VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/vertexbuffer.c@ 19678

Last change on this file since 19678 was 19678, checked in by vboxsync, 16 years ago

opengl: update wine to 1.1.21, add d3d9.dll to build list

  • Property svn:eol-style set to native
File size: 10.0 KB
Line 
1/*
2 * IDirect3DVertexBuffer9 implementation
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2002-2004 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23/*
24 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
25 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
26 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
27 * a choice of LGPL license versions is made available with the language indicating
28 * that LGPLv2 or any later version may be used, or where a choice of which version
29 * of the LGPL is applied is otherwise unspecified.
30 */
31
32#include "config.h"
33#include "d3d9_private.h"
34
35WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
36
37/* IDirect3DVertexBuffer9 IUnknown parts follow: */
38static HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
39 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
40
41 if (IsEqualGUID(riid, &IID_IUnknown)
42 || IsEqualGUID(riid, &IID_IDirect3DResource9)
43 || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) {
44 IDirect3DVertexBuffer9_AddRef(iface);
45 *ppobj = This;
46 return S_OK;
47 }
48
49 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
50 *ppobj = NULL;
51 return E_NOINTERFACE;
52}
53
54static ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
55 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
56 ULONG ref = InterlockedIncrement(&This->ref);
57
58 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
59
60 return ref;
61}
62
63static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
64 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
65 ULONG ref = InterlockedDecrement(&This->ref);
66
67 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
68
69 if (ref == 0) {
70 EnterCriticalSection(&d3d9_cs);
71 IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
72 LeaveCriticalSection(&d3d9_cs);
73 IDirect3DDevice9Ex_Release(This->parentDevice);
74 HeapFree(GetProcessHeap(), 0, This);
75 }
76 return ref;
77}
78
79/* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
80static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
81 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
82 IWineD3DDevice *wined3d_device;
83 HRESULT hr;
84 TRACE("(%p) Relay\n", This);
85
86 EnterCriticalSection(&d3d9_cs);
87 hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
88 if (SUCCEEDED(hr))
89 {
90 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
91 IWineD3DDevice_Release(wined3d_device);
92 }
93 LeaveCriticalSection(&d3d9_cs);
94 return hr;
95}
96
97static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
98 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
99 HRESULT hr;
100
101 TRACE("(%p) Relay\n", This);
102
103 EnterCriticalSection(&d3d9_cs);
104 hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
105 LeaveCriticalSection(&d3d9_cs);
106
107 return hr;
108}
109
110static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
111 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
112 HRESULT hr;
113 TRACE("(%p) Relay\n", This);
114
115 EnterCriticalSection(&d3d9_cs);
116 hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
117 LeaveCriticalSection(&d3d9_cs);
118 return hr;
119}
120
121static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
122 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
123 HRESULT hr;
124 TRACE("(%p) Relay\n", This);
125
126 EnterCriticalSection(&d3d9_cs);
127 hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
128 LeaveCriticalSection(&d3d9_cs);
129 return hr;
130}
131
132static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
133 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
134 HRESULT hr;
135 TRACE("(%p) Relay\n", This);
136
137 EnterCriticalSection(&d3d9_cs);
138 hr = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
139 LeaveCriticalSection(&d3d9_cs);
140 return hr;
141}
142
143static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
144 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
145 HRESULT hr;
146 TRACE("(%p) Relay\n", This);
147
148 EnterCriticalSection(&d3d9_cs);
149 hr = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
150 LeaveCriticalSection(&d3d9_cs);
151 return hr;
152}
153
154static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
155 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
156 TRACE("(%p) Relay\n", This);
157
158 EnterCriticalSection(&d3d9_cs);
159 IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
160 LeaveCriticalSection(&d3d9_cs);
161 return ;
162}
163
164static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
165 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
166 TRACE("(%p)\n", This);
167
168 return D3DRTYPE_VERTEXBUFFER;
169}
170
171/* IDirect3DVertexBuffer9 Interface follow: */
172static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
173 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
174 HRESULT hr;
175 TRACE("(%p) Relay\n", This);
176
177 EnterCriticalSection(&d3d9_cs);
178 hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
179 LeaveCriticalSection(&d3d9_cs);
180 return hr;
181}
182
183static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
184 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
185 HRESULT hr;
186 TRACE("(%p) Relay\n", This);
187
188 EnterCriticalSection(&d3d9_cs);
189 hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
190 LeaveCriticalSection(&d3d9_cs);
191 return hr;
192}
193
194static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
195 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
196 HRESULT hr;
197 WINED3DBUFFER_DESC desc;
198 TRACE("(%p) Relay\n", This);
199
200 EnterCriticalSection(&d3d9_cs);
201 hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
202 LeaveCriticalSection(&d3d9_cs);
203
204 if (SUCCEEDED(hr)) {
205 pDesc->Format = D3DFMT_VERTEXDATA;
206 pDesc->Usage = desc.Usage;
207 pDesc->Pool = desc.Pool;
208 pDesc->Size = desc.Size;
209 pDesc->Type = D3DRTYPE_VERTEXBUFFER;
210 pDesc->FVF = This->fvf;
211 }
212
213
214 return hr;
215}
216
217static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
218{
219 /* IUnknown */
220 IDirect3DVertexBuffer9Impl_QueryInterface,
221 IDirect3DVertexBuffer9Impl_AddRef,
222 IDirect3DVertexBuffer9Impl_Release,
223 /* IDirect3DResource9 */
224 IDirect3DVertexBuffer9Impl_GetDevice,
225 IDirect3DVertexBuffer9Impl_SetPrivateData,
226 IDirect3DVertexBuffer9Impl_GetPrivateData,
227 IDirect3DVertexBuffer9Impl_FreePrivateData,
228 IDirect3DVertexBuffer9Impl_SetPriority,
229 IDirect3DVertexBuffer9Impl_GetPriority,
230 IDirect3DVertexBuffer9Impl_PreLoad,
231 IDirect3DVertexBuffer9Impl_GetType,
232 /* IDirect3DVertexBuffer9 */
233 IDirect3DVertexBuffer9Impl_Lock,
234 IDirect3DVertexBuffer9Impl_Unlock,
235 IDirect3DVertexBuffer9Impl_GetDesc
236};
237
238
239/* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
240HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface,
241 UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool,
242 IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) {
243
244 IDirect3DVertexBuffer9Impl *object;
245 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
246 HRESULT hrc = D3D_OK;
247
248 /* Allocate the storage for the device */
249 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer9Impl));
250 if (NULL == object) {
251 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
252 return D3DERR_OUTOFVIDEOMEMORY;
253 }
254
255 object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
256 object->ref = 1;
257 object->fvf = FVF;
258 EnterCriticalSection(&d3d9_cs);
259 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK,
260 0 /* fvf for ddraw only */, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), (IUnknown *)object);
261 LeaveCriticalSection(&d3d9_cs);
262
263 if (hrc != D3D_OK) {
264
265 /* free up object */
266 WARN("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
267 HeapFree(GetProcessHeap(), 0, object);
268 } else {
269 IDirect3DDevice9Ex_AddRef(iface);
270 object->parentDevice = iface;
271 TRACE("(%p) : Created vertex buffer %p\n", This, object);
272 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object;
273 }
274 return hrc;
275}
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