VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/d3d9_private.h@ 48395

Last change on this file since 48395 was 43334, checked in by vboxsync, 12 years ago

wddm/3d: volume texture func impl; fixes & cleanup

  • Property svn:eol-style set to native
File size: 24.7 KB
Line 
1/*
2 * Direct3D 9 private include file
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23/*
24 * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
25 * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
26 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
27 * a choice of LGPL license versions is made available with the language indicating
28 * that LGPLv2 or any later version may be used, or where a choice of which version
29 * of the LGPL is applied is otherwise unspecified.
30 */
31
32#ifndef __WINE_D3D9_PRIVATE_H
33#define __WINE_D3D9_PRIVATE_H
34
35#include <stdarg.h>
36
37#define NONAMELESSUNION
38#define NONAMELESSSTRUCT
39#define COBJMACROS
40#include "windef.h"
41#include "winbase.h"
42#include "wingdi.h"
43#include "winuser.h"
44#include "wine/debug.h"
45#include "wine/unicode.h"
46
47#include "d3d9.h"
48#include "wine/wined3d.h"
49
50
51/* ===========================================================================
52 Internal use
53 =========================================================================== */
54extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
55D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
56WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
57
58/* ===========================================================================
59 Macros
60 =========================================================================== */
61/* Not nice, but it lets wined3d support different versions of directx */
62#define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
63 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
64 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
65 _pD3D9Caps->Caps = _pWineCaps->Caps; \
66 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
67 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
68 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
69 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
70 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
71 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
72 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
73 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
74 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
75 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
76 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
77 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
78 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
79 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
80 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
81 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
82 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
83 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
84 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
85 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
86 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
87 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
88 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
89 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
90 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
91 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
92 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
93 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
94 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
95 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
96 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
97 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
98 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
99 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
100 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
101 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
102 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
103 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
104 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
105 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
106 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
107 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
108 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
109 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
110 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
111 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
112 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
113 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
114 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
115 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
116 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
117 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
118 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
119 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
120 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
121 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
122 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
