VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/directx.c@ 39602

Last change on this file since 39602 was 39602, checked in by vboxsync, 13 years ago

wine/XPDM: 1. Additional swapchain creation fixes 2. De-libwine'ize wined3d 3. Single context per swapchain 4. wine & crOgl current context sync fixes 5. Proper Get/ReleaseDC handling

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File size: 25.6 KB
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1/*
2 * IDirect3D9 implementation
3 *
4 * Copyright 2002 Jason Edmeades
5 * Copyright 2005 Oliver Stieber
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22/*
23 * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
24 * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
25 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
26 * a choice of LGPL license versions is made available with the language indicating
27 * that LGPLv2 or any later version may be used, or where a choice of which version
28 * of the LGPL is applied is otherwise unspecified.
29 */
30
31#include "config.h"
32#include "d3d9_private.h"
33
34#include <iprt/cdefs.h>
35
36WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
37
38/* IDirect3D9 IUnknown parts follow: */
39static HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9EX iface, REFIID riid, LPVOID* ppobj)
40{
41 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
42
43 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
44
45 if (IsEqualGUID(riid, &IID_IUnknown)
46 || IsEqualGUID(riid, &IID_IDirect3D9)) {
47 IDirect3D9Ex_AddRef(iface);
48 *ppobj = This;
49 TRACE("Returning IDirect3D9 interface at %p\n", *ppobj);
50 return S_OK;
51 } else if(IsEqualGUID(riid, &IID_IDirect3D9Ex)) {
52 if(This->extended) {
53 *ppobj = This;
54 TRACE("Returning IDirect3D9Ex interface at %p\n", *ppobj);
55 IDirect3D9Ex_AddRef((IDirect3D9Ex *)*ppobj);
56 return S_OK;
57 } else {
58 WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex\n");
59 WARN("Returning E_NOINTERFACE\n");
60 *ppobj = NULL;
61 ERR_D3D();
62 return E_NOINTERFACE;
63 }
64 }
65
66 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
67 *ppobj = NULL;
68 ERR_D3D();
69 return E_NOINTERFACE;
70}
71
72static ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9EX iface) {
73 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
74 ULONG ref = InterlockedIncrement(&This->ref);
75
76 TRACE("%p increasing refcount to %u.\n", iface, ref);
77
78 return ref;
79}
80
81static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9EX iface) {
82 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
83 ULONG ref = InterlockedDecrement(&This->ref);
84
85 TRACE("%p decreasing refcount to %u.\n", iface, ref);
86
87 if (ref == 0) {
88 wined3d_mutex_lock();
89 IWineD3D_Release(This->WineD3D);
90 wined3d_mutex_unlock();
91
92 HeapFree(GetProcessHeap(), 0, This);
93 }
94
95 return ref;
96}
97
98/* IDirect3D9 Interface follow: */
99static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9EX iface, void* pInitializeFunction) {
100 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
101 HRESULT hr;
102
103 TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction);
104
105 wined3d_mutex_lock();
106 hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
107 wined3d_mutex_unlock();
108
109 ASSERT_D3D(hr == S_OK);
110
111 return hr;
112}
113
114static UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9EX iface) {
115 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
116 HRESULT hr;
117
118 TRACE("iface %p.\n", iface);
119
120 wined3d_mutex_lock();
121 hr = IWineD3D_GetAdapterCount(This->WineD3D);
122 wined3d_mutex_unlock();
123
124 ASSERT_D3D(hr == S_OK);
125
126 return hr;
127}
128
129static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9EX iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) {
130 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
131 WINED3DADAPTER_IDENTIFIER adapter_id;
132 HRESULT hr;
133
134 TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
135 iface, Adapter, Flags, pIdentifier);
136
137 adapter_id.driver = pIdentifier->Driver;
138 adapter_id.driver_size = sizeof(pIdentifier->Driver);
139 adapter_id.description = pIdentifier->Description;
140 adapter_id.description_size = sizeof(pIdentifier->Description);
141 adapter_id.device_name = pIdentifier->DeviceName;
142 adapter_id.device_name_size = sizeof(pIdentifier->DeviceName);
143
144 wined3d_mutex_lock();
145 hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
146 wined3d_mutex_unlock();
147
148 pIdentifier->DriverVersion = adapter_id.driver_version;
