1 | /*
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2 | * IDirect3DVertexShader9 implementation
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3 | *
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4 | * Copyright 2002-2003 Jason Edmeades
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5 | * Raphael Junqueira
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6 | *
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7 | * This library is free software; you can redistribute it and/or
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8 | * modify it under the terms of the GNU Lesser General Public
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9 | * License as published by the Free Software Foundation; either
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10 | * version 2.1 of the License, or (at your option) any later version.
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11 | *
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12 | * This library is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 | * Lesser General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU Lesser General Public
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18 | * License along with this library; if not, write to the Free Software
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19 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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20 | */
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21 |
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22 | /*
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23 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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24 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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25 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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26 | * a choice of LGPL license versions is made available with the language indicating
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27 | * that LGPLv2 or any later version may be used, or where a choice of which version
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28 | * of the LGPL is applied is otherwise unspecified.
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29 | */
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30 |
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31 | #include "config.h"
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32 | #include "d3d9_private.h"
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33 |
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34 | WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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35 |
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36 | /* IDirect3DVertexShader9 IUnknown parts follow: */
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37 | static HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID riid, LPVOID* ppobj) {
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38 | IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
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39 |
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40 | if (IsEqualGUID(riid, &IID_IUnknown)
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41 | || IsEqualGUID(riid, &IID_IDirect3DVertexShader9)) {
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42 | IDirect3DVertexShader9_AddRef(iface);
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43 | *ppobj = This;
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44 | return S_OK;
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45 | }
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46 |
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47 | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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48 | *ppobj = NULL;
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49 | return E_NOINTERFACE;
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50 | }
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51 |
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52 | static ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface) {
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53 | IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
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54 | ULONG ref = InterlockedIncrement(&This->ref);
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55 |
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56 | TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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57 |
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58 | return ref;
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59 | }
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60 |
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61 | static ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface) {
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62 | IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
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63 | ULONG ref = InterlockedDecrement(&This->ref);
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64 |
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65 | TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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66 |
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67 | if (ref == 0) {
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68 | EnterCriticalSection(&d3d9_cs);
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69 | IWineD3DVertexShader_Release(This->wineD3DVertexShader);
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70 | LeaveCriticalSection(&d3d9_cs);
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71 | IDirect3DDevice9Ex_Release(This->parentDevice);
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72 | HeapFree(GetProcessHeap(), 0, This);
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73 | }
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74 | return ref;
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75 | }
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76 |
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77 | /* IDirect3DVertexShader9 Interface follow: */
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78 | static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface, IDirect3DDevice9** ppDevice) {
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79 | IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
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80 | IWineD3DDevice *myDevice = NULL;
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81 | HRESULT hr;
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82 | TRACE("(%p) : Relay\n", This);
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83 |
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84 | EnterCriticalSection(&d3d9_cs);
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85 | hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice);
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86 | if (WINED3D_OK == hr && myDevice != NULL) {
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87 | hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
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88 | IWineD3DDevice_Release(myDevice);
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89 | } else {
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90 | *ppDevice = NULL;
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91 | }
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92 | LeaveCriticalSection(&d3d9_cs);
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93 | TRACE("(%p) returning (%p)\n", This, *ppDevice);
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94 | return hr;
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95 | }
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96 |
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97 | static HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
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98 | IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
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99 | HRESULT hr;
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100 | TRACE("(%p) : Relay\n", This);
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101 |
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102 | EnterCriticalSection(&d3d9_cs);
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103 | hr = IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData);
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104 | LeaveCriticalSection(&d3d9_cs);
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105 | return hr;
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106 | }
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107 |
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108 |
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109 | static const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl =
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110 | {
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111 | /* IUnknown */
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112 | IDirect3DVertexShader9Impl_QueryInterface,
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113 | IDirect3DVertexShader9Impl_AddRef,
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114 | IDirect3DVertexShader9Impl_Release,
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115 | /* IDirect3DVertexShader9 */
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116 | IDirect3DVertexShader9Impl_GetDevice,
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117 | IDirect3DVertexShader9Impl_GetFunction
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118 | };
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119 |
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120 |
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121 | /* IDirect3DDevice9 IDirect3DVertexShader9 Methods follow: */
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122 | HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) {
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123 | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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124 | HRESULT hrc = D3D_OK;
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125 | IDirect3DVertexShader9Impl *object;
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126 |
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127 | /* Setup a stub object for now */
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128 | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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129 | TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
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130 | if (NULL == object) {
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131 | FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
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132 | return D3DERR_OUTOFVIDEOMEMORY;
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133 | }
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134 |
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135 | object->ref = 1;
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136 | object->lpVtbl = &Direct3DVertexShader9_Vtbl;
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137 | EnterCriticalSection(&d3d9_cs);
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138 | hrc= IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pFunction,
