1 | /*
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2 | * IDirect3DVertexDeclaration9 implementation
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3 | *
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4 | * Copyright 2002-2003 Raphael Junqueira
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5 | * Jason Edmeades
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6 | *
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7 | * This library is free software; you can redistribute it and/or
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8 | * modify it under the terms of the GNU Lesser General Public
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9 | * License as published by the Free Software Foundation; either
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10 | * version 2.1 of the License, or (at your option) any later version.
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11 | *
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12 | * This library is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 | * Lesser General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU Lesser General Public
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18 | * License along with this library; if not, write to the Free Software
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19 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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20 | */
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21 |
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22 | /*
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23 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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24 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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25 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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26 | * a choice of LGPL license versions is made available with the language indicating
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27 | * that LGPLv2 or any later version may be used, or where a choice of which version
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28 | * of the LGPL is applied is otherwise unspecified.
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29 | */
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30 |
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31 | #include "config.h"
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32 | #include "d3d9_private.h"
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33 |
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34 | WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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35 |
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36 | typedef struct _D3DDECLTYPE_INFO {
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37 | D3DDECLTYPE d3dType;
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38 | WINED3DFORMAT format;
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39 | int size;
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40 | int typesize;
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41 | } D3DDECLTYPE_INFO;
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42 |
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43 | static D3DDECLTYPE_INFO const d3d_dtype_lookup[D3DDECLTYPE_UNUSED] = {
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44 | {D3DDECLTYPE_FLOAT1, WINED3DFMT_R32_FLOAT, 1, sizeof(float)},
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45 | {D3DDECLTYPE_FLOAT2, WINED3DFMT_R32G32_FLOAT, 2, sizeof(float)},
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46 | {D3DDECLTYPE_FLOAT3, WINED3DFMT_R32G32B32_FLOAT, 3, sizeof(float)},
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47 | {D3DDECLTYPE_FLOAT4, WINED3DFMT_R32G32B32A32_FLOAT, 4, sizeof(float)},
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48 | {D3DDECLTYPE_D3DCOLOR, WINED3DFMT_B8G8R8A8_UNORM, 4, sizeof(BYTE)},
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49 | {D3DDECLTYPE_UBYTE4, WINED3DFMT_R8G8B8A8_UINT, 4, sizeof(BYTE)},
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50 | {D3DDECLTYPE_SHORT2, WINED3DFMT_R16G16_SINT, 2, sizeof(short int)},
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51 | {D3DDECLTYPE_SHORT4, WINED3DFMT_R16G16B16A16_SINT, 4, sizeof(short int)},
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52 | {D3DDECLTYPE_UBYTE4N, WINED3DFMT_R8G8B8A8_UNORM, 4, sizeof(BYTE)},
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53 | {D3DDECLTYPE_SHORT2N, WINED3DFMT_R16G16_SNORM, 2, sizeof(short int)},
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54 | {D3DDECLTYPE_SHORT4N, WINED3DFMT_R16G16B16A16_SNORM, 4, sizeof(short int)},
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55 | {D3DDECLTYPE_USHORT2N, WINED3DFMT_R16G16_UNORM, 2, sizeof(short int)},
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56 | {D3DDECLTYPE_USHORT4N, WINED3DFMT_R16G16B16A16_UNORM, 4, sizeof(short int)},
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57 | {D3DDECLTYPE_UDEC3, WINED3DFMT_R10G10B10A2_UINT, 3, sizeof(short int)},
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58 | {D3DDECLTYPE_DEC3N, WINED3DFMT_R10G10B10A2_SNORM, 3, sizeof(short int)},
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59 | {D3DDECLTYPE_FLOAT16_2, WINED3DFMT_R16G16_FLOAT, 2, sizeof(short int)},
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60 | {D3DDECLTYPE_FLOAT16_4, WINED3DFMT_R16G16B16A16_FLOAT, 4, sizeof(short int)}};
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61 |
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62 | #define D3D_DECL_SIZE(type) d3d_dtype_lookup[type].size
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63 | #define D3D_DECL_TYPESIZE(type) d3d_dtype_lookup[type].typesize
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64 |
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65 | HRESULT vdecl_convert_fvf(
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66 | DWORD fvf,
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67 | D3DVERTEXELEMENT9** ppVertexElements) {
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68 |
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69 | unsigned int idx, idx2;
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70 | unsigned int offset;
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71 | BOOL has_pos = (fvf & D3DFVF_POSITION_MASK) != 0;
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72 | BOOL has_blend = (fvf & D3DFVF_XYZB5) > D3DFVF_XYZRHW;
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73 | BOOL has_blend_idx = has_blend &&
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74 | (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB5) ||
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75 | (fvf & D3DFVF_LASTBETA_D3DCOLOR) ||
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76 | (fvf & D3DFVF_LASTBETA_UBYTE4));
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77 | BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0;
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78 | BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0;
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79 |
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80 | BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0;
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81 | BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0;
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82 |
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83 | DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
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84 | DWORD texcoords = (fvf & 0xFFFF0000) >> 16;
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85 |
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86 | D3DVERTEXELEMENT9 end_element = D3DDECL_END();
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87 | D3DVERTEXELEMENT9 *elements = NULL;
