
46WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
47
48static int D3DPERF_event_level = 0;
49
50void WINAPI DebugSetMute(void) {
51 /* nothing to do */
52}
53
54IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion) {
55 IDirect3D9Impl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D9Impl));
56
57 object->lpVtbl = &Direct3D9_Vtbl;
58 object->ref = 1;
59 EnterCriticalSection(&d3d9_cs);
60 object->WineD3D = WineDirect3DCreate(9, (IUnknown *)object);
61 LeaveCriticalSection(&d3d9_cs);
62
63 TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
64
65 if (!object->WineD3D)
66 {
67 HeapFree( GetProcessHeap(), 0, object );
68 object = NULL;
69 }
70 return (IDirect3D9*) object;
71}
72
73HRESULT WINAPI Direct3DCreate9Ex(UINT SDKVersion, IDirect3D9Ex **direct3d9ex) {
74 IDirect3D9 *ret;
75 IDirect3D9Impl* object;
76
77 TRACE("Calling Direct3DCreate9\n");
78 ret = Direct3DCreate9(SDKVersion);
79 if(!ret) {
80 *direct3d9ex = NULL;
81 return D3DERR_NOTAVAILABLE;
82 }
83
84 object = (IDirect3D9Impl *) ret;
85 object->extended = TRUE; /* Enables QI for extended interfaces */
86 *direct3d9ex = (IDirect3D9Ex *) object;
87 return D3D_OK;
88}
89
90/*******************************************************************
91 * Direct3DShaderValidatorCreate9 (D3D9.@)
92 *
93 * No documentation available for this function.
94 * SDK only says it is internal and shouldn't be used.
95 */
96void* WINAPI Direct3DShaderValidatorCreate9(void)
97{
98 FIXME("stub\n");
99 return NULL;
100}
101
102/*******************************************************************
103 * DllMain
104 */
105BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
106{
107 /* At process attach */
108 TRACE("fdwReason=%d\n", fdwReason);
109 if (fdwReason == DLL_PROCESS_ATTACH)
110 DisableThreadLibraryCalls(hInstDLL);
111
112 return TRUE;
113}
114
115/***********************************************************************
116 * D3DPERF_BeginEvent (D3D9.@)
117 */
118int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name) {
119 FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
120
121 return D3DPERF_event_level++;
122}
123
124/***********************************************************************
125 * D3DPERF_EndEvent (D3D9.@)
126 */
127int WINAPI D3DPERF_EndEvent(void) {
128 FIXME("(void) : stub\n");
129
130 return --D3DPERF_event_level;
131}
132
133/***********************************************************************
134 * D3DPERF_GetStatus (D3D9.@)
135 */
136DWORD WINAPI D3DPERF_GetStatus(void) {
137 FIXME("(void) : stub\n");
138
139 return 0;
140}
141
142/***********************************************************************
143 * D3DPERF_SetOptions (D3D9.@)
144 *
145 */
146void WINAPI D3DPERF_SetOptions(DWORD options)
147{
148 FIXME("(%#x) : stub\n", options);
149}
150
151/***********************************************************************
152 * D3DPERF_QueryRepeatFrame (D3D9.@)
153 */
154BOOL WINAPI D3DPERF_QueryRepeatFrame(void) {
155 FIXME("(void) : stub\n");
156
157 return FALSE;
158}
159
160/***********************************************************************
161 * D3DPERF_SetMarker (D3D9.@)
162 */
163void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name) {
164 FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
165}
166
167/***********************************************************************
168 * D3DPERF_SetRegion (D3D9.@)
169 */
170void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name) {
171 FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
172}
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