1 | /*
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2 | * IDirect3D9 implementation
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3 | *
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4 | * Copyright 2002 Jason Edmeades
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5 | * Copyright 2005 Oliver Stieber
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6 | *
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7 | * This library is free software; you can redistribute it and/or
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8 | * modify it under the terms of the GNU Lesser General Public
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9 | * License as published by the Free Software Foundation; either
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10 | * version 2.1 of the License, or (at your option) any later version.
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11 | *
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12 | * This library is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 | * Lesser General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU Lesser General Public
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18 | * License along with this library; if not, write to the Free Software
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19 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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20 | */
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21 |
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22 | /*
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23 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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24 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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25 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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26 | * a choice of LGPL license versions is made available with the language indicating
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27 | * that LGPLv2 or any later version may be used, or where a choice of which version
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28 | * of the LGPL is applied is otherwise unspecified.
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29 | */
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30 |
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31 | #include "config.h"
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32 | #include "d3d9_private.h"
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33 |
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34 | WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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35 |
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36 | /* IDirect3D9 IUnknown parts follow: */
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37 | static HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9EX iface, REFIID riid, LPVOID* ppobj)
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38 | {
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39 | IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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40 |
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41 | TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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42 |
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43 | if (IsEqualGUID(riid, &IID_IUnknown)
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44 | || IsEqualGUID(riid, &IID_IDirect3D9)) {
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45 | IDirect3D9Ex_AddRef(iface);
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46 | *ppobj = This;
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47 | TRACE("Returning IDirect3D9 interface at %p\n", *ppobj);
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48 | return S_OK;
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49 | } else if(IsEqualGUID(riid, &IID_IDirect3D9Ex)) {
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50 | if(This->extended) {
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51 | *ppobj = This;
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52 | TRACE("Returning IDirect3D9Ex interface at %p\n", *ppobj);
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53 | IDirect3D9Ex_AddRef((IDirect3D9Ex *)*ppobj);
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54 | } else {
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55 | WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex\n");
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56 | WARN("Returning E_NOINTERFACE\n");
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57 | *ppobj = NULL;
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58 | return E_NOINTERFACE;
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59 | }
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60 | }
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61 |
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62 | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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63 | *ppobj = NULL;
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64 | return E_NOINTERFACE;
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65 | }
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66 |
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67 | static ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9EX iface) {
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68 | IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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69 | ULONG ref = InterlockedIncrement(&This->ref);
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70 |
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71 | TRACE("%p increasing refcount to %u.\n", iface, ref);
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72 |
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73 | return ref;
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74 | }
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75 |
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76 | static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9EX iface) {
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77 | IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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78 | ULONG ref = InterlockedDecrement(&This->ref);
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79 |
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80 | TRACE("%p decreasing refcount to %u.\n", iface, ref);
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81 |
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82 | if (ref == 0) {
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83 | wined3d_mutex_lock();
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84 | IWineD3D_Release(This->WineD3D);
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85 | wined3d_mutex_unlock();
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86 |
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87 | HeapFree(GetProcessHeap(), 0, This);
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88 | }
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89 |
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90 | return ref;
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91 | }
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92 |
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93 | /* IDirect3D9 Interface follow: */
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94 | static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9EX iface, void* pInitializeFunction) {
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95 | IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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96 | HRESULT hr;
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97 |
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98 | TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction);
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99 |
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100 | wined3d_mutex_lock();
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101 | hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
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102 | wined3d_mutex_unlock();
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103 |
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104 | return hr;
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105 | }
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106 |
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107 | static UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9EX iface) {
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108 | IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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109 | HRESULT hr;
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110 |
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111 | TRACE("iface %p.\n", iface);
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112 |
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113 | wined3d_mutex_lock();
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114 | hr = IWineD3D_GetAdapterCount(This->WineD3D);
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115 | wined3d_mutex_unlock();
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116 |
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117 | return hr;
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118 | }
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119 |
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120 | static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9EX iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
