VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/d3d9_private.h@ 19982

Last change on this file since 19982 was 19678, checked in by vboxsync, 16 years ago

opengl: update wine to 1.1.21, add d3d9.dll to build list

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1/*
2 * Direct3D 9 private include file
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23/*
24 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
25 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
26 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
27 * a choice of LGPL license versions is made available with the language indicating
28 * that LGPLv2 or any later version may be used, or where a choice of which version
29 * of the LGPL is applied is otherwise unspecified.
30 */
31
32#ifndef __WINE_D3D9_PRIVATE_H
33#define __WINE_D3D9_PRIVATE_H
34
35#include <stdarg.h>
36
37#define NONAMELESSUNION
38#define NONAMELESSSTRUCT
39#define COBJMACROS
40#include "windef.h"
41#include "winbase.h"
42#include "wingdi.h"
43#include "winuser.h"
44#include "wine/debug.h"
45#include "wine/unicode.h"
46
47#include "d3d9.h"
48#include "wine/wined3d.h"
49
50/* ===========================================================================
51 Internal use
52 =========================================================================== */
53extern HRESULT vdecl_convert_fvf(
54 DWORD FVF,
55 D3DVERTEXELEMENT9** ppVertexElements);
56extern CRITICAL_SECTION d3d9_cs;
57D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
58WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
59
60/* ===========================================================================
61 Macros
62 =========================================================================== */
63/* Not nice, but it lets wined3d support different versions of directx */
64#define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
65 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
66 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
67 _pD3D9Caps->Caps = _pWineCaps->Caps; \
68 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
69 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
70 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
71 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
72 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
73 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
74 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
75 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
76 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
77 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
78 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
79 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
80 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
81 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
82 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
83 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
84 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
85 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
86 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
87 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
88 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
89 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
90 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
91 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
92 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
93 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
94 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
95 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
96 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
97 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
98 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
99 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
100 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
101 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
102 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
103 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
104 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
105 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
106 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
107 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
108 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
109 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
110 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
111 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
112 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
113 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
114 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
115 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
116 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
117 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
118 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
119 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
120 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
121 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
122 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
123 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
124 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
125 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
126 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.Caps; \
127 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
128 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
129 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
130 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
131 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.Caps; \
132 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
133 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.NumTemps; \
134 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
135 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.NumInstructionSlots; \
136 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
137 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
138 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
139 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
140 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
141
142/* ===========================================================================
143 D3D9 interfaces
144 =========================================================================== */