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88 |
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89 | unsigned int size;
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90 | DWORD num_blends = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1);
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91 | if (has_blend_idx) num_blends--;
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92 |
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93 | /* Compute declaration size */
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94 | size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
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95 | has_psize + has_diffuse + has_specular + num_textures + 1;
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96 |
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97 | /* convert the declaration */
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98 | elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
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99 | if (!elements) return D3DERR_OUTOFVIDEOMEMORY;
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100 |
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101 | elements[size-1] = end_element;
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102 | idx = 0;
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103 | if (has_pos) {
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104 | if (!has_blend && (fvf & D3DFVF_XYZRHW)) {
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105 | elements[idx].Type = D3DDECLTYPE_FLOAT4;
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106 | elements[idx].Usage = D3DDECLUSAGE_POSITIONT;
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107 | }
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108 | else if (!has_blend && (fvf & D3DFVF_XYZW) == D3DFVF_XYZW) {
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109 | elements[idx].Type = D3DDECLTYPE_FLOAT4;
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110 | elements[idx].Usage = D3DDECLUSAGE_POSITION;
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111 | }
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112 | else {
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113 | elements[idx].Type = D3DDECLTYPE_FLOAT3;
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114 | elements[idx].Usage = D3DDECLUSAGE_POSITION;
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115 | }
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116 | elements[idx].UsageIndex = 0;
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117 | idx++;
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118 | }
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119 | if (has_blend && (num_blends > 0)) {
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120 | if (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR))
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121 | elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
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122 | else {
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123 | switch(num_blends) {
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124 | case 1: elements[idx].Type = D3DDECLTYPE_FLOAT1; break;
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125 | case 2: elements[idx].Type = D3DDECLTYPE_FLOAT2; break;
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126 | case 3: elements[idx].Type = D3DDECLTYPE_FLOAT3; break;
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127 | case 4: elements[idx].Type = D3DDECLTYPE_FLOAT4; break;
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128 | default:
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129 | ERR("Unexpected amount of blend values: %u\n", num_blends);
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130 | }
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131 | }
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132 | elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT;
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133 | elements[idx].UsageIndex = 0;
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134 | idx++;
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135 | }
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136 | if (has_blend_idx) {
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137 | if (fvf & D3DFVF_LASTBETA_UBYTE4 ||
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138 | (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR)))
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139 | elements[idx].Type = D3DDECLTYPE_UBYTE4;
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140 | else if (fvf & D3DFVF_LASTBETA_D3DCOLOR)
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141 | elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
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142 | else
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143 | elements[idx].Type = D3DDECLTYPE_FLOAT1;
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144 | elements[idx].Usage = D3DDECLUSAGE_BLENDINDICES;
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145 | elements[idx].UsageIndex = 0;
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146 | idx++;
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147 | }
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148 | if (has_normal) {
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149 | elements[idx].Type = D3DDECLTYPE_FLOAT3;
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150 | elements[idx].Usage = D3DDECLUSAGE_NORMAL;
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151 | elements[idx].UsageIndex = 0;
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152 | idx++;
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153 | }
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154 | if (has_psize) {
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155 | elements[idx].Type = D3DDECLTYPE_FLOAT1;
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156 | elements[idx].Usage = D3DDECLUSAGE_PSIZE;
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157 | elements[idx].UsageIndex = 0;
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158 | idx++;
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159 | }
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160 | if (has_diffuse) {
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161 | elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
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162 | elements[idx].Usage = D3DDECLUSAGE_COLOR;
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163 | elements[idx].UsageIndex = 0;
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164 | idx++;
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165 | }
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166 | if (has_specular) {
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167 | elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
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168 | elements[idx].Usage = D3DDECLUSAGE_COLOR;
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169 | elements[idx].UsageIndex = 1;
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170 | idx++;
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171 | }
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172 | for (idx2 = 0; idx2 < num_textures; idx2++) {
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173 | unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03;
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174 | switch (numcoords) {
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175 | case D3DFVF_TEXTUREFORMAT1:
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176 | elements[idx].Type = D3DDECLTYPE_FLOAT1;
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177 | break;
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178 | case D3DFVF_TEXTUREFORMAT2:
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179 | elements[idx].Type = D3DDECLTYPE_FLOAT2;
