1 | /*
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2 | * IDirect3DVolumeTexture9 implementation
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3 | *
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4 | * Copyright 2002-2005 Jason Edmeades
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5 | * Raphael Junqueira
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6 | *
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7 | * This library is free software; you can redistribute it and/or
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8 | * modify it under the terms of the GNU Lesser General Public
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9 | * License as published by the Free Software Foundation; either
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10 | * version 2.1 of the License, or (at your option) any later version.
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11 | *
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12 | * This library is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 | * Lesser General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU Lesser General Public
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18 | * License along with this library; if not, write to the Free Software
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19 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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20 | */
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21 |
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22 | /*
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23 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
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24 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
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25 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
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26 | * a choice of LGPL license versions is made available with the language indicating
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27 | * that LGPLv2 or any later version may be used, or where a choice of which version
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28 | * of the LGPL is applied is otherwise unspecified.
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29 | */
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30 |
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31 | #include "config.h"
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32 | #include "d3d9_private.h"
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33 |
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34 | WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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35 |
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36 | /* IDirect3DVolumeTexture9 IUnknown parts follow: */
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37 | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
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38 | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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39 |
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40 | TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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41 |
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42 | if (IsEqualGUID(riid, &IID_IUnknown)
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43 | || IsEqualGUID(riid, &IID_IDirect3DResource9)
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44 | || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
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45 | || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
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46 | IDirect3DVolumeTexture9_AddRef(iface);
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47 | *ppobj = This;
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48 | return S_OK;
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49 | }
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50 |
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51 | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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52 | *ppobj = NULL;
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53 | return E_NOINTERFACE;
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54 | }
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55 |
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56 | static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
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57 | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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58 | ULONG ref = InterlockedIncrement(&This->ref);
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59 |
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60 | TRACE("%p increasing refcount to %u.\n", iface, ref);
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61 |
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62 | if (ref == 1)
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63 | {
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64 | IDirect3DDevice9Ex_AddRef(This->parentDevice);
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65 | wined3d_mutex_lock();
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66 | IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture);
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67 | wined3d_mutex_unlock();
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68 | }
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69 |
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70 | return ref;
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71 | }
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72 |
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73 | static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
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74 | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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75 | ULONG ref = InterlockedDecrement(&This->ref);
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76 |
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77 | TRACE("%p decreasing refcount to %u.\n", iface, ref);
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78 |
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79 | if (ref == 0) {
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80 | IDirect3DDevice9Ex *parentDevice = This->parentDevice;
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81 |
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82 | wined3d_mutex_lock();
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83 | IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
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84 | wined3d_mutex_unlock();
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85 |
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86 | /* Release the device last, as it may cause the device to be destroyed. */
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87 | IDirect3DDevice9Ex_Release(parentDevice);
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88 | }
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89 | return ref;
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90 | }
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91 |
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92 | /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
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93 | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(IDirect3DVolumeTexture9 *iface, IDirect3DDevice9 **device)
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94 | {
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95 | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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96 |
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97 | TRACE("iface %p, device %p.\n", iface, device);
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98 |
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99 | *device = (IDirect3DDevice9 *)This->parentDevice;
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100 | IDirect3DDevice9_AddRef(*device);
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101 |
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102 | TRACE("Returning device %p.\n", *device);
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103 |
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104 | return D3D_OK;
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105 | }
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106 |
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107 | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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108 | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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109 | HRESULT hr;
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110 |
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111 | TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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112 | iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
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113 |
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114 | wined3d_mutex_lock();
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115 |
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116 | hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
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117 |
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118 | wined3d_mutex_unlock();
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119 |
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120 | return hr;
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121 | }
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122 |
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123 | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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124 | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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125 | HRESULT hr;
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126 |
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127 | TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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128 | iface, debugstr_guid(refguid), pData, pSizeOfData);
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129 |
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130 | wined3d_mutex_lock();
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131 |
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132 | hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
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133 |
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134 | wined3d_mutex_unlock();
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135 |
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136 | return hr;
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137 | }
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138 |
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139 | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
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140 | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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141 | HRESULT hr;
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142 |
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143 | TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
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144 |
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145 | wined3d_mutex_lock();
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146 |
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147 | hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
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148 |
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149 | wined3d_mutex_unlock();
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150 |
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151 | return hr;
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152 | }