149 pIdentifier->VendorId = adapter_id.vendor_id;
150 pIdentifier->DeviceId = adapter_id.device_id;
151 pIdentifier->SubSysId = adapter_id.subsystem_id;
152 pIdentifier->Revision = adapter_id.revision;
153 memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier));
154 pIdentifier->WHQLLevel = adapter_id.whql_level;
155
156 ASSERT_D3D(hr == S_OK);
157
158 return hr;
159}
160
161static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format) {
162 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
163 HRESULT hr;
164
165 TRACE("iface %p, adapter %u, format %#x.\n", iface, Adapter, Format);
166
167 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
168 if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) {
169 ERR_D3D();
170 return 0;
171 }
172
173 wined3d_mutex_lock();
174 hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format));
175 wined3d_mutex_unlock();
176
177 ASSERT_D3D(hr == S_OK);
178 return hr;
179}
180
181static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
182 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
183 HRESULT hr;
184
185 TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n",
186 iface, Adapter, Format, Mode, pMode);
187
188 /* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
189 It's supposed to fail anyway, so no harm returning failure. */
190 if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5)
191 {
192 ERR_D3D();
193 return D3DERR_INVALIDCALL;
194 }
195
196 wined3d_mutex_lock();
197 hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format),
198 Mode, (WINED3DDISPLAYMODE *) pMode);
199 wined3d_mutex_unlock();
200
201 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
202
203 ASSERT_D3D(hr == S_OK);
204 return hr;
205}
206
207static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
208 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
209 HRESULT hr;
210
211 TRACE("iface %p, adapter %u, mode %p.\n", iface, Adapter, pMode);
212
213 wined3d_mutex_lock();
214 hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
215 wined3d_mutex_unlock();
216
217 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
218
219 ASSERT_D3D(hr == S_OK);
220 return hr;
221}
222
223static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(IDirect3D9Ex *iface, UINT Adapter,
224 D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed)
225{
226 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
227 HRESULT hr;
228
229 TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
230 iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed);
231
232 wined3d_mutex_lock();
233 hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
234 wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
235 wined3d_mutex_unlock();
236
237 ASSERT_D3D(hr == S_OK);
238 return hr;
239}
240
241static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType,
242 D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat)
243{
244 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
245 HRESULT hr;
246 WINED3DRESOURCETYPE WineD3DRType;
247
248 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
249 iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
250
251 /* This format is nothing special and it is supported perfectly.
252 * However, ati and nvidia driver on windows do not mark this format as
253 * supported (tested with the dxCapsViewer) and pretending to
254 * support this format uncovers a bug in Battlefield 1942 (fonts are missing)
255 * So do the same as Windows drivers and pretend not to support it on dx8 and 9
256 */
257 if(CheckFormat == D3DFMT_R8G8B8)
258 {
259 WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n");
260 ERR_D3D();
261 return D3DERR_NOTAVAILABLE;
262 }
263
264 switch(RType) {
265 case D3DRTYPE_VERTEXBUFFER:
266 case D3DRTYPE_INDEXBUFFER:
267 WineD3DRType = WINED3DRTYPE_BUFFER;
268 break;
269
270 default:
271 WineD3DRType = RType;
272 break;
273 }
274
275 wined3d_mutex_lock();
276 hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
277 Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
278 wined3d_mutex_unlock();
279
280 ASSERT_D3D(hr == S_OK);
281 return hr;
282}
283
284static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT Adapter,
285 D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType,
286 DWORD *pQualityLevels)
287{
288 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
289 HRESULT hr;
290
291 TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n",
292 iface, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType, pQualityLevels);
293
294 wined3d_mutex_lock();