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180 | break;
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181 | case D3DFVF_TEXTUREFORMAT3:
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182 | elements[idx].Type = D3DDECLTYPE_FLOAT3;
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183 | break;
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184 | case D3DFVF_TEXTUREFORMAT4:
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185 | elements[idx].Type = D3DDECLTYPE_FLOAT4;
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186 | break;
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187 | }
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188 | elements[idx].Usage = D3DDECLUSAGE_TEXCOORD;
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189 | elements[idx].UsageIndex = idx2;
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190 | idx++;
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191 | }
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192 |
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193 | /* Now compute offsets, and initialize the rest of the fields */
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194 | for (idx = 0, offset = 0; idx < size-1; idx++) {
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195 | elements[idx].Stream = 0;
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196 | elements[idx].Method = D3DDECLMETHOD_DEFAULT;
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197 | elements[idx].Offset = offset;
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198 | offset += D3D_DECL_SIZE(elements[idx].Type) * D3D_DECL_TYPESIZE(elements[idx].Type);
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199 | }
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200 |
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201 | *ppVertexElements = elements;
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202 | return D3D_OK;
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203 | }
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204 |
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205 | /* IDirect3DVertexDeclaration9 IUnknown parts follow: */
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206 | static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID riid, LPVOID* ppobj) {
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207 | IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
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208 |
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209 | if (IsEqualGUID(riid, &IID_IUnknown)
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210 | || IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9)) {
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211 | IDirect3DVertexDeclaration9_AddRef(iface);
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212 | *ppobj = This;
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213 | return S_OK;
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214 | }
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215 |
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216 | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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217 | *ppobj = NULL;
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218 | return E_NOINTERFACE;
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219 | }
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220 |
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221 | static ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface) {
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222 | IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
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223 | ULONG ref = InterlockedIncrement(&This->ref);
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224 |
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225 | TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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226 |
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227 | if(ref == 1) {
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228 | IDirect3DDevice9Ex_AddRef(This->parentDevice);
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229 | if (!This->convFVF)
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230 | {
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231 | wined3d_mutex_lock();
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232 | IWineD3DVertexDeclaration_AddRef(This->wineD3DVertexDeclaration);
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233 | wined3d_mutex_unlock();
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234 | }
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235 | }
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236 |
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237 | return ref;
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238 | }
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239 |
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240 | void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) {
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241 | IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
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242 |
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243 | if(This->ref != 0) {
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244 | /* Should not happen unless wine has a bug or the application releases references it does not own */
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245 | ERR("Destroying vdecl with ref != 0\n");
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246 | }
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247 |
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248 | wined3d_mutex_lock();
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249 | IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration);
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250 | wined3d_mutex_unlock();
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251 | }
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252 |
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253 | static ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface) {
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254 | IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
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255 | ULONG ref = InterlockedDecrement(&This->ref);
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256 |
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257 | TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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258 |
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259 | if (ref == 0) {
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260 | IDirect3DDevice9Ex_Release(This->parentDevice);
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261 | if(!This->convFVF) {
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262 | IDirect3DVertexDeclaration9Impl_Destroy(iface);
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263 | }
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264 | }
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265 | return ref;
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266 | }
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267 |
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268 | /* IDirect3DVertexDeclaration9 Interface follow: */
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269 | static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice) {
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270 | IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
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271 | IWineD3DDevice *myDevice = NULL;
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272 | HRESULT hr = D3D_OK;
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273 |
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274 | TRACE("(%p) : Relay\n", iface);
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275 |