123 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
124 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.Caps; \
125 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
126 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
127 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
128 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
129 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.Caps; \
130 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
131 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.NumTemps; \
132 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
133 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.NumInstructionSlots; \
134 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
135 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
136 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
137 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
138 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
139
140/* ===========================================================================
141 D3D9 interfaces
142 =========================================================================== */
143
144/* ---------- */
145/* IDirect3D9 */
146/* ---------- */
147
148/*****************************************************************************
149 * Predeclare the interface implementation structures
150 */
151extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
152
153/*****************************************************************************
154 * IDirect3D implementation structure
155 */
156typedef struct IDirect3D9Impl
157{
158 /* IUnknown fields */
159 const IDirect3D9ExVtbl *lpVtbl;
160 LONG ref;
161
162 /* The WineD3D device */
163 IWineD3D *WineD3D;
164
165 /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
166 BOOL extended;
167} IDirect3D9Impl;
168
169void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
170
171/*****************************************************************************
172 * IDirect3DDevice9 implementation structure
173 */
174typedef struct IDirect3DDevice9Impl
175{
176 /* IUnknown fields */
177 const IDirect3DDevice9ExVtbl *lpVtbl;
178 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
179 LONG ref;
180
181 /* IDirect3DDevice9 fields */
182 IWineD3DDevice *WineD3DDevice;
183
184 /* Avoids recursion with nested ReleaseRef to 0 */
185 BOOL inDestruction;
186
187 IDirect3DVertexDeclaration9 **convertedDecls;
188 unsigned int numConvertedDecls, declArraySize;
189
190 BOOL notreset;
191} IDirect3DDevice9Impl;
192
193HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type,
194 HWND focus_window, DWORD flags
195#ifdef VBOX_WITH_WDDM
196 , VBOXWINEEX_D3DPRESENT_PARAMETERS *parameters
197#else
198 , D3DPRESENT_PARAMETERS *parameters
199#endif
200 ) DECLSPEC_HIDDEN;
201
202/* IDirect3DDevice9: */
203extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
204 UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
205extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
206extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
207 IDirect3DVertexDeclaration9 *pDecl) DECLSPEC_HIDDEN;
208extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
209 IDirect3DVertexDeclaration9 **ppDecl) DECLSPEC_HIDDEN;
210extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
211 IDirect3DVertexShader9 *pShader) DECLSPEC_HIDDEN;
212extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
213 IDirect3DVertexShader9 **ppShader) DECLSPEC_HIDDEN;
214extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
215 UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
216extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
217 UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
218extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
219 UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
220extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
221 UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
222extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
223 UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
224extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
225 UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
226extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
227 IDirect3DPixelShader9 *pShader) DECLSPEC_HIDDEN;
228extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
229 IDirect3DPixelShader9 **ppShader) DECLSPEC_HIDDEN;
230extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
231 UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
232extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
233 UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
234extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
235 UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
236extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
237 UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
238extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
239 UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
240extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
241 UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
242
243/* ---------------- */
244/* IDirect3DVolume9 */
245/* ---------------- */
246
247/*****************************************************************************