295 hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
296 wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels);
297 wined3d_mutex_unlock();
298
299 ASSERT_D3D(hr == S_OK);
300 return hr;
301}
302
303static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT Adapter,
304 D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
305{
306 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
307 HRESULT hr;
308
309 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
310 iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
311
312 wined3d_mutex_lock();
313 hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
314 wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
315 wined3dformat_from_d3dformat(DepthStencilFormat));
316 wined3d_mutex_unlock();
317
318 ASSERT_D3D(hr == S_OK);
319 return hr;
320}
321
322static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) {
323 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
324 HRESULT hr;
325
326 TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n",
327 iface, Adapter, DeviceType, SourceFormat, TargetFormat);
328
329 wined3d_mutex_lock();
330 hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType,
331 wined3dformat_from_d3dformat(SourceFormat), wined3dformat_from_d3dformat(TargetFormat));
332 wined3d_mutex_unlock();
333
334 ASSERT_D3D(hr == S_OK);
335 return hr;
336}
337
338void filter_caps(D3DCAPS9* pCaps)
339{
340
341 DWORD textureFilterCaps =
342 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
343 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
344 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
345 D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
346 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
347 pCaps->TextureFilterCaps &= textureFilterCaps;
348 pCaps->CubeTextureFilterCaps &= textureFilterCaps;
349 pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
350
351 pCaps->DevCaps &=
352 D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
353 D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
354 D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
355 D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
356 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
357 D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
358 D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
359
360 pCaps->ShadeCaps &=
361 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
362 D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
363
364 pCaps->RasterCaps &=
365 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
366 D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
367 D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
368 D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
369 D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
370 D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
371
372 pCaps->DevCaps2 &=
373 D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
374 D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
375 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
376
377 pCaps->Caps2 &=
378 D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
379 D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
380
381 pCaps->VertexProcessingCaps &=
382 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
383 D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
384 D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
385
386 pCaps->TextureCaps &=
387 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
388 D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
389 D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
390 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
391 D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
392 D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
393
394 pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
395 pCaps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs);
396}
397
398#ifndef VBOX_WINE_WITHOUT_LIBWINE
399#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001
400#define D3DPMISCCAPS_FOGINFVF 0x00002000
401#define D3DPRASTERCAPS_SUBPIXEL 0x00000020
402#define D3DPRASTERCAPS_STIPPLE 0x00000200
403#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008
404#endif
405
406static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) {
407 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
408 HRESULT hrc = D3D_OK;
409 WINED3DCAPS *pWineCaps;
410
411 TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps);
412
413 if(NULL == pCaps){
414 return D3DERR_INVALIDCALL;
