1 | /*
|
---|
2 | * Copyright 2009 Henri Verbeet for CodeWeavers
|
---|
3 | *
|
---|
4 | * This library is free software; you can redistribute it and/or
|
---|
5 | * modify it under the terms of the GNU Lesser General Public
|
---|
6 | * License as published by the Free Software Foundation; either
|
---|
7 | * version 2.1 of the License, or (at your option) any later version.
|
---|
8 | *
|
---|
9 | * This library is distributed in the hope that it will be useful,
|
---|
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
---|
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
---|
12 | * Lesser General Public License for more details.
|
---|
13 | *
|
---|
14 | * You should have received a copy of the GNU Lesser General Public
|
---|
15 | * License along with this library; if not, write to the Free Software
|
---|
16 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
---|
17 | *
|
---|
18 | */
|
---|
19 |
|
---|
20 | /*
|
---|
21 | * Sun LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
|
---|
22 | * other than GPL or LGPL is available it will apply instead, Sun elects to use only
|
---|
23 | * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
|
---|
24 | * a choice of LGPL license versions is made available with the language indicating
|
---|
25 | * that LGPLv2 or any later version may be used, or where a choice of which version
|
---|
26 | * of the LGPL is applied is otherwise unspecified.
|
---|
27 | */
|
---|
28 |
|
---|
29 | #ifndef __WINE_D3D10EFFECT_H
|
---|
30 | #define __WINE_D3D10EFFECT_H
|
---|
31 |
|
---|
32 | #include "d3d10.h"
|
---|
33 |
|
---|
34 | #define D3D10_EFFECT_VARIABLE_POOLED 0x1
|
---|
35 | #define D3D10_EFFECT_VARIABLE_ANNOTATION 0x2
|
---|
36 | #define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT 0x4
|
---|
37 |
|
---|
38 | #ifndef D3D10_BYTES_FROM_BITS
|
---|
39 | #define D3D10_BYTES_FROM_BITS(x) (((x) + 7) >> 3)
|
---|
40 | #endif
|
---|
41 |
|
---|
42 | typedef struct _D3D10_EFFECT_TYPE_DESC
|
---|
43 | {
|
---|
44 | LPCSTR TypeName;
|
---|
45 | D3D10_SHADER_VARIABLE_CLASS Class;
|
---|
46 | D3D10_SHADER_VARIABLE_TYPE Type;
|
---|
47 | UINT Elements;
|
---|
48 | UINT Members;
|
---|
49 | UINT Rows;
|
---|
50 | UINT Columns;
|
---|
51 | UINT PackedSize;
|
---|
52 | UINT UnpackedSize;
|
---|
53 | UINT Stride;
|
---|
54 | } D3D10_EFFECT_TYPE_DESC;
|
---|
55 |
|
---|
56 | typedef struct _D3D10_EFFECT_VARIABLE_DESC
|
---|
57 | {
|
---|
58 | LPCSTR Name;
|
---|
59 | LPCSTR Semantic;
|
---|
60 | UINT Flags;
|
---|
61 | UINT Annotations;
|
---|
62 | UINT BufferOffset;
|
---|
63 | UINT ExplicitBindPoint;
|
---|
64 | } D3D10_EFFECT_VARIABLE_DESC;
|
---|
65 |
|
---|
66 | typedef struct _D3D10_TECHNIQUE_DESC
|
---|
67 | {
|
---|
68 | LPCSTR Name;
|
---|
69 | UINT Passes;
|
---|
70 | UINT Annotations;
|
---|
71 | } D3D10_TECHNIQUE_DESC;
|
---|
72 |
|
---|
73 | typedef struct _D3D10_STATE_BLOCK_MASK
|
---|
74 | {
|
---|
75 | BYTE VS;
|
---|
76 | BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
|
---|
77 | BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
|
---|
78 | BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
|
---|
79 | BYTE GS;
|
---|
80 | BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
|
---|
81 | BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
|
---|
82 | BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
|
---|
83 | BYTE PS;
|
---|
84 | BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
|
---|
85 | BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
|
---|
86 | BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
|
---|
87 | BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)];
|
---|
88 | BYTE IAIndexBuffer;
|
---|
89 | BYTE IAInputLayout;
|
---|
90 | BYTE IAPrimitiveTopology;
|
---|
91 | BYTE OMRenderTargets;
|
---|
92 | BYTE OMDepthStencilState;
|
---|
93 | BYTE OMBlendState;
|
---|
94 | BYTE RSViewports;
|
---|
95 | BYTE RSScissorRects;
|
---|
96 | BYTE RSRasterizerState;
|
---|
97 | BYTE SOBuffers;
|
---|
98 | BYTE Predication;
|
---|
99 | } D3D10_STATE_BLOCK_MASK;
|
---|
100 |
|
---|
101 | typedef struct _D3D10_EFFECT_DESC
|
---|
102 | {
|
---|
103 | BOOL IsChildEffect;
|
---|
104 | UINT ConstantBuffers;
|
---|
105 | UINT SharedConstantBuffers;
|
---|
106 | UINT GlobalVariables;
|
---|
107 | UINT SharedGlobalVariables;
|
---|
108 | UINT Techniques;
|
---|
109 | } D3D10_EFFECT_DESC;
|
---|
110 |
|
---|
111 | typedef struct _D3D10_PASS_DESC
|
---|
112 | {
|
---|
113 | LPCSTR Name;
|
---|
114 | UINT Annotations;
|
---|
115 | BYTE *pIAInputSignature;
|
---|
116 | SIZE_T IAInputSignatureSize;
|
---|
117 | UINT StencilRef;
|
---|
118 | UINT SampleMask;
|
---|
119 | FLOAT BlendFactor[4];
|
---|
120 | } D3D10_PASS_DESC;
|
---|
121 |
|
---|
122 | typedef struct _D3D10_PASS_SHADER_DESC
|
---|
123 | {
|
---|
124 | struct ID3D10EffectShaderVariable *pShaderVariable;
|
---|
125 | UINT ShaderIndex;
