VirtualBox

source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/vertexshader.c@ 30585

Last change on this file since 30585 was 25949, checked in by vboxsync, 15 years ago

crOpenGL: update to wine 1.1.36 and disable unnecessary fbo state poll

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File size: 10.4 KB
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1/*
2 * IDirect3DVertexShader9 implementation
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22/*
23 * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
24 * other than GPL or LGPL is available it will apply instead, Sun elects to use only
25 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
26 * a choice of LGPL license versions is made available with the language indicating
27 * that LGPLv2 or any later version may be used, or where a choice of which version
28 * of the LGPL is applied is otherwise unspecified.
29 */
30
31#include "config.h"
32#include "d3d9_private.h"
33
34WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
35
36/* IDirect3DVertexShader9 IUnknown parts follow: */
37static HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID riid, LPVOID* ppobj) {
38 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
39
40 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
41
42 if (IsEqualGUID(riid, &IID_IUnknown)
43 || IsEqualGUID(riid, &IID_IDirect3DVertexShader9)) {
44 IDirect3DVertexShader9_AddRef(iface);
45 *ppobj = This;
46 return S_OK;
47 }
48
49 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
50 *ppobj = NULL;
51 return E_NOINTERFACE;
52}
53
54static ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface) {
55 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
56 ULONG ref = InterlockedIncrement(&This->ref);
57
58 TRACE("%p increasing refcount to %u.\n", iface, ref);
59
60 if (ref == 1)
61 {
62 IDirect3DDevice9Ex_AddRef(This->parentDevice);
63 wined3d_mutex_lock();
64 IWineD3DVertexShader_AddRef(This->wineD3DVertexShader);
65 wined3d_mutex_unlock();
66 }
67
68 return ref;
69}
70
71static ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface) {
72 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
73 ULONG ref = InterlockedDecrement(&This->ref);
74
75 TRACE("%p decreasing refcount to %u.\n", iface, ref);
76
77 if (ref == 0) {
78 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
79
80 wined3d_mutex_lock();
81 IWineD3DVertexShader_Release(This->wineD3DVertexShader);
82 wined3d_mutex_unlock();
83
84 /* Release the device last, as it may cause the device to be destroyed. */
85 IDirect3DDevice9Ex_Release(parentDevice);
86 }
87 return ref;
88}
89
90/* IDirect3DVertexShader9 Interface follow: */
91static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device)
92{
93 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
94
95 TRACE("iface %p, device %p.\n", iface, device);
96
97 *device = (IDirect3DDevice9 *)This->parentDevice;
98 IDirect3DDevice9_AddRef(*device);
99
100 TRACE("Returning device %p.\n", *device);
101
102 return D3D_OK;
103}
104
105static HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
106 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
107 HRESULT hr;
108
109 TRACE("iface %p, data %p, data_size %p.\n", iface, pData, pSizeOfData);
110
111 wined3d_mutex_lock();
112 hr = IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData);
113 wined3d_mutex_unlock();
114
115 return hr;
116}
117
118
119static const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl =
120{
121 /* IUnknown */
122 IDirect3DVertexShader9Impl_QueryInterface,
123 IDirect3DVertexShader9Impl_AddRef,
124 IDirect3DVertexShader9Impl_Release,
125 /* IDirect3DVertexShader9 */
126 IDirect3DVertexShader9Impl_GetDevice,
127 IDirect3DVertexShader9Impl_GetFunction
128};
129
130static void STDMETHODCALLTYPE d3d9_vertexshader_wined3d_object_destroyed(void *parent)
131{
132 HeapFree(GetProcessHeap(), 0, parent);
133}
134
135static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops =
136{
137 d3d9_vertexshader_wined3d_object_destroyed,
138};
139
140HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
141{
142 HRESULT hr;
143
144 shader->ref = 1;
145 shader->lpVtbl = &Direct3DVertexShader9_Vtbl;
146
147 wined3d_mutex_lock();
148 hr = IWineD3DDevice_CreateVertexShader(device->WineD3DDevice, byte_code,
149 NULL /* output signature */, &shader->wineD3DVertexShader,
150 (IUnknown *)shader, &d3d9_vertexshader_wined3d_parent_ops);