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153 |
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154 | static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
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155 | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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156 | DWORD priority;
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157 |
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158 | TRACE("iface %p, priority %u.\n", iface, PriorityNew);
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159 |
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160 | wined3d_mutex_lock();
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161 |
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162 | priority = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
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163 |
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164 | wined3d_mutex_unlock();
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165 |
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166 | return priority;
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167 | }
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168 |
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169 | static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
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170 | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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171 | DWORD priority;
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172 |
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173 | TRACE("iface %p.\n", iface);
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174 |
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175 | wined3d_mutex_lock();
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176 |
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177 | priority = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
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178 |
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179 | wined3d_mutex_unlock();
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180 |
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181 | return priority;
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182 | }
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183 |
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184 | static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
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185 | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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186 |
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187 | TRACE("iface %p.\n", iface);
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188 |
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189 | wined3d_mutex_lock();
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190 |
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191 | IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
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192 |
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193 | wined3d_mutex_unlock();
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194 | }
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195 |
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196 | static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
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197 | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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198 | D3DRESOURCETYPE type;
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199 |
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200 | TRACE("iface %p.\n", iface);
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201 |
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202 | wined3d_mutex_lock();
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203 |
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204 | type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
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205 |
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206 | wined3d_mutex_unlock();
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207 |
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208 | return type;
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209 | }
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210 |
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211 | /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
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212 | static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
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213 | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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214 | DWORD lod;
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215 |
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216 | TRACE("iface %p, lod %u.\n", iface, LODNew);
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217 |
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218 | wined3d_mutex_lock();
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219 |
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220 | lod = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
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221 |
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222 | wined3d_mutex_unlock();
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223 |
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224 | return lod;
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225 | }
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226 |
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227 | static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
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228 | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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229 | DWORD lod;
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230 |
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231 | TRACE("iface %p.\n", iface);
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232 |
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233 | wined3d_mutex_lock();
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234 |
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235 | lod = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
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236 |
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237 | wined3d_mutex_unlock();
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238 |
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239 | return lod;
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240 | }
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241 |
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242 | static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
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243 | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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244 | DWORD level_count;
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245 |
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246 | TRACE("iface %p.\n", iface);
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247 |
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248 | wined3d_mutex_lock();
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249 |
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250 | level_count = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
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251 |
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252 | wined3d_mutex_unlock();
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253 |
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254 | return level_count;
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255 | }
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256 |
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257 | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
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258 | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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259 | HRESULT hr;
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260 |
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261 | TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
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262 |
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263 | wined3d_mutex_lock();
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264 |
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265 | hr = IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
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266 |
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267 | wined3d_mutex_unlock();
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268 |
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269 | return hr;
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270 | }
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271 |
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272 | static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
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273 | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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274 | D3DTEXTUREFILTERTYPE filter_type;
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275 |
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276 | TRACE("iface %p.\n", iface);
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277 |
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278 | wined3d_mutex_lock();
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279 |
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280 | filter_type = (D3DTEXTUREFILTERTYPE)IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
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281 |
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282 | wined3d_mutex_unlock();
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283 |
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284 | return filter_type;
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285 | }
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286 |
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287 | static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
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288 | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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289 |
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290 | TRACE("iface %p.\n", iface);
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291 |
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292 | wined3d_mutex_lock();
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293 |
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294 | IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
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295 |
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296 | wined3d_mutex_unlock();
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297 | }
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298 |
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299 | /* IDirect3DVolumeTexture9 Interface follow: */
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300 | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
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301 | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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302 | WINED3DVOLUME_DESC wined3ddesc;
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303 | HRESULT hr;
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304 |
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305 | TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
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306 |
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307 | wined3d_mutex_lock();
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308 |
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309 | hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
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310 |