|
---|
126 | } D3D10_PASS_SHADER_DESC;
|
---|
127 |
|
---|
128 | DEFINE_GUID(IID_ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x00, 0x18, 0x0b, 0x9b, 0x88, 0xfd);
|
---|
129 |
|
---|
130 | #define INTERFACE ID3D10EffectType
|
---|
131 | DECLARE_INTERFACE(ID3D10EffectType)
|
---|
132 | {
|
---|
133 | STDMETHOD_(BOOL, IsValid)(THIS) PURE;
|
---|
134 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *desc) PURE;
|
---|
135 | STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
|
---|
136 | STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByName)(THIS_ LPCSTR name) PURE;
|
---|
137 | STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeBySemantic)(THIS_ LPCSTR semantic) PURE;
|
---|
138 | STDMETHOD_(LPCSTR, GetMemberName)(THIS_ UINT index) PURE;
|
---|
139 | STDMETHOD_(LPCSTR, GetMemberSemantic)(THIS_ UINT index) PURE;
|
---|
140 | };
|
---|
141 | #undef INTERFACE
|
---|
142 |
|
---|
143 | DEFINE_GUID(IID_ID3D10EffectVariable, 0xae897105, 0x00e6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b);
|
---|
144 |
|
---|
145 | #define INTERFACE ID3D10EffectVariable
|
---|
146 | DECLARE_INTERFACE(ID3D10EffectVariable)
|
---|
147 | {
|
---|
148 | STDMETHOD_(BOOL, IsValid)(THIS) PURE;
|
---|
149 | STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
|
---|
150 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
|
---|
151 | STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
|
---|
152 | STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
|
---|
153 | STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
|
---|
154 | STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
|
---|
155 | STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
|
---|
156 | STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
|
---|
157 | STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
|
---|
158 | STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
|
---|
159 | STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
|
---|
160 | STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
|
---|
161 | STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
|
---|
162 | STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
|
---|
163 | STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
|
---|
164 | STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
|
---|
165 | STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
|
---|
166 | STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
|
---|
167 | STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
|
---|
168 | STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
|
---|
169 | STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
|
---|
170 | STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
|
---|
171 | STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
|
---|
172 | STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
|
---|
173 | };
|
---|
174 | #undef INTERFACE
|
---|
175 |
|
---|
176 | DEFINE_GUID(IID_ID3D10EffectConstantBuffer, 0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3);
|
---|
177 |
|
---|
178 | #define INTERFACE ID3D10EffectConstantBuffer
|
---|
179 | DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable)
|
---|
180 | {
|
---|
181 | /* ID3D10EffectVariable methods */
|
---|
182 | STDMETHOD_(BOOL, IsValid)(THIS) PURE;
|
---|
183 | STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE;
|
---|
184 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE;
|
---|
185 | STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
|
---|
186 | STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
|
---|
187 | STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE;
|
---|
188 | STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ LPCSTR name) PURE;
|
---|
189 | STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ LPCSTR semantic) PURE;
|
---|
190 | STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE;
|
---|
191 | STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE;
|
---|
192 | STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE;
|
---|
193 | STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE;
|
---|
194 | STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE;
|
---|
195 | STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE;
|
---|
196 | STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE;
|
---|
197 | STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE;
|
---|
198 | STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE;
|
---|
199 | STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE;
|
---|
200 | STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE;
|
---|
201 | STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE;
|
---|
202 | STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE;
|
---|
203 | STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE;
|
---|
204 | STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE;