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121 | IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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122 | WINED3DADAPTER_IDENTIFIER adapter_id;
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123 | HRESULT hr;
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124 |
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125 | TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
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126 | iface, Adapter, Flags, pIdentifier);
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127 |
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128 | adapter_id.driver = pIdentifier->Driver;
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129 | adapter_id.driver_size = sizeof(pIdentifier->Driver);
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130 | adapter_id.description = pIdentifier->Description;
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131 | adapter_id.description_size = sizeof(pIdentifier->Description);
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132 | adapter_id.device_name = pIdentifier->DeviceName;
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133 | adapter_id.device_name_size = sizeof(pIdentifier->DeviceName);
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134 |
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135 | wined3d_mutex_lock();
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136 | hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
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137 | wined3d_mutex_unlock();
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138 |
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139 | pIdentifier->DriverVersion = adapter_id.driver_version;
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140 | pIdentifier->VendorId = adapter_id.vendor_id;
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141 | pIdentifier->DeviceId = adapter_id.device_id;
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142 | pIdentifier->SubSysId = adapter_id.subsystem_id;
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143 | pIdentifier->Revision = adapter_id.revision;
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144 | memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier));
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145 | pIdentifier->WHQLLevel = adapter_id.whql_level;
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146 |
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147 | return hr;
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148 | }
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149 |
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150 | static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format) {
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151 | IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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152 | HRESULT hr;
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153 |
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154 | TRACE("iface %p, adapter %u, format %#x.\n", iface, Adapter, Format);
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155 |
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156 | /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
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157 | if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) {
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158 | return 0;
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159 | }
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160 |
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161 | wined3d_mutex_lock();
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162 | hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format));
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163 | wined3d_mutex_unlock();
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164 |
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165 | return hr;
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166 | }
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167 |
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168 | static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
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169 | IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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170 | HRESULT hr;
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171 |
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172 | TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n",
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173 | iface, Adapter, Format, Mode, pMode);
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174 |
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175 | /* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
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176 | It's supposed to fail anyway, so no harm returning failure. */
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177 | if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5)
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178 | return D3DERR_INVALIDCALL;
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179 |
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180 | wined3d_mutex_lock();
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181 | hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format),
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182 | Mode, (WINED3DDISPLAYMODE *) pMode);
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183 | wined3d_mutex_unlock();
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184 |
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185 | if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
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186 |
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187 | return hr;
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188 | }
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189 |
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190 | static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
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191 | IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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192 | HRESULT hr;
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193 |
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194 | TRACE("iface %p, adapter %u, mode %p.\n", iface, Adapter, pMode);
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195 |
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196 | wined3d_mutex_lock();
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197 | hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
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198 | wined3d_mutex_unlock();
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199 |
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200 | if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
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201 |
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202 | return hr;
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203 | }
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204 |
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205 | static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(IDirect3D9Ex *iface, UINT Adapter,
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206 | D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed)
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207 | {
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208 | IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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209 | HRESULT hr;
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210 |
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211 | TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
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212 | iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed);
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213 |
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214 | wined3d_mutex_lock();
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215 | hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
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216 | wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
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217 | wined3d_mutex_unlock();
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218 |
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219 | return hr;
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220 | }
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221 |
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222 | static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType,
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223 | D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat)
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224 | {
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225 | IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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226 | HRESULT hr;
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227 | WINED3DRESOURCETYPE WineD3DRType;
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228 |
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229 | TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
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230 | iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
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231 |
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232 | /* This format is nothing special and it is supported perfectly.