248 * IDirect3DVolume9 implementation structure
249 */
250typedef struct IDirect3DVolume9Impl
251{
252 /* IUnknown fields */
253 const IDirect3DVolume9Vtbl *lpVtbl;
254 LONG ref;
255
256 /* IDirect3DVolume9 fields */
257 IWineD3DVolume *wineD3DVolume;
258
259 /* The volume container */
260 IUnknown *container;
261
262 /* If set forward refcounting to this object */
263 IUnknown *forwardReference;
264} IDirect3DVolume9Impl;
265
266HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
267 UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool
268#ifdef VBOX_WITH_WDDM
269 , HANDLE *shared_handle
270 , void *pvClientMem
271#endif
272 ) DECLSPEC_HIDDEN;
273
274/* ------------------- */
275/* IDirect3DSwapChain9 */
276/* ------------------- */
277
278/*****************************************************************************
279 * IDirect3DSwapChain9 implementation structure
280 */
281typedef struct IDirect3DSwapChain9Impl
282{
283 /* IUnknown fields */
284 const IDirect3DSwapChain9Vtbl *lpVtbl;
285 LONG ref;
286
287 /* IDirect3DSwapChain9 fields */
288 IWineD3DSwapChain *wineD3DSwapChain;
289
290 /* Parent reference */
291 LPDIRECT3DDEVICE9EX parentDevice;
292
293 /* Flags an implicit swap chain */
294 BOOL isImplicit;
295} IDirect3DSwapChain9Impl;
296
297HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
298 D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
299
300/* ----------------- */
301/* IDirect3DSurface9 */
302/* ----------------- */
303
304/*****************************************************************************
305 * IDirect3DSurface9 implementation structure
306 */
307typedef struct IDirect3DSurface9Impl
308{
309 /* IUnknown fields */
310 const IDirect3DSurface9Vtbl *lpVtbl;
311 LONG ref;
312
313 /* IDirect3DResource9 fields */
314 IWineD3DSurface *wineD3DSurface;
315
316 /* Parent reference */
317 LPDIRECT3DDEVICE9EX parentDevice;
318
319 /* The surface container */
320 IUnknown *container;
321
322 /* If set forward refcounting to this object */
323 IUnknown *forwardReference;
324
325 BOOL getdc_supported;
326} IDirect3DSurface9Impl;
327
328HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
329 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
330 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality
331#ifdef VBOX_WITH_WDDM
332 , HANDLE *shared_handle
333 , void *pvClientMem
334#endif
335 ) DECLSPEC_HIDDEN;
336
337/* ---------------------- */
338/* IDirect3DVertexBuffer9 */
339/* ---------------------- */
340
341/*****************************************************************************
342 * IDirect3DVertexBuffer9 implementation structure
343 */
344typedef struct IDirect3DVertexBuffer9Impl
345{
346 /* IUnknown fields */
347 const IDirect3DVertexBuffer9Vtbl *lpVtbl;
348 LONG ref;
349
350 /* IDirect3DResource9 fields */
351 IWineD3DBuffer *wineD3DVertexBuffer;
352
353 /* Parent reference */
354 LPDIRECT3DDEVICE9EX parentDevice;
355
356 DWORD fvf;
357} IDirect3DVertexBuffer9Impl;
358
359HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
360 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
361
362/* --------------------- */
363/* IDirect3DIndexBuffer9 */
364/* --------------------- */
365
366/*****************************************************************************
367 * IDirect3DIndexBuffer9 implementation structure
368 */
369typedef struct IDirect3DIndexBuffer9Impl
370{
371 /* IUnknown fields */
372 const IDirect3DIndexBuffer9Vtbl *lpVtbl;
373 LONG ref;
374
375 /* IDirect3DResource9 fields */
376 IWineD3DBuffer *wineD3DIndexBuffer;
377
378 /* Parent reference */
379 LPDIRECT3DDEVICE9EX parentDevice;
380 WINED3DFORMAT format;
381} IDirect3DIndexBuffer9Impl;
382
383HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
384 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
385
386/* --------------------- */
387/* IDirect3DBaseTexture9 */
388/* --------------------- */
389
390/*****************************************************************************
391 * IDirect3DBaseTexture9 implementation structure
392 */
393typedef struct IDirect3DBaseTexture9Impl
394{
395 /* IUnknown fields */
396 const IDirect3DBaseTexture9Vtbl *lpVtbl;
397 LONG ref;
398
399 /* IDirect3DResource9 fields */
400 IWineD3DBaseTexture *wineD3DBaseTexture;
401} IDirect3DBaseTexture9Impl;
402
403/* --------------------- */
404/* IDirect3DCubeTexture9 */
405/* --------------------- */
406
407/*****************************************************************************
408 * IDirect3DCubeTexture9 implementation structure
409 */
410typedef struct IDirect3DCubeTexture9Impl
411{
412 /* IUnknown fields */
413 const IDirect3DCubeTexture9Vtbl *lpVtbl;
414 LONG ref;
415
416 /* IDirect3DResource9 fields */
417 IWineD3DCubeTexture *wineD3DCubeTexture;
418
419 /* Parent reference */
420 LPDIRECT3DDEVICE9EX parentDevice;
421} IDirect3DCubeTexture9Impl;
422
423HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
424 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool
425#ifdef VBOX_WITH_WDDM
426 , HANDLE *shared_handle
427 , void **pavClientMem
428#endif
429 ) DECLSPEC_HIDDEN;
430
431/* ----------------- */
432/* IDirect3DTexture9 */
433/* ----------------- */
434
435/*****************************************************************************