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276 | wined3d_mutex_lock();
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277 | hr = IWineD3DVertexDeclaration_GetDevice(This->wineD3DVertexDeclaration, &myDevice);
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278 | if (hr == D3D_OK && myDevice != NULL) {
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279 | hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
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280 | IWineD3DDevice_Release(myDevice);
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281 | }
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282 | wined3d_mutex_unlock();
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283 |
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284 | return hr;
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285 | }
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286 |
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287 | static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements) {
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288 | IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
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289 |
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290 | TRACE("(%p) : pDecl %p, pNumElements %p)\n", This, pDecl, pNumElements);
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291 |
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292 | *pNumElements = This->element_count;
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293 |
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294 | /* Passing a NULL pDecl is used to just retrieve the number of elements */
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295 | if (!pDecl) {
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296 | TRACE("NULL pDecl passed. Returning D3D_OK.\n");
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297 | return D3D_OK;
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298 | }
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299 |
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300 | TRACE("Copying %p to %p\n", This->elements, pDecl);
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301 | CopyMemory(pDecl, This->elements, This->element_count * sizeof(D3DVERTEXELEMENT9));
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302 |
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303 | return D3D_OK;
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304 | }
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305 |
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306 | static const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl =
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307 | {
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308 | /* IUnknown */
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309 | IDirect3DVertexDeclaration9Impl_QueryInterface,
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310 | IDirect3DVertexDeclaration9Impl_AddRef,
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311 | IDirect3DVertexDeclaration9Impl_Release,
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312 | /* IDirect3DVertexDeclaration9 */
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313 | IDirect3DVertexDeclaration9Impl_GetDevice,
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314 | IDirect3DVertexDeclaration9Impl_GetDeclaration
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315 | };
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316 |
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317 | static void STDMETHODCALLTYPE d3d9_vertexdeclaration_wined3d_object_destroyed(void *parent)
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318 | {
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319 | IDirect3DVertexDeclaration9Impl *declaration = parent;
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320 | HeapFree(GetProcessHeap(), 0, declaration->elements);
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321 | HeapFree(GetProcessHeap(), 0, declaration);
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322 | }
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323 |
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324 | static const struct wined3d_parent_ops d3d9_vertexdeclaration_wined3d_parent_ops =
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325 | {
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326 | d3d9_vertexdeclaration_wined3d_object_destroyed,
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327 | };
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328 |
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329 | static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_elements,
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330 | WINED3DVERTEXELEMENT **wined3d_elements, UINT *element_count)
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331 | {
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332 | const D3DVERTEXELEMENT9* element;
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333 | UINT count = 1;
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334 | UINT i;
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335 |
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336 | TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements);
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337 |
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338 | element = d3d9_elements;
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339 | while (element++->Stream != 0xff && count++ < 128);
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340 |
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341 | if (count == 128) return E_FAIL;
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342 |
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343 | /* Skip the END element */
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344 | --count;
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345 |
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346 | *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(WINED3DVERTEXELEMENT));
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347 | if (!*wined3d_elements) {
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348 | FIXME("Memory allocation failed\n");
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349 | return D3DERR_OUTOFVIDEOMEMORY;
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350 | }
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351 |
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352 | for (i = 0; i < count; ++i)
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353 | {
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354 | if (d3d9_elements[i].Type >= (sizeof(d3d_dtype_lookup) / sizeof(*d3d_dtype_lookup)))
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355 | {
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356 | WARN("Invalid element type %#x.\n", d3d9_elements[i].Type);
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357 | HeapFree(GetProcessHeap(), 0, *wined3d_elements);
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358 | return E_FAIL;
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359 | }
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360 | (*wined3d_elements)[i].format = d3d_dtype_lookup[d3d9_elements[i].Type].format;
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361 | (*wined3d_elements)[i].input_slot = d3d9_elements[i].Stream;
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362 | (*wined3d_elements)[i].offset = d3d9_elements[i].Offset;
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363 | (*wined3d_elements)[i].output_slot = ~0U;
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364 | (*wined3d_elements)[i].method = d3d9_elements[i].Method;
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365 | (*wined3d_elements)[i].usage = d3d9_elements[i].Usage;
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366 | (*wined3d_elements)[i].usage_idx = d3d9_elements[i].UsageIndex;