145
146/* ---------- */
147/* IDirect3D9 */
148/* ---------- */
149
150/*****************************************************************************
151 * Predeclare the interface implementation structures
152 */
153extern const IDirect3D9ExVtbl Direct3D9_Vtbl;
154
155/*****************************************************************************
156 * IDirect3D implementation structure
157 */
158typedef struct IDirect3D9Impl
159{
160 /* IUnknown fields */
161 const IDirect3D9ExVtbl *lpVtbl;
162 LONG ref;
163
164 /* The WineD3D device */
165 IWineD3D *WineD3D;
166
167 /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
168 BOOL extended;
169} IDirect3D9Impl;
170
171void filter_caps(D3DCAPS9* pCaps);
172
173/* ---------------- */
174/* IDirect3DDevice9 */
175/* ---------------- */
176
177/*****************************************************************************
178 * Predeclare the interface implementation structures
179 */
180extern const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl;
181extern const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl;
182
183/*****************************************************************************
184 * IDirect3DDevice9 implementation structure
185 */
186typedef struct IDirect3DDevice9Impl
187{
188 /* IUnknown fields */
189 const IDirect3DDevice9ExVtbl *lpVtbl;
190 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
191 LONG ref;
192
193 /* IDirect3DDevice9 fields */
194 IWineD3DDevice *WineD3DDevice;
195
196 /* Avoids recursion with nested ReleaseRef to 0 */
197 BOOL inDestruction;
198
199 IDirect3DVertexDeclaration9 **convertedDecls;
200 unsigned int numConvertedDecls, declArraySize;
201
202 BOOL notreset;
203} IDirect3DDevice9Impl;
204
205
206/* IDirect3DDevice9: */
207extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
208extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
209extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX iface);
210extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
211extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
212extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
213extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
214extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
215extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
216extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface);
217extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, IDirect3DStateBlock9** ppSB);
218extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
219extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl);
220extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9** ppDecl);
221extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
222extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader);
223extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader);
224extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
225extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
226extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
227extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
228extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
229extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
230extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
231extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader);
232extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader);
233extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
234extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
235extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
236extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
237extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
238extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
239extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
240
241
242/* ---------------- */
243/* IDirect3DVolume9 */
244/* ---------------- */
245
246/*****************************************************************************
247 * IDirect3DVolume9 implementation structure
248 */
249extern const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl;
250typedef struct IDirect3DVolume9Impl
251{
252 /* IUnknown fields */
253 const IDirect3DVolume9Vtbl *lpVtbl;
254 LONG ref;
255
256 /* IDirect3DVolume9 fields */
257 IWineD3DVolume *wineD3DVolume;
258
259 /* The volume container */
260 IUnknown *container;
261
262 /* If set forward refcounting to this object */
263 IUnknown *forwardReference;
264} IDirect3DVolume9Impl;
265
266/* ------------------- */
267/* IDirect3DSwapChain9 */
268/* ------------------- */
269
270/*****************************************************************************
271 * IDirect3DSwapChain9 implementation structure
272 */
273typedef struct IDirect3DSwapChain9Impl
274{
275 /* IUnknown fields */
276 const IDirect3DSwapChain9Vtbl *lpVtbl;
277 LONG ref;
278
279 /* IDirect3DSwapChain9 fields */
280 IWineD3DSwapChain *wineD3DSwapChain;
281
282 /* Parent reference */
283 LPDIRECT3DDEVICE9EX parentDevice;
284
285 /* Flags an implicit swap chain */
286 BOOL isImplicit;
287} IDirect3DSwapChain9Impl;
288
289/* ----------------- */
290/* IDirect3DSurface9 */
291/* ----------------- */
292
293/*****************************************************************************
294 * Predeclare the interface implementation structures
295 */
296extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
297
298/*****************************************************************************
299 * IDirect3DSurface9 implementation structure
300 */
301typedef struct IDirect3DSurface9Impl
302{
303 /* IUnknown fields */
304 const IDirect3DSurface9Vtbl *lpVtbl;
305 LONG ref;
306
307 /* IDirect3DResource9 fields */
308 IWineD3DSurface *wineD3DSurface;
309
310 /* Parent reference */
311 LPDIRECT3DDEVICE9EX parentDevice;
312
313 /* The surface container */
314 IUnknown *container;
315
316 /* If set forward refcounting to this object */
317 IUnknown *forwardReference;
318
319 /* Flags an implicit surface */
320 BOOL isImplicit;
321} IDirect3DSurface9Impl;
322
323/* ---------------------- */
324/* IDirect3DVertexBuffer9 */
325/* ---------------------- */
326
327/*****************************************************************************
328 * IDirect3DVertexBuffer9 implementation structure
329 */
330typedef struct IDirect3DVertexBuffer9Impl
331{
332 /* IUnknown fields */
333 const IDirect3DVertexBuffer9Vtbl *lpVtbl;
334 LONG ref;