436 * IDirect3DTexture9 implementation structure
437 */
438typedef struct IDirect3DTexture9Impl
439{
440 /* IUnknown fields */
441 const IDirect3DTexture9Vtbl *lpVtbl;
442 LONG ref;
443
444 /* IDirect3DResource9 fields */
445 IWineD3DTexture *wineD3DTexture;
446
447 /* Parent reference */
448 LPDIRECT3DDEVICE9EX parentDevice;
449} IDirect3DTexture9Impl;
450
451HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
452 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool
453#ifdef VBOX_WITH_WDDM
454 , HANDLE *shared_handle
455 , void **pavClientMem
456#endif
457 ) DECLSPEC_HIDDEN;
458
459/* ----------------------- */
460/* IDirect3DVolumeTexture9 */
461/* ----------------------- */
462
463/*****************************************************************************
464 * IDirect3DVolumeTexture9 implementation structure
465 */
466typedef struct IDirect3DVolumeTexture9Impl
467{
468 /* IUnknown fields */
469 const IDirect3DVolumeTexture9Vtbl *lpVtbl;
470 LONG ref;
471
472 /* IDirect3DResource9 fields */
473 IWineD3DVolumeTexture *wineD3DVolumeTexture;
474
475 /* Parent reference */
476 LPDIRECT3DDEVICE9EX parentDevice;
477} IDirect3DVolumeTexture9Impl;
478
479HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
480 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool
481#ifdef VBOX_WITH_WDDM
482 , HANDLE *shared_handle
483 , void **pavClientMem
484#endif
485 ) DECLSPEC_HIDDEN;
486
487/* ----------------------- */
488/* IDirect3DStateBlock9 */
489/* ----------------------- */
490
491/*****************************************************************************
492 * IDirect3DStateBlock9 implementation structure
493 */
494typedef struct IDirect3DStateBlock9Impl {
495 /* IUnknown fields */
496 const IDirect3DStateBlock9Vtbl *lpVtbl;
497 LONG ref;
498
499 /* IDirect3DStateBlock9 fields */
500 IWineD3DStateBlock *wineD3DStateBlock;
501
502 /* Parent reference */
503 LPDIRECT3DDEVICE9EX parentDevice;
504} IDirect3DStateBlock9Impl;
505
506HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Impl *device,
507 D3DSTATEBLOCKTYPE type, IWineD3DStateBlock *wined3d_stateblock) DECLSPEC_HIDDEN;
508
509/* --------------------------- */
510/* IDirect3DVertexDeclaration9 */
511/* --------------------------- */
512
513/*****************************************************************************
514 * IDirect3DVertexDeclaration implementation structure
515 */
516typedef struct IDirect3DVertexDeclaration9Impl {
517 /* IUnknown fields */
518 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
519 LONG ref;
520
521 D3DVERTEXELEMENT9 *elements;
522 UINT element_count;
523
524 /* IDirect3DVertexDeclaration9 fields */
525 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
526 DWORD convFVF;
527
528 /* Parent reference */
529 LPDIRECT3DDEVICE9EX parentDevice;
530} IDirect3DVertexDeclaration9Impl;
531
532void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
533HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
534 IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
535
536/* ---------------------- */
537/* IDirect3DVertexShader9 */
538/* ---------------------- */
539
540/*****************************************************************************
541 * IDirect3DVertexShader implementation structure
542 */
543typedef struct IDirect3DVertexShader9Impl {
544 /* IUnknown fields */
545 const IDirect3DVertexShader9Vtbl *lpVtbl;
546 LONG ref;
547
548 /* IDirect3DVertexShader9 fields */
549 IWineD3DVertexShader *wineD3DVertexShader;
550
551 /* Parent reference */
552 LPDIRECT3DDEVICE9EX parentDevice;
553} IDirect3DVertexShader9Impl;
554
555HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
556 IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
557
558#define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
559#define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
560
561/* --------------------- */
562/* IDirect3DPixelShader9 */
563/* --------------------- */
564
565/*****************************************************************************
566 * IDirect3DPixelShader implementation structure
567 */
568typedef struct IDirect3DPixelShader9Impl {
569 /* IUnknown fields */
570 const IDirect3DPixelShader9Vtbl *lpVtbl;
571 LONG ref;
572
573 /* IDirect3DPixelShader9 fields */
574 IWineD3DPixelShader *wineD3DPixelShader;
575
576 /* Parent reference */
577 LPDIRECT3DDEVICE9EX parentDevice;
578} IDirect3DPixelShader9Impl;
579
580HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
581 IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
582
583/* --------------- */
584/* IDirect3DQuery9 */
585/* --------------- */
586
587/*****************************************************************************
588 * IDirect3DPixelShader implementation structure
589 */
590typedef struct IDirect3DQuery9Impl {
591 /* IUnknown fields */
592 const IDirect3DQuery9Vtbl *lpVtbl;
593 LONG ref;
594
595 /* IDirect3DQuery9 fields */
596 IWineD3DQuery *wineD3DQuery;
597
598 /* Parent reference */
599 LPDIRECT3DDEVICE9EX parentDevice;
600} IDirect3DQuery9Impl;
601
602HRESULT query_init(IDirect3DQuery9Impl *query, IDirect3DDevice9Impl *device,
603 D3DQUERYTYPE type) DECLSPEC_HIDDEN;
604
605#endif /* __WINE_D3D9_PRIVATE_H */
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