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139 | NULL /* output signature */, &object->wineD3DVertexShader, (IUnknown *)object);
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140 | LeaveCriticalSection(&d3d9_cs);
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141 |
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142 | if (FAILED(hrc)) {
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143 |
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144 | /* free up object */
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145 | FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
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146 | HeapFree(GetProcessHeap(), 0, object);
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147 | }else{
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148 | IDirect3DDevice9Ex_AddRef(iface);
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149 | object->parentDevice = iface;
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150 | *ppShader = (IDirect3DVertexShader9 *)object;
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151 | TRACE("(%p) : Created vertex shader %p\n", This, object);
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152 | }
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153 |
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154 | TRACE("(%p) : returning %p\n", This, *ppShader);
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155 | return hrc;
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156 | }
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157 |
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158 | HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader) {
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159 | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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160 | HRESULT hrc = D3D_OK;
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161 |
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162 | TRACE("(%p) : Relay\n", This);
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163 | EnterCriticalSection(&d3d9_cs);
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164 | hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, pShader==NULL?NULL:((IDirect3DVertexShader9Impl *)pShader)->wineD3DVertexShader);
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165 | LeaveCriticalSection(&d3d9_cs);
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166 |
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167 | TRACE("(%p) : returning hr(%u)\n", This, hrc);
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168 | return hrc;
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169 | }
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170 |
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171 | HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader) {
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172 | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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173 | IWineD3DVertexShader *pShader;
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174 | HRESULT hrc = D3D_OK;
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175 |
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176 | TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
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177 | EnterCriticalSection(&d3d9_cs);
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178 | hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
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179 | if (SUCCEEDED(hrc))
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180 | {
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181 | if (pShader)
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182 | {
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183 | hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)ppShader);
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184 | IWineD3DVertexShader_Release(pShader);
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185 | }
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186 | else
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187 | {
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188 | *ppShader = NULL;
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189 | }
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190 | }
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191 | else
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192 | {
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193 | WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
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194 | }
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195 | LeaveCriticalSection(&d3d9_cs);
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196 | TRACE("(%p) : returning %p\n", This, *ppShader);
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197 | return hrc;
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198 | }
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199 |
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200 | HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
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201 | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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202 | HRESULT hr;
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203 | TRACE("(%p) : Relay\n", This);
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204 |
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205 | if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
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206 | WARN("Trying to access %u constants, but d3d9 only supports %u\n",
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207 | Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
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208 | return D3DERR_INVALIDCALL;
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209 | }
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210 |
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211 | EnterCriticalSection(&d3d9_cs);
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212 | hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
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213 | LeaveCriticalSection(&d3d9_cs);
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214 | return hr;
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215 | }
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216 |
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217 | HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
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218 | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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219 | HRESULT hr;
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220 |
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221 | if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
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222 | WARN("Trying to access %u constants, but d3d9 only supports %u\n",
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223 | Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
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224 | return D3DERR_INVALIDCALL;
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225 | }
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226 |
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227 | TRACE("(%p) : Relay\n", This);
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228 | EnterCriticalSection(&d3d9_cs);
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229 | hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
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230 | LeaveCriticalSection(&d3d9_cs);
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231 | return hr;
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232 | }
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233 |
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234 | HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
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235 | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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236 | HRESULT hr;
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237 | TRACE("(%p) : Relay\n", This);
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238 |
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239 | EnterCriticalSection(&d3d9_cs);
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240 | hr = IWineD3DDevice_SetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
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241 | LeaveCriticalSection(&d3d9_cs);
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242 | return hr;
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243 | }
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244 |
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245 | HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
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246 | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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247 | HRESULT hr;
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248 | TRACE("(%p) : Relay\n", This);
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249 |
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250 | EnterCriticalSection(&d3d9_cs);
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251 | hr = IWineD3DDevice_GetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
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252 | LeaveCriticalSection(&d3d9_cs);
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253 | return hr;
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254 | }
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255 |
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256 | HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
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257 | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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258 | HRESULT hr;
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259 | TRACE("(%p) : Relay\n", This);
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260 |
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261 | EnterCriticalSection(&d3d9_cs);
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262 | hr = IWineD3DDevice_SetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
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263 | LeaveCriticalSection(&d3d9_cs);
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264 | return hr;
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265 | }
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266 |
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267 | HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
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268 | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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269 | HRESULT hr;
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270 | TRACE("(%p) : Relay\n", This);
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271 |
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272 | EnterCriticalSection(&d3d9_cs);
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273 | hr = IWineD3DDevice_GetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
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274 | LeaveCriticalSection(&d3d9_cs);
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275 | return hr;
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276 | }
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