335
336 /* IDirect3DResource9 fields */
337 IWineD3DBuffer *wineD3DVertexBuffer;
338
339 /* Parent reference */
340 LPDIRECT3DDEVICE9EX parentDevice;
341
342 DWORD fvf;
343} IDirect3DVertexBuffer9Impl;
344
345/* --------------------- */
346/* IDirect3DIndexBuffer9 */
347/* --------------------- */
348
349/*****************************************************************************
350 * IDirect3DIndexBuffer9 implementation structure
351 */
352typedef struct IDirect3DIndexBuffer9Impl
353{
354 /* IUnknown fields */
355 const IDirect3DIndexBuffer9Vtbl *lpVtbl;
356 LONG ref;
357
358 /* IDirect3DResource9 fields */
359 IWineD3DBuffer *wineD3DIndexBuffer;
360
361 /* Parent reference */
362 LPDIRECT3DDEVICE9EX parentDevice;
363 WINED3DFORMAT format;
364} IDirect3DIndexBuffer9Impl;
365
366/* --------------------- */
367/* IDirect3DBaseTexture9 */
368/* --------------------- */
369
370/*****************************************************************************
371 * IDirect3DBaseTexture9 implementation structure
372 */
373typedef struct IDirect3DBaseTexture9Impl
374{
375 /* IUnknown fields */
376 const IDirect3DBaseTexture9Vtbl *lpVtbl;
377 LONG ref;
378
379 /* IDirect3DResource9 fields */
380 IWineD3DBaseTexture *wineD3DBaseTexture;
381
382} IDirect3DBaseTexture9Impl;
383
384/* --------------------- */
385/* IDirect3DCubeTexture9 */
386/* --------------------- */
387
388/*****************************************************************************
389 * IDirect3DCubeTexture9 implementation structure
390 */
391typedef struct IDirect3DCubeTexture9Impl
392{
393 /* IUnknown fields */
394 const IDirect3DCubeTexture9Vtbl *lpVtbl;
395 LONG ref;
396
397 /* IDirect3DResource9 fields */
398 IWineD3DCubeTexture *wineD3DCubeTexture;
399
400 /* Parent reference */
401 LPDIRECT3DDEVICE9EX parentDevice;
402} IDirect3DCubeTexture9Impl;
403
404
405/* ----------------- */
406/* IDirect3DTexture9 */
407/* ----------------- */
408
409/*****************************************************************************
410 * IDirect3DTexture9 implementation structure
411 */
412typedef struct IDirect3DTexture9Impl
413{
414 /* IUnknown fields */
415 const IDirect3DTexture9Vtbl *lpVtbl;
416 LONG ref;
417
418 /* IDirect3DResource9 fields */
419 IWineD3DTexture *wineD3DTexture;
420
421 /* Parent reference */
422 LPDIRECT3DDEVICE9EX parentDevice;
423} IDirect3DTexture9Impl;
424
425/* ----------------------- */
426/* IDirect3DVolumeTexture9 */
427/* ----------------------- */
428
429/*****************************************************************************
430 * IDirect3DVolumeTexture9 implementation structure
431 */
432typedef struct IDirect3DVolumeTexture9Impl
433{
434 /* IUnknown fields */
435 const IDirect3DVolumeTexture9Vtbl *lpVtbl;
436 LONG ref;
437
438 /* IDirect3DResource9 fields */
439 IWineD3DVolumeTexture *wineD3DVolumeTexture;
440
441 /* Parent reference */
442 LPDIRECT3DDEVICE9EX parentDevice;
443} IDirect3DVolumeTexture9Impl;
444
445/* ----------------------- */
446/* IDirect3DStateBlock9 */
447/* ----------------------- */
448
449/*****************************************************************************
450 * IDirect3DStateBlock9 implementation structure
451 */
452typedef struct IDirect3DStateBlock9Impl {
453 /* IUnknown fields */
454 const IDirect3DStateBlock9Vtbl *lpVtbl;
455 LONG ref;
456
457 /* IDirect3DStateBlock9 fields */
458 IWineD3DStateBlock *wineD3DStateBlock;
459
460 /* Parent reference */
461 LPDIRECT3DDEVICE9EX parentDevice;
462} IDirect3DStateBlock9Impl;
463
464
465/* --------------------------- */
466/* IDirect3DVertexDeclaration9 */
467/* --------------------------- */
468
469/*****************************************************************************
470 * IDirect3DVertexDeclaration implementation structure
471 */
472typedef struct IDirect3DVertexDeclaration9Impl {
473 /* IUnknown fields */
474 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
475 LONG ref;
476
477 D3DVERTEXELEMENT9 *elements;
478 UINT element_count;
479
480 /* IDirect3DVertexDeclaration9 fields */
481 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
482 DWORD convFVF;
483
484 /* Parent reference */
485 LPDIRECT3DDEVICE9EX parentDevice;
486} IDirect3DVertexDeclaration9Impl;
487
488void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface);
489
490/* ---------------------- */
491/* IDirect3DVertexShader9 */
492/* ---------------------- */
493
494/*****************************************************************************
495 * IDirect3DVertexShader implementation structure
496 */
497typedef struct IDirect3DVertexShader9Impl {
498 /* IUnknown fields */
499 const IDirect3DVertexShader9Vtbl *lpVtbl;
500 LONG ref;
501
502 /* IDirect3DVertexShader9 fields */
503 IWineD3DVertexShader *wineD3DVertexShader;
504
505 /* Parent reference */
506 LPDIRECT3DDEVICE9EX parentDevice;
507} IDirect3DVertexShader9Impl;
508
509#define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
510
511/* --------------------- */
512/* IDirect3DPixelShader9 */
513/* --------------------- */
514
515/*****************************************************************************
516 * IDirect3DPixelShader implementation structure
517 */
518typedef struct IDirect3DPixelShader9Impl {
519 /* IUnknown fields */
520 const IDirect3DPixelShader9Vtbl *lpVtbl;
521 LONG ref;
522
523 /* IDirect3DPixelShader9 fields */
524 IWineD3DPixelShader *wineD3DPixelShader;
525
526 /* Parent reference */
527 LPDIRECT3DDEVICE9EX parentDevice;
528} IDirect3DPixelShader9Impl;
529
530/* --------------- */
531/* IDirect3DQuery9 */
532/* --------------- */
533
534/*****************************************************************************
535 * IDirect3DPixelShader implementation structure
536 */
537typedef struct IDirect3DQuery9Impl {
538 /* IUnknown fields */
539 const IDirect3DQuery9Vtbl *lpVtbl;
540 LONG ref;
541
542 /* IDirect3DQuery9 fields */
543 IWineD3DQuery *wineD3DQuery;
544
545 /* Parent reference */
546 LPDIRECT3DDEVICE9EX parentDevice;
547} IDirect3DQuery9Impl;
548
549
550/* Callbacks */
551extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
552extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
553extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
554extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface);
555extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume);
556
557#endif /* __WINE_D3D9_PRIVATE_H */
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