VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/texture.c@ 21731

Last change on this file since 21731 was 21731, checked in by vboxsync, 16 years ago

crOpenGL: update to wine 1.1.26

  • Property svn:eol-style set to native
File size: 13.7 KB
Line 
1/*
2 * IDirect3DTexture9 implementation
3 *
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23/*
24 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
25 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
26 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
27 * a choice of LGPL license versions is made available with the language indicating
28 * that LGPLv2 or any later version may be used, or where a choice of which version
29 * of the LGPL is applied is otherwise unspecified.
30 */
31
32#include "config.h"
33#include "d3d9_private.h"
34
35WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
36
37/* IDirect3DTexture9 IUnknown parts follow: */
38static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
39 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
40
41 if (IsEqualGUID(riid, &IID_IUnknown)
42 || IsEqualGUID(riid, &IID_IDirect3DResource9)
43 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
44 || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
45 IDirect3DTexture9_AddRef(iface);
46 *ppobj = This;
47 return S_OK;
48 }
49
50 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
51 *ppobj = NULL;
52 return E_NOINTERFACE;
53}
54
55static ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
56 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
57 ULONG ref = InterlockedIncrement(&This->ref);
58
59 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
60
61 return ref;
62}
63
64static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
65 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
66 ULONG ref = InterlockedDecrement(&This->ref);
67
68 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
69
70 if (ref == 0) {
71 EnterCriticalSection(&d3d9_cs);
72 IWineD3DTexture_Destroy(This->wineD3DTexture, D3D9CB_DestroySurface);
73 LeaveCriticalSection(&d3d9_cs);
74 IDirect3DDevice9Ex_Release(This->parentDevice);
75 HeapFree(GetProcessHeap(), 0, This);
76 }
77 return ref;
78}
79
80/* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
81static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
82 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
83 IWineD3DDevice *wined3d_device;
84 HRESULT hr;
85 TRACE("(%p) Relay\n", This);
86
87 EnterCriticalSection(&d3d9_cs);
88 hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
89 if (SUCCEEDED(hr))
90 {
91 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
92 IWineD3DDevice_Release(wined3d_device);
93 }
94 LeaveCriticalSection(&d3d9_cs);
95 return hr;
96}
97
98static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
99 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
100 HRESULT hr;
101 TRACE("(%p) Relay\n", This);
102
103 EnterCriticalSection(&d3d9_cs);
104 hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
105 LeaveCriticalSection(&d3d9_cs);
106 return hr;
107}
108
109static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
110 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
111 HRESULT hr;
112 TRACE("(%p) Relay\n", This);
113
114 EnterCriticalSection(&d3d9_cs);
115 hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
116 LeaveCriticalSection(&d3d9_cs);
117 return hr;
118}
119
120static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
121 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
122 HRESULT hr;
123 TRACE("(%p) Relay\n", This);
124
125 EnterCriticalSection(&d3d9_cs);
126 hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
127 LeaveCriticalSection(&d3d9_cs);
128 return hr;
129}
130
131static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
132 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
133 DWORD ret;
134 TRACE("(%p) Relay\n", This);
135
136 EnterCriticalSection(&d3d9_cs);
137 ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
138 LeaveCriticalSection(&d3d9_cs);
139 return ret;
140}
141
142static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
143 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
144 DWORD ret;
145 TRACE("(%p) Relay\n", This);
146
147 EnterCriticalSection(&d3d9_cs);
148 ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
149 LeaveCriticalSection(&d3d9_cs);
150 return ret;
151}
152
153static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
154 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
155 TRACE("(%p) Relay\n", This);
156
157 EnterCriticalSection(&d3d9_cs);
158 IWineD3DTexture_PreLoad(This->wineD3DTexture);
159 LeaveCriticalSection(&d3d9_cs);
160}
161
162static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
163 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
164 HRESULT ret;
165 TRACE("(%p) Relay\n", This);
166
167 EnterCriticalSection(&d3d9_cs);
168 ret = IWineD3DTexture_GetType(This->wineD3DTexture);
169 LeaveCriticalSection(&d3d9_cs);
170 return ret;
171}
172
173/* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
174static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
175 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
176 DWORD ret;
177 TRACE("(%p) Relay\n", This);
178
179 EnterCriticalSection(&d3d9_cs);
180 ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
181 LeaveCriticalSection(&d3d9_cs);
182 return ret;
183}
184
185static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
186 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
187 DWORD ret;
188 TRACE("(%p) Relay\n", This);
189
190 EnterCriticalSection(&d3d9_cs);
191 ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
192 LeaveCriticalSection(&d3d9_cs);
193 return ret;
194}
195
196static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
197 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
198 DWORD ret;
199 TRACE("(%p) Relay\n", This);
200
201 EnterCriticalSection(&d3d9_cs);