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233 | * However, ati and nvidia driver on windows do not mark this format as
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234 | * supported (tested with the dxCapsViewer) and pretending to
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235 | * support this format uncovers a bug in Battlefield 1942 (fonts are missing)
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236 | * So do the same as Windows drivers and pretend not to support it on dx8 and 9
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237 | */
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238 | if(CheckFormat == D3DFMT_R8G8B8)
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239 | {
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240 | WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n");
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241 | return D3DERR_NOTAVAILABLE;
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242 | }
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243 |
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244 | switch(RType) {
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245 | case D3DRTYPE_VERTEXBUFFER:
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246 | case D3DRTYPE_INDEXBUFFER:
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247 | WineD3DRType = WINED3DRTYPE_BUFFER;
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248 | break;
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249 |
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250 | default:
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251 | WineD3DRType = RType;
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252 | break;
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253 | }
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254 |
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255 | wined3d_mutex_lock();
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256 | hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
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257 | Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
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258 | wined3d_mutex_unlock();
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259 |
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260 | return hr;
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261 | }
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262 |
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263 | static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT Adapter,
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264 | D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType,
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265 | DWORD *pQualityLevels)
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266 | {
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267 | IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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268 | HRESULT hr;
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269 |
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270 | TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n",
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271 | iface, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType, pQualityLevels);
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272 |
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273 | wined3d_mutex_lock();
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274 | hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
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275 | wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels);
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276 | wined3d_mutex_unlock();
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277 |
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278 | return hr;
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279 | }
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280 |
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281 | static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT Adapter,
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282 | D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
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283 | {
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284 | IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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285 | HRESULT hr;
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286 |
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287 | TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
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288 | iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
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289 |
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290 | wined3d_mutex_lock();
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291 | hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
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292 | wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
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293 | wined3dformat_from_d3dformat(DepthStencilFormat));
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294 | wined3d_mutex_unlock();
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295 |
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296 | return hr;
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297 | }
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298 |
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299 | static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
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300 | IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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301 | HRESULT hr;
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302 |
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303 | TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n",
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304 | iface, Adapter, DeviceType, SourceFormat, TargetFormat);
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305 |
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306 | wined3d_mutex_lock();
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307 | hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType,
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308 | wined3dformat_from_d3dformat(SourceFormat), wined3dformat_from_d3dformat(TargetFormat));