415 }
416 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
417 if(pWineCaps == NULL){
418 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
419 }
420 memset(pCaps, 0, sizeof(*pCaps));
421
422 wined3d_mutex_lock();
423 hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
424 wined3d_mutex_unlock();
425
426 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
427 HeapFree(GetProcessHeap(), 0, pWineCaps);
428
429 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
430 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
431
432 filter_caps(pCaps);
433
434 /* fixup caps */
435#ifdef VBOX_WITH_WDDM
436 /* needed for Windows Media Player to work properly */
437 pCaps->Caps |= D3DCAPS_READ_SCANLINE;
438 pCaps->Caps2 |= 0x00080000 /*D3DCAPS2_CANRENDERWINDOWED*/;
439 pCaps->Caps2 |= D3DCAPS2_CANSHARERESOURCE;
440 pCaps->DevCaps |= D3DDEVCAPS_FLOATTLVERTEX /* <- must be set according to the docs */
441 /*| D3DDEVCAPS_HWVERTEXBUFFER | D3DDEVCAPS_HWINDEXBUFFER | D3DDEVCAPS_SUBVOLUMELOCK */;
442 pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_INDEPENDENTWRITEMASKS
443 | D3DPMISCCAPS_FOGINFVF
444 | D3DPMISCCAPS_SEPARATEALPHABLEND | D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS;
445 pCaps->RasterCaps |= D3DPRASTERCAPS_SUBPIXEL | D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ZBIAS | D3DPRASTERCAPS_COLORPERSPECTIVE /* keep */;
446 pCaps->TextureCaps |= D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE;
447 pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE;
448 pCaps->VolumeTextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE;
449 pCaps->StencilCaps |= D3DSTENCILCAPS_TWOSIDED;
450 pCaps->DeclTypes |= D3DDTCAPS_FLOAT16_2 | D3DDTCAPS_FLOAT16_4;
451 pCaps->VertexTextureFilterCaps |= D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MAGFPOINT;
452 pCaps->GuardBandLeft = -8192.;
453 pCaps->GuardBandTop = -8192.;
454 pCaps->GuardBandRight = 8192.;
455 pCaps->GuardBandBottom = 8192.;
456 pCaps->VS20Caps.DynamicFlowControlDepth = 24;
457 pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
458 pCaps->PS20Caps.DynamicFlowControlDepth = 24;
459 pCaps->PS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
460#endif
461 /* workaround for wine not returning InstructionSlots correctly for shaders v3.0 */
462 if ((pCaps->VertexShaderVersion & 0xff00) == 0x0300)
463 {
464 pCaps->MaxVertexShader30InstructionSlots = RT_MIN(32768, pCaps->MaxVertexShader30InstructionSlots);
465 pCaps->MaxPixelShader30InstructionSlots = RT_MIN(32768, pCaps->MaxPixelShader30InstructionSlots);
466 }
467#if defined(DEBUG)
468 if ((pCaps->VertexShaderVersion & 0xff00) == 0x0300)
469 {
470 ASSERT_D3D(pCaps->MaxVertexShader30InstructionSlots >= 512);
471 ASSERT_D3D(pCaps->MaxVertexShader30InstructionSlots <= 32768);
472 ASSERT_D3D(pCaps->MaxPixelShader30InstructionSlots >= 512);
473 ASSERT_D3D(pCaps->MaxPixelShader30InstructionSlots <= 32768);
474 }
475 else if ((pCaps->VertexShaderVersion & 0xff00) == 0x0200)
476 {
477 ASSERT_D3D(pCaps->MaxVertexShader30InstructionSlots == 0);
478 ASSERT_D3D(pCaps->MaxPixelShader30InstructionSlots == 0);
479 }
480 else
481 {
482 ERR_D3D();
483 }
484#endif
485
486 TRACE("(%p) returning %p\n", This, pCaps);
487
488 ASSERT_D3D(hrc == S_OK);
489 return hrc;
490}
491
492static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9EX iface, UINT Adapter) {
493 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
494 HMONITOR ret;
495
496 TRACE("iface %p, adapter %u.\n", iface, Adapter);
497
498 wined3d_mutex_lock();
499 ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
500 wined3d_mutex_unlock();
501
502 ASSERT_D3D(ret);
503 return ret;
504}
505
506static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9Impl_CreateDevice(IDirect3D9Ex *iface, UINT adapter,
507 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
508 IDirect3DDevice9 **device)
509{
510 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
511 IDirect3DDevice9Impl *object;
512 HRESULT hr;
513
514 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
515 iface, adapter, device_type, focus_window, flags, parameters, device);
516
517 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
518 if (!object)
519 {
520 ERR("Failed to allocate device memory.\n");
521 ERR_D3D();
522 return E_OUTOFMEMORY;
523 }
524
525 hr = device_init(object, This->WineD3D, adapter, device_type, focus_window, flags, parameters);
526 if (FAILED(hr))
527 {
528 ERR_D3D();
529 WARN("Failed to initialize device, hr %#x.\n", hr);
530 HeapFree(GetProcessHeap(), 0, object);
531 return hr;