202 ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
203 LeaveCriticalSection(&d3d9_cs);
204 return ret;
205}
206
207static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
208 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
209 HRESULT hr;
210 TRACE("(%p) Relay\n", This);
211
212 EnterCriticalSection(&d3d9_cs);
213 hr = IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
214 LeaveCriticalSection(&d3d9_cs);
215 return hr;
216}
217
218static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
219 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
220 D3DTEXTUREFILTERTYPE ret;
221 TRACE("(%p) Relay\n", This);
222
223 EnterCriticalSection(&d3d9_cs);
224 ret = (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
225 LeaveCriticalSection(&d3d9_cs);
226 return ret;
227}
228
229static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
230 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
231 TRACE("(%p) Relay\n", This);
232
233 EnterCriticalSection(&d3d9_cs);
234 IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
235 LeaveCriticalSection(&d3d9_cs);
236}
237
238/* IDirect3DTexture9 Interface follow: */
239static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
240 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
241 WINED3DSURFACE_DESC wined3ddesc;
242 HRESULT hr;
243
244 TRACE("(%p) Relay\n", This);
245
246 EnterCriticalSection(&d3d9_cs);
247 hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
248 LeaveCriticalSection(&d3d9_cs);
249
250 if (SUCCEEDED(hr))
251 {
252 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
253 pDesc->Type = wined3ddesc.resource_type;
254 pDesc->Usage = wined3ddesc.usage;
255 pDesc->Pool = wined3ddesc.pool;
256 pDesc->MultiSampleType = wined3ddesc.multisample_type;
257 pDesc->MultiSampleQuality = wined3ddesc.multisample_quality;
258 pDesc->Width = wined3ddesc.width;
259 pDesc->Height = wined3ddesc.height;
260 }
261
262 return hr;
263}
264
265static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
266 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
267 HRESULT hrc = D3D_OK;
268 IWineD3DSurface *mySurface = NULL;
269
270 TRACE("(%p) Relay\n", This);
271 EnterCriticalSection(&d3d9_cs);
272 hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
273 if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
274 IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
275 IWineD3DSurface_Release(mySurface);
276 }
277 LeaveCriticalSection(&d3d9_cs);
278 return hrc;
279}
280
281static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
282 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
283 HRESULT hr;
284 TRACE("(%p) Relay\n", This);
285
286 EnterCriticalSection(&d3d9_cs);
287 hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
288 LeaveCriticalSection(&d3d9_cs);
289 return hr;
290}
291
292static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
293 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
294 HRESULT hr;
295 TRACE("(%p) Relay\n", This);
296
297 EnterCriticalSection(&d3d9_cs);
298 hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
299 LeaveCriticalSection(&d3d9_cs);
300 return hr;
301}
302
303static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
304 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
305 HRESULT hr;
306 TRACE("(%p) Relay\n", This);
307
308 EnterCriticalSection(&d3d9_cs);
309 hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
310 LeaveCriticalSection(&d3d9_cs);
311 return hr;
312}
313
314static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
315{
316 /* IUnknown */
317 IDirect3DTexture9Impl_QueryInterface,
318 IDirect3DTexture9Impl_AddRef,
319 IDirect3DTexture9Impl_Release,
320 /* IDirect3DResource9 */
321 IDirect3DTexture9Impl_GetDevice,
322 IDirect3DTexture9Impl_SetPrivateData,
323 IDirect3DTexture9Impl_GetPrivateData,
324 IDirect3DTexture9Impl_FreePrivateData,
325 IDirect3DTexture9Impl_SetPriority,
326 IDirect3DTexture9Impl_GetPriority,
327 IDirect3DTexture9Impl_PreLoad,
328 IDirect3DTexture9Impl_GetType,
329 /* IDirect3dBaseTexture9 */
330 IDirect3DTexture9Impl_SetLOD,
331 IDirect3DTexture9Impl_GetLOD,
332 IDirect3DTexture9Impl_GetLevelCount,
333 IDirect3DTexture9Impl_SetAutoGenFilterType,
334 IDirect3DTexture9Impl_GetAutoGenFilterType,
335 IDirect3DTexture9Impl_GenerateMipSubLevels,
336 /* IDirect3DTexture9 */
337 IDirect3DTexture9Impl_GetLevelDesc,
338 IDirect3DTexture9Impl_GetSurfaceLevel,
339 IDirect3DTexture9Impl_LockRect,
340 IDirect3DTexture9Impl_UnlockRect,
341 IDirect3DTexture9Impl_AddDirtyRect
342};
343
344
345/* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
346HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
347 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
348 IDirect3DTexture9Impl *object;
349 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
350 HRESULT hrc = D3D_OK;
351
352 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%#x), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
353
354 /* Allocate the storage for the device */
355 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
356
357 if (NULL == object) {
358 ERR("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
359 return D3DERR_OUTOFVIDEOMEMORY;
360 }
361
362 object->lpVtbl = &Direct3DTexture9_Vtbl;
363 object->ref = 1;
364 EnterCriticalSection(&d3d9_cs);
365 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
366 wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, (IUnknown *)object);
367 LeaveCriticalSection(&d3d9_cs);
368 if (FAILED(hrc)) {
369
370 /* free up object */
371 WARN("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
372 HeapFree(GetProcessHeap(), 0, object);
373 } else {
374 IDirect3DDevice9Ex_AddRef(iface);
375 object->parentDevice = iface;
376 *ppTexture= (LPDIRECT3DTEXTURE9) object;
377 TRACE("(%p) Created Texture %p, %p\n", This, object, object->wineD3DTexture);
378 }
379
380 return hrc;
381}
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