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367 | }
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368 |
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369 | *element_count = count;
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370 |
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371 | return D3D_OK;
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372 | }
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373 |
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374 | HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
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375 | IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements)
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376 | {
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377 | WINED3DVERTEXELEMENT *wined3d_elements;
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378 | UINT wined3d_element_count;
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379 | UINT element_count;
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380 | HRESULT hr;
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381 |
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382 | hr = convert_to_wined3d_declaration(elements, &wined3d_elements, &wined3d_element_count);
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383 | if (FAILED(hr))
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384 | {
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385 | WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
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386 | return hr;
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387 | }
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388 |
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389 | declaration->lpVtbl = &Direct3DVertexDeclaration9_Vtbl;
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390 | declaration->ref = 1;
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391 |
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392 | element_count = wined3d_element_count + 1;
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393 | declaration->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(*declaration->elements));
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394 | if (!declaration->elements)
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395 | {
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396 | HeapFree(GetProcessHeap(), 0, wined3d_elements);
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397 | ERR("Failed to allocate vertex declaration elements memory.\n");
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398 | return D3DERR_OUTOFVIDEOMEMORY;
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399 | }
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400 | memcpy(declaration->elements, elements, element_count * sizeof(*elements));
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401 | declaration->element_count = element_count;
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402 |
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403 | wined3d_mutex_lock();
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404 | hr = IWineD3DDevice_CreateVertexDeclaration(device->WineD3DDevice, &declaration->wineD3DVertexDeclaration,
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405 | (IUnknown *)declaration, &d3d9_vertexdeclaration_wined3d_parent_ops,
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406 | wined3d_elements, wined3d_element_count);
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407 | wined3d_mutex_unlock();
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408 | HeapFree(GetProcessHeap(), 0, wined3d_elements);
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409 | if (FAILED(hr))
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410 | {
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411 | WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
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412 | return hr;
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413 | }
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414 |
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415 | declaration->parentDevice = (IDirect3DDevice9Ex *)device;
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416 | IDirect3DDevice9Ex_AddRef(declaration->parentDevice);
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417 |
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418 | return D3D_OK;
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419 | }
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420 |
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421 | HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl) {
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422 | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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423 | IDirect3DVertexDeclaration9Impl *pDeclImpl = (IDirect3DVertexDeclaration9Impl *)pDecl;
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424 | HRESULT hr = D3D_OK;
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425 |
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426 | TRACE("(%p) : Relay\n", iface);
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427 |
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428 | wined3d_mutex_lock();
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429 | hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, pDeclImpl == NULL ? NULL : pDeclImpl->wineD3DVertexDeclaration);
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430 | wined3d_mutex_unlock();
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431 |
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432 | return hr;
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433 | }
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434 |
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435 | HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9** ppDecl) {
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436 | IDirect3DDevice9Impl* This = (IDirect3DDevice9Impl*) iface;
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437 | IWineD3DVertexDeclaration* pTest = NULL;
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438 | HRESULT hr = D3D_OK;
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439 |
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440 | TRACE("(%p) : Relay+\n", iface);
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441 |
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442 | if (NULL == ppDecl) {
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443 | return D3DERR_INVALIDCALL;
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444 | }
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445 |
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446 | *ppDecl = NULL;
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447 |
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448 | wined3d_mutex_lock();
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449 | hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &pTest);
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450 | if (hr == D3D_OK && NULL != pTest) {
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451 | IWineD3DVertexDeclaration_GetParent(pTest, (IUnknown **)ppDecl);
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452 | IWineD3DVertexDeclaration_Release(pTest);
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453 | } else {
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454 | *ppDecl = NULL;
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455 | }
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456 | wined3d_mutex_unlock();
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457 |
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458 | TRACE("(%p) : returning %p\n", This, *ppDecl);
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459 | return hr;
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460 | }
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