151 wined3d_mutex_unlock();
152 if (FAILED(hr))
153 {
154 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
155 return hr;
156 }
157
158 shader->parentDevice = (IDirect3DDevice9Ex *)device;
159 IDirect3DDevice9Ex_AddRef(shader->parentDevice);
160
161 return D3D_OK;
162}
163
164HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader) {
165 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
166 HRESULT hrc = D3D_OK;
167
168 TRACE("iface %p, shader %p.\n", iface, pShader);
169
170 wined3d_mutex_lock();
171 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, pShader==NULL?NULL:((IDirect3DVertexShader9Impl *)pShader)->wineD3DVertexShader);
172 wined3d_mutex_unlock();
173
174 TRACE("(%p) : returning hr(%u)\n", This, hrc);
175 return hrc;
176}
177
178HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader) {
179 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
180 IWineD3DVertexShader *pShader;
181 HRESULT hrc = D3D_OK;
182
183 TRACE("iface %p, shader %p.\n", iface, ppShader);
184
185 wined3d_mutex_lock();
186 hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
187 if (SUCCEEDED(hrc))
188 {
189 if (pShader)
190 {
191 hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)ppShader);
192 IWineD3DVertexShader_Release(pShader);
193 }
194 else
195 {
196 *ppShader = NULL;
197 }
198 }
199 else
200 {
201 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
202 }
203 wined3d_mutex_unlock();
204
205 TRACE("(%p) : returning %p\n", This, *ppShader);
206 return hrc;
207}
208
209HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
210 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
211 HRESULT hr;
212
213 TRACE("iface %p, register %u, data %p, count %u.\n",
214 iface, Register, pConstantData, Vector4fCount);
215
216 if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
217 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
218 Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
219 return D3DERR_INVALIDCALL;
220 }
221
222 wined3d_mutex_lock();
223 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
224 wined3d_mutex_unlock();
225
226 return hr;
227}
228
229HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
230 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
231 HRESULT hr;
232
233 TRACE("iface %p, register %u, data %p, count %u.\n",
234 iface, Register, pConstantData, Vector4fCount);
235
236 if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
237 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
238 Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
239 return D3DERR_INVALIDCALL;
240 }
241
242 wined3d_mutex_lock();
243 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
244 wined3d_mutex_unlock();
245
246 return hr;
247}
248
249HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
250 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
251 HRESULT hr;
252
253 TRACE("iface %p, register %u, data %p, count %u.\n",
254 iface, Register, pConstantData, Vector4iCount);
255
256 wined3d_mutex_lock();
257 hr = IWineD3DDevice_SetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
258 wined3d_mutex_unlock();
259
260 return hr;
261}
262
263HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
264 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
265 HRESULT hr;
266
267 TRACE("iface %p, register %u, data %p, count %u.\n",
268 iface, Register, pConstantData, Vector4iCount);
269
270 wined3d_mutex_lock();
271 hr = IWineD3DDevice_GetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
272 wined3d_mutex_unlock();
273
274 return hr;
275}
276
277HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
278 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
279 HRESULT hr;
280
281 TRACE("iface %p, register %u, data %p, count %u.\n",
282 iface, Register, pConstantData, BoolCount);
283
284 wined3d_mutex_lock();
285 hr = IWineD3DDevice_SetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
286 wined3d_mutex_unlock();
287
288 return hr;
289}
290
291HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
292 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
293 HRESULT hr;
294
295 TRACE("iface %p, register %u, data %p, count %u.\n",
296 iface, Register, pConstantData, BoolCount);
297
298 wined3d_mutex_lock();
299 hr = IWineD3DDevice_GetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
300 wined3d_mutex_unlock();
301
302 return hr;
303}
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