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309 | wined3d_mutex_unlock();
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310 |
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311 | return hr;
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312 | }
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313 |
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314 | void filter_caps(D3DCAPS9* pCaps)
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315 | {
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316 |
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317 | DWORD textureFilterCaps =
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318 | D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
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319 | D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
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320 | D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
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321 | D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
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322 | D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
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323 | pCaps->TextureFilterCaps &= textureFilterCaps;
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324 | pCaps->CubeTextureFilterCaps &= textureFilterCaps;
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325 | pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
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326 |
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327 | pCaps->DevCaps &=
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328 | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
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329 | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
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330 | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
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331 | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
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332 | D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
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333 | D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
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334 | D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
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335 |
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336 | pCaps->ShadeCaps &=
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337 | D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
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338 | D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
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339 |
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340 | pCaps->RasterCaps &=
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341 | D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
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342 | D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
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343 | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
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344 | D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
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345 | D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
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346 | D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
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347 |
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348 | pCaps->DevCaps2 &=
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349 | D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
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350 | D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
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351 | D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
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352 |
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353 | pCaps->Caps2 &=
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354 | D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
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355 | D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
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356 |
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357 | pCaps->VertexProcessingCaps &=
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358 | D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
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359 | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
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360 | D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
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361 |
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362 | pCaps->TextureCaps &=
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363 | D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
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364 | D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
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365 | D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
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366 | D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
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367 | D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
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368 | D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
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369 |
|
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370 | pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
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371 | pCaps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs);
|
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372 | }
|
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373 |
|
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374 | static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
|
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375 | IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
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376 | HRESULT hrc = D3D_OK;
|
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377 | WINED3DCAPS *pWineCaps;
|
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378 |
|
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379 | TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps);