532 }
533
534 TRACE("Created device %p.\n", object);
535 *device = (IDirect3DDevice9 *)object;
536
537 return D3D_OK;
538}
539
540static UINT WINAPI IDirect3D9ExImpl_GetAdapterModeCountEx(IDirect3D9Ex *iface,
541 UINT adapter, const D3DDISPLAYMODEFILTER *filter)
542{
543 FIXME("iface %p, adapter %u, filter %p stub!\n", iface, adapter, filter);
544
545 ERR_D3D();
546 return D3DERR_DRIVERINTERNALERROR;
547}
548
549static HRESULT WINAPI IDirect3D9ExImpl_EnumAdapterModesEx(IDirect3D9Ex *iface,
550 UINT adapter, const D3DDISPLAYMODEFILTER *filter, UINT mode_idx, D3DDISPLAYMODEEX *mode)
551{
552 FIXME("iface %p, adapter %u, filter %p, mode_idx %u, mode %p stub!\n",
553 iface, adapter, filter, mode_idx, mode);
554
555 ERR_D3D();
556 return D3DERR_DRIVERINTERNALERROR;
557}
558
559static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterDisplayModeEx(IDirect3D9Ex *iface,
560 UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation)
561{
562 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
563 HRESULT hr;
564
565 TRACE("iface %p, adapter %u, mode %p, rotation %p", iface, Adapter, pMode, pRotation);
566
567 wined3d_mutex_lock();
568 hr = IWineD3D_GetAdapterDisplayModeEx(This->WineD3D, Adapter, (WINED3DDISPLAYMODEEX *) pMode, (WINED3DDISPLAYROTATION *) pRotation);
569 wined3d_mutex_unlock();
570
571 if (SUCCEEDED(hr))
572 {
573 pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
574 }
575
576/*
577 if (mode)
578 {
579 D3DDISPLAYMODE* d3dmode;
580
581 if (mode->Size != sizeof(D3DDISPLAYMODEEX))
582 {
583 WARN("Invalid mode->Size %u expected %u", mode->Size, sizeof(D3DDISPLAYMODEEX));
584 return D3DERR_INVALIDCALL;
585 }
586
587 wined3d_mutex_lock();
588 hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) &d3dmode);
589 wined3d_mutex_unlock();
590
591 if (SUCCEEDED(hr))
592 {
593 mode->Width = d3dmode.Width;
594 mode->Height = d3dmode.Height;
595 mode->RefreshRate = d3dmode.RefreshRate;
596 mode->Format = d3dformat_from_wined3dformat(d3dmode.Format);
597 mode->ScanLineOrdering = D3DSCANLINEORDERING_PROGRESSIVE; //D3DSCANLINEORDERING_INTERLACED
598 }
599 }
600 else
601 {
602 hr = WINED3D_OK;
603 }
604
605 if (rotation)
606 {
607 *rotation = D3DDISPLAYROTATION_IDENTITY;
608 }
609*/
610 ASSERT_D3D(hr == S_OK);
611 return hr;
612}
613
614static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9ExImpl_CreateDeviceEx(IDirect3D9Ex *iface,
615 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
616 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, IDirect3DDevice9Ex **device)
617{
618 FIXME("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x,\n"
619 "parameters %p, mode %p, device %p stub!\n",
620 iface, adapter, device_type, focus_window, flags,
621 parameters, mode, device);
622
623 *device = NULL;
624
625 ERR_D3D();
626 return D3DERR_DRIVERINTERNALERROR;
627}
628
629static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterLUID(IDirect3D9Ex *iface, UINT adapter, LUID *luid)
630{
631 IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
632 WINED3DADAPTER_IDENTIFIER adapter_id;
633 HRESULT hr;
634
635 TRACE("iface %p, adapter %u, luid %p.\n", iface, adapter, luid);
636
637 adapter_id.driver_size = 0;
638 adapter_id.description_size = 0;
639 adapter_id.device_name_size = 0;
640
641 wined3d_mutex_lock();
642 hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, adapter, 0, &adapter_id);
643 wined3d_mutex_unlock();
644
645 memcpy(luid, &adapter_id.adapter_luid, sizeof(*luid));
646
647 ASSERT_D3D(hr == S_OK);
648 return hr;
649}
650
651
652const IDirect3D9ExVtbl Direct3D9_Vtbl =
653{
654 /* IUnknown */
655 IDirect3D9Impl_QueryInterface,
656 IDirect3D9Impl_AddRef,
657 IDirect3D9Impl_Release,
658 /* IDirect3D9 */
659 IDirect3D9Impl_RegisterSoftwareDevice,
660 IDirect3D9Impl_GetAdapterCount,
661 IDirect3D9Impl_GetAdapterIdentifier,
662 IDirect3D9Impl_GetAdapterModeCount,
663 IDirect3D9Impl_EnumAdapterModes,
664 IDirect3D9Impl_GetAdapterDisplayMode,
665 IDirect3D9Impl_CheckDeviceType,
666 IDirect3D9Impl_CheckDeviceFormat,
667 IDirect3D9Impl_CheckDeviceMultiSampleType,
668 IDirect3D9Impl_CheckDepthStencilMatch,
669 IDirect3D9Impl_CheckDeviceFormatConversion,
670 IDirect3D9Impl_GetDeviceCaps,
671 IDirect3D9Impl_GetAdapterMonitor,
672 IDirect3D9Impl_CreateDevice,
673 /* IDirect3D9Ex */
674 IDirect3D9ExImpl_GetAdapterModeCountEx,
675 IDirect3D9ExImpl_EnumAdapterModesEx,
676 IDirect3D9ExImpl_GetAdapterDisplayModeEx,
677 IDirect3D9ExImpl_CreateDeviceEx,
678 IDirect3D9ExImpl_GetAdapterLUID
679
680};
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