VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/texture.c@ 16684

Last change on this file since 16684 was 16477, checked in by vboxsync, 16 years ago

LGPL disclaimer by filemuncher

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1/*
2 * IDirect3DTexture9 implementation
3 *
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23/*
24 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
25 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
26 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
27 * a choice of LGPL license versions is made available with the language indicating
28 * that LGPLv2 or any later version may be used, or where a choice of which version
29 * of the LGPL is applied is otherwise unspecified.
30 */
31
32#include "config.h"
33#include "d3d9_private.h"
34
35WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
36
37/* IDirect3DTexture9 IUnknown parts follow: */
38static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
39 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
40
41 if (IsEqualGUID(riid, &IID_IUnknown)
42 || IsEqualGUID(riid, &IID_IDirect3DResource9)
43 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
44 || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
45 IDirect3DTexture9_AddRef(iface);
46 *ppobj = This;
47 return S_OK;
48 }
49
50 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
51 *ppobj = NULL;
52 return E_NOINTERFACE;
53}
54
55static ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
56 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
57 ULONG ref = InterlockedIncrement(&This->ref);
58
59 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
60
61 return ref;
62}
63
64static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
65 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
66 ULONG ref = InterlockedDecrement(&This->ref);
67
68 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
69
70 if (ref == 0) {
71 EnterCriticalSection(&d3d9_cs);
72 IWineD3DTexture_Destroy(This->wineD3DTexture, D3D9CB_DestroySurface);
73 LeaveCriticalSection(&d3d9_cs);
74 IDirect3DDevice9Ex_Release(This->parentDevice);
75 HeapFree(GetProcessHeap(), 0, This);
76 }
77 return ref;
78}
79
80/* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
81static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
82 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
83 HRESULT hr;
84 TRACE("(%p) Relay\n", This);
85
86 EnterCriticalSection(&d3d9_cs);
87 hr = IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
88 LeaveCriticalSection(&d3d9_cs);
89 return hr;
90}
91
92static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
93 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
94 HRESULT hr;
95 TRACE("(%p) Relay\n", This);
96
97 EnterCriticalSection(&d3d9_cs);
98 hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
99 LeaveCriticalSection(&d3d9_cs);
100 return hr;
101}
102
103static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
104 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
105 HRESULT hr;
106 TRACE("(%p) Relay\n", This);
107
108 EnterCriticalSection(&d3d9_cs);
109 hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
110 LeaveCriticalSection(&d3d9_cs);
111 return hr;
112}
113
114static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
115 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
116 HRESULT hr;
117 TRACE("(%p) Relay\n", This);
118
119 EnterCriticalSection(&d3d9_cs);
120 hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
121 LeaveCriticalSection(&d3d9_cs);
122 return hr;
123}
124
125static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
126 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
127 DWORD ret;
128 TRACE("(%p) Relay\n", This);
129
130 EnterCriticalSection(&d3d9_cs);
131 ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
132 LeaveCriticalSection(&d3d9_cs);
133 return ret;
134}
135
136static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
137 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
138 DWORD ret;
139 TRACE("(%p) Relay\n", This);
140
141 EnterCriticalSection(&d3d9_cs);
142 ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
143 LeaveCriticalSection(&d3d9_cs);
144 return ret;
145}
146
147static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
148 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
149 TRACE("(%p) Relay\n", This);
150
151 EnterCriticalSection(&d3d9_cs);
152 IWineD3DTexture_PreLoad(This->wineD3DTexture);
153 LeaveCriticalSection(&d3d9_cs);
154}
155
156static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
157 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
158 HRESULT ret;
159 TRACE("(%p) Relay\n", This);
160
161 EnterCriticalSection(&d3d9_cs);
162 ret = IWineD3DTexture_GetType(This->wineD3DTexture);
163 LeaveCriticalSection(&d3d9_cs);
164 return ret;
165}
166
167/* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
168static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
169 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
170 DWORD ret;
171 TRACE("(%p) Relay\n", This);
172
173 EnterCriticalSection(&d3d9_cs);
174 ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
175 LeaveCriticalSection(&d3d9_cs);
176 return ret;
177}
178
179static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
180 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
181 DWORD ret;
182 TRACE("(%p) Relay\n", This);
183
184 EnterCriticalSection(&d3d9_cs);
185 ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
186 LeaveCriticalSection(&d3d9_cs);
187 return ret;
188}
189
190static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
191 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
192 DWORD ret;
193 TRACE("(%p) Relay\n", This);
194
195 EnterCriticalSection(&d3d9_cs);
196 ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
197 LeaveCriticalSection(&d3d9_cs);
198 return ret;
199}
200