|
---|
205 | STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
|
---|
206 | STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE;
|
---|
207 | /* ID3D10EffectConstantBuffer methods */
|
---|
208 | STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *buffer) PURE;
|
---|
209 | STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **buffer) PURE;
|
---|
210 | STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *view) PURE;
|
---|
211 | STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **view) PURE;
|
---|
212 | };
|
---|
213 | #undef INTERFACE
|
---|
214 |
|
---|
215 | DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75);
|
---|
216 |
|
---|
217 | #define INTERFACE ID3D10EffectTechnique
|
---|
218 | DECLARE_INTERFACE(ID3D10EffectTechnique)
|
---|
219 | {
|
---|
220 | STDMETHOD_(BOOL, IsValid)(THIS) PURE;
|
---|
221 | STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *desc) PURE;
|
---|
222 | STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
|
---|
223 | STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
|
---|
224 | STDMETHOD_(struct ID3D10EffectPass *, GetPassByIndex)(THIS_ UINT index) PURE;
|
---|
225 | STDMETHOD_(struct ID3D10EffectPass *, GetPassByName)(THIS_ LPCSTR name) PURE;
|
---|
226 | STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE;
|
---|
227 | };
|
---|
228 | #undef INTERFACE
|
---|
229 |
|
---|
230 | DEFINE_GUID(IID_ID3D10Effect, 0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0x0d, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7);
|
---|
231 |
|
---|
232 | #define INTERFACE ID3D10Effect
|
---|
233 | DECLARE_INTERFACE_(ID3D10Effect, IUnknown)
|
---|
234 | {
|
---|
235 | /* IUnknown methods */
|
---|
236 | STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
|
---|
237 | STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
---|
238 | STDMETHOD_(ULONG, Release)(THIS) PURE;
|
---|
239 | /* ID3D10Effect methods */
|
---|
240 | STDMETHOD_(BOOL, IsValid)(THIS) PURE;
|
---|
241 | STDMETHOD_(BOOL, IsPool)(THIS) PURE;
|
---|
242 | STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE;
|
---|
243 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_DESC *desc) PURE;
|
---|
244 | STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
|
---|
245 | STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE;
|
---|
246 | STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
|
---|
247 | STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
|
---|
248 | STDMETHOD_(struct ID3D10EffectVariable *, GetVariableBySemantic)(THIS_ LPCSTR semantic) PURE;
|
---|
249 | STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByIndex)(THIS_ UINT index) PURE;
|
---|
250 | STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByName)(THIS_ LPCSTR name) PURE;
|
---|
251 | STDMETHOD(Optimize)(THIS) PURE;
|
---|
252 | STDMETHOD_(BOOL, IsOptimized)(THIS) PURE;
|
---|
253 | };
|
---|
254 | #undef INTERFACE
|
---|
255 |
|
---|
256 | DEFINE_GUID(IID_ID3D10EffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
|
---|
257 |
|
---|
258 | #define INTERFACE ID3D10EffectPool
|
---|
259 | DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown)
|
---|
260 | {
|
---|
261 | /* IUnknown methods */
|
---|
262 | STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
|
---|
263 | STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
---|
264 | STDMETHOD_(ULONG, Release)(THIS) PURE;
|
---|
265 | /* ID3D10EffectPool methods */
|
---|
266 | STDMETHOD_(struct ID3D10Effect *, AsEffect)(THIS) PURE;
|
---|
267 | };
|
---|
268 | #undef INTERFACE
|
---|
269 |
|
---|
270 | DEFINE_GUID(IID_ID3D10EffectPass, 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54);
|
---|
271 |
|
---|
272 | #define INTERFACE ID3D10EffectPass
|
---|
273 | DECLARE_INTERFACE(ID3D10EffectPass)
|
---|
274 | {
|
---|
275 | STDMETHOD_(BOOL, IsValid)(THIS) PURE;
|
---|
276 | STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *desc) PURE;
|
---|
277 | STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
|
---|
278 | STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
|
---|
279 | STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE;
|
---|
280 | STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE;
|
---|
281 | STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ LPCSTR name) PURE;
|
---|
282 | STDMETHOD(Apply)(THIS_ UINT flags) PURE;
|
---|
283 | STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE;
|
---|
284 | };
|
---|
285 | #undef INTERFACE
|
---|
286 |
|
---|
287 | #ifdef __cplusplus
|
---|
288 | extern "C" {
|
---|
289 | #endif
|
---|
290 |
|
---|
291 | HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags,
|
---|
292 | ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect);
|
---|
293 |
|
---|
294 | #ifdef __cplusplus
|
---|
295 | }
|
---|
296 | #endif
|
---|
297 |
|
---|
298 | #endif /* __WINE_D3D10EFFECT_H */
|
---|