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311 | wined3d_mutex_unlock();
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312 |
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313 | if (SUCCEEDED(hr))
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314 | {
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315 | pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
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316 | pDesc->Type = wined3ddesc.Type;
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317 | pDesc->Usage = wined3ddesc.Usage;
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318 | pDesc->Pool = wined3ddesc.Pool;
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319 | pDesc->Width = wined3ddesc.Width;
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320 | pDesc->Height = wined3ddesc.Height;
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321 | pDesc->Depth = wined3ddesc.Depth;
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322 | }
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323 |
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324 | return hr;
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325 | }
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326 |
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327 | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
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328 | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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329 | HRESULT hrc = D3D_OK;
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330 | IWineD3DVolume *myVolume = NULL;
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331 |
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332 | TRACE("iface %p, level %u, volume %p.\n", iface, Level, ppVolumeLevel);
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333 |
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334 | wined3d_mutex_lock();
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335 |
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336 | hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
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337 | if (hrc == D3D_OK && NULL != ppVolumeLevel) {
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338 | IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
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339 | IWineD3DVolumeTexture_Release(myVolume);
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340 | }
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341 |
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342 | wined3d_mutex_unlock();
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343 |
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344 | return hrc;
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345 | }
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346 |
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347 | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
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348 | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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349 | HRESULT hr;
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350 |
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351 | TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
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352 | iface, Level, pLockedVolume, pBox, Flags);
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353 |
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354 | wined3d_mutex_lock();
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355 |
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356 | hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *)pLockedVolume,
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357 | (const WINED3DBOX *)pBox, Flags);
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358 |
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359 | wined3d_mutex_unlock();
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360 |
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361 | return hr;
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362 | }
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363 |
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364 | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
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365 | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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366 | HRESULT hr;
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367 |
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368 | TRACE("iface %p, level %u.\n", iface, Level);
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369 |
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370 | wined3d_mutex_lock();
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371 |
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372 | hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
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373 |
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374 | wined3d_mutex_unlock();
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375 |
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376 | return hr;
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377 | }
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378 |
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379 | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
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380 | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface;
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381 | HRESULT hr;
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382 |
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383 | TRACE("iface %p, dirty_box %p.\n", iface, pDirtyBox);
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384 |
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385 | wined3d_mutex_lock();
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386 |
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387 | hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *)pDirtyBox);
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388 |
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389 | wined3d_mutex_unlock();
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390 |
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391 | return hr;
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392 | }
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393 |
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394 |
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395 | static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
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396 | {
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397 | /* IUnknown */
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398 | IDirect3DVolumeTexture9Impl_QueryInterface,
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399 | IDirect3DVolumeTexture9Impl_AddRef,
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400 | IDirect3DVolumeTexture9Impl_Release,
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401 | /* IDirect3DResource9 */
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402 | IDirect3DVolumeTexture9Impl_GetDevice,
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403 | IDirect3DVolumeTexture9Impl_SetPrivateData,
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404 | IDirect3DVolumeTexture9Impl_GetPrivateData,
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405 | IDirect3DVolumeTexture9Impl_FreePrivateData,
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406 | IDirect3DVolumeTexture9Impl_SetPriority,
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407 | IDirect3DVolumeTexture9Impl_GetPriority,
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408 | IDirect3DVolumeTexture9Impl_PreLoad,
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409 | IDirect3DVolumeTexture9Impl_GetType,
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410 | /* IDirect3DBaseTexture9 */
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411 | IDirect3DVolumeTexture9Impl_SetLOD,
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412 | IDirect3DVolumeTexture9Impl_GetLOD,
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413 | IDirect3DVolumeTexture9Impl_GetLevelCount,
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414 | IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
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415 | IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
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416 | IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
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417 | /* IDirect3DVolumeTexture9 */
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418 | IDirect3DVolumeTexture9Impl_GetLevelDesc,
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419 | IDirect3DVolumeTexture9Impl_GetVolumeLevel,
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420 | IDirect3DVolumeTexture9Impl_LockBox,
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421 | IDirect3DVolumeTexture9Impl_UnlockBox,
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422 | IDirect3DVolumeTexture9Impl_AddDirtyBox
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423 | };
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424 |
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425 | static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
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426 | {
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427 | HeapFree(GetProcessHeap(), 0, parent);
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428 | }
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429 |
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430 | static const struct wined3d_parent_ops d3d9_volumetexture_wined3d_parent_ops =
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431 | {
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432 | volumetexture_wined3d_object_destroyed,
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433 | };
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434 |
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435 | HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
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436 | UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
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437 | {
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438 | HRESULT hr;
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439 |
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440 | texture->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
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441 | texture->ref = 1;
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442 |
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443 | wined3d_mutex_lock();
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444 | hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
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445 | usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
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446 | &texture->wineD3DVolumeTexture, (IUnknown *)texture, &d3d9_volumetexture_wined3d_parent_ops);
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447 | wined3d_mutex_unlock();
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448 | if (FAILED(hr))
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449 | {
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450 | WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
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451 | return hr;
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452 | }
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453 |
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454 | texture->parentDevice = (IDirect3DDevice9Ex *)device;
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455 | IDirect3DDevice9Ex_AddRef(texture->parentDevice);
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456 |
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457 | return D3D_OK;
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458 | }
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