|
---|
380 |
|
---|
381 | if(NULL == pCaps){
|
---|
382 | return D3DERR_INVALIDCALL;
|
---|
383 | }
|
---|
384 | pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
|
---|
385 | if(pWineCaps == NULL){
|
---|
386 | return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
|
---|
387 | }
|
---|
388 | memset(pCaps, 0, sizeof(*pCaps));
|
---|
389 |
|
---|
390 | wined3d_mutex_lock();
|
---|
391 | hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
|
---|
392 | wined3d_mutex_unlock();
|
---|
393 |
|
---|
394 | WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
|
---|
395 | HeapFree(GetProcessHeap(), 0, pWineCaps);
|
---|
396 |
|
---|
397 | /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
|
---|
398 | pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
|
---|
399 |
|
---|
400 | filter_caps(pCaps);
|
---|
401 |
|
---|
402 | TRACE("(%p) returning %p\n", This, pCaps);
|
---|
403 | return hrc;
|
---|
404 | }
|
---|
405 |
|
---|
406 | static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9EX iface, UINT Adapter) {
|
---|
407 | IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
---|
408 | HMONITOR ret;
|
---|
409 |
|
---|
410 | TRACE("iface %p, adapter %u.\n", iface, Adapter);
|
---|
411 |
|
---|
412 | wined3d_mutex_lock();
|
---|
413 | ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
|
---|
414 | wined3d_mutex_unlock();
|
---|
415 |
|
---|
416 | return ret;
|
---|
417 | }
|
---|
418 |
|
---|
419 | static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9Impl_CreateDevice(IDirect3D9Ex *iface, UINT adapter,
|
---|
420 | D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
|
---|
421 | IDirect3DDevice9 **device)
|
---|
422 | {
|
---|
423 | IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
---|
424 | IDirect3DDevice9Impl *object;
|
---|
425 | HRESULT hr;
|
---|
426 |
|
---|
427 | TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
|
---|
428 | iface, adapter, device_type, focus_window, flags, parameters, device);
|
---|
429 |
|
---|
430 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
---|
431 | if (!object)
|
---|
432 | {
|
---|
433 | ERR("Failed to allocate device memory.\n");
|
---|
434 | return E_OUTOFMEMORY;
|
---|
435 | }
|
---|
436 |
|
---|
437 | hr = device_init(object, This->WineD3D, adapter, device_type, focus_window, flags, parameters);
|
---|
438 | if (FAILED(hr))
|
---|
439 | {
|
---|
440 | WARN("Failed to initialize device, hr %#x.\n", hr);
|
---|
441 | HeapFree(GetProcessHeap(), 0, object);
|
---|
442 | return hr;
|
---|
443 | }
|
---|
444 |
|
---|
445 | TRACE("Created device %p.\n", object);
|
---|
446 | *device = (IDirect3DDevice9 *)object;
|
---|
447 |
|
---|
448 | return D3D_OK;
|
---|
449 | }
|
---|
450 |
|
---|
451 | static UINT WINAPI IDirect3D9ExImpl_GetAdapterModeCountEx(IDirect3D9Ex *iface,
|
---|
452 | UINT adapter, const D3DDISPLAYMODEFILTER *filter)
|
---|
453 | {
|
---|
454 | FIXME("iface %p, adapter %u, filter %p stub!\n", iface, adapter, filter);
|
---|
455 |
|
---|
456 | return D3DERR_DRIVERINTERNALERROR;
|
---|
457 | }
|
---|
458 |
|
---|
459 | static HRESULT WINAPI IDirect3D9ExImpl_EnumAdapterModesEx(IDirect3D9Ex *iface,
|
---|
460 | UINT adapter, const D3DDISPLAYMODEFILTER *filter, UINT mode_idx, D3DDISPLAYMODEEX *mode)
|
---|
461 | {
|
---|
462 | FIXME("iface %p, adapter %u, filter %p, mode_idx %u, mode %p stub!\n",
|
---|
463 | iface, adapter, filter, mode_idx, mode);
|
---|
464 |
|
---|
465 | return D3DERR_DRIVERINTERNALERROR;
|
---|
466 | }
|
---|
467 |
|
---|
468 | static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterDisplayModeEx(IDirect3D9Ex *iface,
|
---|
469 | UINT adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
|
---|
470 | {
|
---|
471 | FIXME("iface %p, adapter %u, mode %p, rotation %p stub!\n",
|
---|
472 | iface, adapter, mode, rotation);
|
---|
473 |
|
---|
474 | return D3DERR_DRIVERINTERNALERROR;
|
---|
475 | }
|
---|
476 |
|
---|
477 | static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9ExImpl_CreateDeviceEx(IDirect3D9Ex *iface,
|
---|
478 | UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
|
---|
479 | D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, IDirect3DDevice9Ex **device)
|
---|
480 | {
|
---|
481 | FIXME("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x,\n"
|
---|
482 | "parameters %p, mode %p, device %p stub!\n",
|
---|
483 | iface, adapter, device_type, focus_window, flags,
|
---|
484 | parameters, mode, device);
|
---|
485 |
|
---|
486 | *device = NULL;
|
---|
487 |
|
---|
488 | return D3DERR_DRIVERINTERNALERROR;
|
---|
489 | }
|
---|
490 |
|
---|
491 | static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterLUID(IDirect3D9Ex *iface, UINT adapter, LUID *luid)
|
---|
492 | {
|
---|
493 | IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
|
---|
494 | WINED3DADAPTER_IDENTIFIER adapter_id;
|
---|
495 | HRESULT hr;
|
---|
496 |
|
---|
497 | TRACE("iface %p, adapter %u, luid %p.\n", iface, adapter, luid);
|
---|
498 |
|
---|
499 | adapter_id.driver_size = 0;
|
---|
500 | adapter_id.description_size = 0;
|
---|
501 | adapter_id.device_name_size = 0;
|
---|
502 |
|
---|
503 | wined3d_mutex_lock();
|
---|
504 | hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, adapter, 0, &adapter_id);
|
---|
505 | wined3d_mutex_unlock();
|
---|
506 |
|
---|
507 | memcpy(luid, &adapter_id.adapter_luid, sizeof(*luid));
|
---|
508 |
|
---|
509 | return hr;
|
---|
510 | }
|
---|
511 |
|
---|
512 |
|
---|
513 | const IDirect3D9ExVtbl Direct3D9_Vtbl =
|
---|
514 | {
|
---|
515 | /* IUnknown */
|
---|
516 | IDirect3D9Impl_QueryInterface,
|
---|
517 | IDirect3D9Impl_AddRef,
|
---|
518 | IDirect3D9Impl_Release,
|
---|
519 | /* IDirect3D9 */
|
---|
520 | IDirect3D9Impl_RegisterSoftwareDevice,
|
---|
521 | IDirect3D9Impl_GetAdapterCount,
|
---|
522 | IDirect3D9Impl_GetAdapterIdentifier,
|
---|
523 | IDirect3D9Impl_GetAdapterModeCount,
|
---|
524 | IDirect3D9Impl_EnumAdapterModes,
|
---|
525 | IDirect3D9Impl_GetAdapterDisplayMode,
|
---|
526 | IDirect3D9Impl_CheckDeviceType,
|
---|
527 | IDirect3D9Impl_CheckDeviceFormat,
|
---|
528 | IDirect3D9Impl_CheckDeviceMultiSampleType,
|
---|
529 | IDirect3D9Impl_CheckDepthStencilMatch,
|
---|
530 | IDirect3D9Impl_CheckDeviceFormatConversion,
|
---|
531 | IDirect3D9Impl_GetDeviceCaps,
|
---|
532 | IDirect3D9Impl_GetAdapterMonitor,
|
---|
533 | IDirect3D9Impl_CreateDevice,
|
---|
534 | /* IDirect3D9Ex */
|
---|
535 | IDirect3D9ExImpl_GetAdapterModeCountEx,
|
---|
536 | IDirect3D9ExImpl_EnumAdapterModesEx,
|
---|
537 | IDirect3D9ExImpl_GetAdapterDisplayModeEx,
|
---|
538 | IDirect3D9ExImpl_CreateDeviceEx,
|
---|
539 | IDirect3D9ExImpl_GetAdapterLUID
|
---|
540 |
|
---|
541 | };
|
---|