201static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
202 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
203 HRESULT hr;
204 TRACE("(%p) Relay\n", This);
205
206 EnterCriticalSection(&d3d9_cs);
207 hr = IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
208 LeaveCriticalSection(&d3d9_cs);
209 return hr;
210}
211
212static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
213 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
214 D3DTEXTUREFILTERTYPE ret;
215 TRACE("(%p) Relay\n", This);
216
217 EnterCriticalSection(&d3d9_cs);
218 ret = (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
219 LeaveCriticalSection(&d3d9_cs);
220 return ret;
221}
222
223static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
224 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
225 TRACE("(%p) Relay\n", This);
226
227 EnterCriticalSection(&d3d9_cs);
228 IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
229 LeaveCriticalSection(&d3d9_cs);
230}
231
232/* IDirect3DTexture9 Interface follow: */
233static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
234 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
235
236 WINED3DSURFACE_DESC wined3ddesc;
237 UINT tmpInt = -1;
238 HRESULT hr;
239 TRACE("(%p) Relay\n", This);
240
241 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
242 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
243 wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
244 wined3ddesc.Usage = &pDesc->Usage;
245 wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
246 wined3ddesc.Size = &tmpInt; /* required for d3d8 */
247 wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
248 wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality;
249 wined3ddesc.Width = &pDesc->Width;
250 wined3ddesc.Height = &pDesc->Height;
251
252 EnterCriticalSection(&d3d9_cs);
253 hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
254 LeaveCriticalSection(&d3d9_cs);
255 return hr;
256}
257
258static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
259 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
260 HRESULT hrc = D3D_OK;
261 IWineD3DSurface *mySurface = NULL;
262
263 TRACE("(%p) Relay\n", This);
264 EnterCriticalSection(&d3d9_cs);
265 hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
266 if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
267 IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
268 IWineD3DSurface_Release(mySurface);
269 }
270 LeaveCriticalSection(&d3d9_cs);
271 return hrc;
272}
273
274static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
275 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
276 HRESULT hr;
277 TRACE("(%p) Relay\n", This);
278
279 EnterCriticalSection(&d3d9_cs);
280 hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
281 LeaveCriticalSection(&d3d9_cs);
282 return hr;
283}
284
285static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
286 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
287 HRESULT hr;
288 TRACE("(%p) Relay\n", This);
289
290 EnterCriticalSection(&d3d9_cs);
291 hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
292 LeaveCriticalSection(&d3d9_cs);
293 return hr;
294}
295
296static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
297 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
298 HRESULT hr;
299 TRACE("(%p) Relay\n", This);
300
301 EnterCriticalSection(&d3d9_cs);
302 hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
303 LeaveCriticalSection(&d3d9_cs);
304 return hr;
305}
306
307static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
308{
309 /* IUnknown */
310 IDirect3DTexture9Impl_QueryInterface,
311 IDirect3DTexture9Impl_AddRef,
312 IDirect3DTexture9Impl_Release,
313 /* IDirect3DResource9 */
314 IDirect3DTexture9Impl_GetDevice,
315 IDirect3DTexture9Impl_SetPrivateData,
316 IDirect3DTexture9Impl_GetPrivateData,
317 IDirect3DTexture9Impl_FreePrivateData,
318 IDirect3DTexture9Impl_SetPriority,
319 IDirect3DTexture9Impl_GetPriority,
320 IDirect3DTexture9Impl_PreLoad,
321 IDirect3DTexture9Impl_GetType,
322 /* IDirect3dBaseTexture9 */
323 IDirect3DTexture9Impl_SetLOD,
324 IDirect3DTexture9Impl_GetLOD,
325 IDirect3DTexture9Impl_GetLevelCount,
326 IDirect3DTexture9Impl_SetAutoGenFilterType,
327 IDirect3DTexture9Impl_GetAutoGenFilterType,
328 IDirect3DTexture9Impl_GenerateMipSubLevels,
329 /* IDirect3DTexture9 */
330 IDirect3DTexture9Impl_GetLevelDesc,
331 IDirect3DTexture9Impl_GetSurfaceLevel,
332 IDirect3DTexture9Impl_LockRect,
333 IDirect3DTexture9Impl_UnlockRect,
334 IDirect3DTexture9Impl_AddDirtyRect
335};
336
337
338/* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
339HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
340 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
341 IDirect3DTexture9Impl *object;
342 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
343 HRESULT hrc = D3D_OK;
344
345 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%#x), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
346
347 /* Allocate the storage for the device */
348 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
349
350 if (NULL == object) {
351 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
352 return D3DERR_OUTOFVIDEOMEMORY;
353 }
354
355 object->lpVtbl = &Direct3DTexture9_Vtbl;
356 object->ref = 1;
357 EnterCriticalSection(&d3d9_cs);
358 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
359 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface);
360 LeaveCriticalSection(&d3d9_cs);
361
362 if (FAILED(hrc)) {
363
364 /* free up object */
365 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
366 HeapFree(GetProcessHeap(), 0, object);
367 } else {
368 IDirect3DDevice9Ex_AddRef(iface);
369 object->parentDevice = iface;
370 *ppTexture= (LPDIRECT3DTEXTURE9) object;
371 TRACE("(%p) Created Texture %p, %p\n", This, object, object->wineD3DTexture);
372 }
373
374 return hrc;
375}
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